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WZ-111 model 1-4

WZ-111 model 1-4

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WZ-111 model 1-4

WZ-111_model_1-4_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500,000  Credits Cost
17501850 HP Hit Points
44/44.745/48 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
520600 hp Engine Power
50/15 km/h Speed Limit
2628 deg/s Traverse
11.8213.33 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/120/60 mm Hull Armor
249/172/100230/120/60 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1025/5600/608




















1118/4800/978
Shell Cost
390/390/530490/490/640 HP Damage
175/250/61244/340/65 mm Penetration



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5.08 r/m 

Standard Gun

Reload Times
Nominal: 11.8 s
50% Crew: 14.62 s
75% Crew: 12.76 s
100% Crew: 11.31 s
Rammer: 10.18 s
Vents: 11.06 s
Both: 9.95 s
Both and BiA: 9.74 s
Both and Max Crew %: 9.33 s

See Crew, Consumables, or Equipment for more information.



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4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.34 s
75% Crew: 15.14 s
100% Crew: 13.42 s
Rammer: 12.08 s
Vents: 13.12 s
Both: 11.81 s
Both and BiA: 11.56 s
Both and Max Crew %: 11.08 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1981.2

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1981.2
50% Crew: 1599
75% Crew: 1833
100% Crew: 2067
100% Crew
Vents: 2113.8
Rammer: 2297.1
Both: 2347.8
Both and BiA: 2402.4
Both and Max Crew %: 2503.8

Advantageous Damage Per Minute
First-shot DPM: 2371.2
50% Crew: 1989
75% Crew: 2223
100% Crew: 2457
100% Crew
Rammer: 2687.1
Vents: 2503.8
Both: 2737.8
Both and BiA: 2792.4
Both and Max Crew %: 2893.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1981.2
50% Crew: 1599
75% Crew: 1833
100% Crew: 2067
100% Crew
Vents: 2113.8
Rammer: 2297.1
Both: 2347.8
Both and BiA: 2402.4
Both and Max Crew %: 2503.8

Advantageous Damage Per Minute
First-shot DPM: 2371.2
50% Crew: 1989
75% Crew: 2223
100% Crew: 2457
100% Crew
Rammer: 2687.1
Vents: 2503.8
Both: 2737.8
Both and BiA: 2792.4
Both and Max Crew %: 2893.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2692.4
50% Crew: 2173
75% Crew: 2491
100% Crew: 2809
100% Crew
Vents: 2872.6
Rammer: 3121.7
Both: 3190.6
Both and BiA: 3264.8
Both and Max Crew %: 3402.6

Advantageous Damage Per Minute
First-shot DPM: 3222.4
50% Crew: 2703
75% Crew: 3021
100% Crew: 3339
100% Crew
Rammer: 3651.7
Vents: 3402.6
Both: 3720.6
Both and BiA: 3794.8
Both and Max Crew %: 3932.6

See here, here, or here for more information.






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2102.1

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2102.1
50% Crew: 1695.4
75% Crew: 1945.3
100% Crew: 2190.3
100% Crew
Vents: 2239.3
Rammer: 2435.3
Both: 2489.2
Both and BiA: 2543.1
Both and Max Crew %: 2655.8

Advantageous Damage Per Minute
First-shot DPM: 2592.1
50% Crew: 2185.4
75% Crew: 2435.3
100% Crew: 2680.3
100% Crew
Rammer: 2925.3
Vents: 2729.3
Both: 2979.2
Both and BiA: 3033.1
Both and Max Crew %: 3145.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2102.1
50% Crew: 1695.4
75% Crew: 1945.3
100% Crew: 2190.3
100% Crew
Vents: 2239.3
Rammer: 2435.3
Both: 2489.2
Both and BiA: 2543.1
Both and Max Crew %: 2655.8

Advantageous Damage Per Minute
First-shot DPM: 2592.1
50% Crew: 2185.4
75% Crew: 2435.3
100% Crew: 2680.3
100% Crew
Rammer: 2925.3
Vents: 2729.3
Both: 2979.2
Both and BiA: 3033.1
Both and Max Crew %: 3145.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (640 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2745.6
50% Crew: 2214.4
75% Crew: 2540.8
100% Crew: 2860.8
100% Crew
Vents: 2924.8
Rammer: 3180.8
Both: 3251.2
Both and BiA: 3321.6
Both and Max Crew %: 3468.8

Advantageous Damage Per Minute
First-shot DPM: 3385.6
50% Crew: 2854.4
75% Crew: 3180.8
100% Crew: 3500.8
100% Crew
Rammer: 3820.8
Vents: 3564.8
Both: 3891.2
Both and BiA: 3961.6
Both and Max Crew %: 4108.8

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2426 deg/s Turret Traverse
360° Gun Arc
-5°/+19°-5°/+23° Elevation Arc
4540 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
WZ-111 model 1-4

Additional Statistics
(Top Configuration)

When using the 130mm 59-130T gun:

Camouflage

  • Stationary: 6.9%
  • When Moving: 3.7%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 0.86
  • On Medium Ground: 0.96
  • On Soft Ground: 1.92


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

IX

AnnoCh12_111_1_2_3.png

3500000

The WZ-111 model 1-4 is a Chinese tier 9 heavy tank.

Prototype of a heavy tank developed in the early 1960s. The 111 project was developed on the basis of the Soviet IS-3 and T-10 tanks. In 1964 development was discontinued in favor of new types of medium tanks.

The WZ-111 model 1-4 is a departure from its parent tank the 110 sporting a slightly weaker, larger hull with less mobilty in exchange for a significantly tougher turret and a much larger gun which is very comparable to the IS-7's 130mm gun and maybe even better. Even though it is slightly less mobile compared to it predecessor, it is still very fast and agile and the mobility should be used to make up for its rather unreliable hull armor.

The WZ-111 model 1-4 leads to the WZ-111 model 5A, and the 113.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25T 175/250/61 390/390/530 5.31 0.46 2.9 2590 135000
IX 100 mm 62-100T 215/265/50 320/320/420 7.06 0.38 2.3 2557 221000
X 130 mm 59-130T 244/340/65 490/490/640 4.29 0.4 2.9 3090 330000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII IS-3 249/172/100 24 380 11500 28000
IX WZ-111 230/120/60 26 400 12000 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150L 520 12 750 48000
IX 12150LS 580 12 750 99500
X 12150LT 600 12 750 120000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII WZ-111 44.7 26 B/2 10000 27920
IX WZ-111 model 4 48 28 B/2 10000 61000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Strong, bouncy turret armor

- Well-sloped hull armor but not reliable, especially against guns with 230+ penetration

- Top gun is a copy of the IS-7's, but is overall better due to nice premium round with 340 pen, allowing this tank to more easily pen superheavies

- 2nd best alpha out of all tier 9 heavies, along with the E-75, and with a very competitive DPM as well

- Decent accuracy, aim time, and penetration

- Very high top speed and mobility for a heavy, rivals many mediums

- Spaced, sloped side armor but not to be relied on to bounce shots


Cons:

- Poor gun depression

- Large, weak lower glacis plate

- Top turret has weaker armor than stock turret, but you need it to mount top gun

- Slow acceleration and traverse

- Frequent ammo rack damage and crew loss, as often as 2-3 times per battle

- Set on fire easily by shots to the front


Performance

This tank plays very much like an T-10, but it trades more alpha damage in exchange for slightly worse accuracy, penetration, and rate of fire, with similar aim time.

When playing the WZ-111 model 1-4, you should be very careful of being near ridges, as the gun depression is quite horrible. Combined with the long length of the vehicle, you will be at a significant disadvantage in hilly terrain or on downwards slopes. You should try to look for ways to make your tank travel on as flat ground as possible, as to ensure you won't be fired at by enemy tanks while being unable to return fire. With only 5 degrees of gun depression, you might be limited by some maps. However, thanks to the moderate accuracy and decent penetration, sniping should not be too difficult with this tank.

Another thing to be careful of is making sure the enemy does not fire into your lower frontal plate, which will not withstand hits from same-tier tanks. The turret front and upper frontal plate are both well armored and will bounce shots with moderate frequency. Another thing to note about its armor is that it has spaced, sloped side armor. Though not as bouncy, thick, or big as that of the IS-3's, it can still soak up a shell with some luck.

Care should be taken as to always make sure your pike nose is pointing at the enemy, as angling will expose your weak sides, as well as making one side of the pike much weaker than when pointing forwards. Angling will, however, make one corner of the pike much stronger, though this should not be done unless you have some form of cover to make sure your weaker pike won't be damaged easily.

Last to mention is this tank's mobility, which is really excellent. With a top speed of 50 km/h, you can quickly gain A LOT of speed and get into position very fast, especially when going down a slope. While the top speed is outstanding for this tank, the acceleration and track traverse speed leave something to be desired, and the 1-4 requires a fair bit of time to reach its top speed, and will lose a lot of it when climbing hills.


Early Research

  • You should already have the engine, 100mm 62-100T, and top radio from the 110; equip them right away
  • If you do not have equipment, first research the turret, as it gives you more health and does not have a weak spot like the IS-3 turret. Otherwise, research the tracks as you will not be able to mount the turret.
  • Then research the suspension, which will increase the load limit so you can mount the top gun as well as give you better mobility
  • Next research the 130mm 59-130T, which gives a significant boost in penetration and alpha damage
  • Finally you can research the last engine which adds 20 horsepower; the same engine is used on WZ-120 tier 9 medium tank
  • If you do not have WZ-120 medium tank researched, but you intend to do it later, it is a good idea to first research the 113 tank instead of WZ-111 model 5A, even if you do not want to play it; the gun on 113 is also the final gun for WZ-120 and you will save 59k XP when researching the WZ-120 and shorten the grind a lot


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Enhanced Gun Laying Drive Improved Ventilation


Gallery

Historical Info

The WZ-111 was the Chinese attempt to answer the Soviet T-10 heavy tank development. Once completed, the WZ-111 was supposed to replace all Soviet-made IS-2 and IS-3 tanks in PLA service . However, due to the design shortcomings, only one prototype was completed before the fall of 1964 when the development was cancelled.

Design features

Flaws that were found during initial tests included heavy and very cramped turret interior, insufficient armor on the hull, and weak and unreliable engine that was struggling with the overall mass of the vehicle. Most of the technologies used in the WZ-111 were copies of earlier, then already close to obsolete, Soviet solutions . Turret design was cast steel, with welds on the roof area, fitted with two crew hatches and a commander periscope. Suspension consisted of seven road wheels with internal shock absorbers, three support rollers, drive wheel position at the rear with removable ring gear, and guide wheel. Transmission was similar to the one in the IS series, and featured a multi-disc main clutch using dry friction, an eight gear transmission with a dual planetary rotation mechanism, and final drive. Engine was a Chinese-made unlicensed copy of the B11 diesel, with the maximum power output of 520 horse powers. Maximum speed achieved during tests was 35 km/h. The body was made from welded plates, with thickness of 13, 120, 90, and 60 mm. Test prototype was preserved and today is placed on permanent display in the Chinese Tank Museum located near Beijing.


Historical Gallery


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego