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Ferdinand

Ferdinand_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,570,000  Credits Cost
15001500 HP Hit Points
65.9/66.466.75/68.95 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
600840 hp Engine Power
30/10 km/h Speed Limit
1821 deg/s Traverse
9.112.58 hp/t Power/Wt Ratio
YesYes Pivot
Armor
200/80/80 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1070/4800/935
Shell Cost
240/240/295490/490/630 HP Damage
203/237/44246/311/65 mm Penetration



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9.84 r/m 

Standard Gun

Reload Times
Nominal: 6.1 s
50% Crew: 7.56 s
75% Crew: 6.6 s
100% Crew: 5.85 s
Rammer: 5.27 s
Vents: 5.72 s
Both: 5.15 s
Both and BiA: 5.04 s
Both and Max Crew %: 4.83 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2378.4

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2378.4
50% Crew: 1920
75% Crew: 2198.4
100% Crew: 2481.6
100% Crew
Vents: 2536.8
Rammer: 2757.6
Both: 2820
Both and BiA: 2882.4
Both and Max Crew %: 3007.2

Advantageous Damage Per Minute
First-shot DPM: 2618.4
50% Crew: 2160
75% Crew: 2438.4
100% Crew: 2721.6
100% Crew
Rammer: 2997.6
Vents: 2776.8
Both: 3060
Both and BiA: 3122.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2923.45
50% Crew: 2360
75% Crew: 2702.2
100% Crew: 3050.3
100% Crew
Vents: 3118.15
Rammer: 3389.55
Both: 3466.25
Both and BiA: 3542.95
Both and Max Crew %: 3696.35

Advantageous Damage Per Minute
First-shot DPM: 3218.45
50% Crew: 2655
75% Crew: 2997.2
100% Crew: 3345.3
100% Crew
Rammer: 3684.55
Vents: 3413.15
Both: 3761.25
Both and BiA: 3837.95
Both and Max Crew %: 3991.35

See here, here, or here for more information.






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2513.7

Standard Gun

Using Shell Type 1 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2513.7
50% Crew: 2028.6
75% Crew: 2322.6
100% Crew: 2621.5
100% Crew
Vents: 2680.3
Rammer: 2910.6
Both: 2979.2
Both and BiA: 3042.9
Both and Max Crew %: 3175.2

Advantageous Damage Per Minute
First-shot DPM: 3003.7
50% Crew: 2518.6
75% Crew: 2812.6
100% Crew: 3111.5
100% Crew
Rammer: 3400.6
Vents: 3170.3
Both: 3469.2
Both and BiA: 3532.9
Both and Max Crew %: 3665.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (490 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2513.7
50% Crew: 2028.6
75% Crew: 2322.6
100% Crew: 2621.5
100% Crew
Vents: 2680.3
Rammer: 2910.6
Both: 2979.2
Both and BiA: 3042.9
Both and Max Crew %: 3175.2

Advantageous Damage Per Minute
First-shot DPM: 3003.7
50% Crew: 2518.6
75% Crew: 2812.6
100% Crew: 3111.5
100% Crew
Rammer: 3400.6
Vents: 3170.3
Both: 3469.2
Both and BiA: 3532.9
Both and Max Crew %: 3665.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (630 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3231.9
50% Crew: 2608.2
75% Crew: 2986.2
100% Crew: 3370.5
100% Crew
Vents: 3446.1
Rammer: 3742.2
Both: 3830.4
Both and BiA: 3912.3
Both and Max Crew %: 4082.4

Advantageous Damage Per Minute
First-shot DPM: 3861.9
50% Crew: 3238.2
75% Crew: 3616.2
100% Crew: 4000.5
100% Crew
Rammer: 4372.2
Vents: 4076.1
Both: 4460.4
Both and BiA: 4542.3
Both and Max Crew %: 4712.4

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
30° Gun Arc
-8°/+14°-8°/+14° Elevation Arc
5030 rounds Ammo Capacity
General
2015 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 11.1%
  • When Moving: 6.9%
  • When Firing: 2%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.63
  • On Soft Ground: 2.78


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

VIII

AnnoG37_Ferdinand.png

2570000

The Ferdinand is a German tier 8 tank destroyer.

Developed on the basis of the Porsche Tiger, with a total of 90 vehicles produced in April and May 1943. They first saw combat in the Battle of Kursk (Operation Citadel).

Widely known in real life as "Elefant", it is a slow but powerful Tank destroyer, reasonably well-protected for its class, the Ferdinand can be an intimidating opponent and can utilize its armor to engage enemies more closely than most tank destroyers, assuming they are firing AP ammo. The Ferdinand's mantlet is extremely strong, but not invincible, and the rather big target silhouette means that you will have a lot harder time hiding than in the Jagdpanther. However, upgraded with the 12.8 cm PaK 44 L/55, you pack quite a lot more punch than the Jagdpanther, and will be able to terrorize tanks and support pretty much every tier heavy tanks from distant positions. The Ferdinand should not be taken lightly as an opponent.

Many players compare this tank with its twin, the Jagdpanther II as it carries the same guns, but keep in mind the Ferdinand puts emphasis on raw armor thickness and survivability, allowing it to soak up hits more often, and take more shots. While being slower than the Jagdpanther II, it makes up with the very good gun traverse, superior gun arc as well as better gun depression, requiring to move much less than a Jagdpanther II when readjusting the aim against an enemy.

The Ferdinand leads to the Jagdtiger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 10,5 cm Pak L/52 200/244/60 320/320/420 7.32 0.34 1.7 3000 116490
VIII 8,8 cm Pak 43 L/71 203/237/44 240/240/295 9.84 0.32 2.3 2562 112180
X 12,8 cm Pak 44 L/55 246/311/65 490/490/630 5.13 0.35 2.3 3480 310000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 2x Porsche Typ 100/1 600 20 670 29900
VII 2x Porsche Typ 100/3 670 20 720 39850
VIII Porsche Deutz Typ 180/2 840 15 720 45300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Ferdinand 66.4 18 0 20750 18860
VIII Elefant 68.95 21 0 20550 32234

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Longitudinal Torsion Bars Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Thick frontal armor and great gun mantlet, useful when top tier.
  • Very high HP for a TD since patch 9.13 (1500HP, equal in hitpoints to the IS-3).
  • Superior gun depression and gun traverse arc than the Jagdpanther II
  • Decent maneuverability once upgraded with top engine, only a bit behind Jagdpanther II power/weight ratio wise
  • Has 2 loaders, allowing smooth transition to the JagdTiger


Cons:


  • Absurdly underpowered stock engine makes the stock grind very-very frustrating
  • Big and boxy silhouette, extremely prone to flanking and sniping
  • Terrible camoflauge values
  • While reasonably thick, the front armour has practically no slope at all and is littered with weakspots,
  • Inferior to Jagdpanther II in terms of mobility.


Performance

With a front and superstructure bolstered with 200mm of armor, as well as its powerful top gun, this tank functions very well as a hull down sniper. Tier 6, 7, and even some tier 8 tanks are going to have some major problems penetrating you from the front, but your armor is no match for gold shells, especially of tier 9 and 10 tanks. You're not particularly fast, nor can you turn very quickly, thankfully however it is a bit more agile than the American T28 of the same tier, so it is not quite as easy to flank.

Unlike the Jagdpanther II, which promotes an Aggressive hit-and-run-like playstyle, the Ferdinand, with its mediocre top speed and rather poor (but not the worst when upgraded) hull traverse, promotes a brawler/Defensive playstyle (defensive especially when stock) like the American T40. However unlike the T40, the Ferdinand boasts thick frontal armor, all that a Ferdinand driver has to do is cover the lower glacis.

The 88mm from the Jagdpanther proves very useful when top tier, as it does not suffer from a sluggish reload (it actually reloads pretty quickly and can give you a jump on unsuspecting players that peek out at you one too many times!), and is able to penetrate tier 6 tanks easily and will have little issue with tier 7s, the 88mm and 105mm will also not have much issue against most tier 8s, especially if weakspots are focused upon. The Alpha of the 88mm is sufficient for the most part against tier 6, 7, and some tier 8 tanks as well, but if it does feel unsatisfactory, the 105mm is an alternative option. However, the Jpanthers guns effectiveness are greatly hampered against tier 9s and are rendered nearly useless to the Ferdinand against tier 10s. This is not because the Jpanthers guns cannot penetrate tier 9s and 10s (which they actually can depending on the target tank.), but that the Ferdinand is too sluggish to get into a position where it can penetrate these tiers with them.


In synopsis: When Top Tier (without the 128mm gun):

  • Pick a position from which can provide your Ferdinand not only good cover for the lower glacis, but also has a good view on a choke point. This will give you plenty of shot opportunities on enemy vehicles without having to relocate for a while (unless an arty can get a shot on you, even then you have enough hitpoints to take a few indirect hits.)
  • Use your hitpoints to overmatch enemies when necessary, but remember you are quite slow to turn, try to avoid facehugging distance bouts.
  • The Ferdinand's armor gives it a distinct edge at medium and long range distance firefights, do not forget to use this to your advantage, but remember that the lower glacis is weak.

When not Top Tier (Without the 128mm gun):

  • Tier 9s (if fully upgraded) and especially tier 10s will have no trouble at all overpowering your armor, your best bet is to go to the front that will likely see more vulnerable targets.
  • If that is not an option, keep your distance and wait for opportunities to present themselves, a tier 10 that exposes their side to your from your position can still be penetrated!
  • As stated above, patience can be a virtue with the Ferdinand in these situations, wait for faster tanks to cross your line of fire or for them to expose themselves to a shot or two from your gun.


Early Research

The research progression depends on the path that you took to reach the Ferdinand. If you went through the tank destroyer line, you will have unlocked the 10,5 cm K 18 L/52 gun on the Jagdpanther. If you went through the Tiger (P), you will have unlocked the first engine upgrade. Ideally, you should mount both of these as soon as possible. However, mounting both will take you close to the weight limit of the stock suspension. The gun, in particular, will make it impossible to even mount a gun-rammmer. Therefore it is strongly advised to mount enhanced torsion-bars, or use free xp to unlock the upgraded suspension.

  • Assuming that you have improved your suspension you should mount either the upgraded engine or the 10.5 cm gun, depending on which you have already unlocked (both if you play both lines) and either free xp the other, or at least, mount it as soon as you have the necessary experience.
  • Soon enough you will find the 10,5 cm to be somewhat lacking for a tier VIII tank destroyer, so your priority should be acquiring the devastating and feared 12,8 cm PaK 44 L/55. It will dramatically improve your combat effectiveness.
  • Engine upgrades should be considered your highest priority after you get the 12,8 cm gun . Ferdinand shares its engine upgrades with Tiger P and VK4502 (P) Ausf. A&B.
  • Top of the line radio is shared with multitude of other German tanks, including JagdPanther.


Suggested Equipment


Large-caliber Tank Gun Rammer Binocular Telescope Camouflage Net "Wet" Ammo Rack Class 2 Improved Ventilation Class 3


Gallery

Historical Info

Elefant is the common name of a German tank-destroyer of World War II. The official German designation was Panzerjäger Tiger (P). The ordnance inventory designation was Sd. Kfz. 184.

The Elefant (German "elephant") was a "Schwerer Panzerjäger" (heavy tank-destroyer) of the German Wehrmacht, initially built under the additional name Ferdinand, after their designer Ferdinand Porsche, before it was changed to Elefant.

Development

The design evolved from cruder, improvised designs of 1941–42, as well as the later, but still defective, Marder designs. The chassis was created from the 90 Porsche Tiger I models already built with new tracks and an all-steel wheel arrangement. Suspension consisted of six twin bogies with longitudinal torsion bars. The engines were placed in the middle of the hull to give room for the armament at the rear in a simple, casemate-style box structure, with slightly sloped sides, on top of this chassis. The engines drove electric generators, which in turn powered electric motors connected to the rear sprockets. Porsche had experience in this form of petrol-electric transmission extending back to 1901, when he designed a car that used it.

The driver and radio operator were in a separate compartment at the front. Surprisingly, the "slack track" setup on the "Porsche Tiger" chassis, on which the Elefant vehicles are based, at first glance appears to have used two drive sprockets per track; where the frontmost wheel is sprocketed, just as the rear drive sprocket is, and the innermost surface of the front sprocket, nearest the hull, seems to have had a drum brake fitted to act as the track brake.

An Elefant disabled somewhere in Italy, 1944.

The vehicle was fitted with an 88 mm Panzerabwehrkanone (PaK) 43/2 L/71 gun. The L/71 had originally been developed as a replacement for the famous 88 mm anti-aircraft gun that had been used against Allied tanks in the Western Desert Campaign, although it was never fielded as an anti-aircraft weapon. The L/71 had a much longer barrel than the L/56 Flak 18 and Flak 36 guns, which gave it a higher muzzle velocity. It also fired a different, longer cartridge. These improvements gave the 88 mm L/71 significantly improved armor penetration ability over the earlier 88 mm. As fitted, the gun was capable of only 25° traverse and a similarly limited elevation.

Production

Porsche AG had manufactured about one hundred chassis for their proposed version of the Tiger tank, the "Porsche Tiger" in the Nibelungenwerk factory in Sankt Valentin, Austria, with both Henschel and Porsche chassis using the same Krupp-designed turret: the Henschel design having its turret more-or-less centrally located on its hull, with the Porsche design placing the turret much nearer the front of the superstructure. Since the competing Henschel Tiger design was chosen for production, the Porsche chassis' were no longer required for the Tiger tank project. It was therefore decided that the Porsche chassis' were to be used as the basis of a new heavy tank-destroyer, mounting Krupp's newly developed 88 mm Pak 43/2 anti-tank gun. This precise long-range weapon was supposed to take out enemy tanks before they reached their own range of effective fire. Ninety-one chassis were converted (chassis number 150010 to 150100).

The two Porsche air-cooled engines in each vehicle were replaced by two 300 hp Maybach HL 120 TRM engines powering two generators that drove two electric motors which, in turn, powered the drive sprockets. The electric motors also acted as the vehicle's steering unit. This so called "petro-electrical" drive delivered 0.11 km/l off road and 0.15 km/l on road at a maximum speed of 10 km/h off road and 30 km/h on road. Besides the high fuel consumption and the poor performance, the drive system was also maintenance-intensive: the sprockets, for example, had to be changed every 500 km.

Add-on armor of 100 mm was bolted to the front plates, increasing the plate's thickness to 200 millimeters and adding another 5 tons of weight. The large, fixed casemate-style housing for the gun and most of the vehicle's crew was mounted in the rear end of the vehicle. As the engines were placed in the middle, the radio operator and the driver were separated from the rest of the crew and could be addressed only through radio. The work was completed in just a few months from March to May 1943.

In September 1943, all surviving Ferdinands were recalled to be modified based on battle experience gained in the Battle of Kursk. During October and November 1943, 48 of the 50 surviving vehicles were modified by the addition of a ball-mounted MG 34 in the hull front (to improve anti-infantry ability), a commander's cupola (modified from the standard StuG III cupola) for improved vision, and the application of Zimmerit paste. This and other minor armor changes increased the weight from 65 to 70 t. These improved vehicles were then unofficially called Elefant, and this became the official name by Hitler's orders of May 1, 1944.

Five Bergepanzer Tiger (P) armored recovery vehicles were converted in Autumn 1943. Three from Tiger (P) prototypes, and two more from battle-damaged Ferdinands and not suitable for the Elefant modification.

Usage

Panzerjäger Tiger (P) Ferdinand (Sd.Kfz. 184), on display in [Kubinka].

The units were deployed at a company level, sometimes sub-divided into platoons, with infantry or tanks to protect the vulnerable flanks of the vehicles. On the attack, this Jagdpanzer was a first-strike vehicle, while in defense, they often comprised a mobile reserve used to blunt enemy tank assaults.

Combat history

All but two of the 91 available Ferdinands were put to use in the Battle of Kursk, the first combat the Ferdinand saw. Although they destroyed many Russian tanks, they performed quite poorly in other respects. Within the first four days, nearly half of the vehicles were out of service, mostly due to technical problems and mine-damage to tracks and suspensions. Actual combat losses to direct Soviet action were very low as the Ferdinand's very thick armor protected it from almost all Soviet antitank weaponry. However, at this point in its development, the Ferdinand lacked a machine gun or any secondary armament, making it vulnerable to attack by infantry. Most total losses of the Ferdinand occurred during the Soviet counter-offensive after the Kursk offensive, as many damaged Ferdinands had to be abandoned as they were too heavy to tow and others were lost to mechanical breakdown during the retreat. The surviving vehicles saw further limited action on the Dniepr front during late 1943.

At this point they were recalled and modified at the works in Austria and received the name Elefant. While the modifications improved the vehicles, some problems could never be fully fixed. In 1944, Elefants served on the Italian front, but were rendered rather ineffective, as their weight of nearly 70 tons did not allow them to use most Italian roads and bridges. Due to a permanent lack of spare parts, most of the units were not destroyed in battle, but abandoned and blown up by their own crews. One company of Ferdinands saw action during the Soviet's January 1945 Vistula-Oder Offensive in Poland, and the very last surviving vehicles were in combat at Zossen during the Battle of Berlin.

The Ferdinand/Elefant might well have been the most successful tank destroyer employed during the war in kills per loss, reaching an average ratio of approximately 10:1. During the Battle of Kursk, the sPzJagAbt 653 claims to have knocked out 320 enemy tanks at the price of 13 Ferdinands. This impressive average ratio was due to its extreme firepower and protection, which gave it an enormous advantage when used in head-on combat or a static defensive role. However, poor mobility and mechanical unreliability greatly diminished its offensive capability.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 8,8 cm Pak 43 was the Ferdinand's primary armament throughout its service. There were never any plans to replace it.
  • The 12,8 cm Pak 44 L/55 gun breech is too big to fit into the Ferdinand's fighting compartment.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland