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WZ-132

WZ-132_render_1.jpg
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,400,000  Credits Cost
10001100 HP Hit Points
23.52/2424.31/26.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
550700 hp Engine Power
64/23 km/h Speed Limit
5456 deg/s Traverse
23.3828.79 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50/25/20 mm Hull Armor
48/35/2055/35/20 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















240/4000/170




















252/4400/252
Shell Cost
200/200/320250/250/330 HP Damage
159/230/43189/225/50 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.66 s
75% Crew: 8.44 s
100% Crew: 7.48 s
Rammer: 6.73 s
Vents: 7.32 s
Both: 6.58 s
Both and BiA: 6.44 s
Both and Max Crew %: 6.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2352

Standard Gun

Using Shell Type 1 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2352
50% Crew: 1898
75% Crew: 2174
100% Crew: 2452
100% Crew
Vents: 2508
Rammer: 2724
Both: 2786
Both and BiA: 2848
Both and Max Crew %: 2970

Advantageous Damage Per Minute
First-shot DPM: 2552
50% Crew: 2098
75% Crew: 2374
100% Crew: 2652
100% Crew
Rammer: 2924
Vents: 2708
Both: 2986
Both and BiA: 3048
Both and Max Crew %: 3170

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (200 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2352
50% Crew: 1898
75% Crew: 2174
100% Crew: 2452
100% Crew
Vents: 2508
Rammer: 2724
Both: 2786
Both and BiA: 2848
Both and Max Crew %: 2970

Advantageous Damage Per Minute
First-shot DPM: 2552
50% Crew: 2098
75% Crew: 2374
100% Crew: 2652
100% Crew
Rammer: 2924
Vents: 2708
Both: 2986
Both and BiA: 3048
Both and Max Crew %: 3170

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3763.2
50% Crew: 3036.8
75% Crew: 3478.4
100% Crew: 3923.2
100% Crew
Vents: 4012.8
Rammer: 4358.4
Both: 4457.6
Both and BiA: 4556.8
Both and Max Crew %: 4752

Advantageous Damage Per Minute
First-shot DPM: 4083.2
50% Crew: 3356.8
75% Crew: 3798.4
100% Crew: 4243.2
100% Crew
Rammer: 4678.4
Vents: 4332.8
Both: 4777.6
Both and BiA: 4876.8
Both and Max Crew %: 5072

See here, here, or here for more information.






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1922.5

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1922.5
50% Crew: 1552.5
75% Crew: 1777.5
100% Crew: 2005
100% Crew
Vents: 2050
Rammer: 2227.5
Both: 2277.5
Both and BiA: 2327.5
Both and Max Crew %: 2430

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1802.5
75% Crew: 2027.5
100% Crew: 2255
100% Crew
Rammer: 2477.5
Vents: 2300
Both: 2527.5
Both and BiA: 2577.5
Both and Max Crew %: 2680

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2537.7
50% Crew: 2049.3
75% Crew: 2346.3
100% Crew: 2646.6
100% Crew
Vents: 2706
Rammer: 2940.3
Both: 3006.3
Both and BiA: 3072.3
Both and Max Crew %: 3207.6

Advantageous Damage Per Minute
First-shot DPM: 2867.7
50% Crew: 2379.3
75% Crew: 2676.3
100% Crew: 2976.6
100% Crew
Rammer: 3270.3
Vents: 3036
Both: 3336.3
Both and BiA: 3402.3
Both and Max Crew %: 3537.6

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4743 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 100mm 60-100T gun:

Camouflage

  • Stationary: 17.1%
  • When Moving: 17.1%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 0.48
  • On Medium Ground: 0.58
  • On Soft Ground: 1.25


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

VIII

AnnoCh17_WZ131_1_WZ132.png

2400000

The WZ-132 is a Chinese tier 8 light tank.

The order for the WZ-132 tank was placed in 1964. The design was based on the WZ-131, but with the goal of enhancing firepower and armor protection. A few prototypes were built before the project was canceled in the late 1960s. All prototypes were destroyed during Chinese nuclear weapon testing.

The WZ-132 leads to the WZ-120, and the WZ-132A.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 85 mm 64-85T 159/230/43 200/200/320 10 0.38 2.3 1700 89000
IX 100 mm 60-100TA 189/225/50 250/250/330 7.69 0.4 2.3 2257 166000
VIII 100 mm 59-100TA 181/241/50 250/250/330 7.32 0.42 2.5 2257 98000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII WZ-131-1 48/35/20 48 370 5250 16000
VIII WZ-132 55/35/20 48 380 5500 32000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 8V135 700 12 740 55000
VII 12150L2 550 12 750 49100

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII WZ-131-1 24 54 B/2 5500 16500
VIII WZ-132 26.5 56 B/2 5500 32000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High alpha damage compared to other lights of the tier
  • Unlike most tier 8 lights, you can choose a gun depending on your playstyle
  • Very good agility and mobility thanks to its amazing track traverse and acceleration
  • Great "on-the-move" accuracy, especially with a Vertical Stabilizer mounted. Comparable to M41 Bulldog.
  • Excellent turret and hull traverse values makes fast circling and switching between targets easy


Cons:


  • Very prone to module damage
  • Mediocre accuracy on 100mm guns
  • Modules are very XP-expensive, especially the 100 mm 60-100TA which rivals the XP cost of tier 8 heavies' top guns
  • Lacking gun depression like many other high tier Chinese tanks
  • Still worse power-to-weight ratio than peers post-9.18


Performance

A bit smaller, faster and stronger than its predecessor, the WZ-132 is sort of a medium tank among light tanks, combining firepower, agility and mobility. It is good or decent in all areas, but not excellent in any of them. It is suitable for all kinds of combat roles including long range combat (good accuracy and aim time), brawl (small profile and agility) and scouting - passive (great camo value and view range) and active (great speed and traverse).

While it doesn't have a drum loader, the WZ-132 has a few benefits as a combat vehicle compared to the Bat.-Chat. 12t. It is able to make sharper turns without losing speed, has a harder hitting gun, which is also more accurate when firing on the move and has slightly higher penetration. The tank has sloped frontal armor and turret, which occasionally bounces enemy shells. However, the Bat.-Chat. 12t has an autoloader (burst damage, very important with hit and run tactics) and a smaller profile (slightly better camo rating/harder to hit).

The WZ-132 has a great choice of guns. You can either play with the more well-rounded 85 mm 64-85T or the more damage-oriented 100 mm 60-100TA. Should you select the 85mm gun, your tank will be more accurate and have a substantially better rate of fire and DPM. Should you select the 100mm gun, you will have higher alpha, and can use APCR instead of HEAT. The 85mm lets you play the role of an agile and accurate supporting light tank. The 100mm lets you perform like a speedy but poorly armored medium. Another interesting matter is that the interim 100 mm 59-100TA gun has actually more penetration on APCR ammunition than the top 60-100TA gun has, though the latter makes up with much better gun handling and thus generally considered a wiser choice.

A WZ-132 driver should avoid fighting autoloader tanks, especially the AMX 13 90 in any sort of brawl because of its feared drum loader. Assuming neither tanks miss, they will be able to critically injure the WZ-132 in mere seconds. The key to beating an autoloader in the WZ-132 is to make use of the tank's agility, on-the-move accuracy, and sustained DPM. You will be able to fire accurately while you stay at a distance (~50-100m) and keep moving when in an open area. When you do this, your opponent will often miss their shots. Once their drum has been depleted, the WZ can easily kill it during its much longer reload time. Should most other tanks try to turn in a long curve, the WZ's superior agility will let it close the distance very fast.

With the changes of high tier light tanks, the WZ-132 has become more outstanding. In terms of sniping, most peers still surpass the WZ-132 in terms of RoF and accuracy. But in terms of brawling and flanking, few could outshine the WZ-132 thanks to the higher alpha damage and sloped armor. While the WZ-132 in itself is by no means a bad tank, it is slowly regaining fame.

The WZ-132 has the best on-the-move gun handling in its class and tier, high damage, above average ammo capacity, second-best agility, high DPM (with 85mm gun). It has only 1 major flaw: the poor gun depression.

The WZ-132's character is much like the M26 Pershing. It is well-rounded, and can contribute to the team under most circumstances. It is usually a scout, but can also be a fire support tank or lone tank killer when needed. The LTTB is more well-rounded with higher armor, but the WZ won't embarrassingly fail its driver at the end of the game as it has a higher ammo capacity.


Early Research

  • The research plan depends on which playstyle you choose.
  • If you prefer all-round supporter:
  • Select your equipment, gun rammer or vertical stabilizer, optics etc. and radio. It can hold only 235kg of equipment and the upgraded turret without upgrading the tracks or using enhanced suspension equipment.
  • Engine. Additional horsepowers and improved module durability are critical to your survival.
  • Turret. Improves RoF, DPM, view range and HP by a wanted bit.
  • Tracks. Improves agility, and gun stabilization. Also allows the use of heavier modules.
  • Gun. You don't have to use it, but it is required if you wish to research into the WZ-132A.
  • If you prefer high speed medium
  • Mount radio.
  • Spend 200k credits for enhanced suspension equipment, or grind out the tracks and mount your equipment.
  • Hard-Hitting 100 mm 59-100TA gun.
  • 8V135 engine for extra power.
  • Turret for improved RoF, DPM, view range and HP
  • 100 mm 60-100TA gun for better accuracy and gun handling, or tracks for better terrain resistance if you installed enhanced torsion bars instead previously. Decide on your own preference.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Camouflage Net Coated Optics Vertical Stabilizer 


Gallery

History for this tank not found

Historical Gallery


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland