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VK 16.02 Leopard

VK 16.02 Leopard

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VK 16.02 Leopard

VK_16.02_Leopard_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
355,000  Credits Cost
380380 HP Hit Points
21.27/21.922/24 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Radio Operator
  3. Driver
  4. Loader
Mobility
460550 hp Engine Power
60/22 km/h Speed Limit
3336 deg/s Traverse
21.6325 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/30/30 mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















32/1200/6




















30/2000/18
Shell Cost
30/30/4070/70/90 HP Damage
95/110/15100/130/25 mm Penetration



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37.82 r/m 

Magazine-fed Gun

Burst Length: 3 rounds
Magazine Size: 12 rounds
Cycle Time: 0.14 s
Magazine Reload Times
Nominal: 17.5 s
50% Crew: 21.68 s
75% Crew: 18.93 s
100% Crew: 16.78 s
With Vents: 16.41 s
With Vents and BiA: 16.05 s

Click here for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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94.8

Magazine-fed Gun

Using Shell Type 1 (30 Damage):


Theoretical Damage Per Minute
Nominal: 94.8
50% Crew: 76.8
75% Crew: 87.6
100% Crew: 98.7
With Vents: 96.9
With Vents and BiA: 99

Advantageous Damage Per Minute
Loaded-mag DPM: 450
50% Crew: 432.9
75% Crew: 443.4
100% Crew: 453.9
With Vents: 452.1
With Vents and BiA: 454.2

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (30 Damage):


Theoretical Damage Per Minute
Nominal: 94.8
50% Crew: 76.8
75% Crew: 87.6
100% Crew: 98.7
With Vents: 96.9
With Vents and BiA: 99

Advantageous Damage Per Minute
Loaded-mag DPM: 450
50% Crew: 432.9
75% Crew: 443.4
100% Crew: 453.9
With Vents: 452.1
With Vents and BiA: 454.2

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 126.4
50% Crew: 102.4
75% Crew: 116.8
100% Crew: 131.6
With Vents: 129.2
With Vents and BiA: 132

Advantageous Damage Per Minute
Loaded-mag DPM: 600
50% Crew: 577.2
75% Crew: 591.2
100% Crew: 605.2
With Vents: 602.8
With Vents and BiA: 605.6

Click here for more information.






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1826.3

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1826.3
50% Crew: 1474.2
75% Crew: 1688.4
100% Crew: 1904.7
100% Crew
Vents: 1947.4
Rammer: 2116.1
Both: 2163.7
Both and BiA: 2212
Both and Max Crew %: 2307.9

Advantageous Damage Per Minute
First-shot DPM: 1896.3
50% Crew: 1544.2
75% Crew: 1758.4
100% Crew: 1974.7
100% Crew
Rammer: 2186.1
Vents: 2017.4
Both: 2233.7
Both and BiA: 2282
Both and Max Crew %: 2377.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2348.1
50% Crew: 1895.4
75% Crew: 2170.8
100% Crew: 2448.9
100% Crew
Vents: 2503.8
Rammer: 2720.7
Both: 2781.9
Both and BiA: 2844
Both and Max Crew %: 2967.3

Advantageous Damage Per Minute
First-shot DPM: 2438.1
50% Crew: 1985.4
75% Crew: 2260.8
100% Crew: 2538.9
100% Crew
Rammer: 2810.7
Vents: 2593.8
Both: 2871.9
Both and BiA: 2934
Both and Max Crew %: 3057.3

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.437 m
With 100% Crew: 0.39 m
With BiA: 0.381 m
With BiA and Vents: 0.374 m
Maximum possible: 0.358 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
36064 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 565.1 m
With 75% Crew: 647.2 m
With 100% Crew: 730.1 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1050.8 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG26_VK1602.png

355000

The VK 16.02 Leopard is a German tier 5 light tank.

The design of the VK 16.02, known as the Leopard, was based on the Panzer II Ausf. J (VK 16.01) and Panzer II Ausf. M (VK 13.01) that had been developed earlier. A dummy vehicle was ready in May–June 1942, and the first prototype was built by September 1, 1942. According to "Panzerprogramm 41", that provided for the manufacturing of 339 vehicles (105 by December 1943 and 150 by the middle of 1944), mass production was to be launched in April 1943 but never started. Later, the Leopard turret was mounted on the Sd.Kfz.234/2 designated as Puma.

The VK 16.02 Leopard is less maneuverable than the Pz.Kpfw. II Luchs, but it has more than twice as much effective armor, a top turret that works well for circling and a much longer signal range. Due to the unusually thick frontal armour and heavy weight, the Leopard can bounce a surprising number of shots and can also be used to ram other tanks and especially arty if there's not enough time to shoot them apart. Due to the small turret size, it has better gun depression on the sides than the front and rear, meaning you should position the tank at an angle when on slopes.

The VK 16.02 Leopard leads to the VK 28.01.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 5 cm Kw.K. 39 L/60L 100/130/25 70/70/90 26.09 0.39 1.7 700 34400
V 3 cm M.K. 103A 95/110/15 30/30/40 37.75 0.46 1.7 141 34300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V VK 16.02 Leopard 50/30/30 40 360 2000 9380

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 120 TRM L 460 20 510 14000
V Maybach HL 157 P A 550 20 580 19900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV VK 16.02 Leopard 21.9 33 0 6000 4230
V VK 16.02 Leopard verstärkteketten 24 36 0 6000 12740

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
VIII Fu.Spr.Ger. "a" 700 150 27000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good signal range
  • Good armor for a tier 5 scout (the front armor is actually better than heavy tank VK30.01H), good counter-reconnaisance tank
  • Great for ramming other light tanks and artillery
  • 3cm autocannon with high penetration and burst damage for its tier. Capable of destroying a tier 4 within 2 seconds
  • 5cm KwK 39 L/60L has decent RoF and good penetration on AP ammo.


Cons:


  • 3cm autocannon shells won't fly any further than 400 meters
  • 3cm autocannon has subpar accuracy
  • Low DPM and long reload for the 3cm cannon
  • Prone to being "tracked", due to size of tracks
  • Poor gun depression when the gun is facing forwards or to the rear


Performance

Its top speed of 60 km/h is easily achieved with the upgraded 550hp engine, making it an impossible target to hit for players who auto-aim, and a harder target for more experienced players too. With its 700m upgraded radio range, it ensures that targets will be relayed to artillery and teammates.

When fighting on slopes, it is recommended to position your hull at an angle as you have better gun depression on the sides than the front and rear.

Guns

The Leopard has two viable weapon choices: the signature 3cm autocannon also found on the luchs, but with bigger clip and a 50mm single shot gun.

  • The 3cm's 360 damage burst is best applied from close range to the sides of enemies. It has surprisingly high penetration, allowing it to penetrate the sides of most enemy Tier 7 tanks with ease. The gun can be used on medium ranges as well, but it is better to shoot in smaller bursts and let the gun aim a bit in between, instead of just emptying the whole clip at once.
  • The 50mm is the more balanced option. Where the 3cm is a close quarters weapon the 50 mm can be used on all ranges. But once again, especially in long range combat sides of enemies are preferred. It has good DPM, accuracy and workable penetration. Circling lone enemies is viable with this gun.


The anti scout

The leopard is much harder to kill with lower tier tanks than the other scouts. It offers a great amount of armor and a large HP pool, but the armor is irrelevant against most high-penetration, large-caliber cannons at its matchmaking tier.

Due to its weight, speed and frontal armor, ramming lighter enemies is a viable strategy in 1v1 engagements, much like in the later VK 28.01. Especially against same tier light tanks ramming can give a nice advantage. It is good to keep ramming in mind as an option when you are on the 3cm's 16 second reload.

The Leopard is not the most manouverable tank, but it can definitely give other tier 5 lights a run for their money in a 1v1 fight. It is the best anti scout in tier with its HP, weight and armour advantage. The 3cm autocannon can finish off any other tier 5 light with one clip.


Suggested Crew Skills (first and second)

  • Commander: sixth sense, camouflage
  • Radioman: camouflage, situational awareness
  • Driver: camouflage, controlled impact / off road driving
  • Loader: camouflage, repairs (nothing else useful really)


Equipment

The Leopard can not equip a rammer, which actually makes the decisions for equipment easier than on the other light tanks. You are not as torn between going for damage or viewrange.

  • Active spotter: Coated Optics, Vents and Vertical Stabilizer
  • Passive Spotter: Binocular telescope, Vents, Camo Net
  • Jack of all trades: Coated optics, Binocular telescope and Vertical Stabilizer


Early Research

  • The FuG 7 radio carry over from the Pz.Kpfw. II Luchs. Mount it immediately for a better signal range. If you already have the top radio from another line, mount it instead.
  • Get the Maybach HL 157 P A for a needed speed boost.
  • Now you have a choice. You may research the upgraded suspension for extra mobility, or revert to stock FuG 5 radio for mounting the heavier 5 cm Kw.K. 39 L/60L if you prefer an orthodox gun. In this case, there will be no weight capacity remaining for equipments.
  • Finish any incomplete research and go from there.


Suggested Equipment


Coated Optics Vertical Stabilizer Improved VentilationBinocular Telescope Camouflage Net 


Gallery

Historical Info

VK 1602 Leopard.jpg
Specs for the preliminary design:
Weight:21900kg
Crew: 4 men
Engine:Maybach HL157P
12-cylinder
550hp
Speed:50-60km/h
Range:165km
Fuel Capacity:560 litres
Lenght:4.74 or 6.45m
Width:3.10m or 3.27m
Height:2.60m or 2.80m
Armament:50mm KwK39/1 L/60
7.92mm MG34/42
Ammo:50mm - 50 rounds
7.92mm - 2400 rounds
Armor:20-80mm

Since 1941, plans were made for the development of a new reconnaissance tank based on the PzKpfw II Ausf J (VK 1601). In March of 1942, MIAG and Daimler-Benz received orders to build a fast (medium/heavy) reconnaissance tank, designed to operate under heavy combat conditions - Gefechtsaufklarung. MIAG was to construct the chassis, while Daimler-Benz was to construct the turret. Both were to be designed and ready for production by October of 1942. The main purpose of this vehicle was to be at HQ tank-platoons in Panzer units.

Two versions were proposed; the "Leopard (leicht)" lightly armored fast version (18ton) and the "Leopard (schwer)" heavily armored unit (26ton). The light version was quickly dropped in the Summer of 1942, in favor of the heavier one. Design of the VK 1602, named Leopard, was based on the development of previous projects such as the PzKpfw II Ausf J (VK 1601) and PzKpfw II Ausf M (VK 1301). Its hull was similar to that of the Pz.Kpfw. II Ausf J (VK 1601), but was largely influenced by the Pz.Kpfw. V Panther, which was still being developed at the time. Its suspension was made up of interleaved road wheels similar to the PzKpfw II Ausf L - Luchs and the Tiger.

It was planned that the Leopard would eventually replace the lighter PanzerSpahwagen II Ausf L Luchs - Sd.Kfz.123 (VK 1303). A mock-up was ready in May/June of 1942, and the first prototype was to be finished by the September 1st of 1942. Full scale production was to start in April of 1943.

Leopard’s armament consisted of 50mm KwK 39/1 L/60s and a 7.92mm MG34/42 in a newly designed small turret. It was also planned to use the 75mm KwK 41 gun. VK 1602s were heavily armored and had well sloped frontal armor (influenced by the Panther). The Leopard was to be powered by Maybach's HL157P engine with a total power 550hp: allowing the VK 1602 to travel at a maximum speed of 50-60km/h. In order to improve its cross-country ability, 350mm wide tracks were used. It was to be operated by a crew of four men. "Panzerprogramm 41" made provisions to build 339 Leopards (105 by December 1943 and a further 150 by mid 1944). The start of production was previously planned for April of 1943, but the entire production was cancelled in January of 1943, when the first prototype was still incomplete. The reason for cancellation was its heavy weight and lack of heavy armament, which made the vehicle vulnerable to enemy tanks. Additionally, development of the Leopard, being so similar to the Panther, became a hard sell after it was pointed out that reconnaissance Panthers could be developed and produced at a lower cost.

This concept was continued in the Daimler-Benz’s design of improved VK 2801, but this was never completed and the entire program was cancelled on May 8th of 1944. The vehicle was to be powered by Maybach's HL230 (700hp), but Daimler-Benz engines were considered as well.

Finally, the task of combat reconnaissance was taken by the PzKpfw V Panther and PzKpfw IV. Eventually, Leopard’s turret, with its armament, was later utilized on the heavy armored car Sd.Kfz.234/2 Puma. Rheinmetall also planned to utilize the Leopard’s chassis as base for a 105mm leFH howitzer carrier, designated Waffentrager Leopard, and Sturmgeschuetz auf Leopard (L/70) assault gun/tank destroyer armed with the Panther’s main gun (the 75mm KwK L/70, but only wooden mock-ups were made. There was a similar project to use the Leopard as a base for the Flakpanzer armed with either the 20mm Flakvierling or 37mm Flak 36 gun, but it was never realized.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Despite the Leopard's in-game historical description, a prototype was never built. A prototype was meant to be built by September 1, 1942 but the construction was delayed until the project was cancelled on May 8th, 1944.
  • The 5 cm gun was the Leopard's only primary armament. The 3 cm M.K. 103 configuration does not exist.
  • The 2 cm Flak 38 was planned for the Leopard, but only for a Flakpanzer variant.
  • One of the Leopard's historically planned armaments, the 75 mm KwK 41 gun, is missing.
  • One of the Leopard's historical turrets, the PzKpfw II Ausf G, is also missing.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland