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Caernarvon

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Caernarvon

Caernarvon_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,520,000  Credits Cost
15001600 HP Hit Points
59.18/6061.73/64 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
650810 hp Engine Power
34.3/12 km/h Speed Limit
2224 deg/s Traverse
10.9813.12 hp/t Power/Wt Ratio
YesYes Pivot
Armor
130/76.2/38.1 mm Hull Armor
152.4/88.9/88.9254/88.9/88.9 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















175/3200/75




















660/4400/260
Shell Cost
150/150/190280/280/370 HP Damage
171/239/38220/252/47 mm Penetration



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.57 s
75% Crew: 4.87 s
100% Crew: 4.31 s
Rammer: 3.88 s
Vents: 4.22 s
Both: 3.79 s
Both and BiA: 3.71 s
Both and Max Crew %: 3.56 s

See Crew, Consumables, or Equipment for more information.



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9.23 r/m 

Standard Gun

Reload Times
Nominal: 6.5 s
50% Crew: 8.05 s
75% Crew: 7.03 s
100% Crew: 6.23 s
Rammer: 5.61 s
Vents: 6.09 s
Both: 5.48 s
Both and BiA: 5.36 s
Both and Max Crew %: 5.14 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2763

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2763
50% Crew: 2230.5
75% Crew: 2554.5
100% Crew: 2881.5
100% Crew
Vents: 2946
Rammer: 3201
Both: 3274.5
Both and BiA: 3346.5
Both and Max Crew %: 3492

Advantageous Damage Per Minute
First-shot DPM: 2913
50% Crew: 2380.5
75% Crew: 2704.5
100% Crew: 3031.5
100% Crew
Rammer: 3351
Vents: 3096
Both: 3424.5
Both and BiA: 3496.5
Both and Max Crew %: 3642

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3499.8
50% Crew: 2825.3
75% Crew: 3235.7
100% Crew: 3649.9
100% Crew
Vents: 3731.6
Rammer: 4054.6
Both: 4147.7
Both and BiA: 4238.9
Both and Max Crew %: 4423.2

Advantageous Damage Per Minute
First-shot DPM: 3689.8
50% Crew: 3015.3
75% Crew: 3425.7
100% Crew: 3839.9
100% Crew
Rammer: 4244.6
Vents: 3921.6
Both: 4337.7
Both and BiA: 4428.9
Both and Max Crew %: 4613.2

See here, here, or here for more information.






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2584.4

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2584.4
50% Crew: 2086
75% Crew: 2388.4
100% Crew: 2696.4
100% Crew
Vents: 2758
Rammer: 2996
Both: 3063.2
Both and BiA: 3130.4
Both and Max Crew %: 3267.6

Advantageous Damage Per Minute
First-shot DPM: 2864.4
50% Crew: 2366
75% Crew: 2668.4
100% Crew: 2976.4
100% Crew
Rammer: 3276
Vents: 3038
Both: 3343.2
Both and BiA: 3410.4
Both and Max Crew %: 3547.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2584.4
50% Crew: 2086
75% Crew: 2388.4
100% Crew: 2696.4
100% Crew
Vents: 2758
Rammer: 2996
Both: 3063.2
Both and BiA: 3130.4
Both and Max Crew %: 3267.6

Advantageous Damage Per Minute
First-shot DPM: 2864.4
50% Crew: 2366
75% Crew: 2668.4
100% Crew: 2976.4
100% Crew
Rammer: 3276
Vents: 3038
Both: 3343.2
Both and BiA: 3410.4
Both and Max Crew %: 3547.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3415.1
50% Crew: 2756.5
75% Crew: 3156.1
100% Crew: 3563.1
100% Crew
Vents: 3644.5
Rammer: 3959
Both: 4047.8
Both and BiA: 4136.6
Both and Max Crew %: 4317.9

Advantageous Damage Per Minute
First-shot DPM: 3785.1
50% Crew: 3126.5
75% Crew: 3526.1
100% Crew: 3933.1
100% Crew
Rammer: 4329
Vents: 4014.5
Both: 4417.8
Both and BiA: 4506.6
Both and Max Crew %: 4687.9

See here, here, or here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2630 deg/s Turret Traverse
360° Gun Arc
-10°/+18°-10°/+18° Elevation Arc
7050 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 5.4%
  • When Moving: 2.9%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

VIII

AnnoGB11_Caernarvon.png

2520000

The Caernarvon is a British tier 8 heavy tank.

Development of this infantry support tank started in 1944. The first prototype was ready for trials in 1952. A total of 21 tanks were manufactured but never entered service. Some of the vehicles were later converted into Conqueror heavy tanks.

A big change in the British heavy tank line, the Caernarvon marks the beginning of the "Universal Tank" era of the tree. Therefore, its mobility is much better than that of the Black Prince. However the armor is not as thick despite being sloped which is something previous tanks lacked. The top gun is an improvement of the one from its predecessor in terms of aim time, accuracy and rate of fire and has an ideal role for hulldown tactics as its large gun mantlet can eat shots with no consequence. This playstyle has been i,proved with patch 9.20.1 which upgraded the top gun from a twenty pounder to the 32 pounder

Unfortunately, it takes quite a while to realize this tank's potential if one has not previously unlocked modules on the British Medium tree, and even with the top gun, the low alpha damage can be a problem at that tier, and the grind can be slow and even frustrating that can kill the enthusiasm of many for British tanks. Still, despite its flaws, this can be a fearsome tank to have to face down from over the hills or far away.

The Caernarvon leads to the Conqueror.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII OQF 17-pdr Gun Mk. VII 171/239/38 150/150/190 14.29 0.34 1.9 826 70000
VIII OQF 32-pdr Gun Mk. II 220/252/47 280/280/370 9.23 0.34 2.3 2972 125000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII Centurion Mk. II 152.4/88.9/88.9 26 370 10000 22500
VIII Centurion 32-pdr 254/88.9/88.9 30 400 10400 31000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Rolls-Royce Meteor Mk. IVB 650 20 744 16000
IX Rolls-Royce Meteor M120 810 20 744 92000
IX Rolls-Royce Meteor Mk. IVC 750 20 744 84000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII FV221 60 22 0 12000 20200
VIII FV221A 64 24 0 12000 30500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000
X SR C42 750 40 54000


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Coil Springs Class 3 Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Gun has good RoF combined with reasonable penetration and accurate firing on the move, can fire and advance
  • Good gun depression combined with strong armor on second turret
  • Best DPM of all T8 heavies (near 2700 stock, 3300 max)
  • Improved speed over lower tier British heavies and good view range
  • Upper frontal armor is well angled and can bounce several shells from same tier tanks


Cons:


  • Lower plate is easily hit and penetrated, especially on flat ground
  • Low traverse speed
  • Ammo rack is weak and can be damaged frontally.
  • High ammo cost for average alpha rounds
  • Poor alpha damage for a heavy tank


Performance

The Caernarvon is a huge departure from the Black Prince in terms of playstyle; this tank is a FULLY dedicated support unit, and requires a different set of tactics. No longer are you able to act as a battering ram, zig-zagging your way up the front with your forward armor more or less exposed. While this tank might be played successfully with something approaching the same maneuvers as the Black Prince, it is let down by its inferior hull, which is this tank's foremost weakness. Experienced players will recognize the strengths of the Centurion turret, however the hull does not hold anywhere near the same standards; poorly armored, fragile, and with a large silhouette which attracts plenty of artillery fire. The Caernarvon also sports a terrible traverse speed and lackluster acceleration, often making it a pain to position correctly. This tank should be driven with a great deal of care and attention to detail. Use your slightly tall turret seat to peek over hills and the rear of other tanks' hulls, make plentiful use of cover, and always move a step or two behind the main front. Your DPM is very good and your accuracy excellent; a gunner with the Deadeye perk can make a great deal of difference to the fight if you pick your shots. Note that while a Wet Ammo Rack can help, it is certainly not required if you are careful about exposing your lower plate. Skilled players will find Coated Optics to improve on your excellent view range or vents to maximize your DPM a bigger benefit.


Early Research

  • The WS No. 22 radio carry over from the Black Prince and can be installed immediately.
  • FV221A suspension must be researched/mounted before upgrading the turret, unless you use your Class 3 Enhanced Mounting Springs. (Taking into account that you want a gun rammer, stabilizer and vents on it.)
  • Start by researching the upgraded turret. The extra meters of view range, additional 100 hit points and strong armor can make a difference.
  • Researching the OQF 32-pdr next will really boost firepower.
  • Researching Rolls-Royce Meteor Mk. IVC engine, than can choose between Rolls-Royce Meteor M120 engine to improve speed or FV221A suspension to improve agility.
  • The SR C42 radio to improve range.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Coated Optics Improved Ventilation"Wet" Ammo Rack 


Gallery

Historical Info

The Caernarvon was a British heavy tank of the post-war era. It was developed in a post war period to rival the Soviet IS-3 heavy tank. Compared to the Centurion's 20-pounder gun, the Caernarvon was equipped with a much more powerful 120 mm gun. Its main role was to provide long range anti-tank support for Centurion tanks. They were issued at nine for each regiment in Germany; usually grouped in three tank troops.


Development history

The chassis was from the A45 Infantry Support Tank, started in 1944 shortly after that of the A41 Centurion. After the war the project was relocated to that of the "Universal Tank" design of the FV 200 series. The 200 series was to have used a common hull for all uses (self-propelled artillery, armoured personnel carrier, three varieties of tank, etc.). One tank type was to be the heavy FV 201 of 55 tonnes, armed with an 83.4 mm gun.

In 1949 it was decided to bring the armament up to 120 mm. As this delayed the project, in 1952 the FV 201 hull was combined with a 17 pounder-armed Centurion Mk 2 turret to give the FV 221 Caernarvon Mark I. Twenty-one were built with the Mk III 20 pounder turret as the Caernavon Mk II. The FV 221 may originally have been intended to be the "Main Battle Tank" member of the FV 201 series, but with the success of the A41 Centurion such a vehicle was no longer required. In either event, the Caernarvon was only used for chassis development work serving in troop trials. In 1955 the first Conqueror was produced. Twenty Mark 1 and 165 Mark 2 Conquerors were built including conversions of Caernavon MkIIs. Production continued until 1959. It had lost much enthusiasm once the Centurion was upgraded to an L7 105 mm gun.

The gun design was American, the same as used on the US M103 heavy tank; with separate charge and projectile, as would also be the case in the Chieftain that followed. The charge was not bagged but in a brass cartridge, which offered some safety advantages, but reduced shell capacity to 35.The armour was very heavy for the time, especially in the front, where it was seven inches (178 mm) in the horizontal plane. Unfortunately, this, along with the weight of the huge turret required to house the large gun and the very large hull volume, made the vehicle very heavy, giving it a relatively low top speed and making it mechanically unreliable. Also, few bridges could support its weight. However, rather like the Second World War Churchill tank, the Conqueror had exceptional terrain handling characteristics and proved to be as capable cross country as the lighter (and on paper slightly faster) Centurion tank.

One feature of particular note was the rotating commander's cupola, which was at the heart of the Conqueror's fire control system, advanced for its time. The commander could align the cupola on a target independently of the turret, measure the range with a Coincidence rangefinder, and then direct the gunner on to the new lay mechanically indicated to him by the cupola. In theory, when the gunner traversed to the new lay he would find the target already under his sights, ready to be engaged. Meanwhile, the commander was free to search for the next target. (The Soviet bloc also used similar devices, such as the TPKU-2 and TKN-3, on all of their post–World War II tanks though theirs did not use a rangefinder.) The system may have been inspired by a similar device, without range finder, installed in WWII German Panzers which was apparently highly successful, but was not repeated in subsequent tanks until an updated electronic version of the same idea appeared in the American M60A2 variant of the Patton series.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Caernarvon's upgraded turret configuration is fictitious.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland