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Super Conqueror

AnnoGB91_Super_Conqueror.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
24002400 HP Hit Points
77/8077/80 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
950950 hp Engine Power
34.3/12 km/h Speed Limit
2626 deg/s Traverse
12.3412.34 hp/t Power/Wt Ratio
YesYes Pivot
Armor
152.4/101.6/38.1 mm Hull Armor
279.4/88.9/69.9279.4/88.9/69.9 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1060/4400/1200




















1060/4400/1200
Shell Cost
400/400/515400/400/515 HP Damage
259/326/120259/326/120 mm Penetration



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6.9 r/m 

Standard Gun

Reload Times
Nominal: 8.7 s
50% Crew: 10.78 s
75% Crew: 9.41 s
100% Crew: 8.34 s
Rammer: 7.51 s
Vents: 8.16 s
Both: 7.34 s
Both and BiA: 7.18 s
Both and Max Crew %: 6.88 s

See Crew, Consumables, or Equipment for more information.



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6.9 r/m 

Standard Gun

Reload Times
Nominal: 8.7 s
50% Crew: 10.78 s
75% Crew: 9.41 s
100% Crew: 8.34 s
Rammer: 7.51 s
Vents: 8.16 s
Both: 7.34 s
Both and BiA: 7.18 s
Both and Max Crew %: 6.88 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2760

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228
75% Crew: 2552
100% Crew: 2880
100% Crew
Vents: 2944
Rammer: 3200
Both: 3272
Both and BiA: 3344
Both and Max Crew %: 3488

Advantageous Damage Per Minute
First-shot DPM: 3160
50% Crew: 2628
75% Crew: 2952
100% Crew: 3280
100% Crew
Rammer: 3600
Vents: 3344
Both: 3672
Both and BiA: 3744
Both and Max Crew %: 3888

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228
75% Crew: 2552
100% Crew: 2880
100% Crew
Vents: 2944
Rammer: 3200
Both: 3272
Both and BiA: 3344
Both and Max Crew %: 3488

Advantageous Damage Per Minute
First-shot DPM: 3160
50% Crew: 2628
75% Crew: 2952
100% Crew: 3280
100% Crew
Rammer: 3600
Vents: 3344
Both: 3672
Both and BiA: 3744
Both and Max Crew %: 3888

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3553.5
50% Crew: 2868.55
75% Crew: 3285.7
100% Crew: 3708
100% Crew
Vents: 3790.4
Rammer: 4120
Both: 4212.7
Both and BiA: 4305.4
Both and Max Crew %: 4490.8

Advantageous Damage Per Minute
First-shot DPM: 4068.5
50% Crew: 3383.55
75% Crew: 3800.7
100% Crew: 4223
100% Crew
Rammer: 4635
Vents: 4305.4
Both: 4727.7
Both and BiA: 4820.4
Both and Max Crew %: 5005.8

See here, here, or here for more information.






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2760

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228
75% Crew: 2552
100% Crew: 2880
100% Crew
Vents: 2944
Rammer: 3200
Both: 3272
Both and BiA: 3344
Both and Max Crew %: 3488

Advantageous Damage Per Minute
First-shot DPM: 3160
50% Crew: 2628
75% Crew: 2952
100% Crew: 3280
100% Crew
Rammer: 3600
Vents: 3344
Both: 3672
Both and BiA: 3744
Both and Max Crew %: 3888

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2760
50% Crew: 2228
75% Crew: 2552
100% Crew: 2880
100% Crew
Vents: 2944
Rammer: 3200
Both: 3272
Both and BiA: 3344
Both and Max Crew %: 3488

Advantageous Damage Per Minute
First-shot DPM: 3160
50% Crew: 2628
75% Crew: 2952
100% Crew: 3280
100% Crew
Rammer: 3600
Vents: 3344
Both: 3672
Both and BiA: 3744
Both and Max Crew %: 3888

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3553.5
50% Crew: 2868.55
75% Crew: 3285.7
100% Crew: 3708
100% Crew
Vents: 3790.4
Rammer: 4120
Both: 4212.7
Both and BiA: 4305.4
Both and Max Crew %: 4490.8

Advantageous Damage Per Minute
First-shot DPM: 4068.5
50% Crew: 3383.55
75% Crew: 3800.7
100% Crew: 4223
100% Crew
Rammer: 4635
Vents: 4305.4
Both: 4727.7
Both and BiA: 4820.4
Both and Max Crew %: 5005.8

See here, here, or here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
4040 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Super Conqueror


X

AnnoGB91_Super_Conqueror.png

6100000

The Super Conqueror is a British tier 10 heavy tank.

A variant of the Conqueror tank with extra armor protection. Manufactured during the first half of the 50s and used for testing the Dart and Malkara guided anti-tank missiles. During testing, the vehicle played the role of a heavy tank that could potentially appear in the future. Never saw mass-production.

Replaced FV215b in 9.20.1 patch. The Super Conqueror is basically the Conqueror covered with very thick spaced armor. It is less similar to American counterparts due the fact that its hull can take much more damage, and it has capabilities to angle the hull which makes it much harder to penetrate. But, oddly similar to German Super-Heavy tanks, its lower plate is a weak spot and is easily penetrated if not covered or not angling your hull correctly.

The Super Conqueror marks the end of its British heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 120 mm Gun L1A1 259/326/120 400/400/515 6.9 0.33 2 2850 300000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X Conqueror "unorthodox" ABP 279.4/88.9/69.9 32 400 15800 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Rolls-Royce Griffon 950 20 952 100000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Super Conqueror 80 26 0 12000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SR C45 750 40 45600


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Coil Springs Class 3 Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- All-around thick spaced armor protect it from HE/HESH/HEAT effectively (HE still bleeds through considerably), It provides fairly tough upper plate protection (270mm+ effective when not angled) and also able to absorb a shot from side when angling the hull, as the side armor is no longer the abysmal 51mm that used to be part of British heavies, it is twice that.

- Paper stats don't count amount of thick spaced armor over the hull and turret. This may fool many players who never encounter this tank, a HEAT firing enemy should would not recognize this vehicle's defensive capabilities until they see their shot get absorbed.

- Extremely tough turret; frontal arc is covered with thick spaced armor, and rangefinder is counted as spaced armor. The turret weakspot is somewhat harder to hit and is generally less of a weakspot overall when compared to FV215b or Conqueror.

- Decent gun handling; Fast aiming time, very good gun depression and good accuracy. The vehicle it replaces - FV215b still has better aim time and gun handling, though.

- Good rate of fire and alpha damage, same as FV215b.


Cons:

- Lower plate and rear are very weak and aren't covered with spaced armor; easily cripped by HE rounds. Ammo rack is also located behind lower plate. Still, it can provide some lucky bounces at awkward angles as the lower plate is a bit thicker than the usual 76mm.

- Side armor is very weak when not angled; very vulnerable against flankers, but this is nothing new or unique for British heavies. Still, better than previous tiers and twice as thick as FV215b.

- Poor gun elevation.

- Generally slow to get around, slower than FV215b, but still fast enough to not feel like your mobility will kill you.

- Somewhat low ammo capacity (40 rounds), can be a pain to balance between round types, but not as bad as FV215b.


Performance

The super Conqueror is a logical development from its tier 9 counterpart. It's main improvement is in its frontal armour (both turret and hull). This allows it to be played more as a standard heavy tank and less as a sniper. However, this should only be done in an emergency. The extremely thin side and rear armour makes it vulnerable in close range brawls. Compared to the FV215B, which it replaced as the top tier British heavy tank, the Super Conqueror is a far more traditional tank. It also has the advantage of carrying 5 more rounds of ammunition, which simplifies ammo-selection. Anyone who manages to get behind this tank should immediately load high explosives. The rear armour is only 38 milimeters thin and can be penetrated by nearly all HE and HESH shells


Early Research

This tank requires no research


Suggested Equipment


Coated Optics Vertical Stabilizer Tank Gun Rammer Improved Ventilation


Documented Tank and Crew Builds

Verticle stabilizer and gun rammer are logical choices. For the third equipment slot, one can either use coated optics (in order to play as a sniper tank, or vents for more traditional heavy tank play)



Gallery

Historical Info

The Super Conqueror as it appears in World of Tanks is a fictitious combination of two historically separate projects developed from the Conqueror heavy tank.


Proposed Improved Conqueror Turret

The turret of the in-game Super Conqueror is taken from an improved version of the standard Conqueror's turret that never left the blueprint phase. This new turret had the gunner's position moved next to the commander's in an enlarged cupola. In addition, the hatch to throw away spent casings were moved to the middle, right of the turret instead of the left, rear. The frontal armor thickness was 13.5 inches while the sides were 7 inches.

Conqueror Range Target

The more thickly-armored hull of the Super Conqueror comes from a single Conqueror that had 20mm of extra armor welded to the upper glacis. This tank also had 14mm Burster plates on the hull and turret to add as spaced armor, though it should be noted that all Conquerors were capable of having these Burster plates attached. Unlike the turret proposal, this tank was only ever meant as a target vehicle and was never intended to see combat.

Five handpicked T42 “Dart” warheads were fired at the Conqueror and the results yielded that the performance of the warhead on heavy tanks were “extremely marginal”. It did not produce much mechanical damage both on the exterior and interior of the tank. In order for the warhead to produce a “kill” (the British, at the time, defined ‘kill’ as the main gun being destroyed, no crew is available to man the main gun, or an immobilization), it would rely on ammunition combustion and crew lethality via fragmentation and burns. Overall, the British concluded that the T42 would make an effective weapon if the aluminum conical liner was exchanged with a copper conical liner. The single experimental uncapped “Malkara” warhead produced a kill on its single trial, though it was concluded that a single trial is not enough to determine the lethality of the warhead. After the tests, this uparmored Conqueror was scrapped.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The name "Super Conqueror" does not exist in any historical records, plans, or documents, and was frequently misattributed to the uparmored firing target Conqueror even before the existence of the Super Conqueror in World of Tanks.
  • The turret and hull of the Super Conqueror were never planned to be used together.
    • Furthermore, the uparmored firing target Conqueror itself was never meant to see battle.


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
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USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland