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T110E3

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T110E3

AnnoA85_T110E3.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2050410 HP Hit Points
74.73/7814.73/78 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
875875 hp Engine Power
24/8 km/h Speed Limit
2424 deg/s Traverse
11.7159.4 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1650/5200/1120




















1650/5200/1120
Shell Cost
750/750/1100750/750/1100 HP Damage
295/375/90295/375/90 mm Penetration



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3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.



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3.53 r/m 

Standard Gun

Reload Times
Nominal: 17 s
50% Crew: 21.06 s
75% Crew: 18.39 s
100% Crew: 16.3 s
Rammer: 14.67 s
Vents: 15.94 s
Both: 14.35 s
Both and BiA: 14.04 s
Both and Max Crew %: 13.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2647.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2647.5
50% Crew: 2137.5
75% Crew: 2445
100% Crew: 2760
100% Crew
Vents: 2820
Rammer: 3067.5
Both: 3135
Both and BiA: 3202.5
Both and Max Crew %: 3345

Advantageous Damage Per Minute
First-shot DPM: 3397.5
50% Crew: 2887.5
75% Crew: 3195
100% Crew: 3510
100% Crew
Rammer: 3817.5
Vents: 3570
Both: 3885
Both and BiA: 3952.5
Both and Max Crew %: 4095

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2647.5
50% Crew: 2137.5
75% Crew: 2445
100% Crew: 2760
100% Crew
Vents: 2820
Rammer: 3067.5
Both: 3135
Both and BiA: 3202.5
Both and Max Crew %: 3345

Advantageous Damage Per Minute
First-shot DPM: 3397.5
50% Crew: 2887.5
75% Crew: 3195
100% Crew: 3510
100% Crew
Rammer: 3817.5
Vents: 3570
Both: 3885
Both and BiA: 3952.5
Both and Max Crew %: 4095

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3883
50% Crew: 3135
75% Crew: 3586
100% Crew: 4048
100% Crew
Vents: 4136
Rammer: 4499
Both: 4598
Both and BiA: 4697
Both and Max Crew %: 4906

Advantageous Damage Per Minute
First-shot DPM: 4983
50% Crew: 4235
75% Crew: 4686
100% Crew: 5148
100% Crew
Rammer: 5599
Vents: 5236
Both: 5698
Both and BiA: 5797
Both and Max Crew %: 6006

See here, here, or here for more information.






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2647.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2647.5
50% Crew: 2137.5
75% Crew: 2445
100% Crew: 2760
100% Crew
Vents: 2820
Rammer: 3067.5
Both: 3135
Both and BiA: 3202.5
Both and Max Crew %: 3345

Advantageous Damage Per Minute
First-shot DPM: 3397.5
50% Crew: 2887.5
75% Crew: 3195
100% Crew: 3510
100% Crew
Rammer: 3817.5
Vents: 3570
Both: 3885
Both and BiA: 3952.5
Both and Max Crew %: 4095

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2647.5
50% Crew: 2137.5
75% Crew: 2445
100% Crew: 2760
100% Crew
Vents: 2820
Rammer: 3067.5
Both: 3135
Both and BiA: 3202.5
Both and Max Crew %: 3345

Advantageous Damage Per Minute
First-shot DPM: 3397.5
50% Crew: 2887.5
75% Crew: 3195
100% Crew: 3510
100% Crew
Rammer: 3817.5
Vents: 3570
Both: 3885
Both and BiA: 3952.5
Both and Max Crew %: 4095

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3883
50% Crew: 3135
75% Crew: 3586
100% Crew: 4048
100% Crew
Vents: 4136
Rammer: 4499
Both: 4598
Both and BiA: 4697
Both and Max Crew %: 4906

Advantageous Damage Per Minute
First-shot DPM: 4983
50% Crew: 4235
75% Crew: 4686
100% Crew: 5148
100% Crew
Rammer: 5599
Vents: 5236
Both: 5698
Both and BiA: 5797
Both and Max Crew %: 6006

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
16° Gun Arc
-8°/+16°-8°/+16° Elevation Arc
2727 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T110E3

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9%
  • When Moving: 4%
  • When Firing: 2.17%


Terrain Resistance

  • On Hard Ground: 1.44
  • On Medium Ground: 1.63
  • On Soft Ground: 2.88


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

X

AnnoA85_T110E3.png

6100000

The T110E3 is an American tier 10 tank destroyer.

In 1954, a conference on future heavy tanks was held in Detroit. Alongside other advanced projects, the Chrysler Corporation suggested a new tank on the basis of the TS-31 project. The main goal was to make the tank fit the Bern national tunnel. Several variants were considered, but the project was canceled.

The T110E3 is the tier X American Tank Destroyer on the turretless tech tree. Slightly more compact and mobile than the T95, the E3 can move around the battlefield better with its increased top speed, but at the dire sacrifice of overall armor protection. Cutting the side and rear armor by more than half, the T110E3 is much more vulnerable to flanking tanks, and the lack of "skirt" armor on the sides makes the E3 take in more damage from artillery shells. However, the E3 still maintains the 305mm of frontal armor that the T95 is famous for, so fighting this tank from the front is incredibly difficult. The increased vulnerability should not scare anyone away from trying to get this tank, as it can still do much of what the T95 was able to do and even more.

The T110E3 marks the end of its American tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 155 mm AT Gun T7E2 295/375/90 750/750/1100 3.53 0.36 2.5 3371 335000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Continental AOI-1490 875 20 1200 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X T110E3 78 24 0 8000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X AN/VRC-3 745 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Shares the same very strong 305mm frontal armor with its predecessor, but better sloped.
  • Unlike its predecessor and other T110E tanks, the Cupola is outrageously strong.
  • Yields an improved variant of the T95s 155mm gun with extremely high APCR penetration and better RoF.
  • 8° of gun depression allows for more usable hull-down tactics than the T95.
  • One of the best vehicles for facehugging in the entire game.


Cons:


  • Side (Below superstructure) and rear armor is very weak and vulnerable to HE. Can also be overmatched by +133mm guns.
  • Sluggish speed and traverse, one of the slowest tanks in the game.
  • Lower glacis is very weak and easily penned, but can be trollish at times.
  • Fairly unimpressive gun handling and accuracy.
  • Mediocre camouflage.


Performance

The T110E3 is a truly devastating tank destroyer. Its ability to reliably bounce shells from nearly all tanks in the game means it can single-handedly distract an enemy team as they focus fire without any significant results. Woe to the enemy tankers who sit face to face with a T110E3 as the likelihood of survival is virtually nil in the right hands: Practically every vehicle in the game is vulnerable to the 155mm T7E2's APCR rounds. T95 drivers will notice many of the same characteristics of the T95 in the T110E3 and should play it the same way with some minor adjustments. The T110E3's primary weak point from the front is its lower glacis, so T110E3 drivers should terrain that can cover large portions of this area. If achieved, the only other weak point from the front is the Commander's view port on top of the tank, but even so it is still a very difficult target to penetrate and bounces shells as well. While faster than the T95, it is still weak to flanking and getting tracked, so play smart and use reverse and track any tank attempting to flank you and ram his front. Doing so will essentially guarantee a win as their shells cannot penetrate your upper hull and your shells will pierce every time, quickly destroying them.

While the side and rear armor is statistically weaker than the front, everything above the tracks is still difficult to penetrate. The T110E3 works best in conjunction with support tanks that can punish flankers as well as bolder enemies who overextend during the reloading process. If that support requirement is met, the enemy will shoot the T110E3 in a futile effort only to be worn down by lethal 155mm return fire. The camo rating for the T110E3 is low and the gun accuracy is unremarkable so sniping from distance is usually not recommended unless there is nothing better to do.

The T110E3 is still highly underestimated and does not receive as much respect and fear as it should. Take advantage of this doubt as the enemy attempts to exchange shots with you and finish them off swiftly. The only other tank a T110E3 fears fighting against is another T110E3 simply because it's so difficult to damage.

The Armor on a T110E3 is 305mm on the superstructure front, the gun mantlet is 305mm of spaced armor plus 305mm of base armor behind that, and the hull "beak" is also 305mm thick. The hull, while based on the same design as the T110E5s, is actually tougher by ~10mm of actual thickness (not effective) on the upper and lower glacis while the beak is a 51mm upgrade. In fact when aiming at the lower glacis you should still aim for the flattest part of the centerline relative to your firing angle because if the shot hits off to the side anything but tier 10 TDs will get trolled. Shots somewhat outside of the lower glacis' center mass will likely face ~270mm of armor while those that impact at the edges of the lower plate or at an extreme angle may autobounce or encounter over 350mm of resistance.

It is also worth noting that the E3 has very potent HE; if you are doubting your chances of penetrating an extremely well armored target, the HE of the T110E3 can still cause noticeable damage. It is highly recommended for use against softer targets (Especially like the Grille 15, which, if it penetrates, will chop off over half of its health), and can also finish off armored low HP targets if they are too far away and/or are moving too erratically to confidently destroy with AP or APCR.

As with many other TDs, Field Modifications and leveling upgrades are highly beneficial on the T110E3. Reinforced Suspension and Right-Angle Periscope are easy choices that significantly improve mobility, suspension durability, and view range while having little or no downside. Parallax Adjustment is usually favored over Aiming Gears Lapping as the lower effective moving bloom partially cancels out the slower Aim Time stat, and the better base accuracy helps to make the most of every shot. At Field Mod Level VII, both options are viable and provide notable benefits worthy of consideration depending on player preferences; the same is true of Field Mod Level VIII. Equipment-wise, Turbocharger is practically mandatory for most applications, as it helps mitigate one of the T110E3's most glaring weaknesses. It is recommended that you allocate the other 2 equipment slots to some combination of the following: Gun Rammer, Improved Rotation Mechanism, Improved Hardening, and Improved Ventilation.

Overall the E3 is an offensively flexible and, at least from the front, defensively powerful tank destroyer, harness such power wisely.


Early Research

This tank is elite in its stock configuration


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


External Reviews and Opinions

Gallery

Historical Info

The T110E3 as represented in game is the third Chrysler proposal of the T110 120mm Heavy tank project. This should not be confused with the third Detroit T110 proposal. The Chrysler T110E3 is mostly identical to the T110E4 save for being slightly shorter due to a worse power plant.


The T110E3/4 was planned to use an AOI-1490 engine located in the rear of the hull along with the transmission. The rear section of the hull was to be covered with infrared shielding. The main weapon of the T110 series (the T123 120 mm gun, prototype to the M58) was to be mounted in a gimbal ring mount.This arrangement gave the tank 15 degrees of movement either left or right and -10 to +20 degrees of depression/elevation. The gun mantlet was to weight ~2 tons and would be ~230 mm thick without any curvature being taken into consideration. The rest of the hull was to be protected by 127 mm of armor sloped at 60 degrees(254 mm of effective armor). There was to be 4 crew members with the driver and gunner being located uncomfortably in the front of the vehicle wedged against 127 mm of armor. The cupola was to have a .30 caliber MG and was to use an OPTAR rangefinder using pulsed light.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The frontal armor of the T110E3 is much thicker than historically proposed.
  • The only gun planned for the whole of the T110 series was the T123 120mm gun.
  • The AOI-1490 engine only had 700 horsepower in real life, but in game it has 875 horsepower.


Sources and External Links

USA
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Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A85 T110E3