Bat.-Châtillon 155 58
Bat.-Châtillon 155 58
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[Client Values; Actual values in
|490490 HP Hit Points|
|35/3835/38 t Weight Limit|
- Commander (Radio Operator)
|720720 hp Engine Power|
|62/14 km/h Speed Limit|
|1818 deg/s Traverse|
|20.5720.57 hp/t Power/Wt Ratio|
|16/16/12 mm Hull Armor|
|750/750/750/750/ HP Damage|
|48/48/48/48/ mm Penetration|
▲2.5 Rate of Fire
▼2670 Damage Per Minute
With 50% Crew: 0.756 m
With 50% Crew: 0.756 m
|s 4.5 s 4.5 Aim time|
|77 deg/s Gun Traverse Speed|
|360° Gun Arc|
|-0°/+45°-0°/+45° Elevation Arc|
|3636 rounds Ammo Capacity|
|1010 % Chance of Fire|
|m 280 m 280 View Range|
|m 750 m 750 Signal Range|
- Stationary: 12%
- When Moving: 6%
- When Firing: 1.7%
- On Hard Ground: 1.06
- On Medium Ground: 1.25
- On Soft Ground: 2.01
Dispersion Change Values
- Turret Contribution
- Rotation: 0.58
- Shot Recoil: 4.32
- Suspension Contribution
- Acceleration: 0.38
- Turning: 0.38
With 100% Crew
An experimental project for an SPG that used some elements of the U.S. M47 chassis. As compared to the Bat.-Châtillon 155 55, the vehicle had a different turret and featured the magazine loading system. Existed only in blueprints.
Like the Bat.-Châtillon 155 55 the Bat.-Châtillon 155 58's gun has a 360° traverse making the vehicle very flexible in terms of positioning, as well as very quick to aim when changing its focus of fire. It has a 4 round drum auto-loader (with 5 seconds between each shell, which is VERY stupid, basically makes it not an autoloader), giving it an advantage in rapid strikes on an exposed target before it retreats to cover. As with most French tanks, it is quite mobile, making counter battering this vehicle nearly impossible if played carefully. To balance these abilities, its main gun is only a 155mm howitzer, which does very poor damage compared to the T92, Object 261, Conqueror Gun Carriage or G.W. E 100. While it can't dish out as much damage per shot as the other Tier X artillery, it can defend itself well due to its fully traversable gun and good mobility. Be aware that the magazine reload time is extraordinarily long. Still, the weak gun doesn't make this artillery underpowered, a good direct hit from this gun can easily cripple an enemy tank.
The Bat.-Châtillon 155 58 marks the end of its French self-propelled gun line.
Modules / Available Equipment and Consumables
|Rate of fire
|IX||Canon de 155 mm||48/48||750/750||2.5||0.61||4.5||4352||225000|
|Chance of Fire on Impact
|X||Hispano-Suiza HS 110||720||10||1426||94250|
|X||Batignolles-Châtillon 155 mle. 58||38||18||0||12000||36000|
Pros and Cons
- Gun range : 1400 m
- Very high mobility, as it's based on Bat.-Châtillon 25 t chassis
- Gun has 360° traverse
- It is the Only SPG in the Game that features an Autoloader.
- Relatively good accuracy and aim time for an artillery piece
- Very long magazine reload time (50 seconds with a 100% crew and Consumables, the longest reload in the game)
- Lowest damage per shell of the Tier 10 artillery, along with the lowest splash. Barely does any damage against spall-lined superheavies.
- Lowest penetration of the Tier 10 artillery, even Leopard 1 has a chance of taking a direct hit without getting full-penetrated.
- Tricky stun duration: insufficient against heavily armored vehicles, also wasted upon continual supression unless firing at certain interval.
- Gun only traverses at 10 degrees/s, barely an autoloader (20 seconds to fire 3 shells, as opposed to 18 previously to fire 4).
- Low vertical shell arc due to its high range (Tied with the T92 for second worst artillery arc at tier 10)
- Inadequate 10 secs intra-clip reload for close-quarters, with stunned crew many lights and meds still reload faster than you do.
- Horribly low view range of only 280 meters, gets easily outspotted (just like all other non-leFH18B2 SPGs) due to Wargaming deciding to make SPGs have absolutely no defense at close ranges.
The 3 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun mounted on a turret make this SPG a blast to play. While the 155 58 may not the hardest hitting of the tier 10 artillery pieces, it is certainly the most flexible and most maneuverable. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire, though at the expense of your clipping speed.
As a result of this SPG having a 360° traversable gun, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. Many tanks can easily two shot you, and unless you have a full magazine of rounds, you're toast. The armor on this SPG is very even by SPG standards. The turret and autoloader can prove invaluable when rushed by multiple lights, allowing you to dispatch them in quick succession, however, ANY High-Explosive shell can penetrate it from even the front, thanks to Wargaming doing that stupid of a move (and potentially hating the French tanks anyways).
The reload on the autoloader for this SPG really is quite horrid, it takes 50 seconds to load a magazine if running a full BiA + Food crew. That said, once you're loaded, you can really keep some heads down. The speed at which you can fire is very bad, 20 seconds to unload a potential of at most around 2700 damage if all 3 shots penetrate with high rolls, which allows you to put some substantial hurt on the enemy. However, it has nearly no splash, so firing right at the reload in the clip is inadvisable, as your shells will most likely miss. If the enemy attempts to counter-battery you, you are easily spotted if you remain in one location to fire your clip at maximum speed, but moving after each shot pushes your time to fully aim above 10 seconds, greatly reducing your effective damage output. This SPG does not see much clan wars use except in very specific circumstances where its extreme mobility is required due to its 50 second clip reload, which gives your enemy plenty of time to determine the outcome of the game while you have no influence on it.
Sources and External Links
|USA||IIT1 HMC • IIIT18 HMC • IIIM7 Priest • IVT82 HMC • IVM37 • VM41 HMC • VIM44 • VIIM12 • VIIIM40/M43 • IXM53/M55 • XT92 HMC|
|UK||IILoyd Gun Carriage • IIISexton II • IIISexton I • IVBirch Gun • VBishop • VIFV304 • VIICrusader 5.5-in. SP • VIIIFV207 • IXFV3805 • XConqueror Gun Carriage|
|Germany||IIG.Pz. Mk. VI (e) • IIISturmpanzer I Bison • IIIWespe • IVPz.Sfl. IVb • IVSturmpanzer II • VGrille • VIHummel • VIIG.W. Panther • VIIIG.W. Tiger (P) • IXG.W. Tiger • XG.W. E 100|
|France||IIRenault FT 75 BS • IIILorraine 39L AM • IVAMX 105 AM mle. 47 • VAMX 13 105 AM mle. 50 • V105 leFH18B2 • VIAMX 13 F3 AM • VIILorraine 155 mle. 50 • VIIILorraine 155 mle. 51 • IXBat.-Châtillon 155 55 • XBat.-Châtillon 155 58|
|USSR||IISU-18 • IIISU-26 • IVSU-5 • VSU-122A • VISU-8 • VIIS-51 • VIISU-14-1 • VIIISU-14-2 • IX212A • XObject 261|