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Škoda T 50

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AnnoCz02_TVP_T50.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






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Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
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m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoCz02_TVP_T50.png

0

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The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Excellent shell velocity and shell cycling with the top gun
  • Good gun depression
  • Very good acceleration with the top engine, retains speed well
  • Good viewrange
  • Hull sides are covered with spaced armor, can occasionally absorb enemy shots


Cons:


  • Large for a medium tank, with poor camouflage
  • Poorly armored, expect only rare bounces or ricochets
  • Top speed is merely average
  • Lowest burst potential of all Tier 9 and 10 autoloaders
  • Frequent module damage and crew injury


Performance

Like several of its Tier 9 peers, the Škoda T 50 is yet another papery medium tank that does away with survivability in exchange for firepower. In this it is somewhat unique as its top gun, the 100mm AK1, is an autoloader featuring a 3-shell magazine with a reasonably quick reload speed and, most importantly, an excellent shell cycling speed.

Indeed, said shell cycling is perhaps what defines the Škoda T 50. Whereas autoloaders of other nations, such as the French BatChat 25t AP, deliver potentially massive burst damage but need to stay exposed for a long time to do so, the Škoda T 50 empties its clip in a mere 3,6 seconds, which is fast enough for some effective trading - depending on the enemy tank, one can poke out of cover, get shot at once, deliver a three-round burst for an average of 960 damage, and then retreat to safety while the clip gets reloaded. Obviously, such a strategy cannot be executed in any situation and is a calculated risk, and is up to the player to determine when to gamble, and when to play cautious.

As an autoloader, the Škoda T 50 becomes more threatening the more it stays alive. Prolonged matches can leave damaged enemy tanks scattered all over the map, which is great as they make for juicy picks where even the modest burst damage of the Škoda becomes a significant threat. It is therefore recommended to play safe and supportive to more heavily armored and armed teammates until mid to late game, where there will be less enemies to deal with and flanking maneuvers can be more safely executed.

Lastly, the Škoda T 50 enjoys good viewrange and excellent shell velocity with its top gun, as well as acceptable accuracy. It is therefore possible to act as a mobile second line sniper and engage distracted or unaware enemies, though fully committing to such a role is not advised.

Overall, the Škoda T 50 is a solid Tier 9 medium tank and, like all autoloaders, and opportunistic predator. Refuse fair fights, and focus on assassinating or wounding enemy tanks wherever possible before slipping away to reload the clip and repeat the process.


Early Research

  • The top radio carries over from the TVP VTU and can be installed immediately
  • Research the suspensions
  • Research the turret
  • Research the 100mm AK1 gun
  • Research the top engine for a significant engine power improvement
  • The 100mm R11 gun is optional and can be skipped unless one wants to elite the tank


Suggested Equipment


Coated Optics Improved VentilationVertical Stabilizer 


External Reviews and Opinions

Gallery

Historical Info

Based on the preliminary works on the TVP concept from January 1948, in January 1949, the HQ of the army issued an official request for a tank project to Škoda and Praga. For Škoda, the project had designation T-50 (task 181 B), for ČKD (Praga), the designation was T-51 (task 181 A).


Specifications

The original proposed weight of 35 tons was later increased to 40 tons. Upgunning was also needed and the caliber picked for the final version of the official demand was 100mm (the shell velocity was specified at 845 m/s, the vehicle was to carry 60 to 70 rounds). Further demands included sufficient protection while keeping excellent mobility on the battlefield, air-cooled diesel engine capable of operating under all climatic conditions. Maximum dimensions were set to 6,5m length, 3,2m width and 2,8m height, while clearance was to be 500mm. Armor thickness was set to 65mm frontal, 40mm sides and rear and everything else 20 to 30mm. The hull was to be welded.

Secondary armament was set to a 12,7mm AA machinegun (apparently Soviet DshkM) with 1000 rounds, a hull-mounted 7,62mm machinegun and a coaxial 7,62mm machinegun (both were supposed to be newly designed Czechoslovak machineguns with 3600 rounds for both).

Development

According to the plan from 1949, the preliminary project was to be approved until 21.8.1949, by the end of 1950 the prototype assembly drawings were supposed to be ready and on 1.3.1950, the first prototype parts production deadline was set. The entire development was to be ready in June 1952.

The VTU oversight of the Škoda project was performed by Maj.Ing. Jan Hajšman and of the ČKD project by Cpt.Ing. Albín Třešňák. During the development, other preliminary projects based on TVP chassis were added, such as the TVP ARV, bridgelayer tank, flame tank and mineclearing TVP with dozer blade. The development of most of these project however was not even started.

On 27.1.1949 the preliminary project from Škoda and Praga were ordered. Škoda was to present a tank and cannon drawings and create a 1:1 wooden mockup until 30.9.1949 (ČKD had the same deadline). Apparently, Škoda met the deadline with its T-50 project and presented the entire project in September 1949, including wooden mock-up, but the vehicle was criticized by the attending military staff for tactical reasons: the soldiers complained that the tank is too tall and probably too heavy too. After five meetings held in Pilsen (Škoda) and Prague (MNO), the project was rejected. On 24.11., new proposal was presented and on 2.12.1949, 1:10 mockup of this new variant was created. This variant had a “pike nose”, much like the IS-3, but only a day later (3.12.1949), the soldiers rejected this feature.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

It should be noted that the model of the Škoda T 50 in game does not represent the any of the plans found in archives of the TVP project. Instead, it is based off of a drawing by Czech historian Ivo Pejčoch that represented the Škoda T 50. This drawing is believed to be fake, as it incorporates elements from two different projects. In particular, Pejčoch's Škoda T 50 combines the hull of a TVP-based tank destroyer from 1949 and an enlarged version of the turret of the Škoda T-17 light tank.


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ja:Tank:Cz02 TVP T50