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FCM 36

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FCM 36

FCM_36_render_1.jpg
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,900  Credits Cost
140140 HP Hit Points
12.36/12.812.33/14.25 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
91105 hp Engine Power
24/12 km/h Speed Limit
3034 deg/s Traverse
7.368.52 hp/t Power/Wt Ratio
NoNo Pivot
Armor
40/20/20 mm Hull Armor
40/40/4040/40/40 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Shells




















0/800/6




















5/800/6
Shell Cost
30/30/3627/27/36 HP Damage
29/46/1846/68/18 mm Penetration



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23.08 r/m 

Standard Gun

Reload Times
Nominal: 2.6 s
50% Crew: 3.31 s
75% Crew: 2.91 s
100% Crew: 2.6 s
Rammer: 2.34 s
Vents: 2.54 s
Both: 2.29 s
Both and BiA: 2.24 s
Both and Max Crew %: 2.15 s

See Crew, Consumables, or Equipment for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.93 s
75% Crew: 2.58 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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715.8

Standard Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 715.8
50% Crew: 562.5
75% Crew: 639.3
100% Crew: 715.8
100% Crew
Vents: 732.6
Rammer: 795.3
Both: 813.9
Both and BiA: 829.5
Both and Max Crew %: 865.2

Advantageous Damage Per Minute
First-shot DPM: 745.8
50% Crew: 592.5
75% Crew: 669.3
100% Crew: 745.8
100% Crew
Rammer: 825.3
Vents: 762.6
Both: 843.9
Both and BiA: 859.5
Both and Max Crew %: 895.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal DPM: 715.8
50% Crew: 562.5
75% Crew: 639.3
100% Crew: 715.8
100% Crew
Vents: 732.6
Rammer: 795.3
Both: 813.9
Both and BiA: 829.5
Both and Max Crew %: 865.2

Advantageous Damage Per Minute
First-shot DPM: 745.8
50% Crew: 592.5
75% Crew: 669.3
100% Crew: 745.8
100% Crew
Rammer: 825.3
Vents: 762.6
Both: 843.9
Both and BiA: 859.5
Both and Max Crew %: 895.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (36 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 858.96
50% Crew: 675
75% Crew: 767.16
100% Crew: 858.96
100% Crew
Vents: 879.12
Rammer: 954.36
Both: 976.68
Both and BiA: 995.4
Both and Max Crew %: 1038.24

Advantageous Damage Per Minute
First-shot DPM: 894.96
50% Crew: 711
75% Crew: 803.16
100% Crew: 894.96
100% Crew
Rammer: 990.36
Vents: 915.12
Both: 1012.68
Both and BiA: 1031.4
Both and Max Crew %: 1074.24

See here, here, or here for more information.






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704.43

Standard Gun

Using Shell Type 1 (27 Damage):


Theoretical Damage Per Minute
Nominal DPM: 704.43
50% Crew: 553.5
75% Crew: 629.1
100% Crew: 704.43
100% Crew
Vents: 720.9
Rammer: 782.73
Both: 801.09
Both and BiA: 816.21
Both and Max Crew %: 851.58

Advantageous Damage Per Minute
First-shot DPM: 731.43
50% Crew: 580.5
75% Crew: 656.1
100% Crew: 731.43
100% Crew
Rammer: 809.73
Vents: 747.9
Both: 828.09
Both and BiA: 843.21
Both and Max Crew %: 878.58

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (27 Damage):


Theoretical Damage Per Minute
Nominal DPM: 704.43
50% Crew: 553.5
75% Crew: 629.1
100% Crew: 704.43
100% Crew
Vents: 720.9
Rammer: 782.73
Both: 801.09
Both and BiA: 816.21
Both and Max Crew %: 851.58

Advantageous Damage Per Minute
First-shot DPM: 731.43
50% Crew: 580.5
75% Crew: 656.1
100% Crew: 731.43
100% Crew
Rammer: 809.73
Vents: 747.9
Both: 828.09
Both and BiA: 843.21
Both and Max Crew %: 878.58

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (36 Damage):


Theoretical Damage Per Minute
Nominal DPM: 939.24
50% Crew: 738
75% Crew: 838.8
100% Crew: 939.24
100% Crew
Vents: 961.2
Rammer: 1043.64
Both: 1068.12
Both and BiA: 1088.28
Both and Max Crew %: 1135.44

Advantageous Damage Per Minute
First-shot DPM: 975.24
50% Crew: 774
75% Crew: 874.8
100% Crew: 975.24
100% Crew
Rammer: 1079.64
Vents: 997.2
Both: 1104.12
Both and BiA: 1124.28
Both and Max Crew %: 1171.44

See here, here, or here for more information.
Damage Per Minute


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0.5 m 

With 50% Crew: 0.636 m
With 75% Crew: 0.56 m
With 100% Crew: 0.5 m
With BiA: 0.489 m
With BiA and Vents: 0.479 m
Maximum possible: 0.46 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.547 m
With 75% Crew: 0.482 m
With 100% Crew: 0.43 m
With BiA: 0.42 m
With BiA and Vents: 0.412 m
Maximum possible: 0.395 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.546 s
With 75% Crew: 2.24 s
With 100% Crew: 2 s
With GLD: 1.818 s
With BiA: 1.954 s
With BiA and Vents: 1.918 s
With both and GLD: 1.743 s
Maximum possible: 1.671 s

For more details, see Crew or Equipment


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1.8 s 

With 50% Crew: 2.291 s
With 75% Crew: 2.016 s
With 100% Crew: 1.8 s
With GLD: 1.636 s
With BiA: 1.759 s
With BiA and Vents: 1.726 s
With both and GLD: 1.569 s
Maximum possible: 1.504 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-17°/+10°-17°/+10° Elevation Arc
102150 rounds Ammo Capacity
General
1515 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 417.3 m

For more details, see Skills or Equipment


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290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 417.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoF50_FCM36_20t.png

3900

The FCM 36 is a French tier 2 light tank.

Developed in the mid-1930s as an infantry-support tank. It was the only French vehicle to utilize a diesel engine. By 1939, a total of 100 vehicles were manufactured.

The FCM 36 is much like the Hotchkiss H35 and D1. Compared to other tier 2 tanks it lacks speed and mobility while having good armor. Its thick and well sloped armor is immune to most autocannons. Don't be afraid to lead a charge, although that rarely happens seeing as its so slow. Please note that you will often be left behind at the start of the battle due to the speed.


The FCM 36 leads to the AMX 38.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 25 mm Canon Raccourci mle. 1934 46/68/18 27/27/36 26.09 0.43 1.8 71 2320
I 37 mm APX SA18 29/46/18 30/30/36 23.08 0.5 2 100 0
II 37 mm SA38 34/67/24 40/40/45 21.43 0.48 2 70 1890

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

II Tracteur RN.3 40/40/40 24 280 1187 500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Berliet MDP 91 15 200 500
II Berliet Ricardo 105 15 200 720

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I FCM 36 12.8 30 B/2 3000 260
II FCM 36 bis 14.25 34 B/2 3000 570

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III ER 54 290 10 510


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 1 Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good armor for its tier
  • Armor has good slope
  • Frontal armor immune to most (if not all) auto cannons.
  • Excellent gun depression (17 degrees!).


Cons:


  • Slow, takes a LONG time to get up steep hills.
  • Poor top signal range.
  • Poor turret traverse speed.
  • Poor view range.
  • Low hit pool.


Performance

The FCM 36 is more like a miniature heavy tank than it is a light. It is sluggish even when fully upgraded seeing as the Berliet Ricardo engine only adds 14hp. It receives the same gun selection as the H35, and should also mount the 25mm Canon Raccourci mle. 1934 because the 37mm SA38 lacks penetration. The best way too play the FCM 36 is to support the weak spots in your teams line, as most tanks that you will find in those places can't penetrate you. Try and make sure that you won't have too relocate too much BEFORE the game starts. The FCM 36 is not very mobile and has a hard enough time making it to the frontlines.


Early Research

  • The only thing that carries over from the Renault FT is the 25 mm Raccourci mle. 1934 gun. Mount it immediately.
  • Next research both the Berliet ACRO and Berliet Ricardo engines.
  • After that, research the ER 54 radio so you can get a better idea of what's going on around you.
  • Go from there.


Suggested Equipment


Improved VentilationSpall Liner Binocular Telescope 


Gallery

Historical Info

The FCM 36 or Char léger Modèle 1936 FCM, was a light infantry tank that was designed for the French Army prior to World War II. It had a crew of two and was equipped with a short 37 mm main armament and a 7.5 mm coaxial machine gun. Power was provided by a diesel engine.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The FCM 36 was never planned nor proposed to use the 25 mm Canon Raccourci mle. 1934


France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland