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Charioteer

Charioteer_render_1.jpg
UK | Turreted TD | Tier VIII
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,470,000  Credits Cost
10501050 HP Hit Points
30.23/30.5530.27/32.5 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
600650 hp Engine Power
52/20 km/h Speed Limit
3436 deg/s Traverse
19.8521.47 hp/t Power/Wt Ratio
YesYes Pivot
Armor
63.5/46/38.1 mm Hull Armor
30/25/3030/25/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HE/HE
Shells




















680/4400/170




















1200/5200/950
Shell Cost
230/230/280390/480/480 HP Damage
226/258/42268/210/105 mm Penetration



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9.09 r/m 

Standard Gun

Reload Times
Nominal: 6.6 s
50% Crew: 8.18 s
75% Crew: 7.14 s
100% Crew: 6.33 s
Rammer: 5.7 s
Vents: 6.19 s
Both: 5.57 s
Both and BiA: 5.45 s
Both and Max Crew %: 5.22 s

See Crew, Consumables, or Equipment for more information.



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5.94 r/m 

Standard Gun

Reload Times
Nominal: 10.1 s
50% Crew: 12.51 s
75% Crew: 10.92 s
100% Crew: 9.68 s
Rammer: 8.71 s
Vents: 9.47 s
Both: 8.52 s
Both and BiA: 8.33 s
Both and Max Crew %: 7.99 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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4236.6

Standard Gun

Using Shell Type 1 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 4236.6
50% Crew: 3420.1
75% Crew: 3916.9
100% Crew: 4418.3
100% Crew
Vents: 4517.2
Rammer: 4908.2
Both: 5020.9
Both and BiA: 5131.3
Both and Max Crew %: 5354.4

Advantageous Damage Per Minute
First-shot DPM: 4466.6
50% Crew: 3650.1
75% Crew: 4146.9
100% Crew: 4648.3
100% Crew
Rammer: 5138.2
Vents: 4747.2
Both: 5250.9
Both and BiA: 5361.3
Both and Max Crew %: 5584.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (230 Damage):


Theoretical Damage Per Minute
Nominal DPM: 4236.6
50% Crew: 3420.1
75% Crew: 3916.9
100% Crew: 4418.3
100% Crew
Vents: 4517.2
Rammer: 4908.2
Both: 5020.9
Both and BiA: 5131.3
Both and Max Crew %: 5354.4

Advantageous Damage Per Minute
First-shot DPM: 4466.6
50% Crew: 3650.1
75% Crew: 4146.9
100% Crew: 4648.3
100% Crew
Rammer: 5138.2
Vents: 4747.2
Both: 5250.9
Both and BiA: 5361.3
Both and Max Crew %: 5584.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 5157.6
50% Crew: 4163.6
75% Crew: 4768.4
100% Crew: 5378.8
100% Crew
Vents: 5499.2
Rammer: 5975.2
Both: 6112.4
Both and BiA: 6246.8
Both and Max Crew %: 6518.4

Advantageous Damage Per Minute
First-shot DPM: 5437.6
50% Crew: 4443.6
75% Crew: 5048.4
100% Crew: 5658.8
100% Crew
Rammer: 6255.2
Vents: 5779.2
Both: 6392.4
Both and BiA: 6526.8
Both and Max Crew %: 6798.4

See here, here, or here for more information.






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2316.6

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2316.6
50% Crew: 1872
75% Crew: 2141.1
100% Crew: 2418
100% Crew
Vents: 2472.6
Rammer: 2687.1
Both: 2745.6
Both and BiA: 2808
Both and Max Crew %: 2928.9

Advantageous Damage Per Minute
First-shot DPM: 2706.6
50% Crew: 2262
75% Crew: 2531.1
100% Crew: 2808
100% Crew
Rammer: 3077.1
Vents: 2862.6
Both: 3135.6
Both and BiA: 3198
Both and Max Crew %: 3318.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2851.2
50% Crew: 2304
75% Crew: 2635.2
100% Crew: 2976
100% Crew
Vents: 3043.2
Rammer: 3307.2
Both: 3379.2
Both and BiA: 3456
Both and Max Crew %: 3604.8

Advantageous Damage Per Minute
First-shot DPM: 3331.2
50% Crew: 2784
75% Crew: 3115.2
100% Crew: 3456
100% Crew
Rammer: 3787.2
Vents: 3523.2
Both: 3859.2
Both and BiA: 3936
Both and Max Crew %: 4084.8

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.414 m
With 100% Crew: 0.37 m
With BiA: 0.362 m
With BiA and Vents: 0.355 m
Maximum possible: 0.34 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.182 s
With 75% Crew: 2.8 s
With 100% Crew: 2.5 s
With GLD: 2.273 s
With BiA: 2.443 s
With BiA and Vents: 2.397 s
With both and GLD: 2.179 s
Maximum possible: 2.089 s

For more details, see Crew or Equipment


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2.4 s 

With 50% Crew: 3.055 s
With 75% Crew: 2.688 s
With 100% Crew: 2.4 s
With GLD: 2.182 s
With BiA: 2.345 s
With BiA and Vents: 2.301 s
With both and GLD: 2.092 s
Maximum possible: 2.006 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-5°/+12°-5°/+12° Elevation Arc
3530 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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450 m 

With 50% Crew: 353.6 m
With 75% Crew: 401.8 m
With 100% Crew: 450 m
With 100% Signal Boost: 540 m
When affected by 100% Relaying: 495 m
Maximum possible: 647.5 m

For more details, see Skills or Equipment


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700 m 

With 50% Crew: 550 m
With 75% Crew: 625.1 m
With 100% Crew: 700 m
With 100% Signal Boost: 840 m
When affected by 100% Relaying: 770 m
Maximum possible: 1007.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoGB80_Charioteer.png

2470000

The Charioteer is a British tier 8 turreted tank destroyer.

The upgraded version of the Cromwell tank. A new turret and a 20-pounder 83.4-mm caliber gun made this tank a potent adversary. According to different sources, between 200 and 442 Cromwell tanks were converted to the new Charioteer standards.

The Charioteer leads to the FV4004 Conway.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX OQF 20-pdr AT Gun Type B Barrel 226/258/42 230/230/280 9.52 0.35 2.3 1282 180000
VIII OQF 20-pdr AT Gun Type A Barrel 226/258/42 230/230/280 9.09 0.37 2.5 1242 120000
X 105 mm AT Gun L7 268/210/105 390/480/480 5.94 0.35 2.4 1282 290000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII Charioteer 30/25/30 18 370 4000 100

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Rolls-Royce Meteor 600 20 744 14000
V Rolls-Royce Meteor Mk. IVB 650 20 744 16000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Charioteer Mk. 6 30.55 34 0 6500 22000
VIII Charioteer Mk. 8 32.5 36 0 6500 32500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VIII WS No. 22 700 40 25000
VIII WS No. 19 Mk. III 550 40 22000


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Christie Suspension Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Has turret, low profile and excellent camo values
  • Good top speed, fast and highly mobile; good power-to-weight ratio
  • Fearsome top gun for its tier: accurate, high penetrating, firerate makes up for the low alpha
  • HESH premium rounds with awesome penetration (210 mm); massive DPM increase (480 alpha)
  • Above average penetration on normal HE rounds (105 mm)


Cons:


  • Poor gun depression and lousy gun dispersion values
  • Paper-thin armor, low HP pool and very fragile engine; often gets set on fire
  • Slow turret traverse; however, the hull is also turns a bit slowly
  • Low ammo capacity (35 rounds with a high rate of fire will go quickly)
  • Mediocre view range


Performance

The Charioteer is a difficult to play but rewarding mix of a light tank and tank destroyer, akin to the Tier 6 M18 Hellcat and Tier 9 Leopard Prototyp A. Good Charioteer gameplay is built around leveraging its 3 main strengths: its gun, mobility, and vision capabilities. The Charioteer is equipped with one of the best TD guns of its tier, basically a Centurion Mk. 7/1 gun (AT-version L7A1 gun) with much better rate-of-fire, excellent penetration (268 mm), accuracy, aiming time and dispersion values, but with realtively low alpha damage (average 390 HP). The gun has no premium APCR or HEAT, instead HESH rounds, which are high-explosive rounds with slightly better penetration (210 mm in the Charioteer's case). The normal HE shells also have above average pen (105 mm) The second pro is its mobility. It has a very good power-to weight ratio (about 22 HP/t) and top speed, which are somewhat encumbered by relatively high terrain resistance, which evens out to acceptable acceleration and turning speed. The third and last pro is its low profile (and consequently excellent camouflage values) coupled with very nice view range for a TD (although paltry by the standards of sniper mediums to which it can be best likened). With Coated Optics, a fully trained camo crew, BiA, and Improved Ventilation, it can out-spot most of its peers in a vision-centric engagement.

However, it has 3 serious cons, poor gun depression, paper-thin armor, and a tendency to receive heavy module damage (especially the engine). It's very important to keep an eye (figuratively!) glued to the minimap and watch for changes on both flanks, as the downsides will readily manifest themselves if the Charioteer is caught in point-blank firefights. That's not to say that it's entirely helpless in close-combat situations if fought on its terms, though. With the speed and alpha damage, it can be a very effective flanker and damage thief on city maps, waiting until enemies have fired to put a shot through a cupola or rushing around their sides to put in 2-3 potshots before they even get a chance to react.

An ideal role on an open map is to use the mobility to fire from afar with soft cover and quickly relocate before opponents can close the distance (a tactic known as "kiting"). The Charioteer is not for close range combat ideally; It's a medium and long range killer. The preferred role of this TD is to deal as much damage as possible before being lit. However, the camo is not as good as the Rhm's or some of the other contemporary TDs, in exchange for the combination of speed and a turret. It's still possible to hide in decently small bushes and provide long-range fire support with a gun that can quickly deal with most enemies from the front. The HESH rounds are can be handy in end-game cleanup if only soft tanks (light tanks, artillery, etc.) are left, or for early game side shots.


Early Research

The top Radio and Engine will be unlocked if you elited the Challenger, or through most of the other tank lines at tier 6, so equip them right away. The Type B barrel will be unlocked if you researched the AT 15. Unlock the tracks first. It's not needed to equip the 105 L7 top gun, as it weighs the same as the Type B, but the remaining load on the stock tracks won't give enough room to install much equipment. You can equip Coated Optics, but not Ventilation unless you stick with the Type A barrel (it's 40kg lighter then the Type B).


Suggested Equipment


Large-caliber Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive Coated Optics Camouflage Net Binocular Telescope 


Documented Tank and Crew Builds

The Charioteer's best hope for survivial is to stay hidden and the crew build should reflect that.

  • Initially, train camouflage on all crew
  • Once the first skill set is at 100 percent, drop for sixth sense and safe stowage. Then retrain cammouflage on the commander and loader and train snapshot and either smooth ride or preventive maintenance.
  • Once the second skillset is complete, drop for brothers in armsand retrain the second skillset.

The equipment build can take several forms

  1. For a classcial TD build, you can use gun rammer, cammouflage net and Binocular telescope
  2. Alternatively, you can use gun rammer, gunlaying drive and coated optics for more active gameplay.



Gallery

Historical Info

The Charioteer Tank, or FV4101 Tank, Medium Gun, Charioteer was a post-war British armoured fighting vehicle. The vehicle was produced in the 1950s to up-gun units of the Royal Armoured Corps continuing to use the Cromwell tank during the early phases of the Cold War. The vehicle itself was a modified Cromwell with a more powerful gun installed in a relatively lightly armoured two-man turret.

In the early 1950s, plans to combat a potential invasion from Soviet forces during the Cold War called for a Royal Armoured Corps formation to be equipped with the Cromwell tank while Centurion tank numbers were still low. This required an up-gunning of Cromwell to incorporate the same 20 pounder (84 mm) gun as used in the Centurion Mk 3.

Mounting the gun required a new two-man turret to be developed,.[2] The resulting vehicle was initially named FV4101 Cromwell Heavy AT Gun,[3] but renamed "Charioteer" before entering service.

The new turret used the larger Ordnance QF 20 pounder gun. This was mounted with a co-axial 0.30 in M1919 Browning machine gun. Smoke dischargers were fitted to both sides of the turret. A flap to the turret rear allowed spent shell casings from the gun to be ejected from the vehicle.[2]

Hulls were based on the later Cromwell VII standard, modified with Comet Model B style fishtail exhausts and no hull-mounted machine gun. Most hulls were reworked to Type F standard, and fire extinguisher pulls were re-routed to the two track-side bins. A large armoured telephone box was fitted to the vehicle rear for communication with infantry. Additional defensive armour was welded to the Cromwell hull, but the upgrade focused on offensive capability and the new turret used much lighter armour (20–30 mm).

The turret ring was slightly increased in size to accommodate the larger gun, but the size limitation of the Cromwell hull meant that the new turret would need to be much larger and taller around it. This gave the vehicle a much higher profile.

Even with this size increase, stowage for the larger ammunition rounds was severely limited. The hull machine gunner's position was removed to provide additional stowage space for ammunition, but the vehicle still carried only 25 rounds. Some conventional High Explosive (HE) shells were carried, but the primary ammunition was Armour-Piercing Discarding Sabot projectiles (APDS)[2]

A mixed collection of Cromwell's were upgraded, resulting in a number of variations based on the vehicle's previous format.

Production[edit] See also: Cromwell tank § Production Building on the remaining Cromwell tanks as a basis, the tanks were converted by Robinson and Kershaw Ltd at their works in Dukinfield, Cheshire. While an expected production run of 630 was indicated in 1951, the production was cut short and the exact number produced is unclear. The first 200 were expected by March 1953 with a further 200 following in 1954. The actual number produced is believed to be 442.[2][4]

Service[edit] During development and manufacture the British Army went through two re-organisations, resulting in the tanks being reassigned to Royal Armoured Corps units of the British Territorial Army. These tanks replaced tank destroyers and self-propelled guns transferred from the Royal Artillery to the RAC during the re-organisation.[2]

The number of vehicles required was cut, and only a small number entered service. Manufacturing of the modification was halted with around 440 of 630 vehicles completed. Surplus vehicles were sold to Austria, Finland, Jordan and Lebanon. The tanks were used by a number of forces in the Middle East through instability in the region, such as the Six-Day War.

While the vehicle was originally intended to operate with a 3-man crew, the commander's visibility from the turret was restricted during firing. This meant a 4th crew member was added as an external observer. The large size of the turret meant the vehicle was best used in a hull down position, firing over cover.[2]

Charioteer saw limited use with the British army, but saw more extensive use with overseas users in Europe and the Middle East. Charioteers saw action in conflicts in the Middle-East.

Production was based on a mixed fleet of Cromwell VI, VII, VIIw and VIII vehicles of mixed hull types. While all were upgraded to VII standard, some hull differences remained based on the vehicle's past. As a result, the vehicle continued to be known as Charioteer, Mks. 6, 7, 7w and 8 with hull types D, E and F.

The Ordnance QF 20 pounder was upgraded during production and service, and many vehicles were fitted with the later 20 pounder featuring a symmetrical fume extractor mid-barrel. Those without the fume extractor were dubbed Charioteer VIIA or Model A while those with the upgrade were named Charioteer VIIB or Model B.

In Jordanian Army use the vehicle was altered with upgraded electrically-driven turret traverse motors, and a larger commander's cupola mounting a .50 calibre machine gun. These traverse-motors were driven from a separate electrical supply. Different radio equipment was also fitted.

Beyond the original requirement, further up-gunning was attempted. A single vehicle was upgraded with the Royal Ordnance L7 105mm gun for trials in 1969. It was intended for export, and did not enter service.[2] The gun is similar in appearance and based on the original, but can be distinguished by an offset fume extractor (larger at the top). This vehicle survives at the East of England Tank Museum.



UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
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Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
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France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
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