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AMX AC mle. 48

AMX AC mle. 48

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AMX AC mle. 48

AMX_AC_mle._48_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,570,000  Credits Cost
10001000 HP Hit Points
49.72/56.950.58/59.3 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Gunner
  4. Driver
  5. Loader
Mobility
575850 hp Engine Power
50/13 km/h Speed Limit
2628 deg/s Traverse
11.5616.81 hp/t Power/Wt Ratio
YesYes Pivot
Armor
150/55/40 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1060/4800/900
Shell Cost
240/240/320400/400/515 HP Damage
212/259/45257/325/65 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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4.56 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 34 s
50% Crew: 42.12 s
75% Crew: 36.78 s
100% Crew: 32.6 s
With Vents: 31.88 s
With Vents and BiA: 31.19 s

Click here for more information.
Rate of Fire






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1939.2

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1939.2
50% Crew: 1564.8
75% Crew: 1792.8
100% Crew: 2023.2
100% Crew
Vents: 2068.8
Rammer: 2248.8
Both: 2299.2
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2179.2
50% Crew: 1804.8
75% Crew: 2032.8
100% Crew: 2263.2
100% Crew
Rammer: 2488.8
Vents: 2308.8
Both: 2539.2
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1939.2
50% Crew: 1564.8
75% Crew: 1792.8
100% Crew: 2023.2
100% Crew
Vents: 2068.8
Rammer: 2248.8
Both: 2299.2
Both and BiA: 2349.6
Both and Max Crew %: 2450.4

Advantageous Damage Per Minute
First-shot DPM: 2179.2
50% Crew: 1804.8
75% Crew: 2032.8
100% Crew: 2263.2
100% Crew
Rammer: 2488.8
Vents: 2308.8
Both: 2539.2
Both and BiA: 2589.6
Both and Max Crew %: 2690.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2585.6
50% Crew: 2086.4
75% Crew: 2390.4
100% Crew: 2697.6
100% Crew
Vents: 2758.4
Rammer: 2998.4
Both: 3065.6
Both and BiA: 3132.8
Both and Max Crew %: 3267.2

Advantageous Damage Per Minute
First-shot DPM: 2905.6
50% Crew: 2406.4
75% Crew: 2710.4
100% Crew: 3017.6
100% Crew
Rammer: 3318.4
Vents: 3078.4
Both: 3385.6
Both and BiA: 3452.8
Both and Max Crew %: 3587.2

See here, here, or here for more information.






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2336

Magazine-fed Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2336
50% Crew: 2256
75% Crew: 2308
100% Crew: 2348
With Vents: 2340
With Vents and BiA: 2348

Advantageous Damage Per Minute
Loaded-mag DPM: 2512
50% Crew: 2468
75% Crew: 2496
100% Crew: 2520
With Vents: 2516
With Vents and BiA: 2520

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2336
50% Crew: 2256
75% Crew: 2308
100% Crew: 2348
With Vents: 2340
With Vents and BiA: 2348

Advantageous Damage Per Minute
Loaded-mag DPM: 2512
50% Crew: 2468
75% Crew: 2496
100% Crew: 2520
With Vents: 2516
With Vents and BiA: 2520

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3007.6
50% Crew: 2904.6
75% Crew: 2971.55
100% Crew: 3023.05
With Vents: 3012.75
With Vents and BiA: 3023.05

Advantageous Damage Per Minute
Loaded-mag DPM: 3234.2
50% Crew: 3177.55
75% Crew: 3213.6
100% Crew: 3244.5
With Vents: 3239.35
With Vents and BiA: 3244.5

Click here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-6°/+18°-6°/+18° Elevation Arc
8066 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 13.4%
  • When Moving: 8.3%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.34
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.23
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

VIII

AnnoF36_AMX_AC_Mle1948.png

2570000

The AMX AC mle. 48 is a French tier 8 tank destroyer.

A draft project of a heavy tank destroyer, developed in 1947–1948 under the influence of the Jagdpanther. The vehicle was to feature a 120 mm gun as the main armament. The distinctive feature of the vehicle was three 20 mm MG 151/20 machineguns, mounted on top of the fighting compartment and rear. Existed only in blueprints.

The AC Mle. 48 is an improvement over the preceding AC Mle. 46, and is the first French tank destroyer with decent frontal protection. Like most French vehicles, it has good on-paper qualities like gun accuracy, gun penetration, top speed, power-to-weight ratio, and frontal armour values, but these are ruined by exceptionally poor hidden factors such as terrain resistance, gun dispersion values upon traversing the gun or hull, and crippling weakspots that negate the frontal armour. These combine to make a vehicle that can be frustrating to play.

The AMX AC mle. 48 leads to the AMX 50 Foch.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm AC DCA 45 212/259/45 240/240/320 9.52 0.34 1.7 2750 121250
VIII 100 mm AC SA47 232/263/50 300/300/400 7.5 0.34 2.3 3000 127550
X 120 mm AC SA46 257/325/65 400/400/515 4.56 0.37 2.7 3580 339000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Maybach HL 230 575 20 700 26000
VIII Maybach HL 230 P45F 750 20 750 55000
IX Maybach HL 295 850 20 750 78000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII AMX AC mle. 48 56.9 26 0 11000 18860
VIII AMX AC mle. 49 59.3 28 0 11000 29500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good sloped front armour
  • High top speed and acceleration. Fairly good hull traverse speed for a tank destroyer
  • High penetration and accurate gun, in theory
  • Good damage-per-shot with an acceptable rate-of-fire
  • Relatively painless grind, as all guns are still competitive at Tier 8


Cons:


  • Weak armor on rear and top get overmatched by 120 mm and larger shells and are very vulnerable to artillery fire
  • Awful aim speed and poor dispersion when moving the gun in any way, especially with the 120 mm
  • Large and useless turret at the back, which a loader sits in and can be knocked out easily
  • Numerous weakspots negate the frontal armour against experienced players
  • Second lowest HP pool of all tier 8 tank destroyers. Exceptionally large size.


Performance

Consider this a buffed out AMX AC 46 in all regards except side/rear armor. On paper, it is amazing in many things. It has strong sloped frontal armor that can deflect anything below 200mm of penetration, a powerful array of effective guns that each have good to decent rates of fire and uncanny agility for its size, being one of the most mobile Tier 8 TDs. However, these initial things are bogged down considerably by a number of weaknesses.

Notably, the armor on the sides and rear is so weak that it easily gets overmatched by high caliber guns. This TD is also large in both width and length, making it a juicy target for artillery and making its camo factor somewhat low. Hitting weakspots can injure crew fairly easily too, and its low HP means it won't be able to withstand such things for long. Additionally, you have trademark French dispersion and aim time on all the guns, meaning that it is difficult for you to snapshot and takes a while for you to aim at weakspots.

Nonetheless, it can be a capable and powerful TD in the right situation and with the right skills, if frustrating and inconsistent. It functions best as a mobile sniper, being able to reposition very easily. While it works wonders when being a stationary sniper, your low camo and big silhouette makes you a candid target for shellings. If you do come under fire, you can increase the difficulty of hitting the weakspots by "wiggling" your tank while reversing or stationary, not just making it hard to hit weakspots but also angling the frontal armor. Just make sure not to expose your sides too much due to the overmatch mechanics. Secure yourself a flank and rain down havoc on enemies, and when things get heated, bail out. The Sixth Sense perk makes life in this TD incredibly easier.

It is also worth noting that the 100 mm gun has significantly better hidden factors than the 120 mm gun (aim time, dispersion), while still having adequate penetration for Tier 8, and is worth considering if the 120 mm is too frustrating to use.


Early Research

  • Since the stock suspension can hold a lot of weight, players should equip the 100mm gun, upgraded radio and the top engine.
  • Then grind the 120mm to greatly increase alpha damage and penetration.
  • Lastly, the suspension should be upgraded to increase the top speed and traverse speed.


Suggested Equipment


Large-caliber Tank Gun Rammer Binocular Telescope Enhanced Gun Laying Drive Improved Ventilation Class 3


Gallery

History for this tank not found

Historical Gallery


France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland