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FV215b (183)

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FV215b (183)

FV215b_(183)_render_1.jpg
UK | Turreted TD | Tier X
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
20002000 HP Hit Points
60/6460/64 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
800800 hp Engine Power
34.3/12 km/h Speed Limit
2424 deg/s Traverse
13.3313.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
152.4/50.8/76.2 mm Hull Armor
254/177.8/31.8254/177.8/31.8 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HE/HE
Shells




















2250/8000/1900




















2250/8000/1900
Shell Cost
1150/1750/17501150/1750/1750 HP Damage
310/230/92310/230/92 mm Penetration



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.



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2 r/m 

Standard Gun

Reload Times
Nominal: 30 s
50% Crew: 37.16 s
75% Crew: 32.45 s
100% Crew: 28.77 s
Rammer: 25.89 s
Vents: 28.14 s
Both: 25.32 s
Both and BiA: 24.77 s
Both and Max Crew %: 23.74 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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3772

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3772
50% Crew: 3047.5
75% Crew: 3484.5
100% Crew: 3933
100% Crew
Vents: 4025
Rammer: 4370
Both: 4473.5
Both and BiA: 4565.5
Both and Max Crew %: 4761

Advantageous Damage Per Minute
First-shot DPM: 4922
50% Crew: 4197.5
75% Crew: 4634.5
100% Crew: 5083
100% Crew
Rammer: 5520
Vents: 5175
Both: 5623.5
Both and BiA: 5715.5
Both and Max Crew %: 5911

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 5740
50% Crew: 4637.5
75% Crew: 5302.5
100% Crew: 5985
100% Crew
Vents: 6125
Rammer: 6650
Both: 6807.5
Both and BiA: 6947.5
Both and Max Crew %: 7245

Advantageous Damage Per Minute
First-shot DPM: 7490
50% Crew: 6387.5
75% Crew: 7052.5
100% Crew: 7735
100% Crew
Rammer: 8400
Vents: 7875
Both: 8557.5
Both and BiA: 8697.5
Both and Max Crew %: 8995

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 5740
50% Crew: 4637.5
75% Crew: 5302.5
100% Crew: 5985
100% Crew
Vents: 6125
Rammer: 6650
Both: 6807.5
Both and BiA: 6947.5
Both and Max Crew %: 7245

Advantageous Damage Per Minute
First-shot DPM: 7490
50% Crew: 6387.5
75% Crew: 7052.5
100% Crew: 7735
100% Crew
Rammer: 8400
Vents: 7875
Both: 8557.5
Both and BiA: 8697.5
Both and Max Crew %: 8995

See here, here, or here for more information.






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3772

Standard Gun

Using Shell Type 1 (1150 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3772
50% Crew: 3047.5
75% Crew: 3484.5
100% Crew: 3933
100% Crew
Vents: 4025
Rammer: 4370
Both: 4473.5
Both and BiA: 4565.5
Both and Max Crew %: 4761

Advantageous Damage Per Minute
First-shot DPM: 4922
50% Crew: 4197.5
75% Crew: 4634.5
100% Crew: 5083
100% Crew
Rammer: 5520
Vents: 5175
Both: 5623.5
Both and BiA: 5715.5
Both and Max Crew %: 5911

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 5740
50% Crew: 4637.5
75% Crew: 5302.5
100% Crew: 5985
100% Crew
Vents: 6125
Rammer: 6650
Both: 6807.5
Both and BiA: 6947.5
Both and Max Crew %: 7245

Advantageous Damage Per Minute
First-shot DPM: 7490
50% Crew: 6387.5
75% Crew: 7052.5
100% Crew: 7735
100% Crew
Rammer: 8400
Vents: 7875
Both: 8557.5
Both and BiA: 8697.5
Both and Max Crew %: 8995

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 5740
50% Crew: 4637.5
75% Crew: 5302.5
100% Crew: 5985
100% Crew
Vents: 6125
Rammer: 6650
Both: 6807.5
Both and BiA: 6947.5
Both and Max Crew %: 7245

Advantageous Damage Per Minute
First-shot DPM: 7490
50% Crew: 6387.5
75% Crew: 7052.5
100% Crew: 7735
100% Crew
Rammer: 8400
Vents: 7875
Both: 8557.5
Both and BiA: 8697.5
Both and Max Crew %: 8995

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Turret Traverse
90° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
1212 rounds Ammo Capacity
General
2020 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
FV215b (183)

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10.3%
  • When Moving: 6.3%
  • When Firing: 2%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.38
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.25
  • Turning: 0.25


With 100% Crew

X

AnnoGB48_FV215b_183.png

6100000

The FV215b (183) is a British tier 10 turreted tank destroyer.

Project for a heavy SPG based on the Conqueror Mk II tank with a 183 mm gun and rear placement of the traversable turret and fighting compartment. The vehicle was designed to counter Soviet heavy tanks at long range (up to 1,829 m) and should have been able to withstand return fire from 122 mm guns at a distance of up to 500 m. After the development of 193 mm Malkara anti-tank rockets—which were a cheaper and more efficient choice for countering the IS-series tanks—the vehicle lost its relevance. The project was canceled shortly after a dummy vehicle was built.

Assault tank based on the Conqueror chassis with a 183mm gun mounted on it. The project was cancelled in the 1950s and it never saw military service.

Known as the "Death Star," this tank destroyer is well-known for its apocalyptic gun. Especially when loaded with premium shells, this monster is a death sentence to any tank and you must avoid frontal combat with this tank at all costs unless it's reloading.

As a downside, the FV215b (183) can only turn its turret 45 degrees either direction. The gun has a horrific load time and low ammo capacity, comparable to SPGs, and is not very accurate. So as long as you can outmaneuver its gun range you will be able to destroy it.

The FV215b (183) is scheduled to be replaced by the FV217 Badger turretless tank destroyer and become itself a special vehicle.

The FV215b (183) marks the end of its British tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 183 mm L4 310/230/92 1150/1750/1750 2 0.4 3.4 5400 335000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X FV215b 254/177.8/31.8 16 390 17000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Rolls-Royce Meteor Mk. 12 800 20 744 50000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X FV215b 64 24 0 12000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SR C45 750 40 45600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Coil Springs Class 3 Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Unbelievable raw gun statistics: mind-boggling damage-per-shot, tied with FV4005 for the best basic ammo penetration in the game

- HESH Premium rounds with the damage of an artillery; can one-shot many Tier IX and below tanks

- Very wide fire arc vs other British TDs or even TDs in general, Although its turret is not fully traversed.

- Excels at peek-a-boom while sidescraping due to decent armor and rear-mounted turret

- Fantastic turret armor


Cons:

- Tied with FV4005 for Worst single shot reload time of any TDs in the game (28 second with 100% crew)

- Hull armor is unreliable, Side armor is very weak and not suitable for face-to-face sidescraping

- Poor gun handling: aim time is pretty long, dispersion bloom from any source is extreme; very poor accuracy

- Very limited ammunition storage (Only 12 shells)

- Horrible gun depression, weak side and rear armor, rear-mounted non-fully traversed turret, and horrible reload time makes it very vulnerable from flanking and hit-and-run.

- Extremely poor mobility due to terrain resistance


Performance

This vehicle is very different from its predecessor. The 183mm gun is still immensely powerful(as powerful as the 180mm gun on the Object 261) and has a turret as well. Due to these facts, the vehicle is capable to spread fear and unorganized retreat under its opponents on close and middle distances, making it a quite powerful defensive unit. Nevertheless, these advantages are only useful in urban battlefields, where flanking operations are often unavailable for the enemy due to cover from the own team.

On open and plain maps players should strictly avoid to lead a push in the first few minutes of a round if they do not want to get blown up by artillery fire and flanking medium or light tanks. Furthermore a player should look for good cover, where one can fire from . In case of the necessity of a push always stay in the second row and try to get flank cover from other tanks. If your teammates do not react or even refuse to cover you, try to use the landscape even more in order to avoid as much direct enemy fire as possible. When this is not possible, have an eye on the positions of the enemy and those of your team members and go to positions, from which you have natural cover from your team members (because then they will spot the enemy before they are able to spot you).

Finally, if you have AP loaded, and you have a nice IS-7 in your sights, let the gun crack and see him lose most, if not all of his HP. Also, using gold HESH rounds, the FV215b (183) can easily turn an astray battle entirely in your favor. However, with only 230mm of penetration and a tendency for tracks and other spaced armor prevent penetration, the HESH shell is the ultimate in randomness and can only be used with careful aim or deliberate acceptance of 500 damage per shot. When using HESH avoid the sides of Russian heavies as they have thick spaced armor and always aim for weakspots when faced with the fronts of heavies, TDs, and even some meds and lights (E50/E50M and T54LW respectively) as if you were firing AP to maximize damage dealt and possibly get a penetrating hit and do full damage.


Early Research

Vehicle is elite in its stock configuration.


Suggested Equipment


Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Improved Ventilation Class 3


Gallery

Historical Info

The FV215b (183) was a project variant of the FV 214, or its more known name, the Conqueror. The 183mm L4 tank gun developed by ARDE in the mid 50’s is the largest tank gun ever made and was first tested on the FV 4005 Conway. The huge gun, firing only HE or HESH rounds, was designed with the ability to defeat any current (IS-3) or future Soviet armour. After tests failed the gun would attempted to be mounted on the conqueror as the FV215b. Information about this project is very limited, as the project was scrapped after a full size mock up was built and examined.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The "(183)" is only used as in game name to distinguish it from the other FV215b heavy tank which is completel fictional. However, the actual designation wasn't FV215b, but just FV215.
  • The 183mm gun was never supposed to have ability to shoot AP or HE shells; only HESH.
  • The SPG could carry a maximum of 20 rounds. The 12 rounds presently in-game are the "ready rounds".


Sources and External Links

UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland