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M26 Pershing

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For the premium vehicle, see T26E4 Super Pershing.


























































































M26 Pershing

M26_Pershing_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,403,000  Credits Cost
13501440 HP Hit Points
40.56/42.3542.92/45.05 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
560704 hp Engine Power
48/20 km/h Speed Limit
3638 deg/s Traverse
13.8116.4 hp/t Power/Wt Ratio
YesYes Pivot
Armor
101.6/76.2/50.8 mm Hull Armor
101.6/76.2/76.2127/76.2/63.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















96/2800/68




















255/4400/255
Shell Cost
115/115/185240/240/320 HP Damage
128/177/38190/268/45 mm Penetration



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14.29 r/m 

Standard Gun

Reload Times
Nominal: 4.2 s
50% Crew: 5.2 s
75% Crew: 4.54 s
100% Crew: 4.03 s
Rammer: 3.63 s
Vents: 3.94 s
Both: 3.55 s
Both and BiA: 3.47 s
Both and Max Crew %: 3.33 s

See Crew, Consumables, or Equipment for more information.



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7.32 r/m 

Standard Gun

Reload Times
Nominal: 8.2 s
50% Crew: 10.16 s
75% Crew: 8.87 s
100% Crew: 7.86 s
Rammer: 7.07 s
Vents: 7.69 s
Both: 6.92 s
Both and BiA: 6.77 s
Both and Max Crew %: 6.49 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1631.85

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1631.85
50% Crew: 1316.75
75% Crew: 1508.8
100% Crew: 1702
100% Crew
Vents: 1739.95
Rammer: 1890.6
Both: 1933.15
Both and BiA: 1976.85
Both and Max Crew %: 2061.95

Advantageous Damage Per Minute
First-shot DPM: 1746.85
50% Crew: 1431.75
75% Crew: 1623.8
100% Crew: 1817
100% Crew
Rammer: 2005.6
Vents: 1854.95
Both: 2048.15
Both and BiA: 2091.85
Both and Max Crew %: 2176.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1631.85
50% Crew: 1316.75
75% Crew: 1508.8
100% Crew: 1702
100% Crew
Vents: 1739.95
Rammer: 1890.6
Both: 1933.15
Both and BiA: 1976.85
Both and Max Crew %: 2061.95

Advantageous Damage Per Minute
First-shot DPM: 1746.85
50% Crew: 1431.75
75% Crew: 1623.8
100% Crew: 1817
100% Crew
Rammer: 2005.6
Vents: 1854.95
Both: 2048.15
Both and BiA: 2091.85
Both and Max Crew %: 2176.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625.15
50% Crew: 2118.25
75% Crew: 2427.2
100% Crew: 2738
100% Crew
Vents: 2799.05
Rammer: 3041.4
Both: 3109.85
Both and BiA: 3180.15
Both and Max Crew %: 3317.05

Advantageous Damage Per Minute
First-shot DPM: 2810.15
50% Crew: 2303.25
75% Crew: 2612.2
100% Crew: 2923
100% Crew
Rammer: 3226.4
Vents: 2984.05
Both: 3294.85
Both and BiA: 3365.15
Both and Max Crew %: 3502.05

See here, here, or here for more information.






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1756.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1756.8
50% Crew: 1418.4
75% Crew: 1624.8
100% Crew: 1831.2
100% Crew
Vents: 1872
Rammer: 2035.2
Both: 2080.8
Both and BiA: 2126.4
Both and Max Crew %: 2217.6

Advantageous Damage Per Minute
First-shot DPM: 1996.8
50% Crew: 1658.4
75% Crew: 1864.8
100% Crew: 2071.2
100% Crew
Rammer: 2275.2
Vents: 2112
Both: 2320.8
Both and BiA: 2366.4
Both and Max Crew %: 2457.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1756.8
50% Crew: 1418.4
75% Crew: 1624.8
100% Crew: 1831.2
100% Crew
Vents: 1872
Rammer: 2035.2
Both: 2080.8
Both and BiA: 2126.4
Both and Max Crew %: 2217.6

Advantageous Damage Per Minute
First-shot DPM: 1996.8
50% Crew: 1658.4
75% Crew: 1864.8
100% Crew: 2071.2
100% Crew
Rammer: 2275.2
Vents: 2112
Both: 2320.8
Both and BiA: 2366.4
Both and Max Crew %: 2457.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2342.4
50% Crew: 1891.2
75% Crew: 2166.4
100% Crew: 2441.6
100% Crew
Vents: 2496
Rammer: 2713.6
Both: 2774.4
Both and BiA: 2835.2
Both and Max Crew %: 2956.8

Advantageous Damage Per Minute
First-shot DPM: 2662.4
50% Crew: 2211.2
75% Crew: 2486.4
100% Crew: 2761.6
100% Crew
Rammer: 3033.6
Vents: 2816
Both: 3094.4
Both and BiA: 3155.2
Both and Max Crew %: 3276.8

See here, here, or here for more information.
Damage Per Minute


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3638 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
9270 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M26 Pershing

Additional Statistics
(Top Configuration)

When using the 90mm T15E2M2 gun:

Camouflage

  • Stationary: 13%
  • When Moving: 9.7%
  • When Firing: 2.9%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.11
  • Shot Recoil: 3.07
  • Suspension Contribution
  • Acceleration: 0.14
  • Turning: 0.14


With 100% Crew

VIII

AnnoA35_Pershing.png

2403000

The M26 Pershing is an American tier 8 medium tank.

American medium tank, named in honor of General John Pershing, who led the American Expeditionary Force during World War I. In 1944–1946 in the U.S. Army, the M26 was temporarily classified as heavy tank. Starting in February 1945 these vehicles took part in World War II; in 1950–1951 the vehicle saw combat in the Korean War.

Compared to other tier 8 medium tanks, the Pershing's armor is quite solid and capable of bouncing low-tier guns. However, like all other medium tanks, it does not fare well on its own and will easily get destroyed if caught in the open by tank destroyers or heavy tanks. Therefore, it acts better as a mobile mid-range sniper or as support for heavier tanks. After you get the upgraded engine, the Pershing becomes much faster and can plug holes in whichever areas are needed. Its top gun is effective in the supporting role, but will find itself outclassed when fighting most heavies from the front.

The M26 Pershing leads to the M46 Patton.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm Gun M1A1 128/177/38 115/115/185 14.29 0.43 2.3 1567 50330
VI 76 mm Gun M1A2 128/177/38 115/115/185 18.18 0.4 2.3 1590 62000
VII 90 mm Gun M3 160/243/45 240/240/320 7.32 0.38 2.3 2050 81000
V 105 mm M4 53/101.6/38 410/350/185 7.5 0.55 2.3 2600 40300
VIII 90 mm Gun T15E2M2 190/268/45 240/240/320 7.32 0.37 2.3 2250 128900

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII M26M67 101.6/76.2/76.2 36 390 8000 21800
VIII M26M71 127/76.2/63.5 38 400 9700 46000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Ford GAN 560 20 569 37200
VIII Continental AV-1790-1 704 20 569 45000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII M26T80E1 42.35 36 0 10000 16300
VIII M26T81 45.05 38 0 10000 30250

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 100 21600
X SCR 528 745 80 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great view range
  • Good gun handling both on the move and while turning the turret
  • Extremely high APCR penetration
  • Reasonably thick mantlet (can bounce 200+ pen shots if lucky) and very good gun depression
  • Easy grind (assuming you have unlocked the 90mm M3 on the T20).


Cons:


  • Lower AP penetration than most tier VIII mediums
  • Relatively low rate of fire and DPM
  • Armor is not thick enough to protect it from tanks around its matchmaking tier, although it is noticeably better than T20.
  • Silhouette is large and can be destroyed easily if caught out in the open.
  • Slow for a medium tank


Performance

A very solid tier 8 tank, the Pershing can excel as a support, flanker, sniper and is hard to dislodge in a hull down position. Just remember to use your brain when playing this tank - use superior mobility to outflank heavy tanks and TDs and superior terrain abuse to outplay your medium peers.

Another note is the Pershing's extremely durable gun mantlet. Using hull down against most enemies is extremely effective due to the great gun depression, said turret durability and front placement of the turret, which allows most or all of the hull to be hidden under terrain in most situations. A Pershing in this position can become a formidable wall against numerous opponents.

This vehicle begins the trend of soft stat monsters on the American Medium line. Though some things like its speed, power to weight ratio, gun accuracy and armor are not the best in its tier, it handles exceptionally well when driven with both a skilled player and a skilled crew. The gun is the most deceiving thing on the tank. Its mediocre accuracy on paper is enhanced by its great on the move accuracy and gun handling. The penetration is decent for a tier 8 medium tank. One of the best qualities of the cannon is its effective APCR ammunition; it can punch through the frontal plate of a Tiger II, IS-3, KV-4 or Jadgtiger even when the vehicle is angled thirty degrees.

Because the M26 Pershing is decent at everything, it is bad at nothing. Use this to force more specialized tanks into situations where they are at a disadvantage. However, this could also put you into a situation where you are at a disadvantage, when the more specialized vehicles can engage you in situations they were designed for. Thus, its versatility can be a double-edged sword; allowing you to be adaptable but leaving you short when fighting specialized vehicles in their niche.

Just like the majority of American mediums, the M26 can passive scout quite well. With 400m of view range, this tank is very adept at the job, especially when compared to other tier 8s. Use this to gain sight lines on key areas of the map.


Early Research

  • The 90mm M3 carries over from them T20
  • The stock suspension can hold both the top engine and gun, so go for both
  • Top engine is shared with T25 AT and T25/2.
  • Get the suspension
  • Get the turret
  • Get the radio, which is also the top radio of the T29, Chaffee, and T21


Suggested Equipment


Improved Ventilation Class 2Medium-Caliber Tank Gun Rammer Vertical Stabilizer Coated Optics 


Documented Tank and Crew Builds

  • For snipers/passive scouts, go with Improved Ventilation Class 2, Coated Optics or Binocular Telescope and Camouflage Net. Improved Ventilation Class 2 can be replaced by an Enhanced Gun Laying Drive if improved aim time is preferred or Medium-Caliber Tank Gun Rammer if increased fire rate preferred.
  • Snipers/passive scouts should have the following skills/perks:
    • Commanders should receive Sixth Sense and Recon or Eagle Eye.
    • Gunners should receive Deadeye and Designated Target.
    • Driver should receive Repairs and Preventative Maintenance.
    • Radio Operatiors should receive Situational Awareness and Signal Boosting.
    • Loaders should receive Repairs and Safe Storage.
    • All crew should receive Camouflage for the third skill.
  • For brawlers/flankers, go with Improved Ventilation Class 2, Medium-Caliber Tank Gun Rammer and Vertical Stabilizer. The Improved Ventilation Class 2 can be replaced by an Enhanced Gun Laying Drive if better shoot-and-scoot performance is desired.
  • Brawlers/flankers should have the following skills/perks:
    • Commanders should receive Sixth Sense and Jack of All Trades
    • Gunners should receive Snapshot and Deadeye
    • Drivers should receive Smooth Ride and Clutch Braking
    • Radio Operator should receive Repairs and Situational Awareness or Signal Boosting.
    • Loaders should receive Repairs and Safe Storage.
    • All crew should receive Brothers in Arms for the third perk.



Gallery

Historical Info

M-26 Pershing.jpg

The M-26 was developed near the end of World War II and named after World War One General John J Pershing of the American Expeditionary Force. The M26 Pershing had a slow and arduous beginning, when the need for a heavy tank was not in the priorities of the US Army. Instead, efforts were relegated to production of M3 Stuart Light Tanks and M4 Sherman Medium Tanks. It was not until the debut of the German Panther and Tiger series of tanks on the battlefields of Europe that the need for a heavily-armed, and armored, weapons system came to bear.

Considerable effort was then made to develop a gun system capable of competing with the German counterparts. The result was the M26 Pershing armed with a 90mm main gun (nearly on par with the German '88') and heavily armored overall. It was the closest weapon that the Allies would field that was akin to the German Panther, in terms of firepower and crew survivability. The M26 Pershing arrived too late to be of any effective use (overall) in the European Theater, but a few (roughly 200) saw service with the 3rd and 9th Armored Divisions. At least 100 were kept in reserve as well.

The mammoth M26 Pershings would be part of the armored column that would cross the Remagen Bridge over the Rhine River and into Germany with the 9th Armored. About 20 M26s were reported to have seen any action at all. Ten M26s were also shipped out to the Pacific Theater for action in Okinawa, though arriving too late to be of any effective tactical use.

This was not the end of the line for the M26, however, as a total of 309 M26 Pershings were rushed to Korea in 1950 to provide extra firepower to counter the T-34/85s. A 1954 survey concluded that there were in all 119 tank vs. tank actions involving U.S. Army and Marine units during the Korean War, with 97 T-34-85 tanks knocked out and another 18 probable.
9th AD M-26 Pershing Heavy Tank photographed near Vettweiss, Germany in March 1945
The M4A3E8 was involved in 50% of the tank actions, the M26 in 32%, and the M46 in 10%. The M26/M46 proved to be an overmatch for the T-34-85 as its 90 mm HVAP round could punch all the way through the T-34 from the front glacis armor to the back, whereas the T-34-85 had difficulty penetrating the armor of the M26/46. The M4A3E8, firing 76 mm HVAP rounds which were widely available during the Korean War (unlike World War II), was equal to the T-34-85 as both tanks could destroy each other at normal combat ranges.

Although the M26 proved effective against the armour of the T-34/85s, the automotive deficiencies of the M26 in the mountainous Korean terrain became more of a liability, and so all M26s were withdrawn from Korea during 1951 and replaced with older up-gunned M4A3 Shermans and the newer M46 Pattons.

Post-war use saw a great number stationed throughout Europe with NATO through the Cold War, however, many were quickly replaced when the more reliable M46 Patton became available. Many alternative variants were devised, though some, like the self-propelled gun platform, not used by the US Army.

The M26 Pershing would later be reclassified as a Medium Tank and become the blueprint for tanks such as the M46, M47, M48 Patton, and M60 Main Battle Tanks. In 1948, the M26E2 version with a new more powerful and reliable engine and transmission became the M46 General Patton, which in turn was up-gunned and modified resulting in the M47 and eventually the M60 patton.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Top gun T15E2M2 is fictitious. M26 Pershing was armed with 90 mm Gun M3. Variants upgunned with experimental T15E1/T15E2 were known as "SuperPershings".
  • Historical Ford GAF (450–500 hp) engine is not available even in stock configuration.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel