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M103

AnnoA66_M103.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,640,000  Credits Cost
17501850 HP Hit Points
54.39/57.556.69/62.5 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
810860 hp Engine Power
34/12 km/h Speed Limit
2628 deg/s Traverse
14.8915.17 hp/t Power/Wt Ratio
YesYes Pivot
Armor
228.6/44.5/44.5 mm Hull Armor
254/86.4/53.3254/99.1/53.3 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1000/4800/680




















1060/4400/900
Shell Cost
320/320/420400/400/515 HP Damage
198/245/53258/340/60 mm Penetration



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6.12 r/m 

Standard Gun

Reload Times
Nominal: 9.8 s
50% Crew: 12.14 s
75% Crew: 10.6 s
100% Crew: 9.4 s
Rammer: 8.46 s
Vents: 9.19 s
Both: 8.27 s
Both and BiA: 8.09 s
Both and Max Crew %: 7.76 s

See Crew, Consumables, or Equipment for more information.



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5.36 r/m 

Standard Gun

Reload Times
Nominal: 11.2 s
50% Crew: 13.87 s
75% Crew: 12.11 s
100% Crew: 10.74 s
Rammer: 9.67 s
Vents: 10.5 s
Both: 9.45 s
Both and BiA: 9.25 s
Both and Max Crew %: 8.86 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2025.6

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2025.6
50% Crew: 1635.2
75% Crew: 1872
100% Crew: 2112
100% Crew
Vents: 2160
Rammer: 2345.6
Both: 2400
Both and BiA: 2454.4
Both and Max Crew %: 2560

Advantageous Damage Per Minute
First-shot DPM: 2345.6
50% Crew: 1955.2
75% Crew: 2192
100% Crew: 2432
100% Crew
Rammer: 2665.6
Vents: 2480
Both: 2720
Both and BiA: 2774.4
Both and Max Crew %: 2880

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2025.6
50% Crew: 1635.2
75% Crew: 1872
100% Crew: 2112
100% Crew
Vents: 2160
Rammer: 2345.6
Both: 2400
Both and BiA: 2454.4
Both and Max Crew %: 2560

Advantageous Damage Per Minute
First-shot DPM: 2345.6
50% Crew: 1955.2
75% Crew: 2192
100% Crew: 2432
100% Crew
Rammer: 2665.6
Vents: 2480
Both: 2720
Both and BiA: 2774.4
Both and Max Crew %: 2880

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2658.6
50% Crew: 2146.2
75% Crew: 2457
100% Crew: 2772
100% Crew
Vents: 2835
Rammer: 3078.6
Both: 3150
Both and BiA: 3221.4
Both and Max Crew %: 3360

Advantageous Damage Per Minute
First-shot DPM: 3078.6
50% Crew: 2566.2
75% Crew: 2877
100% Crew: 3192
100% Crew
Rammer: 3498.6
Vents: 3255
Both: 3570
Both and BiA: 3641.4
Both and Max Crew %: 3780

See here, here, or here for more information.






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2144

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2144
50% Crew: 1732
75% Crew: 1984
100% Crew: 2236
100% Crew
Vents: 2288
Rammer: 2484
Both: 2540
Both and BiA: 2596
Both and Max Crew %: 2708

Advantageous Damage Per Minute
First-shot DPM: 2544
50% Crew: 2132
75% Crew: 2384
100% Crew: 2636
100% Crew
Rammer: 2884
Vents: 2688
Both: 2940
Both and BiA: 2996
Both and Max Crew %: 3108

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2144
50% Crew: 1732
75% Crew: 1984
100% Crew: 2236
100% Crew
Vents: 2288
Rammer: 2484
Both: 2540
Both and BiA: 2596
Both and Max Crew %: 2708

Advantageous Damage Per Minute
First-shot DPM: 2544
50% Crew: 2132
75% Crew: 2384
100% Crew: 2636
100% Crew
Rammer: 2884
Vents: 2688
Both: 2940
Both and BiA: 2996
Both and Max Crew %: 3108

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2760.4
50% Crew: 2229.95
75% Crew: 2554.4
100% Crew: 2878.85
100% Crew
Vents: 2945.8
Rammer: 3198.15
Both: 3270.25
Both and BiA: 3342.35
Both and Max Crew %: 3486.55

Advantageous Damage Per Minute
First-shot DPM: 3275.4
50% Crew: 2744.95
75% Crew: 3069.4
100% Crew: 3393.85
100% Crew
Rammer: 3713.15
Vents: 3460.8
Both: 3785.25
Both and BiA: 3857.35
Both and Max Crew %: 4001.55

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
6033 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 590 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.9%
  • When Moving: 2.6%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.25
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

IX

AnnoA66_M103.png

3640000

The M103 is an American tier 9 heavy tank.

The development started in 1948. In 1952 the order was placed for production of 300 vehicles to fight in the Korean War. The tank was designated as M103.

M103 replaced the T34 as the tier 9 heavy in patch 0.7.2. The fully upgraded 120mm cannon is a fantastic gun, with great accuracy, and very high penetration. While it lacks alpha damage compared to the T-10 or E-75, the gun's reload speed makes up for its lack of damage. The M103's oddly shaped hull and well-sloped turret can make this tank a bit tricky to fight, especially at long ranges; however, this tank suffers from having very weak sides and rear armor. When fighting this tank from the front, make sure you try and hit the lower armor plating as hitting the upper hull will most likely bounce. If you can only see the turret aim for the large cupola on the top of the tank for easy penetrations. The speed and maneuverability of this tank are quite good, so it's able to keep up with the rest of the team and provide excellent fire support when needed, and is able to turn its frontal hull towards the enemy quickly to reduce damage taken from incoming fire.

The M103 leads to the T110E5.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 105 mm Gun T5E1 198/245/53 320/320/420 6.12 0.4 2.3 2400 118000
IX 120 mm Gun T122 242/340/60 400/400/515 5.26 0.4 2.6 2790 230000
X 120 mm Gun M58 258/340/60 400/400/515 5.36 0.37 2.3 3100 310000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII M89 254/86.4/53.3 32 370 12000 43500
IX T140 254/99.1/53.3 32 390 13600 55000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Continental AV-1790-5B 810 20 569 80000
X Continental AV-1790-7C 860 20 569 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII T97E1 57.5 26 0 8000 31500
IX T97E2 62.5 28 0 8000 61500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI AN/GRC-3 410 120 21600
X AN/GRC-7 745 120 54000


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Highly sloped frontal armor and strong mantlet
  • Fast turret rotation speed
  • Good accuracy, aim time, penetration, and rate of fire on top 120mm
  • Large tracks can absorb most shells when sidescraping
  • Nice gun depression


Cons:


  • Ammo rack is located on the sides of the hull and is easily damaged even from the front
  • Very weak side armor that can be overmatched
  • Large lower glacis is a big weakspot, most enemies that the M103 will encounter can penetrate it
  • Much less reliable turret, as the roof and cupola are much easier to hit and penetrate.
  • Limited top speed


Performance

Mobility, penetration, and rate of fire are this tank's strongest attributes, it is recommended to stay with other tanks when advancing, as its lack of overall armor makes it easy to damage. Stay artillery safe whenever you are not in motion, as artillery often will target hulldown tanks which otherwise would be hard to kill. Also avoid exposing your hull as the glacis plate is extremely easy to hit and penetrate. The turret ring, while hard to hit, is also easy to damage. Do note that the turret armor, while less than excellent, can and will protect you from poorly-aimed shots. Keep it pointed towards your target and avoid fighting multiple tanks at once. In close encounters, deny enemies the chance to fully-aim at the turret's weak spots. The less you rely on and expose the turret, the better the turret armor works.

The M103 plays more like a very heavy medium than as a heavy tank. Players should try to flank heavier targets and support more durable heavies such as the E-75, the VK 45.02 (P) Ausf. B, and/or the Type 4 Heavy whenever possible. When paired with such tanks, the M103 becomes a force-multiplier. It can cover for the vulnerabilities of those tanks, such as their exposed flanks or their lengthy reload-times. With Patch 9.20.1, the M103 is officially the fastest firing (non-autoloader) heavy tank at Tier IX.

Often compared to its British counterpart, the M103 now has significant distinctions that make it a tank of its own class. Before 9.20.1 the M103 used to have a slight survivability advantage over the Conqueror in exchange for less mobility. However as of the present changes in the British Heavy Tank line, the Conqueror has officially surpassed the M103 in terms of armor in exchange for reload-time and overall mobility. The M103 is now a true "Heavy-Medium".


Early Research

  • Players should first seek to upgrade to the 120mm, as the stock 105mm's low pen and accuracy is vastly inadequate when fighting other tier 9s and 10s.
  • The next upgrade should be the turret, which will give the M103 a badly needed increase in durability and boost the rate of fire as well.
  • The stock tracks allow mounting all upgraded modules, so you can wait to upgrade these if you prefer. The ground resistance is improved though and gives a higher advantage than the top engine on normal ground.
  • Next you should get the engine, as it gives the tank even better mobility.
  • After that you can decide if you want to get the top 120mm gun or to save the 60,000 XP for the T110E5 to get it sooner. The 120mm slightly upgrades rate of fire, penetration, aim time, accuracy, and is highly recommended
  • The radio does not have priority but it is relatively cheap to research; or you can mount it immediately if you already unlocked it in T71 LT or the M41 Walker Bulldog


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer 


External Reviews and Opinions

Gallery

Historical Info

The M103 heavy tank served the United States Army and the US Marines during the Cold War. Until the development of the M1 Abrams in the mid-1970s, it was the heaviest and most heavily armed tank in US service. The M103 was manufactured at the Detroit Arsenal Tank Plant and the first units were accepted in 1957. The last M103s were withdrawn from service in 1974.

Design and Development

Like the contemporary British Conqueror tank, the M103 was designed to counter Soviet heavies such as the Josef Stalin tank or the T-10 if a conventional World War III broke out. Its long-ranged 120 mm cannon was designed to hit enemy tanks at extreme distances, but it was never used in combat. In 1953-1954 a series of 300 tanks, initially designated T43E1, were built by Chrysler at the Newark plant. Testing was unsatisfactory, and the tanks were all stored in August 1955. Only after recommending improvements, on 26 April 1956 the tank was standardized as the M103 Heavy Tank. Of the 300 T43E1s built, 80 went to the US Army (74 of which were rebuilt to M103 standard), and 220 were accepted by the US Marine Corps, to be used as infantry support, rebuilt to improved M103A1, then M103A2 standards. The successive versions of the M103 shared many components with the M47 and M48 Patton tanks and the M60, which, with the exception of the M60 (a main battle tank) were all considered 90 mm gun (medium) tanks. Tracks, rollers and suspension elements were the same, with some modification to take into account the greater weight. The engine and transmission were never modified enough to give the extra power needed for the greater weight of the M103, and as a result, the tank was relatively underpowered and the drive systems were fragile. The turret of the M103 was larger than that of the M48 or the M60 to make room for the huge 120 mm gun and the two loaders assigned to it, in addition to the gunner and the commander. The driver sat in the hull. The gun was capable of elevation from +15 to -8 degrees. The armor is made from welded rolled and cast homogeneous steel of varying thickness.

  • Hull front: 100–130 mm (4.0–5.3 in)
  • Hull side: 76 mm (3.1 in)
  • Hull top: 25 mm (1 in)
  • Turret mantlet: 250 mm (10.2 in)
  • Turret front: 180 mm (7.3 in)
  • Turret side: 76 mm (3.1 in)
  • Turret top: 38 mm (1.5 in)

Service

In Europe, the US Army fielded only one battalion of heavy tanks, from January 1958, originally assigned to the 899th Armor, later redesignated the 2/33rd Armor. The US Army heavy armor battalion, in contrast to other armor units, was organized into four tank companies, composed of six platoons each, of which each platoon contained three M103's, for a total of 18 tanks per company. Standard US Army armor battalions at the time had three companies per battalion, each with three five-tank platoons, with 17 tanks per company (two tanks were in headquarters platoon). The US Marine Corps assigned one M103 company to each of its 3 Marine tank battalions, including its Marine reserve units. While the US Army deactivated its heavy armor units with the reception of the new M60 series main battle tanks in 1963, the remaining M103s stayed within the US Marine Corps inventory until they began receiving the M60 series MBT. With the disappearance of the heavy tank from US forces came the full acceptance of the main battle tank in 1960 for the US Army, and 1973 for the US Marine Corps. Although the 21st century's M1 Abrams MBT utilizes the same caliber of main gun, the 120 mm, the M103's cannon was a rifled gun firing a fixed round, ejecting a lengthy brass shell casing (34.69 inches in length for the armor-piercing rounds). The M1 tank's 120 mm main gun is a smooth bore (no rifling) firing a semi-caseless round, ejecting only a back cap of the original loaded round; the bulk of the 120 mm shell's casing is consumed during firing. Ammunition fired by the M103's M58 cannon included:

  • APBC-T M358 Shot
  • HEAT-T M469 Shell
  • HE-T M356 Shell
  • TP-T M359E2 Shot

Variants

  • T43E1 1953. 300 built.
  • M103 1957. 74 converted.
  • M103A1 1959. 219 converted or rebuilt. New sight (Stereoscopic T52) and T33 ballistic computer. Removed one coaxial machine gun. New turret electric amplidyne system traverse. Turret basket.
  • M103A2 1964. 153 converted or rebuilt. New 750 hp (559 kW) diesel engine from the M60 tank, increasing the road range to 480 km and maximum speed to 37 km/h. New sight coincidence XM2A.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland
ru:Tank:A66 M103