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AMX AC mle. 46

AMX AC mle. 46

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AMX AC mle. 46

AnnoF35_AMX_AC_Mle1946.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,350,000  Credits Cost
820820 HP Hit Points
49.52/5650.5/63 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
575850 hp Engine Power
50/12 km/h Speed Limit
2426 deg/s Traverse
11.6116.83 hp/t Power/Wt Ratio
YesYes Pivot
Armor
120/40/40 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1030/4000/650
Shell Cost
240/240/320300/300/400 HP Damage
135/175/45232/263/50 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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6 r/m 

Standard Gun

Reload Times
Nominal: 10 s
50% Crew: 12.39 s
75% Crew: 10.82 s
100% Crew: 9.59 s
Rammer: 8.63 s
Vents: 9.38 s
Both: 8.44 s
Both and BiA: 8.26 s
Both and Max Crew %: 7.91 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1939.2

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1939.2
50% Crew: 1564.8
75% Crew: 1792.8
100% Crew: 2023.2
100% Crew
Vents: 2068.8
Rammer: 2248.8
Both: 2299.2
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2179.2
50% Crew: 1804.8
75% Crew: 2032.8
100% Crew: 2263.2
100% Crew
Rammer: 2488.8
Vents: 2308.8
Both: 2539.2
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1939.2
50% Crew: 1564.8
75% Crew: 1792.8
100% Crew: 2023.2
100% Crew
Vents: 2068.8
Rammer: 2248.8
Both: 2299.2
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2179.2
50% Crew: 1804.8
75% Crew: 2032.8
100% Crew: 2263.2
100% Crew
Rammer: 2488.8
Vents: 2308.8
Both: 2539.2
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2585.6
50% Crew: 2086.4
75% Crew: 2390.4
100% Crew: 2697.6
100% Crew
Vents: 2758.4
Rammer: 2998.4
Both: 3065.6
Both and BiA: 3132.8
Both and Max Crew %: 3267.2

Advantageous Damage Per Minute
First-shot DPM: 2905.6
50% Crew: 2406.4
75% Crew: 2710.4
100% Crew: 3017.6
100% Crew
Rammer: 3318.4
Vents: 3078.4
Both: 3385.6
Both and BiA: 3452.8
Both and Max Crew %: 3587.2

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1665
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2088
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2274

Advantageous Damage Per Minute
First-shot DPM: 2100
50% Crew: 1752
75% Crew: 1965
100% Crew: 2178
100% Crew
Rammer: 2388
Vents: 2220
Both: 2433
Both and BiA: 2481
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1665
100% Crew: 1878
100% Crew
Vents: 1920
Rammer: 2088
Both: 2133
Both and BiA: 2181
Both and Max Crew %: 2274

Advantageous Damage Per Minute
First-shot DPM: 2100
50% Crew: 1752
75% Crew: 1965
100% Crew: 2178
100% Crew
Rammer: 2388
Vents: 2220
Both: 2433
Both and BiA: 2481
Both and Max Crew %: 2574

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2220
100% Crew: 2504
100% Crew
Vents: 2560
Rammer: 2784
Both: 2844
Both and BiA: 2908
Both and Max Crew %: 3032

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2336
75% Crew: 2620
100% Crew: 2904
100% Crew
Rammer: 3184
Vents: 2960
Both: 3244
Both and BiA: 3308
Both and Max Crew %: 3432

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
17° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
9672 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
AMX AC mle. 46


VII

AnnoF35_AMX_AC_Mle1946.png

1350000

The AMX AC mle. 46 is a French tier 7 tank destroyer.

Proposed plan for a heavy tank destroyer on the basis of the M4. Development was started in 1946. The configuration of the vehicle had a strong resemblance to the Jagdpanther. Existed only in blueprints.

The AMX AC 46 is a completely different vehicle to the preceding ARL V39. It has some decent frontal armour, a decent gun selection, and unprecedented mobility in the French tank destroyer line. Unfortunately, these good traits are marred by numerous flaws that are not apparent in the garage.

The AMX AC mle. 46 leads to the AMX AC mle. 48.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm AC canon DCA 30 135/175/45 240/240/320 9.52 0.38 1.7 2050 64000
VIII 90 mm AC DCA 45 212/259/45 240/240/320 8.7 0.34 2.3 2750 121250
VIII 100 mm AC SA47 232/263/50 300/300/400 6 0.34 2.9 3000 127550

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Maybach HL 230 575 20 700 26000
VIII Maybach HL 230 P45F 750 20 750 55000
IX Maybach HL 295 850 20 750 78000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI AMX AC mle. 46 56 24 0 11000 18860
VII AMX AC mle. 47 63 26 0 11000 26260

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Decently sloped frontal armor, up to 120 mm thick
  • High speed and acceleration
  • Good gun selection, with some of the highest penetration guns of its class and tier
  • Great gun depression
  • Can mount all upgrades and equipment without improving the suspension, which makes for a painless grind


Cons:


  • Poor gun placement, with absurdly narrow gun traverse angles and poor hull traverse speed
  • Extremely thin side & rear armor with massive weak spots that are fairly easy to hit from the front
  • Large size with poor camouflage rating and subpar view range
  • Poor gun dispersion values coupled with long aim times
  • Lowest damage-per-minute for a Tier 7 tank destroyer when using the 100 mm


Performance

The AC Mle. 46 is most comparable to the Jagdpanther on paper, but is generally inferior in practice. It suffers from exceptionally poor hidden statistics such as gun dispersion and terrain resistance which hinder it substantially. The AC 46 does have better armor than the Jagdpanzer, but it is not enough to completely guarantee protection against the more powerful guns of Tier 7, although lower tier guns will struggle. To add insult to injury, the AC 46 has two massive weakspots on top of the tank, which are impossible to hide. They also allow enemies to hit the AC 46 before it can reply while cresting a hill. The side, rear, and top armor is utter trash, and cannot be expected to bounce anything. It is also highly vulnerable to artillery.

Much like the Jagdpanther, it has a choice of two viable guns. The 90 mm DCA 45 carries over from the ARL V39, and is roughly comparable to the 8,8 cm KwK 43 L/71 on the Jagdpanther, with higher penetration but a significantly lower rate-of-fire. The AC 46 can also mount the 100 mm SA 47, which boasts the second highest penetration of Tier 7, easily capable of dispatching Tier 8s or some Tier 9s, and higher shell damage than the 90 mm, but it is hampered by the long aim time, horrid dispersion, and the low rate-of-fire. As a result, the AC 46 is completely useless at performing snap shots, and it cannot afford to sit and trade with enemies either. The absurdly narrow gun traverse arc of 6 degrees to each side means that the AC 46 must reposition itself often, and every time it has to do that, this resets the aiming cycle, exacerbating the already terrible gun dispersion problems. It does, however, have 10 degrees of gun depression, and is the only French tank destroyer that can somewhat effectively fight on hilly terrain.

Mobility-wise, the AC 46 has a pretty powerful engine despite being much heavier than the Jagdpanzer, giving good acceleration and a high top speed, comparable to medium tanks. Unfortunately, the hull traverse speed is disappointing, and once a fast tank gets on its side, it is all over for the AC 46 if it has noone to support it.

The AC 46 functions best as a medium/long range sniper, as it is too vulnerable, cumbersome, and doesn't have the frontal armor for close quarters. It suffers massively when it is top tier, as the advantages it has over a vehicle like the Jagdpanzer are completely meaningless in that case. Conversely, the AC 46 should not be underestimated as a bottom tier tank, as its powerful gun can shine in those situations.

Overall, the AC 46 is one of the weaker tank destroyers of its tier, and its exceptionally poor 'hidden' statistics can make it a very frustrating tank to play. Despite this, thanks to its high penetration guns, it is not as helpless in Tier 8 or 9 games.


Early Research

  • The stock suspension is sufficient to hold all module upgrades and equipment, so players should equip the 90 mm AC DCA 45 and upgraded radio.
  • Research the 2nd and 3rd engine next. The additional power will make it a lot more nimble. If you have already played the ARL 44 the second engine is already available, while the third engine is also on the AMX M4 mle. 45.
  • Next, the suspension should be upgraded for the increased traverse speed and better hull movement gun dispersion values.
  • Finally, grind the 100 mm. Although it is a poor choice for the AX AC mle. 46, it is also used on the AMX AC mle. 1948.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


Gallery

Historical Info

The AMX AC de 120 mm mle. 1946 was a proposal for a self-propelled gun based on the AMX M 4 heavy tank project. It was to provide long-range fire support to the 90 mm-equipped M 4. As the M 4 project would evolve into the AMX 50, so too would the AC mle. 1946, eventually leading to the AMX 50 Foch. For balance reasons, the AC mle. 1946 in the game is only equipped with an unhistorical 100 mm gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

As shown by the technical drawing above, the AC 46's intended armament was a 120 mm gun.


France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland