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Premium  112

112_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
10,500  Gold Cost
15001500 HP Hit Points
46/4946/49 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
580580 hp Engine Power
45/15 km/h Speed Limit
2626 deg/s Traverse
12.6112.61 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/120/60 mm Hull Armor
240/130/60240/130/60 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1025/5600/608




















1025/5600/608
Shell Cost
390/390/530390/390/530 HP Damage
175/250/61175/250/61 mm Penetration



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4.55 r/m 

Standard Gun

Reload Times
Nominal: 13.2 s
50% Crew: 16.35 s
75% Crew: 14.28 s
100% Crew: 12.66 s
Rammer: 11.39 s
Vents: 12.38 s
Both: 11.14 s
Both and BiA: 10.9 s
Both and Max Crew %: 10.45 s

See Crew, Consumables, or Equipment for more information.



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4.55 r/m 

Standard Gun

Reload Times
Nominal: 13.2 s
50% Crew: 16.35 s
75% Crew: 14.28 s
100% Crew: 12.66 s
Rammer: 11.39 s
Vents: 12.38 s
Both: 11.14 s
Both and BiA: 10.9 s
Both and Max Crew %: 10.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Turret Traverse
360° Gun Arc
-6°/+17°-6°/+17° Elevation Arc
4545 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment
Signal Range
112

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.63%
  • When Moving: 3.31%
  • When Firing: 1.29%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.15
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.24
  • Turning: 0.24


With 100% Crew

VIII

AnnoCh23_112.png

10500

The 112 is a Chinese tier 8 premium heavy tank.

The development of the 112 tank started in 1962. The project was to feature parts and components of medium and heavy tanks. Existed only in blueprints. The 113 tank was a further development of the 112.

The 112 can be considered a tier 8 version of the 113. They both have the same frontal armor, and are both armed with 122 mm guns that are well-suited for brawling. The 112 is a tough nut to crack from the front, with very strong armor and no easily-hit weak spots. Its 122 mm gun has good alpha damage, but is let down by sub-par penetration for tier 8, low accuracy, and a very slow rate of fire. This, combined with its weak side and rear armor and sluggish turret traverse, makes the 112 extremely vulnerable to flanking. All in all, it should be played in the same fashion as most Russian heavies of the same tier -- Getting in close, and using its tough frontal armor to brawl with enemy heavies.

This tank was removed from the Chinese tech tree and the Premium Shop in update 9.15, but re-added in 9.17.1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-25TA 175/250/61 390/390/530 4.55 0.46 3.4 2590 135000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII 112 240/130/60 26 380 12000 28000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX 12150LS 580 12 1068 99500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII 112 49 26 B/2 18000 27920

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX A-220 600 40 24240


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good alpha damage
  • Good viewrange
  • Extremely tough upper hull plate and frontal turret
  • Surprisingly strong lower frontal plate
  • Good straight line speed, and terrain resistance makes up for lower engine power


Cons:


  • Very low rate of fire, poor accuracy and long aimtime
  • Poor penetration
  • Side armor can be unreliable when sidescraping


Performance

The 112 plays much like a highly exaggerated IS-6, with even stronger strengths and even weaker weak points. It trades 20mm of side armor for an additional 20mm on its front, still heavily angled, giving it an effective armor of more than 250 mm at the front. The turret is also extremely thick and very well angled, capable of shrugging off shots from even tier X guns. However, the lower glacis is much weaker, capable of being pierced by almost anything that it will face. Also, the upper plate relies entirely on sloping to provide protection; taller tanks (of which there's plenty, given the 112's low profile) will be able to shoot on it from above and thus dramatically reduce its effective thickness. Facehugging is ill-advised against such tanks.

The gun is a typical, modernized clone of the legendary 122mm D-25 series, featuring rack-blowing 390 damage, a rather poor 175mm of standard AP penetration, a good HE shell for softskins and an abysmal 0,46 accuracy that will have trouble hitting the moon. Of special note is that this gun has been modified to fire HEAT rounds: instead of 217mm APCR of the D-25T of Russian tanks, it fires 250mm penetration HEAT shells, capable of raining death and destruction when aimed properly. Do remember that it is HEAT, and does not react well to being fired at spaced armor. Avoid tracks, mantlets and Super Pershings like the plague, as they will simply absorb HEAT fire. HEAT performs best when firing at thick, unsloped armor, where the lack of normalization has little effect.

The 112 is at home brawling in tight, enclosed spaces, where the thick, sloped frontal hull and very strong turret come into play and the infamous inaccuracy of the D-25TA is irrelevant. Wiggle and angle your armor to maximize the chances of bouncing shots - simply add 15 degrees of angling and the frontal armor plate is autobounce, even for massive 152mm guns! Overall, the 112 is a solid heavy tank meant for brutal, short-range combat typical of Soviet and Chinese heavies, where the thick armor dominates the field and inaccuracy of the D-25TA is reduced.

This vehicle received a significant armor buff when it was reworked in HD quality. The lower frontal plate is no longe a weakspot, and the side armor is considerably thicker, though still kinda unreliable.


Early Research

Premium tank, none required


Suggested Equipment


Enhanced Gun Laying Drive Vertical Stabilizer Mk 2 Large-caliber Tank Gun Rammer Improved Ventilation Class 3Fill Tanks with CO2 


External Reviews and Opinions

Gallery

Historical Info

After the ties between the Soviet Union and Communist China began to break, China sought to develop a heavy tank which would be capable of fighting the T-10 and IS-3 tanks. This lead to the development of several projects such as the 112. Crew placement deviated from the Chinese standards and was more akin to that of the IS-2. Because of the engine's size, it had to be mounted longitudinally as opposed to the standard transversely-mounted engines found in other Soviet and Chinese tanks. Ammunition was stored on either side of the driver in the hull while additional fuel tanks were placed on the floor of the fighting compartment to increase the operational range of the 112 to up to 400 km. A 120mm smoothbore cannon was planned to be the main armament. However, some sources state that a 152mm cannon was also planned, but this is unlikely considering the industrial level of China at the time. The 112 did not enter mass production because China's industrial capabilities could not support it.



Sources and External Links

China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIIM56 Scorpion VIIT28 Concept VIIT23E3 VIIIT25 Pilot Number 1 VIIIT26E5 VIIIM46 Patton KR VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95 XFV215b
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX Canon d'assaut 105 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria
Poland VIPudel