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WZ-120

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WZ-120

AnnoCh18_WZ-120.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,520,000  Credits Cost
15501650 HP Hit Points
36/36.737.2/40.2 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
520600 hp Engine Power
56/20 km/h Speed Limit
4446 deg/s Traverse
14.4416.13 hp/t Power/Wt Ratio
NoNo Pivot
Armor
100/80/45 mm Hull Armor
200/130/60220/160/65 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















252/4400/252




















1065/4800/630
Shell Cost
250/250/330440/440/530 HP Damage
181/241/50249/340/68 mm Penetration



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1875

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2475
50% Crew: 1996.5
75% Crew: 2286.9
100% Crew: 2580.6
100% Crew
Vents: 2640
Rammer: 2867.7
Both: 2930.4
Both and BiA: 2996.4
Both and Max Crew %: 3125.1

Advantageous Damage Per Minute
First-shot DPM: 2805
50% Crew: 2326.5
75% Crew: 2616.9
100% Crew: 2910.6
100% Crew
Rammer: 3197.7
Vents: 2970
Both: 3260.4
Both and BiA: 3326.4
Both and Max Crew %: 3455.1

See here, here, or here for more information.






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2200

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1777.6
75% Crew: 2032.8
100% Crew: 2292.4
100% Crew
Vents: 2345.2
Rammer: 2547.6
Both: 2604.8
Both and BiA: 2662
Both and Max Crew %: 2776.4

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2217.6
75% Crew: 2472.8
100% Crew: 2732.4
100% Crew
Rammer: 2987.6
Vents: 2785.2
Both: 3044.8
Both and BiA: 3102
Both and Max Crew %: 3216.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1777.6
75% Crew: 2032.8
100% Crew: 2292.4
100% Crew
Vents: 2345.2
Rammer: 2547.6
Both: 2604.8
Both and BiA: 2662
Both and Max Crew %: 2776.4

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2217.6
75% Crew: 2472.8
100% Crew: 2732.4
100% Crew
Rammer: 2987.6
Vents: 2785.2
Both: 3044.8
Both and BiA: 3102
Both and Max Crew %: 3216.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2650
50% Crew: 2141.2
75% Crew: 2448.6
100% Crew: 2761.3
100% Crew
Vents: 2824.9
Rammer: 3068.7
Both: 3137.6
Both and BiA: 3206.5
Both and Max Crew %: 3344.3

Advantageous Damage Per Minute
First-shot DPM: 3180
50% Crew: 2671.2
75% Crew: 2978.6
100% Crew: 3291.3
100% Crew
Rammer: 3598.7
Vents: 3354.9
Both: 3667.6
Both and BiA: 3736.5
Both and Max Crew %: 3874.3

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
4642 deg/s Turret Traverse
360° Gun Arc
-5°/+18°-3°/+15° Elevation Arc
3440 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 15.7%
  • When Moving: 11.7%
  • When Firing: 2.9%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.73


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.15
  • Turning: 0.15


With 100% Crew

IX

annoCh18_WZ-120.png

3520000

The WZ-120 is a Chinese tier 9 medium tank.

Initially, the WZ-120 (Type 59) tank was a copy of the Soviet medium T-54A tank. In later modifications the tank was upgraded. Between 6,000 and 9,500 vehicles of all variants were manufactured from 1958 through 1987.

The WZ-120 is very similar to its Soviet counterpart, the T-54, and the play style is also comparable to the Type 59 (Since it was the same tank; But with more modernized characteristic). While the WZ-120 may be similar to the T-54, the T-54 has better hull armor by 20mm of frontal armor. The top gun of the WZ-120, the tier 10 122mm 60-122T, has the highest alpha damage of all tier 9 medium tanks, and the 5th best armor penetration with default ammo.

The WZ-120 leads to the 121.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 100 mm 59-100T 181/241/50 250/250/330 7.89 0.39 2.7 2257 102000
IX 100 mm 60-100T 189/244/50 250/250/330 8.33 0.36 2.3 2257 180000
IX 100 mm 62-100T 215/265/50 320/320/420 7.32 0.38 2.9 2557 221000
X 122 mm 60-122T 249/340/68 440/440/530 5 0.38 3.4 2757 300000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII WZ-120 200/130/60 46 380 8500 28000
IX WZ-120-1 220/160/65 42 390 9200 60000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150L 520 12 750 48000
IX 12150LS 580 12 750 99500
X 12150LT 600 12 750 120000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII WZ-120 36.7 44 B/2 7700 31700
IX WZ-120 model 3 40.2 46 B/2 7700 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good mobility
  • Strong turret front
  • Somewhat bouncy frontal hull armor
  • Strong top gun, highest alpha damage of all tier 9 medium tanks
  • Excellent camouflage


Cons:


  • Very expensive upgrades, especially if you didn't finish the Chinese heavy line.
  • From Chinese medium line, long grind for three guns (total 163,000 XP) to elite the tank.
  • Essentially no gun depression, which can be extremely aggravating, especially on hilly maps.
  • Longer aiming time and reload speed compared to almost all other tier 9 medium tanks.
  • Less agile and less hull armor when compared to Soviet counterpart, T-54.


Performance

  • The WZ-120 outperforms many tanks of its tier, and gives same tier medium tanks stiff competition due to its excellent top gun and mobility. However, like the T-54, getting the WZ-120 "fully upgraded" takes time and patience, but it is well worth the grind. Because of this tank's good mobility, speed, and powerful gun, it is a formidable opponent against many of its tier 9 counterparts.
  • This tank can be used in a number of ways according to your play style from which line you came up from. It has less max and traverse speed than the WZ-132, but still a good top and traverse for a tier 9 medium, making a well rounded tier 9 tank for most players.
  • Its armor is not very impressive, but the stock and upgraded turrets have enough armor to bounce many shots. The hull armor is only 100mm, but with the slope of the frontal armor, you can bounce a few shots if you know how to angle the armor correctly.
  • This is not a beginner tank: its drawbacks of gun depression and aim time are a deal-breaker for many. Managing the nigh non-existent gun depression and the glacial aim time are the keys to doing well in this vehicle; however, the low profile negates this issue to a degree, and makes using allies as meat-shields easier. Using small irregularities in the terrain (small bumps, pieces of debris, etc) to prop one side of the vehicle up so as to get the gun down can be very effective.
  • Using equipment and crew skills to minimize accuracy penalties for moving can help alleviate the aim time, as well as making sure to move the tank as little as possible when moving out for a shot. The strengths of this tank are its alpha damage and mobility, which make it a very strong flanker and harasser. If it can be used, the turret armor is very difficult to penetrate, and if it can be aimed fully, the accuracy of 0.38 makes at least a passable sniper.
  • It's recommended to use a Tank Gun Rammer, Vertical Stabilizer, and Coated Optics to improve the tank's strengths (alpha/DPM, scouting ability), while minimizing the weaknesses (gun handling) that can be addressed. If you can't deal with the weaknesses as your play-style still hasn't adjusted to what suits the Chinese mediums by abusing camouflage and unconventional hull-down positioning to get off accurate shots and are forced to use a GLD/Vents in lieu of the Rammer and Optics, perhaps this wasn't the tank line for you. As much as it may tempt you to believe so, T-54 style play does not work in this tank, and the gun makes it a whole different beast of its own.


Early Research

  • If you came from the WZ-132, the 100 mm 60-100T Gun and A-220A Radio carry over. Mount them immediately.
  • If you came from the T-34-2, the 12150LS Engine and A-220A Radio carry over. Mount them immediately.
  • It is recommended to get the suspension so you do not need to worry about weight of the other important modules later on.
  • If you want more firepower, research the WZ-120-1 Turret, followed by the 100 mm 62-100T Gun and the 122 mm 60-122T Gun.
  • The WZ-120-1 Turret adds an additional 100 Hit Points to the tank.
  • If you want more speed, research the 12150LT Engine.
  • The best research order for the WZ-120 is Tracks--> Upgraded Radio--> Upgraded Engine(s)-->Upgraded Turret--> Upgraded Guns
  • If you have played Chinese heavy tank line already, you might have 100 mm 62-100t researched from 110 and 122 mm 60-122T from 113, making grind much shorter.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Vertical Stabilizer Enhanced Gun Laying Drive Coated Optics 


Gallery

Historical Info

WZ120 is a Chinese designation for the Type 59 main battle tank. It is best described as a copy of the Soviet T-54A tank, an improvement over the ubiquitous T-54/55.

The first vehicles were produced in 1958 and it was accepted into service in 1959, with serial production beginning in 1963. Approximately 9,500 of the tanks were produced by the time production ended in 1980 with approximately 5,500 serving with the Chinese armed forces. The tank formed the backbone of the Chinese People's Liberation Army until 2000s (decade), with an estimated 5,000 of the later Type 59-I and Type 59-II variants in service in 2002.

Essentially the WZ120 is identical to the early production Soviet T-54As, however there are some key differences. The WZ120 was not originally fitted with the infrared searchlight or main gun stabilization of the T-54.

The WZ120 has a conventional post-war layout with the fighting compartment at the front, an engine compartment at the rear, and a cast dome-shaped gun turret in the centre of the hull. The hull is welded steel varying in thickness between 99 millimeters on the front lower glacis to 20 millimeters on the hull floor. The turret is between 100 and 39 millimeters thick.

The driver sits in the front left of the hull, and is provided with hatch immediately above his seat, which opens to the left. the driver has two pop-up vision blocks which give coverage ahead and slightly to the right when buttoned up. The commander sits in the turret along with the gunner and loader. The commander's hatch is on the turret left, with the gunner sitting forward and below him. The loader sits on the right of the turret and has a hatch above him. The turret has a non-rotating floor, which complicated the crew's operations.[citation needed]

WZ120 was modified several times during its service with the replacement of the 100 mm Type 59 rifled gun with a 105 mm rifled gun. It was also the basis of several later Chinese tank designs including the Type 69 and Type 79 tanks.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

One of the WZ-120's historical armaments, the 105 mm Type 81 rifled gun (copy of the Royal Ordnance L7), is missing. This variant was known as the Type 59-II.


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria