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Achilles

Achilles_render_1.jpg
UK | Turreted TD | Tier VI
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
930,000  Credits Cost
610640 HP Hit Points
29.57/29.8228.29/32.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
410500 hp Engine Power
48/13 km/h Speed Limit
3234 deg/s Traverse
13.8717.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
38.1/19.1/19.1 mm Hull Armor
57.2/25.4/25.457.2/25.4/25.4 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















175/3200/75
Shell Cost
110/110/175150/150/190 HP Damage
101/117/38171/239/38 mm Penetration



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.



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13.64 r/m 

Standard Gun

Reload Times
Nominal: 4.4 s
50% Crew: 5.45 s
75% Crew: 4.76 s
100% Crew: 4.22 s
Rammer: 3.8 s
Vents: 4.13 s
Both: 3.71 s
Both and BiA: 3.63 s
Both and Max Crew %: 3.48 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1750.1

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750.1
50% Crew: 1412.4
75% Crew: 1618.1
100% Crew: 1824.9
100% Crew
Vents: 1865.6
Rammer: 2027.3
Both: 2073.5
Both and BiA: 2119.7
Both and Max Crew %: 2211

Advantageous Damage Per Minute
First-shot DPM: 1860.1
50% Crew: 1522.4
75% Crew: 1728.1
100% Crew: 1934.9
100% Crew
Rammer: 2137.3
Vents: 1975.6
Both: 2183.5
Both and BiA: 2229.7
Both and Max Crew %: 2321

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750.1
50% Crew: 1412.4
75% Crew: 1618.1
100% Crew: 1824.9
100% Crew
Vents: 1865.6
Rammer: 2027.3
Both: 2073.5
Both and BiA: 2119.7
Both and Max Crew %: 2211

Advantageous Damage Per Minute
First-shot DPM: 1860.1
50% Crew: 1522.4
75% Crew: 1728.1
100% Crew: 1934.9
100% Crew
Rammer: 2137.3
Vents: 1975.6
Both: 2183.5
Both and BiA: 2229.7
Both and Max Crew %: 2321

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2784.25
50% Crew: 2247
75% Crew: 2574.25
100% Crew: 2903.25
100% Crew
Vents: 2968
Rammer: 3225.25
Both: 3298.75
Both and BiA: 3372.25
Both and Max Crew %: 3517.5

Advantageous Damage Per Minute
First-shot DPM: 2959.25
50% Crew: 2422
75% Crew: 2749.25
100% Crew: 3078.25
100% Crew
Rammer: 3400.25
Vents: 3143
Both: 3473.75
Both and BiA: 3547.25
Both and Max Crew %: 3692.5

See here, here, or here for more information.






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2046

Standard Gun

Using Shell Type 1 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2046
50% Crew: 1651.5
75% Crew: 1891.5
100% Crew: 2134.5
100% Crew
Vents: 2182.5
Rammer: 2371.5
Both: 2425.5
Both and BiA: 2479.5
Both and Max Crew %: 2586

Advantageous Damage Per Minute
First-shot DPM: 2196
50% Crew: 1801.5
75% Crew: 2041.5
100% Crew: 2284.5
100% Crew
Rammer: 2521.5
Vents: 2332.5
Both: 2575.5
Both and BiA: 2629.5
Both and Max Crew %: 2736

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2046
50% Crew: 1651.5
75% Crew: 1891.5
100% Crew: 2134.5
100% Crew
Vents: 2182.5
Rammer: 2371.5
Both: 2425.5
Both and BiA: 2479.5
Both and Max Crew %: 2586

Advantageous Damage Per Minute
First-shot DPM: 2196
50% Crew: 1801.5
75% Crew: 2041.5
100% Crew: 2284.5
100% Crew
Rammer: 2521.5
Vents: 2332.5
Both: 2575.5
Both and BiA: 2629.5
Both and Max Crew %: 2736

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2591.6
50% Crew: 2091.9
75% Crew: 2395.9
100% Crew: 2703.7
100% Crew
Vents: 2764.5
Rammer: 3003.9
Both: 3072.3
Both and BiA: 3140.7
Both and Max Crew %: 3275.6

Advantageous Damage Per Minute
First-shot DPM: 2781.6
50% Crew: 2281.9
75% Crew: 2585.9
100% Crew: 2893.7
100% Crew
Rammer: 3193.9
Vents: 2954.5
Both: 3262.3
Both and BiA: 3330.7
Both and Max Crew %: 3465.6

See here, here, or here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
1416 deg/s Turret Traverse
360° Gun Arc
-10°/+30°-5°/+20° Elevation Arc
5450 rounds Ammo Capacity
General
1520 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoGB45_Achilles_IIC.png

930000

The Achilles is a British tier 6 turreted tank destroyer.

The Achilles was a British variant of the American M10 GMC tank destroyer. Standard M10 gun was replaced by a more powerful British anti-tank Ordnance Quick-Firing 17-pounder gun. That allowed the tank destroyer to effectively battle against the German vehicles. In 1944 the re-equipping of the tank destroyer was launched, with a total of 1,100 vehicles re-equipped by the end of the war.

The Achilles leads to the Challenger.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII OQF 17-pdr AT Gun Mk. VII 171/239/38 150/150/190 13.64 0.32 1.9 826 65000
V 3-inch AT Gun M7 101/117/38 110/110/175 18.75 0.33 2.3 903 33500
VI OQF 17-pdr AT Gun Mk. V 143/171/38 150/150/190 12.5 0.35 2.1 826 56000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V Achilles V Type 57.2/25.4/25.4 14 370 4000 9000
VI Achilles Duck Bill 57.2/25.4/25.4 16 370 4400 16100

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V General Motors 6046 410 15 2318 13500
V Ford GAA 500 20 708 13910

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V Achilles I 29.82 32 0 7000 8400
VI Achilles IIC 32.5 34 0 7000 16500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Superior stock gun compared to the American 3-inch AT Gun M7
  • Superb accuracy
  • Decent mobility
  • Good view range


Cons:


  • Slow turret traverse
  • Low alpha damage
  • Poor gun depression despite the open turret
  • Thin armor and large target
  • Stock grind is awful


Performance

The Achilles plays similarly to an uptiered M10 Wolverine. Absolutely dreadful when stock, you will have problems penetrating even certain medium tanks, let alone heavy tanks - the good gun depression does not help much either. Unless your opponent's team is full of lightly armoured tanks, you will struggle to make any impact in a match - use your mobility and view range to take a more passive scouting role, and pounce on injured tanks to finish them off or take opportunistic shots when possible.

However, with the 17-pounder you have a fighting chance to penetrate all but the heaviest tier 8 tanks, despite the inferior gun depression. Although it has high DPM, the low alpha means that you will have to expose your tank for long periods of time to get the gun working. Because of its horrible armor, most hits you receive will penetrate you, and artillery is especially deadly. With an accuracy of 0.33 and an aim time of 1.9 sec, the gun is good at delivering damage at range, which will reduce your chances of being hit, allowing you to make use of your DPM.


Early Research

  • The tracks are not required to mount the top gun and turret if you are using the upgraded engine, and can be saved for later
  • First, research the engine as it is lighter, increasing your mobility
  • Next, research the upgraded turret and gun; the top gun is shared with the AT-8 and AT-7, so you will already have it researched if you have gone down the AT-x line.
  • Last, research the tracks


Gallery

Historical Info

Among the multitude of military vehicles supplied to Britain by the United States in World War 2 were around 1,600 M10 tank destroyers, including mid-production M10 I and late-production M10 II variants. They could be told apart by the shape of the counterweight on the turret rear: wedge-shaped on the I, and enlarged on the II. Unfortunately, initial encounters with heavyweight German opponents like the Tiger I and Panther showed shortcomings in the power of the 3-inch (76.2 mm) gun; with a counter-invasion of Europe looming, it was decided to fit the M10 with the British 17 pounder gun instead. The refitting process began in Spring 1944 and the majority of the roughly 1,000 converted were M10 IIs. These were renamed M10 IIC, with the C signifying the 17 pounder. Fitting the gun required a counterweight behind its muzzle brake, and the ammunition storage area was altered to take the bigger shells.


With the power to tear through Tiger I and Panther front armor from 1km, the M10 IIC quickly earned the trust of anti-tank units such as those of the 21st Army Group, and also on the Italian front. One prominent example of its ability was provided by the M10 IIC Battery of the 62nd Anti-Tank Regiment, which shook off a counter from Panthers and Panzer IVs to destroy 13 German tanks in fighting around Caen in the aftermath of the July 1944 Normandy landings. The M10 IIC was also deployed by Canadian and Polish units, and served into the 1950s.


Historical Gallery


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland