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Marder II

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Marder II

AnnoG20_Marder_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
42,000  Credits Cost
165165 HP Hit Points
10.98/1111.01/13 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner (Loader)
Mobility
130140 hp Engine Power
40/12 km/h Speed Limit
3438 deg/s Traverse
11.8412.72 hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/14.5/14.5 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















88/2800/64




















70/2800/38
Shell Cost
115/115/165110/110/175 HP Damage
96/166/38108/154/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.36 s
75% Crew: 5.6 s
100% Crew: 5 s
Rammer: 4.5 s
Vents: 4.89 s
Both: 4.4 s
Both and BiA: 4.31 s
Both and Max Crew %: 4.14 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 6.11 s
75% Crew: 5.38 s
100% Crew: 4.8 s
Rammer: 4.32 s
Vents: 4.69 s
Both: 4.22 s
Both and BiA: 4.14 s
Both and Max Crew %: 3.97 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1610

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1610
50% Crew: 1265
75% Crew: 1437.5
100% Crew: 1610
100% Crew
Vents: 1647.95
Rammer: 1789.4
Both: 1830.8
Both and BiA: 1865.3
Both and Max Crew %: 1945.8

Advantageous Damage Per Minute
First-shot DPM: 1725
50% Crew: 1380
75% Crew: 1552.5
100% Crew: 1725
100% Crew
Rammer: 1904.4
Vents: 1762.95
Both: 1945.8
Both and BiA: 1980.3
Both and Max Crew %: 2060.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1610
50% Crew: 1265
75% Crew: 1437.5
100% Crew: 1610
100% Crew
Vents: 1647.95
Rammer: 1789.4
Both: 1830.8
Both and BiA: 1865.3
Both and Max Crew %: 1945.8

Advantageous Damage Per Minute
First-shot DPM: 1725
50% Crew: 1380
75% Crew: 1552.5
100% Crew: 1725
100% Crew
Rammer: 1904.4
Vents: 1762.95
Both: 1945.8
Both and BiA: 1980.3
Both and Max Crew %: 2060.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1815
75% Crew: 2062.5
100% Crew: 2310
100% Crew
Vents: 2364.45
Rammer: 2567.4
Both: 2626.8
Both and BiA: 2676.3
Both and Max Crew %: 2791.8

Advantageous Damage Per Minute
First-shot DPM: 2475
50% Crew: 1980
75% Crew: 2227.5
100% Crew: 2475
100% Crew
Rammer: 2732.4
Vents: 2529.45
Both: 2791.8
Both and BiA: 2841.3
Both and Max Crew %: 2956.8

See here, here, or here for more information.






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1375

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1080.2
75% Crew: 1227.6
100% Crew: 1375
100% Crew
Vents: 1406.9
Rammer: 1527.9
Both: 1563.1
Both and BiA: 1593.9
Both and Max Crew %: 1662.1

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1190.2
75% Crew: 1337.6
100% Crew: 1485
100% Crew
Rammer: 1637.9
Vents: 1516.9
Both: 1673.1
Both and BiA: 1703.9
Both and Max Crew %: 1772.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1375
50% Crew: 1080.2
75% Crew: 1227.6
100% Crew: 1375
100% Crew
Vents: 1406.9
Rammer: 1527.9
Both: 1563.1
Both and BiA: 1593.9
Both and Max Crew %: 1662.1

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1190.2
75% Crew: 1337.6
100% Crew: 1485
100% Crew
Rammer: 1637.9
Vents: 1516.9
Both: 1673.1
Both and BiA: 1703.9
Both and Max Crew %: 1772.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2187.5
50% Crew: 1718.5
75% Crew: 1953
100% Crew: 2187.5
100% Crew
Vents: 2238.25
Rammer: 2430.75
Both: 2486.75
Both and BiA: 2535.75
Both and Max Crew %: 2644.25

Advantageous Damage Per Minute
First-shot DPM: 2362.5
50% Crew: 1893.5
75% Crew: 2128
100% Crew: 2362.5
100% Crew
Rammer: 2605.75
Vents: 2413.25
Both: 2661.75
Both and BiA: 2710.75
Both and Max Crew %: 2819.25

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
57° Gun Arc
-8°/+10°-8°/+10° Elevation Arc
3637 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoG20_Marder_II.png

42000

The Marder II is a German tier 3 tank destroyer.

Light tank destroyer developed in early 1942 based on the chassis of the outdated, but massively produced, Pz.Kpfw. II, and fitted with a powerful gun. The vehicle saw wide use on the Eastern Front; from 1944, it also fought in Italy and on the Western Front. The tank destroyer was in service until the end of the war.

It is a vast improvement over the Panzerjäger I. It has a great penetration and damage with its cannons, especially the 7,5 cm PaK 40/2 L/46, which can hurt all other vehicles one or two tiers higher, even able to penetrate a KV-1 up front when hitting weaker spots. With more engine power and a better gun than the Panzerjäger I, the Marder II is a decent tank to play whilst heading further up the tank destroyers line, a few players even keep the tank after they have finished researching it, though it is important to remember that although the guns have great damage and penetration, they fall short in terms of rate of fire and aim time, but with patience the Marder can lay waste to its enemies.

The Marder II leads to the Jagdpanzer 38(t) Hetzer, the Sturmpanzer II, and the Marder 38T.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7,5 cm Pak 40/2 L/46 108/154/38 110/110/175 12.5 0.4 2.5 470 30750
IV 7,62 cm Pak 36 (r) 96/166/38 115/115/165 12 0.44 2.7 460 28900

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Maybach HL 57 TR 130 20 540 1120
III Maybach HL 62 TR 140 20 550 4220

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

II Marder II 11 34 0 3000 590
III Marder II verstärkteketten 13 38 0 3000 1750

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II FuG 2 265 40 0
III FuG 5 310 50 630
VIII FuG 8 550 50 24240


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent penetration and damage
  • As long as it stays still and behind several shrubs, it is a very sneaky vehicle
  • Huge gun arc - Especially on the right side.


Cons:


  • Feeble armor on gun shield
  • Horrible aiming time
  • Abhorrent accuracy
  • Sluggish traverse speed
  • Huge reticle bloom


Performance

It is ill-advised to engage in close quarters as its low HP and poor armor may result in a quick death. Keep in mind that the tank's open-top crew compartment has virtually no armor, making it extremely vulnerable to howitzers, autocannons and semi-automatic cannons.

It is recommended to equip the Binocular Telescope to enhance its view range, which can be key to winning in small maps such as Province. Curiously, what is essentially the same gun on the FCM36 PaK40 has significantly better rate of fire, accuracy and aim time than the 7,5 cm PaK 40/2 L/46 on the Marder II, with the increased penetration on the Marder only partially compensating for these drawbacks. And with its low rate of fire and small ammo capacity, precise aiming is an absolute must as missing a shot in battle could prove costly.


Early Research

  • The FuG 5 radio is the only thing that carries over from the Panzerjager I. Install it immediately.
  • First research the Maybach HL 62 TRM engine.
  • Next research the upgraded suspension.
  • Now you can research the 7,5 cm PaK 40/2 gun.
  • You may now unlock the top gun or just go for the Hetzer, whichever you prefer.


Suggested Equipment


Enhanced Gun Laying Drive Binocular Telescope Camouflage Net 


Gallery

Historical Info

The Marder II was a German tank destroyer of World War II based on the Panzer II chassis.

History

During the very first days of Operation Barbarossa, the invasion of the Soviet Union, the Germans were shocked to encounter Soviet T-34 medium tanks and KV heavy tanks. Although the Wehrmacht succeeded in most operations due to superior tactics, morale, and supply, it had few anti-tank weapons capable of successfully engaging these vehicles at normal ranges. An urgent need arose for a more mobile and powerful anti-tank weapon than the existing towed anti-tank guns or tank destroyers like the Panzerjäger I.

Among a series of solutions, it was decided to use light tanks like the Panzer II and captured vehicles like the Lorraine Schlepper as the basis for makeshift tank destroyers. The result was the Marder series, which were armed with either the new 7.5 cm Pak 40 anti-tank guns or captured Soviet 7.62 cm F-22 Model 1936 field guns, large numbers of which had been acquired early in the war.

Production

The Marder II came in two major versions. The first version Marder II (Sd.Kfz. 132) was based on the light Panzer II Ausf. D/E and Flammpanzer II chassis with Christie suspension. It was armed with captured Soviet 7.62 cm guns, re-chambered to accept German 7.5 cm Pak 40 ammunition, which improved its penetrative capabilities. These early Marder IIs had a very high silhouette (2.60 m high), thin armor of only 30 mm (front) and 10 to 15 mm (sides). There was no armour on the top or rear, leaving the crew with very little protection. Alkett and Wegmann produced 201 Marder II (Sd. Kfz. 132) from early 1942 to early 1943.

The second version Marder II (Sd.Kfz. 131) was based on Panzer II Ausf. A to C removed from active service but later also newly produced Ausf. F chassis were used. This Marder II had a redesigned (widened) fighting compartment and used the German 75 mm Pak 40 anti-tank gun. The silhouette was lowered by about 40 cm to 2.20 m, but the armor was thin and the compartment was open to the top and rear, as in Sd. Kfz. 132. FAMO, MAN and Daimler-Benz produced 576 Marder II (Sd.Kfz. 131) conversions from June 1942 to Mid 1943. 75 more were converted (probably by FAMO only) from mid 1943 to early 1944 when the last Panzer IIs were taken out of active service.

Combat history

The various Marder IIs fought on all fronts of the war, mainly at the Eastern Front.

The Marder IIs were used by the Panzerjäger Abteilungen of the Panzer divisions of both the Wehrmacht and the Waffen SS, as well as several Luftwaffe units.

The Marder's weaknesses were mainly related to survivability. The combination of a high silhouette and open-top fighting compartment made them vulnerable to indirect artillery fire, shrapnel, and grenades. The armor was also quite thin, making them vulnerable to enemy tanks or infantry.

The Marders were not assault vehicles or tank substitutes; the open top meant that operations in urban areas or other close-combat situations were very risky. They were best employed in defensive or overwatch roles. Despite their weaknesses they were much more effective than the towed antitank guns they replaced.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland