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Jagdpanzer IV

Jagdpanzer IV

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Jagdpanzer IV

AnnoG17_JagdPzIV.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
910,500  Credits Cost
600600 HP Hit Points
24.15/24.224.76/26.8 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
320440 hp Engine Power
40/12 km/h Speed Limit
3235 deg/s Traverse
13.2517.77 hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/40/22 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















252/3200/252
Shell Cost
110/110/175220/220/270 HP Damage
110/158/38145/194/44 mm Penetration



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.



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11.11 r/m 

Standard Gun

Reload Times
Nominal: 5.4 s
50% Crew: 6.69 s
75% Crew: 5.84 s
100% Crew: 5.18 s
Rammer: 4.66 s
Vents: 5.07 s
Both: 4.56 s
Both and BiA: 4.46 s
Both and Max Crew %: 4.28 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1708.3

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1708.3
50% Crew: 1379.4
75% Crew: 1579.6
100% Crew: 1782
100% Crew
Vents: 1821.6
Rammer: 1980
Both: 2025.1
Both and BiA: 2069.1
Both and Max Crew %: 2159.3

Advantageous Damage Per Minute
First-shot DPM: 1818.3
50% Crew: 1489.4
75% Crew: 1689.6
100% Crew: 1892
100% Crew
Rammer: 2090
Vents: 1931.6
Both: 2135.1
Both and BiA: 2179.1
Both and Max Crew %: 2269.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1708.3
50% Crew: 1379.4
75% Crew: 1579.6
100% Crew: 1782
100% Crew
Vents: 1821.6
Rammer: 1980
Both: 2025.1
Both and BiA: 2069.1
Both and Max Crew %: 2159.3

Advantageous Damage Per Minute
First-shot DPM: 1818.3
50% Crew: 1489.4
75% Crew: 1689.6
100% Crew: 1892
100% Crew
Rammer: 2090
Vents: 1931.6
Both: 2135.1
Both and BiA: 2179.1
Both and Max Crew %: 2269.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2717.75
50% Crew: 2194.5
75% Crew: 2513
100% Crew: 2835
100% Crew
Vents: 2898
Rammer: 3150
Both: 3221.75
Both and BiA: 3291.75
Both and Max Crew %: 3435.25

Advantageous Damage Per Minute
First-shot DPM: 2892.75
50% Crew: 2369.5
75% Crew: 2688
100% Crew: 3010
100% Crew
Rammer: 3325
Vents: 3073
Both: 3396.75
Both and BiA: 3466.75
Both and Max Crew %: 3610.25

See here, here, or here for more information.






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2444.2

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2444.2
50% Crew: 1973.4
75% Crew: 2259.4
100% Crew: 2549.8
100% Crew
Vents: 2607
Rammer: 2833.6
Both: 2897.4
Both and BiA: 2961.2
Both and Max Crew %: 3088.8

Advantageous Damage Per Minute
First-shot DPM: 2664.2
50% Crew: 2193.4
75% Crew: 2479.4
100% Crew: 2769.8
100% Crew
Rammer: 3053.6
Vents: 2827
Both: 3117.4
Both and BiA: 3181.2
Both and Max Crew %: 3308.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2444.2
50% Crew: 1973.4
75% Crew: 2259.4
100% Crew: 2549.8
100% Crew
Vents: 2607
Rammer: 2833.6
Both: 2897.4
Both and BiA: 2961.2
Both and Max Crew %: 3088.8

Advantageous Damage Per Minute
First-shot DPM: 2664.2
50% Crew: 2193.4
75% Crew: 2479.4
100% Crew: 2769.8
100% Crew
Rammer: 3053.6
Vents: 2827
Both: 3117.4
Both and BiA: 3181.2
Both and Max Crew %: 3308.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2999.7
50% Crew: 2421.9
75% Crew: 2772.9
100% Crew: 3129.3
100% Crew
Vents: 3199.5
Rammer: 3477.6
Both: 3555.9
Both and BiA: 3634.2
Both and Max Crew %: 3790.8

Advantageous Damage Per Minute
First-shot DPM: 3269.7
50% Crew: 2691.9
75% Crew: 3042.9
100% Crew: 3399.3
100% Crew
Rammer: 3747.6
Vents: 3469.5
Both: 3825.9
Both and BiA: 3904.2
Both and Max Crew %: 4060.8

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
27° Gun Arc
-8°/+15°-6°/+15° Elevation Arc
7950 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 326.1 m
With 75% Crew: 370.6 m
With 100% Crew: 415 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 597.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoG17_JagdPzIV.png

910500

The Jagdpanzer IV is a German tier 6 tank destroyer.

The Pz. IV medium tank served as the basis for many vehicles, including tank destroyers. At the end of 1944, a version of the 75-mm PaK 42 L/70 gun was prepared for this basis. The new variant of the vehicle was designated the JagdPzIV/70. From August 1944 through March 1945, the Nibelungenwerke company produced 278 vehicles of this type.

Unlike most other tank destroyers of its tier, the Jagdpanzer IV is not optimised for sniping at long distances. Its guns simply do not have the penetration for that purpose. What it does have is a ferocious rate-of-fire with its two top guns, excellent mobility, and a low and stealthy profile. It also has fairly decent frontal armor for its tier as an added bonus.

The Jagdpanzer IV leads to the Jagdpanther.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7,5 cm Pak 39 L/48 110/158/38 110/110/175 18.75 0.37 1.7 1520 27380
VI 7,5 cm Pak 42 L/70 150/194/38 135/135/175 15.79 0.33 1.7 1740 53000
VII 8,8 cm Pak L/56 145/194/44 220/220/270 11.11 0.35 1.7 2050 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 108 TR 320 20 450 9460
IV Maybach HL 120 TR 350 20 510 10430
IV Maybach HL 120 TRM 440 20 510 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V Jagdpanzer IV 0-Serie 24.2 32 0 7800 9610
VI Jagdpanzer IV 26.8 35 0 7800 12860

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Levers Additional Grousers Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Sloped and rather strong front armor for its tier; and roughly double the hitpoints of the StuG III Ausf. G
  • Very low and somewhat small silhouette; excellent camouflage rating
  • Fast-firing, fast-aiming guns, giving it a ferocious damage-per-minute (DPM)
  • Good acceleration and turning


Cons:


  • Mediocre penetration by Tier 6 tank destroyer standards
  • 7,5 cm StuK 42 L/70 has low damage-per-shot
  • Frontal transmission ie. engine damage can be incurred from shots to the lower front hull
  • Mediocre top speed
  • Slow shell velocity on the 8,8, sniping from long distances at moving targets is exceedingly difficult.


Performance

The Jagdpanzer IV does not play like any of the other Tier 6 tank destroyers. While most of the other tank destroyers of its tier feature high penetration guns, the Jagdpanzer IV does not get any better penetration than its predecessor, the StuG III Ausf. G. There are two viable options: the 7,5 cm StuK 42 L/70 will be familiar to those used to the StuG III G. It is quite accurate, and fires even faster on the Jagdpanzer IV. The other gun is the 8,8 cm PaK L/56. This gun is essentially the same as that used by the VK 36.01 (H), but fires even faster. With an exceptional base DPM of over 2400 (most others of its tier do not even reach 2000), a reload of under 6 seconds and a very respectable 220 damage per shot, this is slightly offset by the mediocre penetration of only 145 mm (tier 6 medium level). Both of these guns have outstanding aim times, allowing the Jagdpanzer IV to shift targets and aim quickly after coming to a brief stop.

Like many tank destroyers, the frontal armour of the Jagdpanzer IV is quite decent for its tier, 80 mm thick and fairly well-sloped, and will protect it against most lower tiers, but its flanks are much thinner. It also has an outstanding camouflage factor and a low profile, making it very easy to hide on the battlefield in order to ambush enemy tanks or snipe undetected.

The overall mobility is quite good, although the top speed and reverse speed are fairly low. The Jagdpanzer IV turns very well, and also accelerates well.

Given these traits, the Jagdpanzer IV with the 8,8 cm excels very much as an assault gun, not a sniper. Instead of sitting on a hill with this tank, use your speed and mobility to keep up with friendly tanks and provide them with supporting fire to help their advance. Only when you know you will be able to penetrate enemies from your position should you stay stationary. The fast aiming gun allows you to minimize your time standing still. Another key element of being an ambush DPM tank destroyer is defending losing flanks. Utilize the tank's mobility to re-position and ambush enemy tanks pushing a flank. This should give you a first strike advantage, and possibly a health advantage, if your allies were able to do something before falling. Few tanks of the same tier can deal with multiple targets and stay nearly invisible to the enemy.

Using the L/70, one may take a more traditional role, and play the tank to its biggest strengths, without getting dangerously close to the front line. With the high accuracy of the L/70, one may target specific areas of tanks, such as the tracks - even at range. This tactic will allow a player to remain at least 100 m away from the enemy at all times - easily done in combination with mobility. Additionally, the Jagdpanzer has a very good camo value and when properly hidden (remaining far enough behind bushes that any shot will not break camouflage) can lay on the DPM from afar without any risk of return fire. Using the L/70 and a gun rammer, the Jagdpanzer IV becomes almost like a tier 6 E 25, with a very fast firing gun, good speed and camo values.

Don't be afraid to trade with the enemy, even if they have big guns. With either gun, but especially the L/70 (due to the lower frequency of unfortunate bounces and weird misses), you can take hits to your decently large HP pool/sloped armor and you will have higher DPM than any enemy you face - letting you win fights through sheer attrition. This is something the StuG III couldn't do. However, remember to only resort to this tactic when absolutely needed, as in self defense situations. Otherwise, staying hidden is key. The Jagdpanzer has a great gun, that averages at 230 alpha, so just keep wiggling to increase the chance of a >70 degree bounce or a hit to the gun mantlet. You can also try and outflank the enemy, by using the great stealth, speed, and camo rating on this tank.

A few pointers: do NOT do these things 1. Jump off small cliffs, like on Mines- the German suspension is quite fragile, and it will break even with the new physics update. 2. Use HE- does zero damage, useless unless against lights. 3. Try and sidescrape or armor angle- side armor is horrible with no sloping. 4. Chase after other tanks- they usually lead you to other enemy tanks, and as a TD, you cannot afford to have 2 or more tanks circling you

Some APCR is recommended for both guns to use against the Tier 8s that Tier 6s will face from time-to-time, although they are still not enough for penetrating most Tier 8s from head-on.


Early Research

  • Nothing can be mounted with the stock suspension, so either research the upgrade first or use the enhanced suspension equipment.
  • The L/70, engines, and FuG 7 radio all carry over from the StuG III G.
  • Research the 8,8 cm PaK L/56 before moving on to the Jagdpanther, since otherwise it must be researched on the Jagdpanther anyway.


Suggested Equipment


Enhanced Gun Laying Drive Camouflage Net Binocular Telescope Medium-Caliber Tank Gun Rammer Improved Ventilation


Gallery

Historical Info

The Jagdpanzer IV, Sd.Kfz. 162, was a tank-destroyer based on the Panzer IV chassis built in three main variants. As one of the casemate-style turretless Jagdpanzer ("Hunting tank") designs, it was developed against the wishes of Heinz Guderian, the inspector general of the Panzertruppen, as a replacement for the Sturmgeschütz III (StuG III). Guderian objected against the needless, in his eyes, diversion of resources from Panzer IV tank production, as the Stug III and Sturmgeschütz IV were still more than adequate for their role.

Development

After the Battle of Stalingrad, in September 1942, the Wehrmacht's arms bureau, the Waffenamt, called for a new standard for assault weapons; 100 mm of armor to the front, 40–50 mm on the sides, wider tracks, ground clearance of 50 cm, top speed of 26 km/h, and the lowest possible firing positions. The new Panzerjager ("tank hunter") design would be armed with the same 7.5 cm gun as fitted to the Panther: the Pak 42 L/70. Initially, a new chassis were planned, but that of the Panzer IV had to be used. Previous efforts to mount bigger guns on smaller chassis resulted in the Marder series as well as StuG IIIs. The Marder series were tall and had open crew compartments. The new design had a low silhouette and completely enclosed fighting compartment.

The Jagdpanzer IV used the Panzer IV chassis 7 (known as BW7), but the almost-vertical front hull plate was replaced by sloped armor plates. Internally, the layout was changed to accommodate the new superstructure, moving the fuel tanks and ammunition racks[clarification needed]. Since the Jagdpanzer lacked a turret, the engine which originally powered the Panzer IV's turret could be eliminated.

The new superstructure had 80 mm-thick sloped armour, which gives greater armor protection than a vertical armor of 100 mm. To make the manufacturing process as simple as possible, the superstructure was made of large, interlocking plates which were welded together.

Armament consisted of a 7.5 cm main gun, originally intended to be the PaK 42 L/70, but shortages meant that for the pre-production and the first production run, different older guns were used: the 7.5 cm PaK 39 L/48. These were shorter and less-powerful than the PaK 42.

Installing the much heavier PaK 42 meant that the Jagdpanzer IV was nose heavy, especially with the heavy frontal armor. This made them less mobile and more difficult to operate in rough terrain, leading their crews to nickname them Guderian-Ente "Guderian's duck". To prevent the rubber rims of the roadwheels from being dislocated by the weight of the vehicle, some later versions had steel roadwheels installed on the front.

The final prototype of the Jagdpanzer IV was presented in December 1943 and production started in January 1944, with the PaK 39 L/48 armed variant staying in production until November. Production of the PaK 42 L/70 armed variants started in August and continued until March/April 1945.

On August 19–22, 1943, after the Battle of Kursk, Hitler received reports that StuG IIIs performed better than Panzer IVs, within certain restraints of how they were deployed. It was thus intended to stop production of the Panzer IV itself at the end of 1944 to concentrate solely on production of the Jagdpanzer IV, but the Panzer IV was in production all the way until the end of the conflict, along with Jagdpanzer IV.

Variants

  • Jagdpanzer IV with 7.5 cm PaK 39 L/43: a small number of these were built as the pre-production (0) series.
  • Jagdpanzer IV with 7.5 cm PaK 39 L/48, official name Sturmgeschütz neuer Art mit 7.5 cm PaK L/48 auf Fahrgestell PzKpfw IV. Some 780 or so were produced in 1944.
  • Jagdpanzer IV/70 (V) (Sd.Kfz.162/1) was one of two variants armed with the PaK 42 L/70 gun. Some 940 were built in 1944 and 1945. The (V) stands for the builder, Vomag.
  • Jagdpanzer IV/70 (A) (Sd.Kfz.162/1) was the other PaK 42 L/70 armed Jagdpanzer IV. In order to send Pak 42 L/70-armed vehicles to the front as soon as possible, Hitler ordered an interim solution in July 1944. Alkett, a manufacturer of the StuG III, Alkett, was to immediately produce the Jagdpanzer IV to its own design. These differed in that its superstructure was mounted directly on the original Panzer IV chassis, and as such, lacked the sharp-edged nose of the Vomag variant. It was also taller. Only 278 were built in the period from August 1944 to March 1945. The (A) in the designation came from Alkett. This variant is also known as the Zwischenlosung: in translation, the "intermediate solution".

Minor modifications and improvements were made throughout the production runs of all variants, as well as several field improvements, the most common being the addition of armor side-skirts.

Originally, the Jagdpanzer IV/48's gun had a muzzle brake installed, but because the gun was so close to the ground, each time it fired, huge dust clouds would rise up and betrayed the vehicle's position, leading many crews to remove the muzzle brake in the field. Later variants dispensed with the muzzle brake.

Early L/48 and L/70-armed vehicles had zimmerit applied to the hull to protect against anti-tank grenades, but this was discontinued after about September 1944. Later vehicles had three return rollers rather than the original four, and adopted the twin vertical exhausts typical of the late Panzer IV series. Some late vehicles also had all-steel road wheels on the first couple of bogies on each side.

Combat history

The Jagdpanzer IV served in the anti-tank sections of Panzer and SS Panzer divisions. They fought in Normandy, the Battle of the Bulge, and on the Eastern Front (WWII). They were very successful tank-destroyers, but performed badly when used out of role as substitutes for tanks or assault guns, as most tank-destroyers were. In the later stages of the war however, they were increasingly used as tank substitutes, because there was often nothing else available. Romania received several Jagdpanzer IV tank-destroyers from the Red Army after the war ended. They were officially known as TAs T4s in the army inventory and were used until 1950. All German armor was scrapped in 1954.

One of the more notable Jagdpanzer IV aces was SS-Oberscharführer Roy from the 12th SS Panzerjäger Abteilung of the 12th SS Panzer Division. He was killed by an American sniper while looking out of the hatch of his Jagdpanzer IV on December 17 1944, during the Ardennes Offensive in Belgium.

After the war, West Germany continued the Jagdpanzer concept with the Kanonenjagdpanzer, but few other fixed-casemate self-propelled guns were built postwar.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Its only primary armaments are the 7,5 cm guns. No historical records of the 8,8 cm Pak L/56 configuration exists.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland