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Heavy Tank No. VI

Heavy Tank No. VI

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Premium  Heavy Tank No. VI

Heavy_Tank_No._VI_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,750  Gold Cost
950950 HP Hit Points
57/6157/61 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650650 hp Engine Power
40/12 km/h Speed Limit
2626 deg/s Traverse
11.411.4 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/80/80 mm Hull Armor
100/80/80100/80/80 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















240/3200/180




















240/3200/180
Shell Cost
220/220/270220/220/270 HP Damage
145/194/44145/194/44 mm Penetration



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1925

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1925
50% Crew: 1553.2
75% Crew: 1779.8
100% Crew: 2008.6
100% Crew
Vents: 2054.8
Rammer: 2230.8
Both: 2281.4
Both and BiA: 2332
Both and Max Crew %: 2433.2

Advantageous Damage Per Minute
First-shot DPM: 2145
50% Crew: 1773.2
75% Crew: 1999.8
100% Crew: 2228.6
100% Crew
Rammer: 2450.8
Vents: 2274.8
Both: 2501.4
Both and BiA: 2552
Both and Max Crew %: 2653.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1925
50% Crew: 1553.2
75% Crew: 1779.8
100% Crew: 2008.6
100% Crew
Vents: 2054.8
Rammer: 2230.8
Both: 2281.4
Both and BiA: 2332
Both and Max Crew %: 2433.2

Advantageous Damage Per Minute
First-shot DPM: 2145
50% Crew: 1773.2
75% Crew: 1999.8
100% Crew: 2228.6
100% Crew
Rammer: 2450.8
Vents: 2274.8
Both: 2501.4
Both and BiA: 2552
Both and Max Crew %: 2653.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2362.5
50% Crew: 1906.2
75% Crew: 2184.3
100% Crew: 2465.1
100% Crew
Vents: 2521.8
Rammer: 2737.8
Both: 2799.9
Both and BiA: 2862
Both and Max Crew %: 2986.2

Advantageous Damage Per Minute
First-shot DPM: 2632.5
50% Crew: 2176.2
75% Crew: 2454.3
100% Crew: 2735.1
100% Crew
Rammer: 3007.8
Vents: 2791.8
Both: 3069.9
Both and BiA: 3132
Both and Max Crew %: 3256.2

See here, here, or here for more information.






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1925

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1925
50% Crew: 1553.2
75% Crew: 1779.8
100% Crew: 2008.6
100% Crew
Vents: 2054.8
Rammer: 2230.8
Both: 2281.4
Both and BiA: 2332
Both and Max Crew %: 2433.2

Advantageous Damage Per Minute
First-shot DPM: 2145
50% Crew: 1773.2
75% Crew: 1999.8
100% Crew: 2228.6
100% Crew
Rammer: 2450.8
Vents: 2274.8
Both: 2501.4
Both and BiA: 2552
Both and Max Crew %: 2653.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1925
50% Crew: 1553.2
75% Crew: 1779.8
100% Crew: 2008.6
100% Crew
Vents: 2054.8
Rammer: 2230.8
Both: 2281.4
Both and BiA: 2332
Both and Max Crew %: 2433.2

Advantageous Damage Per Minute
First-shot DPM: 2145
50% Crew: 1773.2
75% Crew: 1999.8
100% Crew: 2228.6
100% Crew
Rammer: 2450.8
Vents: 2274.8
Both: 2501.4
Both and BiA: 2552
Both and Max Crew %: 2653.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2362.5
50% Crew: 1906.2
75% Crew: 2184.3
100% Crew: 2465.1
100% Crew
Vents: 2521.8
Rammer: 2737.8
Both: 2799.9
Both and BiA: 2862
Both and Max Crew %: 2986.2

Advantageous Damage Per Minute
First-shot DPM: 2632.5
50% Crew: 2176.2
75% Crew: 2454.3
100% Crew: 2735.1
100% Crew
Rammer: 3007.8
Vents: 2791.8
Both: 3069.9
Both and BiA: 3132
Both and Max Crew %: 3256.2

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-8°/+15°-8°/+15° Elevation Arc
9292 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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620 m 

With 50% Crew: 500.5 m
With 75% Crew: 573.2 m
With 100% Crew: 646.6 m
With 100% Signal Boost: 744 m
When affected by 100% Relaying: 682 m
Maximum possible: 930.7 m

For more details, see Skills or Equipment


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620 m 

With 50% Crew: 500.5 m
With 75% Crew: 573.2 m
With 100% Crew: 646.6 m
With 100% Signal Boost: 744 m
When affected by 100% Relaying: 682 m
Maximum possible: 930.7 m

For more details, see Skills or Equipment
Signal Range
Heavy Tank No. VI


VI

AnnoJ19_Tiger_I_Jpn.png

3750

The Heavy Tank No. VI is a Japanese tier 6 premium heavy tank.

In 1943, the Japanese ambassador to Germany attended Henschel's field trials of the Tiger. After that, the company was ordered to transfer all tank documentation to Japan. One disassembled Tiger was sent to Bordeaux on October 14, 1943, to be delivered to Japan by submarine. However, the vehicle was never delivered, and the Japanese were never able to establish their own production of Tigers. This enterprise cost 645,000 Reichsmarks to Japan, while the original cost was 300,000 Reichsmarks.

Also known as "Japan Tiger". This tank is available in both the premium store and in-game for gold. It has also appeared as a mission reward for returning players; the mission was accidentally distributed to active players, but nonetheless honoured by Wargaming, on the Asia server in April 2016.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 8.57 0.38 2.3 2050 66000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI Heavy Tank No. VI 100/80/80 20 370 8950 12000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Maybach HL 210 TRM P45 650 20 850 35500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI Heavy Tank No. VI 61 26 0 19000 12000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI Fu 5 mit 20 WS.E. 620 50 15000


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Respectable armor from all sides, same values as Tiger I

- Good damage and rate of fire, good APCR penetration

- Rather good view range

- Usable gun depression

- Great top speed of 40 kph


Cons:

- No premium matchmaking, can and will see tier 8 tanks

- 145mm of AP penetration is still somewhat lacking - struggles when bottom tier

- Vulnerable ammo rack and engine, fairly flat armor is easy to penetrate

- Very slow shell velocity and somewhat poor dispersion values

- Weak turret roof armor, only 25mm thick


Performance

Large, tough, and surprisingly effective, the Heavy Tank No. VI plays similarly to the VK 36.01 (H). Make no mistake, this tank is not anywhere near as potent as the higher-tier German Tiger I - it has significantly less HP, penetration and accuracy - although its armor values are very similar which allows for some effective side scraping at medium ranges. As of 9.15, the penetration of the gun has been improved to 145mm (from a paltry 132) which in turn allows this tank to be more competitive in higher-tier games. Overall, this is a decent and inexpensive premium that's main appeal lays in it being a premium, non-German Tiger I - at tier VI!

The Heavy Tank No. VI's role depends on its placement in the matchmaking.

  • When top tier, it is a powerful bully: angling its armor allows it to bounce most lower tier guns with its front hull and its 145mm of penetration, alongside the base 220 damage, means that it can quickly decimate lesser foes. The HT No. VI can reliably expect to two-shot tier 5 mediums and 3-shot tier 6 mediums or tier 5 heavies.
  • When mid-tier, it is a reliable supporter: its armor is less useful against tier 7 opponents and it will start facing enemies that will quickly dismiss its 145 stock penetration. What they cannot afford to ignore is its high rate of fire, which allows it to continue harassing opponents with medium ranged hits.
  • When bottom tier, it is an opportunistic flanker: the armor is of little use at tier 8, and the accuracy and penetration are simply inadequate for head-on fighting. As a result, it must use its remaining two features, good rate of fire and surprising speed, to skirt the edges of battle and act like a large medium.

The HT No. VI has fairly average DPM, but benefits greatly from additional equipment. Between a 100% crew and the installation of both Gun Rammer and Improved Vents, it can boast a DPM of over 2200 thanks to a 10.16 rate of fire, shaving the reload on its 88mm gun down to just under 6 seconds. Given the very healthy 92 round supply of ammunition, this is one tank that is unlikely to run dry at an inopportune moment. It also means that it is not unreasonable to take speculative shots--you have the ammo to spare. The High Explosive shell is unusually underwhelming for a gun of this caliber and is best used only against very soft targets. The APCR shell's 194mm of penetration makes it a viable choice against tier 7 and 8 opponents, and the sheer amount of ammunition on board means that players can carry a large amount of APCR if desired without compromising on their supply of standard AP shells.

The HT No. VI shares many weak spots with the Tiger I, most notably a very vulnerable lower glacis. Expect engine damage or fires if your lower plate is targeted. The large 'trashcan' cupola is also a fairly obvious target and will attract a lot of enemy fire, as will the ammo stowage on the sides of the tank. If you have to peek around corners, try to force the engagement such that you can fire around left turns, as this will help hide the cupola.

Notably, this tank has the standard five arrangement of crew where most of the Japanese heavy line have six crew members, with either two radio operators or two loaders. In order to use this tank as a crew trainer you will need to swap out crew members in order to train the full complement.


Early Research

As a premium, the Heavy Tank No. VI comes elite in stock configuration.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Coated Optics Toolbox 


Gallery

Historical Info

(See the Tiger I page for the history of the Tiger I in general)


In 1943, Japan requested their embassy in Germany to inspect new tanks Germany had been working on. The man assigned to lead this team was General Hiroshi Oshima. In 1943, Hiroshi spent a large portion of time conducting tests and personal trials in Siverskaya (Leningrad Oblast) with the 502nd Heavy Panzer Battalion. While there he and his team were able to get a firm grasp on the Panzer VI Tiger’s capabilities. To Hiroshi’s standards, the vehicle preformed outstandingly and wanted it to be purchased for use.

Payment of the Tiger tank was confirmed by Henschel on February 28th, 1944. After the purchase was made, the Army spent time analyzing the Tiger’s role in service. This caused a problem with the higher ups as its use was very limited. The tank could not be manufactured with the material quota, and with the war situation finding new methods for it specifically was not an option. No plans for transporting the Tiger were made, and in the meantime the Tiger was left in the hands of the 101st Heavy Panzer Battalion while stationed in Belgium. The events of the Tiger after is unknown, but most likely used during the Allied invasion.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The in-game model has several minor inaccuracies compared to the Tiger I purchased by the Japanese
    • Note that the yellow section represents air filters and not fuel tanks, which the original creator of the comparison later acknowledged.


Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
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USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Poland
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UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95 XFV215b
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX Canon d'assaut 105 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria
Poland VIPudel