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Conqueror Gun Carriage

Conqueror Gun Carriage

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Conqueror Gun Carriage

Conqueror_Gun_Carriage_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
530530 HP Hit Points
55/6055/60 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Gunner
  4. Driver
  5. Loader
  6. Loader
Mobility
810810 hp Engine Power
34.3/10 km/h Speed Limit
2424 deg/s Traverse
14.7314.73 hp/t Power/Wt Ratio
YesYes Pivot
Armor
130/50.8/76.2 mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE
Shells




















2450/8000




















2450/8000
Shell Cost
1200/1200/1200/1200/ HP Damage
59/59/59/59/ mm Penetration



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.



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1.3 r/m 

Standard Gun

Reload Times
Nominal: 46 s
50% Crew: 56.98 s
75% Crew: 49.76 s
100% Crew: 44.11 s
Rammer: 39.7 s
Vents: 43.14 s
Both: 38.82 s
Both and BiA: 37.98 s
Both and Max Crew %: 36.41 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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4536

Standard Gun

Using Shell Type 1 (1200 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4536
50% Crew: 3660
75% Crew: 4188
100% Crew: 4728
100% Crew
Vents: 4836
Rammer: 5256
Both: 5376
Both and BiA: 5496
Both and Max Crew %: 5724

Advantageous Damage Per Minute
First-shot DPM: 5736
50% Crew: 4860
75% Crew: 5388
100% Crew: 5928
100% Crew
Rammer: 6456
Vents: 6036
Both: 6576
Both and BiA: 6696
Both and Max Crew %: 6924

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1200 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4536
50% Crew: 3660
75% Crew: 4188
100% Crew: 4728
100% Crew
Vents: 4836
Rammer: 5256
Both: 5376
Both and BiA: 5496
Both and Max Crew %: 5724

Advantageous Damage Per Minute
First-shot DPM: 5736
50% Crew: 4860
75% Crew: 5388
100% Crew: 5928
100% Crew
Rammer: 6456
Vents: 6036
Both: 6576
Both and BiA: 6696
Both and Max Crew %: 6924

See here, here, or here for more information.






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4536

Standard Gun

Using Shell Type 1 (1200 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4536
50% Crew: 3660
75% Crew: 4188
100% Crew: 4728
100% Crew
Vents: 4836
Rammer: 5256
Both: 5376
Both and BiA: 5496
Both and Max Crew %: 5724

Advantageous Damage Per Minute
First-shot DPM: 5736
50% Crew: 4860
75% Crew: 5388
100% Crew: 5928
100% Crew
Rammer: 6456
Vents: 6036
Both: 6576
Both and BiA: 6696
Both and Max Crew %: 6924

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1200 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4536
50% Crew: 3660
75% Crew: 4188
100% Crew: 4728
100% Crew
Vents: 4836
Rammer: 5256
Both: 5376
Both and BiA: 5496
Both and Max Crew %: 5724

Advantageous Damage Per Minute
First-shot DPM: 5736
50% Crew: 4860
75% Crew: 5388
100% Crew: 5928
100% Crew
Rammer: 6456
Vents: 6036
Both: 6576
Both and BiA: 6696
Both and Max Crew %: 6924

See here, here, or here for more information.
Damage Per Minute


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1 m 

With 50% Crew: 1.239 m
With 75% Crew: 1.082 m
With 100% Crew: 0.959 m
With BiA: 0.938 m
With BiA and Vents: 0.917 m
Maximum possible: 0.879 m

For more details, see Crew


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1 m 

With 50% Crew: 1.239 m
With 75% Crew: 1.082 m
With 100% Crew: 0.959 m
With BiA: 0.938 m
With BiA and Vents: 0.917 m
Maximum possible: 0.879 m

For more details, see Crew
Accuracy


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6.1 s 

With 50% Crew: 7.557 s
With 75% Crew: 6.598 s
With 100% Crew: 5.849 s
With GLD: 5.317 s
With BiA: 5.72 s
With BiA and Vents: 5.596 s
With both and GLD: 5.087 s
Maximum possible: 4.876 s

For more details, see Crew or Equipment


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6.1 s 

With 50% Crew: 7.557 s
With 75% Crew: 6.598 s
With 100% Crew: 5.849 s
With GLD: 5.317 s
With BiA: 5.72 s
With BiA and Vents: 5.596 s
With both and GLD: 5.087 s
Maximum possible: 4.876 s

For more details, see Crew or Equipment
Aim time
88 deg/s Gun Traverse Speed
60° Gun Arc
-0°/+45°-0°/+45° Elevation Arc
2424 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Conqueror Gun Carriage

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 6.6%
  • When Moving: 3.3%
  • When Firing: 0.4%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.69
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.35
  • Turning: 0.35


With 100% Crew

X

AnnoGB31_Conqueror_Gun.png

6100000

The Conqueror Gun Carriage is a British tier 10 self-propelled gun.

A proposal to mount a 234-mm howitzer on the chassis of the Conqueror. The power unit was placed in the front. Existed only in blueprints.

The Conqueror Gun Carriage Or "CGC", nicknamed as the "Conqueror Orbital Laser Carriage," is the final advancement of the British SPG line. Unlike other SPGs, it is wise to position it closer to the front lines, for several reasons. First of all, it has got short range, and takes a long time to lob its shells to their target location. However, it is possible to get away with being close to the action due to the Gun Carriage having the best frontal hull armor of any SPG in the game. Its gun also has monstrous alpha damage and splash radius, giving its shells quite the punch.

The Conqueror Gun Carriage marks the end of its British self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X B.L. 9.2-in. Howitzer Mk. II 59/59 1200/1200 1.3 1 6.1 2919 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Rolls-Royce Meteor M120 810 20 744 92000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Conqueror Gun Carriage 60 24 0 22000 80000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SR C45 750 40 45600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Coil Springs Class 3 Improved Ventilation Class 3 Large-Caliber Artillery-Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Upper front plate can deflect rounds capable of penetrating 250+ mm of armor.
  • Large splash radius and high damage.
  • Very wide gun traverse arc and high mobility make getting shots easy.
  • Extremely high shell arc, making it easy to hit enemies behind cover.
  • Accuracy is pretty good for it's caliber.


Cons:


  • Painful reload speed.
  • The armor is only on the UFP, the superstructure that houses the gun is only 50 mm.
  • No gun depression combined with bad view range make self-defense difficult
  • Gun range can be a problem on larger maps.
  • Despite its mediocre reload time, it has somewhat low damage per shot compared to the T92.


Performance

The Conqueror GC is much like a buffed, (armour wise), T92 in some ways. Unfortunately, the gun is worse in all hard statistics except ammunition capacity. This includes the better armor, as well as H.P. pool. However, the gun has shorter range as well as slower shell travel time than other tier X SPG's. This forces you to get slightly closer to the front lines on larger maps, but this shorter range allows you to reach the maximum range much more easily on most maps, which causes your rounds to fall at steeper angles than other tier X SPG's. This allows you to land shells behind cover that other artillery pieces would be unable to. However, the Conqueror Gun Carriage pays for this by having the slowest reloading single-shot gun in the game, requiring you to pick your shots carefully, as you do not have many. The mobility is acceptable, allowing you to re-position around the battlefield and quickly switch your aim to the other side of the map, but the low top speed of 35 km/h means you can't outrun scouts or mediums that break through. If forced into T.D. mode, it is a good idea to set up an ambush. Scouts and some mediums can also bounce off your upper front plate if they do not aim properly. Use your H.P. pool to absorb a shot or two from whatever is shooting you to give your gun more aim time and increase your chance of a hit, because if you miss, you won't get a second shot.


Suggested Equipment


Large-Caliber Artillery-Shell Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive 


Gallery

Historical Info

==Development history==

The chassis for the new tank was taken from the A45 Infantry Support Tank, started in 1944 shortly after that of the A41 Centurion. After the war the project was relocated to that of the "Universal Tank" design of the FV 200 series. The 200 series was to have used a common hull for all uses (self-propelled artillery, armoured personnel carrier, different varieties of tank, etc.). One tank type was to be the heavy FV 201 of 55 tonnes, armed with an 83.4 mm gun also known as 20 pounder.

In 1949 it was decided to bring the armament up to 120 mm. As this delayed the project, in 1952 the FV 201 hull was combined with a 17 pounder-armed Centurion Mk 2 turret to give the FV 221 Caernarvon Mark I. Twenty-one were built with the Mk III 20 pounder turret as the Caernavon Mk II. The FV 221 may originally have been intended to be the "Main Battle Tank" member of the FV 201 series, but with the success of the A41 Centurion such a vehicle was no longer required. In either event, the Caernarvon was only used for chassis development work serving in troop trials. In 1955 the first Conqueror was produced. Twenty Mark 1 and 165 Mark 2 Conquerors were built including conversions of Caernavon MkIIs. Production continued until 1959. It had lost much enthusiasm once the Centurion was upgraded to an L7 105 mm gun.

The gun design was American, the same as used on the US M103 heavy tank; with separate charge and projectile, as would also be the case in the Chieftain that followed. The charge was not bagged but in a brass cartridge, which offered some safety advantages, but reduced shell capacity to 35 rounds.

The armour was very heavy for the time, especially in the front, where it was seven inches (178 mm) in the horizontal plane. Unfortunately, this, along with the weight of the huge turret required to house the large gun and the very large hull volume, made the vehicle very heavy, giving it a relatively low top speed and making it mechanically unreliable. Also, few bridges could support its weight. However, rather like the Second World War Churchill tank, the Conqueror had exceptional terrain handling characteristics and proved to be as capable cross country as the lighter (and on paper slightly faster) Centurion tank.

One feature of particular note was the rotating commander's cupola, which was at the heart of the Conqueror's fire control system, advanced for its time. The commander could align the cupola on a target independently of the turret, measure the range with a Coincidence rangefinder, and then direct the gunner on to the new lay mechanically indicated to him by the cupola. In theory, when the gunner traversed to the new lay he would find the target already under his sights, ready to be engaged. Meanwhile, the commander was free to search for the next target. (The Soviet bloc also used similar devices, such as the TPKU-2 and TKN-3, on all of their post–World War II tanks though theirs did not use a rangefinder.)

The system may have been inspired by a similar device, without range finder, installed in WII German Panzers which was apparently highly successful, but was not repeated in subsequent tanks until an updated electronic version of the same idea appeared in the American M60A2 variant of the Patton series.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Despite what the description says, the Conqueror Gun Carriage never existed even in blueprints - there were no plans to mount the BL 9.2 inch gun mark II on a Conqueror chassis, especially considering how old the BL 9.2 inch guns mark II were, having been built in 1881 and never having even entered service.


Sources and External Links

UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
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Sweden
Poland