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Marder 38T

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Marder 38T

Marder_38T_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
125,000  Credits Cost
270270 HP Hit Points
10.79/10.810.81/13 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Radio Operator
  4. Loader
Mobility
150180 hp Engine Power
47/18 km/h Speed Limit
3842 deg/s Traverse
13.916.65 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/15/15 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















88/2800/64




















70/2800/38
Shell Cost
115/115/165110/110/175 HP Damage
96/166/38108/154/38 mm Penetration



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16.67 r/m 

Standard Gun

Reload Times
Nominal: 3.6 s
50% Crew: 4.46 s
75% Crew: 3.89 s
100% Crew: 3.45 s
Rammer: 3.11 s
Vents: 3.37 s
Both: 3.04 s
Both and BiA: 2.97 s
Both and Max Crew %: 2.85 s

See Crew, Consumables, or Equipment for more information.



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1610

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1610
50% Crew: 1299.5
75% Crew: 1488.1
100% Crew: 1679
100% Crew
Vents: 1716.95
Rammer: 1865.3
Both: 1907.85
Both and BiA: 1950.4
Both and Max Crew %: 2034.35

Advantageous Damage Per Minute
First-shot DPM: 1725
50% Crew: 1414.5
75% Crew: 1603.1
100% Crew: 1794
100% Crew
Rammer: 1980.3
Vents: 1831.95
Both: 2022.85
Both and BiA: 2065.4
Both and Max Crew %: 2149.35

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1610
50% Crew: 1299.5
75% Crew: 1488.1
100% Crew: 1679
100% Crew
Vents: 1716.95
Rammer: 1865.3
Both: 1907.85
Both and BiA: 1950.4
Both and Max Crew %: 2034.35

Advantageous Damage Per Minute
First-shot DPM: 1725
50% Crew: 1414.5
75% Crew: 1603.1
100% Crew: 1794
100% Crew
Rammer: 1980.3
Vents: 1831.95
Both: 2022.85
Both and BiA: 2065.4
Both and Max Crew %: 2149.35

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1864.5
75% Crew: 2135.1
100% Crew: 2409
100% Crew
Vents: 2463.45
Rammer: 2676.3
Both: 2737.35
Both and BiA: 2798.4
Both and Max Crew %: 2918.85

Advantageous Damage Per Minute
First-shot DPM: 2475
50% Crew: 2029.5
75% Crew: 2300.1
100% Crew: 2574
100% Crew
Rammer: 2841.3
Vents: 2628.45
Both: 2902.35
Both and BiA: 2963.4
Both and Max Crew %: 3083.85

See here, here, or here for more information.






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2062.5

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2062.5
50% Crew: 1665.4
75% Crew: 1906.3
100% Crew: 2150.5
100% Crew
Vents: 2198.9
Rammer: 2389.2
Both: 2443.1
Both and BiA: 2497
Both and Max Crew %: 2605.9

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1775.4
75% Crew: 2016.3
100% Crew: 2260.5
100% Crew
Rammer: 2499.2
Vents: 2308.9
Both: 2553.1
Both and BiA: 2607
Both and Max Crew %: 2715.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2062.5
50% Crew: 1665.4
75% Crew: 1906.3
100% Crew: 2150.5
100% Crew
Vents: 2198.9
Rammer: 2389.2
Both: 2443.1
Both and BiA: 2497
Both and Max Crew %: 2605.9

Advantageous Damage Per Minute
First-shot DPM: 2172.5
50% Crew: 1775.4
75% Crew: 2016.3
100% Crew: 2260.5
100% Crew
Rammer: 2499.2
Vents: 2308.9
Both: 2553.1
Both and BiA: 2607
Both and Max Crew %: 2715.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3281.25
50% Crew: 2649.5
75% Crew: 3032.75
100% Crew: 3421.25
100% Crew
Vents: 3498.25
Rammer: 3801
Both: 3886.75
Both and BiA: 3972.5
Both and Max Crew %: 4145.75

Advantageous Damage Per Minute
First-shot DPM: 3456.25
50% Crew: 2824.5
75% Crew: 3207.75
100% Crew: 3596.25
100% Crew
Rammer: 3976
Vents: 3673.25
Both: 4061.75
Both and BiA: 4147.5
Both and Max Crew %: 4320.75

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.535 m
With 75% Crew: 0.47 m
With 100% Crew: 0.42 m
With BiA: 0.41 m
With BiA and Vents: 0.403 m
Maximum possible: 0.386 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.418 s
With 75% Crew: 2.128 s
With 100% Crew: 1.9 s
With GLD: 1.727 s
With BiA: 1.857 s
With BiA and Vents: 1.822 s
With both and GLD: 1.656 s
Maximum possible: 1.588 s

For more details, see Crew or Equipment


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1.5 s 

With 50% Crew: 1.909 s
With 75% Crew: 1.68 s
With 100% Crew: 1.5 s
With GLD: 1.364 s
With BiA: 1.466 s
With BiA and Vents: 1.438 s
With both and GLD: 1.308 s
Maximum possible: 1.253 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
56° Gun Arc
-9°/+9°-9°/+9° Elevation Arc
3738 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoG39_Marder_III.png

125000

The Marder 38T is a German tier 4 tank destroyer.

Developed on the basis of the Pz.Kpfw. 38 (t) tank. Either a Pak 40 or Pak 36(r) gun was mounted in a cabin with an open top and back. The vehicle entered service at the end of 1942. This tank destroyer was mass-produced until the middle of 1944 and was used until the end of the war.

The Marder 38T leads to the StuG III Ausf. B, and the Pz.Sfl. IVc.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7,5 cm Pak 40/2 L/46 108/154/38 110/110/175 17.65 0.38 1.7 470 30750
IV 7,62 cm Pak 36 (r) 96/166/38 115/115/165 16.67 0.42 1.9 460 28900
V 7,5 cm Pak 40/3 L/46 108/154/38 110/110/175 18.75 0.35 1.5 470 34000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Praga EPA AC 150 20 600 9000
IV Praga NS 160 20 600 9100
IV Praga Ausf. IV 180 20 600 9400

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III Panzerjäger 38 Ausf. H 10.8 38 0 3500 1950
IV Panzerjäger 38 Ausf. M 13 42 0 3500 4400

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II FuG 2 265 40 0
III FuG 5 310 50 630
VIII FuG 8 550 50 24240


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Fast rate of fire and good Alpha
  • Wide gun traverse arc
  • Fast aim time
  • Decent penetration
  • Awesome gun depression


Cons:


  • Paper thin armor,easily oneshotted by howitzers.
  • Low gun elevation
  • Carry only 38 Rounds


Performance

The Marder 38T is an extremely fun tank to play, having high DPM, fast aim time, good accuracy, and acceptable penetration. With a 75% crew and the top gun, your reload time is only 3 seconds! This tank is best played as a sniper, laying on the DPM from afar. Because of its high fire rate and decent penetration (The penetration is nearly equal to the top gun on the Pz.Kpfw. III/IV), it remains effective even in tier 6 matches. Although its frontal armor is rated at 50mm (Only 10mm less than the infamous Hetzer), it has little effectiveness, as it has little sloping and the gun shield is large and thin. To compare this tank's gun to the M3 Lee's (Which also has high DPM) would show that it has better accuracy, aim time, and much better penetration. Although at first glance the 3rd gun looks nearly identical to the 2nd gun, it has better accuracy, aim time, and RoF. The main tanks you want to watch out for are the British AT series and any tanks with "derp" guns, i.e. the Hetzer, M4 Sherman, and the tier 3 and 4 British TDs. The mobility of this tank is average, but it can go surprisingly fast downhill. To wrap it up, this tank has spectacular DPM, good accuracy, decent penetration, good mobility, and bad armor.


Early Research

  • The 7,5 cm Pak 40/2 L/46 and FuG 8 carry over from the Marder II. Mount them immediately.
  • You have to research the suspension to mount any new modules.
  • Research the engines. They aren't too expensive and provide a nice mobility boost.
  • Now, research the gun. It is the same as the 7,5 cm Pak 40/2 L/46, but with more accuracy, faster aim time, and higher RoF.
  • Finally, research the Pz.Sfl. IVc.


Gallery

History for this tank not found

Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The tank is actually known as the Marder III Ausf. H. It was never called Marder 38T.
  • The 7,62 cm Pak 36 (r) gun was actually used on a different Marder III variant, the Sd.Kfz. 139. This vehicle is currently not in the game.
  • The Ausf. M suspension is actually referring to a different Marder III variant with the fighting compartment in the rear, similar to the Grille. The tank's current model is an Ausf. H.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland