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Spähpanzer SP I C

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Spähpanzer SP I C

AnnoG113_SP_I_C.png
Germany | Light Tank | Tier VII
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,360,000  Credits Cost
810880 HP Hit Points
8.92/9.339.5/10.9 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Driver
  3. Gunner (Loader)
Mobility
154195 hp Engine Power
58/22 km/h Speed Limit
4044 deg/s Traverse
17.2620.53 hp/t Power/Wt Ratio
NoNo Pivot
Armor
10/10/10 mm Hull Armor
15/10/1015/10/10 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















280/4000/190




















295/4000/195
Shell Cost
240/240/320240/240/320 HP Damage
170/250/45180/250/45 mm Penetration



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7.59 r/m 

Standard Gun

Reload Times
Nominal: 7.9 s
50% Crew: 10.05 s
75% Crew: 8.85 s
100% Crew: 7.9 s
Rammer: 7.11 s
Vents: 7.72 s
Both: 6.95 s
Both and BiA: 6.82 s
Both and Max Crew %: 6.54 s

See Crew, Consumables, or Equipment for more information.



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6.92 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 20 s
50% Crew: 25.46 s
75% Crew: 22.4 s
100% Crew: 20 s
With Vents: 19.54 s
With Vents and BiA: 19.18 s

Click here for more information.
Rate of Fire






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1821.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1821.6
50% Crew: 1430.4
75% Crew: 1627.2
100% Crew: 1821.6
100% Crew
Vents: 1864.8
Rammer: 2023.2
Both: 2071.2
Both and BiA: 2112
Both and Max Crew %: 2200.8

Advantageous Damage Per Minute
First-shot DPM: 2061.6
50% Crew: 1670.4
75% Crew: 1867.2
100% Crew: 2061.6
100% Crew
Rammer: 2263.2
Vents: 2104.8
Both: 2311.2
Both and BiA: 2352
Both and Max Crew %: 2440.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1821.6
50% Crew: 1430.4
75% Crew: 1627.2
100% Crew: 1821.6
100% Crew
Vents: 1864.8
Rammer: 2023.2
Both: 2071.2
Both and BiA: 2112
Both and Max Crew %: 2200.8

Advantageous Damage Per Minute
First-shot DPM: 2061.6
50% Crew: 1670.4
75% Crew: 1867.2
100% Crew: 2061.6
100% Crew
Rammer: 2263.2
Vents: 2104.8
Both: 2311.2
Both and BiA: 2352
Both and Max Crew %: 2440.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2428.8
50% Crew: 1907.2
75% Crew: 2169.6
100% Crew: 2428.8
100% Crew
Vents: 2486.4
Rammer: 2697.6
Both: 2761.6
Both and BiA: 2816
Both and Max Crew %: 2934.4

Advantageous Damage Per Minute
First-shot DPM: 2748.8
50% Crew: 2227.2
75% Crew: 2489.6
100% Crew: 2748.8
100% Crew
Rammer: 3017.6
Vents: 2806.4
Both: 3081.6
Both and BiA: 3136
Both and Max Crew %: 3254.4

See here, here, or here for more information.






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1780.8

Magazine-fed Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1780.8
50% Crew: 1651.2
75% Crew: 1720.8
100% Crew: 1780.8
With Vents: 1792.8
With Vents and BiA: 1802.4

Advantageous Damage Per Minute
Loaded-mag DPM: 1984.8
50% Crew: 1893.6
75% Crew: 1944
100% Crew: 1984.8
With Vents: 1994.4
With Vents and BiA: 2001.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1780.8
50% Crew: 1651.2
75% Crew: 1720.8
100% Crew: 1780.8
With Vents: 1792.8
With Vents and BiA: 1802.4

Advantageous Damage Per Minute
Loaded-mag DPM: 1984.8
50% Crew: 1893.6
75% Crew: 1944
100% Crew: 1984.8
With Vents: 1994.4
With Vents and BiA: 2001.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2374.4
50% Crew: 2201.6
75% Crew: 2294.4
100% Crew: 2374.4
With Vents: 2390.4
With Vents and BiA: 2403.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2646.4
50% Crew: 2524.8
75% Crew: 2592
100% Crew: 2646.4
With Vents: 2659.2
With Vents and BiA: 2668.8

Click here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 2.973 s
With 75% Crew: 2.596 s
With 100% Crew: 2.301 s
With GLD: 2.092 s
With BiA: 2.25 s
With BiA and Vents: 2.202 s
With both and GLD: 2.001 s
Maximum possible: 1.918 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-10°/+15° Elevation Arc
4039 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

annoG113_SP_I_C.png

1360000

The Spähpanzer SP I C is a German tier 7 light tank.

The reconnaissance tank destroyer was being developed by Hotchkiss and Klöckner-Humboldt-Deutz companies from 1956 through 1962 in order to increase the anti-tank capability of recon tank battalions. A 90-mm anti-tank gun was planned to be mounted on the new vehicle. The project was eventually declined. The number of prototypes built is unknown.

The SP 1. C, while not all that great at scouting, is the arguably best damage dealer out of all tier 7 scouts. Capable of unloading 720HP in 9 seconds, and having 180mm of pen. This tank is great at wreaking a heavy tank/slow TD's day. It is very slow compared to its counterparts, and has trouble reaching its low top speed of 58 km/h. But with its great forward gun depression of -10 degrees it can make good use of terrain to hide its hull while firing. Flanking can be done, but one should equip 105-Octane if one intends to flank in this tank frequently. If you want a good active scout or a tier 7 ELC, then you should be looking at getting something else. After learning to adapt to it's unique playstlye, one will really enjoy the grind.

The Spähpanzer SP I C leads to the Spähpanzer Ru 251, and the Indien-Panzer.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm D921 F1 170/250/45 240/240/320 7.69 0.38 2.5 390 68000
VII 90 mm Mecar 180/250/45 240/240/320 7.59 0.36 2.2 400 76500
VII 90 mm Mecar mit Mehrladeeinrichtung 180/250/45 240/240/320 6.92 0.38 2.4 500 85400

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI Spähpanzer SP I C PT I 15/10/10 44 370 1500 13000
VII Spähpanzer SP I C PT II Rh.-Nr. WK-G2 15/10/10 44 400 2000 17500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Hotchkiss 6-Zyl. Benzin 154 PS 154 20 436 22000
VI Hotchkiss 6-Zyl. Benzin 164 PS 164 20 436 23500
VII Hotchkiss 6-Zyl. Benzin 195 PS 195 20 436 31800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI Spähpanzer SP I C PT I 9.33 40 B/2 2500 14000
VII Spähpanzer SP I C PT II 10.9 44 B/2 2500 18200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SEM 25 750 50 55000
IX AN/GRC-4 720 80 45500


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Excellent penetration and damage per shot.
  • Good camo rating and high view range aid in scouting.
  • Decent gun depression
  • Can use an autoloader


Cons:


  • Slow top speed makes it hard to beat enemy Scouts to vision control locations.
  • Tall, and armor is too thin for lucky bounces and is vulnerable to HE
  • Light armor and weight make it extremely vulnerable to rams.
  • Sluggish for a light, similar to the AMX 13 75.
  • Unusually slow shell speed


Performance

Either the single shot or auto-loader 90mm Mecar are usable guns. Try both and see which one best fits your personal style.

Passive spot at first, if able. Half Court spotting is possible on maps such as Prokhorovka and Sand River but full-fledged Active spotting is a no-no. The SP 1. C is lackluster in mobility compared to all other tier 7 scouts, and while many see it (especially the weight and 90mm guns) and think, "Tier 7 German ELC", that is not how it plays at all. Full fledged scouting is the fastest way to get to the garage in this tank. It cannot compete with other lights at the same tiers in brawls, as the clip too small to kill enemy tier 7 scouts with 1 clip, and the regular Mecar gun doesn't reload fast enough. Too often the SP 1. C will get in a situation when scouting that it can't retreat from.

The SP 1. C was designed as a light TD meant to support recon units and it plays best as a light TD in game. After the initial spotting period is over, play as a light support tank as the battle progresses. Use your gun's good forward depression, small size, and good camo rating to your advantage. As a mini TD/flanker/ambusher you can deal 2k damage in no time at all, with proper positing. Much like the Leo 1 it is wise to get your gun in the game as soon as possible. The gun is the strongest point of this tank, as it can deal 720HP in damage in 9 seconds. Getting behind a heavy can really wreck his day. The reload on the autoloading Mecar is good to start out with, but unlike almost any other tank with an autoloader it can mount a rammer, which is very nice when in a tight situation. The drawback of this light TD design is that the gun has to give low recoil, resulting in a low shell speed.

Be alert for flanking opportunities, especially Flank-a-Boom attacks working in conjunction with team mates. Be extremely judicious when making Delayed Rushes or 1 on 1 attacks as you lack the mobility needed to escape bad situations. The gun is great, don't let it get taken out before you can deal any damage!


Early Research

If the first thing you want is the gun: Tracks, Turret, Gun, Engine, Radio. If you want more mobility to scout and flank: Engine, Tracks, Turret, Gun, Radio. The second engine gives 10 more horsepower, giving the tank 1 extra hp per ton. This upgrade does not give much extra speed, so research both engine at once and not buy it if you want to save a bit (23500) of credits. If you have researched 7,5/5,5 cm Waffe 0725 Gun before the update, you can have 90 mm Mecar and 90 mm Mecar mit Mehrladeeinrichtung without researching. The top radio is also available if you researched Afk Panther's top radio before the update.


Suggested Equipment


Vertical Stabilizer Mk 1 Improved Ventilation Class 1Coated Optics Medium-Caliber Tank Gun Rammer 


Gallery

History for this tank not found

Historical Gallery


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. A IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIISpähpanzer SP I C VIIISpähpanzer Ru 251 VIIIleKpz M 41 90 mm
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIPz.Kpfw. V/IV VIPz.Kpfw. V/IV Alpha VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIITiger I VIITiger (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVHetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VIT21 VIT37 VIIM41 Walker Bulldog VIIT71 VIIIT49
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter VCrusader
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. A IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIISpähpanzer SP I C VIIISpähpanzer Ru 251 VIIIleKpz M 41 90 mm
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIAMX 13 90
USSR IMS-1 IIBT-2 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
ko:Tank:G113 SP I C