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FV304

FV304_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
930,000  Credits Cost
280280 HP Hit Points
20.45/20.720.65/22.7 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
350500 hp Engine Power
72.4/14 km/h Speed Limit
2022 deg/s Traverse
17.1124.21 hp/t Power/Wt Ratio
YesYes Pivot
Armor
14/14/14 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE







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HE
Shells




















83/2800/83




















250/0/83
Shell Cost
280/180/180450/180/180 HP Damage
44/92/7157/92/71 mm Penetration



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6.74 r/m 

Standard Gun

Reload Times
Nominal: 8.9 s
50% Crew: 11.03 s
75% Crew: 9.63 s
100% Crew: 8.53 s
Rammer: 7.68 s
Vents: 8.34 s
Both: 7.51 s
Both and BiA: 7.34 s
Both and Max Crew %: 7.04 s

See Crew, Consumables, or Equipment for more information.



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4.44 r/m 

Standard Gun

Reload Times
Nominal: 13.5 s
50% Crew: 16.72 s
75% Crew: 14.6 s
100% Crew: 12.94 s
Rammer: 11.65 s
Vents: 12.65 s
Both: 11.39 s
Both and BiA: 11.14 s
Both and Max Crew %: 10.68 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1058.4

Standard Gun

Using Shell Type 1 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1058.4
50% Crew: 854
75% Crew: 977.2
100% Crew: 1103.2
100% Crew
Vents: 1128.4
Rammer: 1226.4
Both: 1254.4
Both and BiA: 1282.4
Both and Max Crew %: 1335.6

Advantageous Damage Per Minute
First-shot DPM: 1338.4
50% Crew: 1134
75% Crew: 1257.2
100% Crew: 1383.2
100% Crew
Rammer: 1506.4
Vents: 1408.4
Both: 1534.4
Both and BiA: 1562.4
Both and Max Crew %: 1615.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 680.4
50% Crew: 549
75% Crew: 628.2
100% Crew: 709.2
100% Crew
Vents: 725.4
Rammer: 788.4
Both: 806.4
Both and BiA: 824.4
Both and Max Crew %: 858.6

Advantageous Damage Per Minute
First-shot DPM: 860.4
50% Crew: 729
75% Crew: 808.2
100% Crew: 889.2
100% Crew
Rammer: 968.4
Vents: 905.4
Both: 986.4
Both and BiA: 1004.4
Both and Max Crew %: 1038.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 680.4
50% Crew: 549
75% Crew: 628.2
100% Crew: 709.2
100% Crew
Vents: 725.4
Rammer: 788.4
Both: 806.4
Both and BiA: 824.4
Both and Max Crew %: 858.6

Advantageous Damage Per Minute
First-shot DPM: 860.4
50% Crew: 729
75% Crew: 808.2
100% Crew: 889.2
100% Crew
Rammer: 968.4
Vents: 905.4
Both: 986.4
Both and BiA: 1004.4
Both and Max Crew %: 1038.6

See here, here, or here for more information.






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1998

Standard Gun

Using Shell Type 1 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1998
50% Crew: 1611
75% Crew: 1845
100% Crew: 2083.5
100% Crew
Vents: 2128.5
Rammer: 2313
Both: 2367
Both and BiA: 2421
Both and Max Crew %: 2524.5

Advantageous Damage Per Minute
First-shot DPM: 2448
50% Crew: 2061
75% Crew: 2295
100% Crew: 2533.5
100% Crew
Rammer: 2763
Vents: 2578.5
Both: 2817
Both and BiA: 2871
Both and Max Crew %: 2974.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 799.2
50% Crew: 644.4
75% Crew: 738
100% Crew: 833.4
100% Crew
Vents: 851.4
Rammer: 925.2
Both: 946.8
Both and BiA: 968.4
Both and Max Crew %: 1009.8

Advantageous Damage Per Minute
First-shot DPM: 979.2
50% Crew: 824.4
75% Crew: 918
100% Crew: 1013.4
100% Crew
Rammer: 1105.2
Vents: 1031.4
Both: 1126.8
Both and BiA: 1148.4
Both and Max Crew %: 1189.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 799.2
50% Crew: 644.4
75% Crew: 738
100% Crew: 833.4
100% Crew
Vents: 851.4
Rammer: 925.2
Both: 946.8
Both and BiA: 968.4
Both and Max Crew %: 1009.8

Advantageous Damage Per Minute
First-shot DPM: 979.2
50% Crew: 824.4
75% Crew: 918
100% Crew: 1013.4
100% Crew
Rammer: 1105.2
Vents: 1031.4
Both: 1126.8
Both and BiA: 1148.4
Both and Max Crew %: 1189.8

See here, here, or here for more information.
Damage Per Minute


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew


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0.7 m 

With 50% Crew: 0.867 m
With 75% Crew: 0.757 m
With 100% Crew: 0.671 m
With BiA: 0.656 m
With BiA and Vents: 0.642 m
Maximum possible: 0.616 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Gun Traverse Speed
31° Gun Arc
-5°/+45°-2°/+45° Elevation Arc
6464 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

annoGB77_FV304.png

930000

The FV304 is a British tier 6 self-propelled gun.

Prototype light SPG developed by Vickers. Development started in 1947. However, the prototype was not manufactured until 1950. The design of the SPG was already obsolete by this time, and the project was canceled.

Commonly known as "Bert the Avenger" or just "Bert" at playerbase.

Bert The Avenger is a unique SPG. It has very good accuracy and aiming time, along with a fast rate of fire -- as little as a 10 second reload. This is balanced by the fact that it has very low damage and penetration, as well as virtually no splash radius. Just like the Bishop, it is necessary to bring the FV304 closer to the action than a typical SPG, due to its low range, and support its team with a constant barrage of sustained fire. The good news is that its blistering speed allows it to relocate to proper range in short time.

However, if it needs to defend itself, despite having good gun's accuracy and aiming time, the low alpha damage makes one-shotting enemy impossible unless its on low health (below 100), and the low shell velocity makes hitting fast moving lights difficult, even in short range. All in all, Bert is quite a capable SPG, but needs to be handled differently than most arty.

  • Before 9.15.1, the size was less than half and it had the second highest camouflage rating in the game. This allowed

the FV304 to be played like a scout and/or ambush TD.

The FV304 leads to the Crusader 5.5-in. SP.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV Q.F. 25-Pr. Gun/How. 44/92/71 280/180/180 6.74 0.66 4.8 510 28500
V Q.F. 4.5-in. Howitzer 57/92/71 450/180/180 4.44 0.7 4.8 463 43000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Rolls-Royce Meteorite V8 350 20 496 12000
V Rolls-Royce Meteor M300 500 20 744 15000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V FV304 20.7 20 0 8000 9000
VI FV304 Mk. II 22.7 22 0 8000 15000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Improved Ventilation Class 1 Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Pudding and Tea Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Fastest SPG in the game due to top speed and pw/wt ratio.
  • One of the most accurate artillery in the game.
  • Decent gun horizontal gun arc and very fast aiming time.
  • Very high gun arc allows it to hit enemies behind cover easily at close-to-maximum range.


Cons:


  • Awful range especially worse than Tier 2 SPGs; and now a very high profile making it hard to hide from the enemy.
  • Low damage and penetration, often bouncing off some heavily armoured tanks.
  • Rather underwhelming rate of fire for its alpha, lower than Bishop; extremely low splash radius.
  • Very slow traverse speed compared to its acceleration and top speed.
  • Extremely poor shell velocity, even for SPG.


Performance

Bert is different from most other SPGs. He has low range (about 500m) but is very fast. The trick with Bert is to play him more as a support tank, this can be done by hiding behind rocks or small houses as the high elevation of his cannon will allow you to shoot over such obstacles. With Bert, you have to know where the enemy and your team is, because the moment a flank is weakening you should try to get there and support it as fast as possible. His high speed will allow you to do this. The low damage and penetration of Bert's cannon is countered by a high rate-of-fire. You can track tanks and leave them helpless out in the open or just shoot them yourself. You also have an over-abundance of shells so you don't have to be shy about using them. Bert should not be thought of lightly as he can escape dangerous situations easily then retaliate later keeping tanks tracked and even scout late-game if needed.

Note that Bert no longer can be used as a fast TD as he is just too darn big for sneaking around unnoticed.


Early Research

  • The Q.F. 4.5-in. Howitzer and WS No. 19 Mk. III Radio carry over from the Bishop. Mount them immediately.
  • First, research the Rolls-Royce Meteor M300 Engine.
  • Next, research the FV304 Mk. II Suspension, as you'll need it if you want to carry any equipment modules other than Coated Optics.
  • Finally, research the WS No. 22 Radio.


Suggested Equipment


Improved Ventilation Class 1Medium-Caliber Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

FV300 series
FV304 drawings

Development of the FV300 started in 1943 when the Tank Board called for a British Light Tank to be in production by 1945 to replace the USA's Stuart, and later Chaffee, in British service. A contract was place with Vickers for a tank of 14 to 16 tons mounting a 77mm (as subsequently in Comet). This was the first time that a machine of this category was to have armament suitable for the task it would have to carry out, which was in reconnaissance troops of tank regiments. Transmission and suspension were kept as simple as possible to reduce power loss at the sprockets, and the tank owed a good deal to the experience which had been gained from Harry Hopkins and Tetrarch. FV300 was intended to be air-portable in unladen form, and the possibility of carrying the turret, gun and even tracks separately in another aircraft was seriously considered. Even then, it would have been necessary to lift a 10-ton load, and thereby to accept much reduced strategic range in any transport aircraft available at that date. The air-portability requirement was therefore dropped, and as the order was only for 80 production tanks, progress was extremely slow. The wooden mock up led to many modifications, among them being the substitution of a Meteorite V-8 350 h.p. engine in place of the 210 h.p. GMC6-71 motor originally proposed. The engine and gearbox were moved to the right front of the hull, leaving the final drive at the back, to bring the gun layout into line with that selected for the SP's and other variants.1946 saw a revived interest in the project, and it was brought into new series as FV301.

By 1947 further changes had been made. The Rolls-Royce Meteor petrol-injection 500 h.p. engine coupled to a TN10 gearbox in place of the earlier Spicer box was to be used, on a sub-frame for easy removal as a unit. Torsion bar suspension was used, in preference to the Christie type, The turret was composite-built, with a front casting and rolled plates for the rest. The 77mm gun had a new concentric recoil system, promising even better accuracy, and it was mounted well forward in the turret to provide room for the crew. An equilibrator was used to compensate for the out-of-balance. Eighty rounds could be stowed in the hull, a considerable design feat, considering the size of the ammunition. But frontal armour was reduced to 2"actual thickness, the all up weight of the machine having risen to 21 tons. However in 1950, doubts arose about the value of such lightly armored vehicles on the modern battlefield. In parenthesis, one may be permitted to wonder why these doubts had not been properly evaluated earlier; but the result of the later views led to the cancellation of the entire FV300 series by 1953.

Proposed variants

FV304 model

FV301 - Light Tank

FV302 - Command Post

FV303 - 20pnd SP Gun

FV304 - 25pnd SP Gun

FV305 - 5.5" SP Gun

FV306 - Light ARV

FV307 - Radar vehicle

FV308 - Field Artillery Tractor

FV309 - Ammunition Vehicle

FV310 - Light APC

FV311 - Armoured Load Carrier


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 4.5-inch howitzer was never developed for the FV304. It was only used on the BT-42, a Finnish assault gun.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter VCrusader
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden