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KV-1S

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KV-1S

AnnoR13_KV-1s.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
910,000  Credits Cost
1050220 HP Hit Points
43.08/45.421.72/48.2 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
Mobility
500600 hp Engine Power
43/14 km/h Speed Limit
3538 deg/s Traverse
11.6127.62 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
82/75/7582/82/82 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2400/56




















109/2800/98
Shell Cost
110/110/156160/160/280 HP Damage
86/102/38150/196/43 mm Penetration



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14.29 r/m 

Standard Gun

Reload Times
Nominal: 4.2 s
50% Crew: 5.2 s
75% Crew: 4.54 s
100% Crew: 4.03 s
Rammer: 3.63 s
Vents: 3.94 s
Both: 3.55 s
Both and BiA: 3.47 s
Both and Max Crew %: 3.33 s

See Crew, Consumables, or Equipment for more information.



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13.04 r/m 

Standard Gun

Reload Times
Nominal: 4.6 s
50% Crew: 5.7 s
75% Crew: 4.98 s
100% Crew: 4.41 s
Rammer: 3.97 s
Vents: 4.31 s
Both: 3.88 s
Both and BiA: 3.8 s
Both and Max Crew %: 3.64 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1571.9

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1269.4
75% Crew: 1453.1
100% Crew: 1639
100% Crew
Vents: 1676.4
Rammer: 1821.6
Both: 1862.3
Both and BiA: 1903
Both and Max Crew %: 1985.5

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1379.4
75% Crew: 1563.1
100% Crew: 1749
100% Crew
Rammer: 1931.6
Vents: 1786.4
Both: 1972.3
Both and BiA: 2013
Both and Max Crew %: 2095.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1269.4
75% Crew: 1453.1
100% Crew: 1639
100% Crew
Vents: 1676.4
Rammer: 1821.6
Both: 1862.3
Both and BiA: 1903
Both and Max Crew %: 1985.5

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1379.4
75% Crew: 1563.1
100% Crew: 1749
100% Crew
Rammer: 1931.6
Vents: 1786.4
Both: 1972.3
Both and BiA: 2013
Both and Max Crew %: 2095.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (156 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2229.24
50% Crew: 1800.24
75% Crew: 2060.76
100% Crew: 2324.4
100% Crew
Vents: 2377.44
Rammer: 2583.36
Both: 2641.08
Both and BiA: 2698.8
Both and Max Crew %: 2815.8

Advantageous Damage Per Minute
First-shot DPM: 2385.24
50% Crew: 1956.24
75% Crew: 2216.76
100% Crew: 2480.4
100% Crew
Rammer: 2739.36
Vents: 2533.44
Both: 2797.08
Both and BiA: 2854.8
Both and Max Crew %: 2971.8

See here, here, or here for more information.






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2086.4

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2086.4
50% Crew: 1684.8
75% Crew: 1929.6
100% Crew: 2176
100% Crew
Vents: 2225.6
Rammer: 2417.6
Both: 2472
Both and BiA: 2526.4
Both and Max Crew %: 2636.8

Advantageous Damage Per Minute
First-shot DPM: 2246.4
50% Crew: 1844.8
75% Crew: 2089.6
100% Crew: 2336
100% Crew
Rammer: 2577.6
Vents: 2385.6
Both: 2632
Both and BiA: 2686.4
Both and Max Crew %: 2796.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2086.4
50% Crew: 1684.8
75% Crew: 1929.6
100% Crew: 2176
100% Crew
Vents: 2225.6
Rammer: 2417.6
Both: 2472
Both and BiA: 2526.4
Both and Max Crew %: 2636.8

Advantageous Damage Per Minute
First-shot DPM: 2246.4
50% Crew: 1844.8
75% Crew: 2089.6
100% Crew: 2336
100% Crew
Rammer: 2577.6
Vents: 2385.6
Both: 2632
Both and BiA: 2686.4
Both and Max Crew %: 2796.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3651.2
50% Crew: 2948.4
75% Crew: 3376.8
100% Crew: 3808
100% Crew
Vents: 3894.8
Rammer: 4230.8
Both: 4326
Both and BiA: 4421.2
Both and Max Crew %: 4614.4

Advantageous Damage Per Minute
First-shot DPM: 3931.2
50% Crew: 3228.4
75% Crew: 3656.8
100% Crew: 4088
100% Crew
Rammer: 4510.8
Vents: 4174.8
Both: 4606
Both and BiA: 4701.2
Both and Max Crew %: 4894.4

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2831 deg/s Turret Traverse
360° Gun Arc
-5°/+25°-5°/+15° Elevation Arc
13570 rounds Ammo Capacity
General
1515 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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440 m 

With 50% Crew: 355.2 m
With 75% Crew: 406.8 m
With 100% Crew: 458.9 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 660.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
KV-1S


VI

AnnoR13_KV-1s.png

910000

The KV-1S is a Soviet tier 6 heavy tank.

A further modification of the KV-1 heavy tank series developed in the summer of 1942. It passed into Red Army service on August 20, 1942. Compared to its predecessors, KV-1S had several design features which allowed for the tank’s weight to be reduced to 42.3 tons. Also, the KV-1S had increased top speed, maneuverability, and durability. However, the 76-mm ZIS-5 gun remained. This, coupled with reduced and inefficient armoring, made the new vehicle basically equal to the T-34 in terms of battle performance. A total of 1,083 vehicles of this modification were manufactured. This tank was widely used on all fronts of the Great Patriotic War.

The KV-1S has an interesting history in World of Tanks. Starting as the only way to access the IS from the heavy line in 0.7.3, it was then moved down to Tier V and replaced by the KV-85 in 0.9.3, only to once again take its place as one of the Tier VI Soviet heavy tanks in update 1.9, though now without access to the 122mm gun that once made it infamous. This tank trades in some of the KV-1's armor for improved mobility, allowing it to spearhead assaults and deal quite a bit of damage with either of its top guns.

The KV-1S leads to the IS.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 76 mm ZiS-5 86/102/38 110/110/156 15 0.38 2.3 1155 33400
V 122 mm Howitzer S-41 61/150/38 450/370/156 5.45 0.48 2.9 1600 45200
VI 85 mm S-31M 150/196/43 160/160/280 13.04 0.38 2.1 1500 49200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII V-2IS 600 15 750 36000
VI V-2K 500 15 750 23050

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V KV-1S mod. 1942 45.4 35 B/2 11500 9000
VI KV-1S mod. 1943 48.2 38 B/2 11500 16390

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
V 10R 360 100 3660
VII 10RK 440 100 18600

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • One of the most mobile of the Tier VI heavies
  • Choice of two guns: a fast-firing 85mm for medium to long range engagements, or a fearsome but inaccurate 122mm howitzer
  • Best DPM of all Tier VI heavies with the 85mm
  • Excellent at the "peek-a-boom" tactic


Cons:


  • Somewhat poor view range for its tier
  • Joint weakest armor of the Tier VI heavies
  • Catches fire easily due to fuel tanks along most of the sides of the tank
  • Mediocre penetration and very poor gun depression (buffed from 3.5 to 5 as of 1.9.1)
  • Bad stock grind


Performance

This tank can be quite tricky to play for those who come straight from the KV-1 as it uses a completely different play style from its predecessor. It makes a good front line tank, as its speed and maneuverability allow it to move to where its gun is most needed. If you support a medium flank you can use the mediums as a distraction to take on the targets they cannot reliably defeat, or give them the added firepower they need to break through. Learn what you can outmaneuver and what you can engage head on. When in the right hands this tank easily makes up for its shortcomings and offers invaluable practice in learning to drive and operate the IS tank series.

But be aware that this tank is not meant to fight at long range. Its long aim time, bad accuracy, and long reload will have you pulling hair out if you try to take on German tanks at range. However, don't be afraid to scope in and shoot if you have a clear, safe shot. Although still unreliable at best, the long range combat is more viable as of Update 1.9.1 buffing the KV-1S.

With a one-for-each-position crew setup -- Commander/Gunner/Driver/Radio Operator/Loader -- the KV-1S is crew-compatible with four Soviet premiums: the Churchill III, KV-1 Shielded, KV-220-2, and the newer KV-1SA; your KV-1S crew can be used in all four without penalty.

Overall, stick to your strengths -- close range, urban combat fighting and you will come out victorious. But if you see a full HP Tier IV in the sights, don't be afraid to show them one big reason why that is often considered the worst tier in the game.

  • NOTE: As of Update 1.9.1 the KV-1S received buffs. On all guns apart from the stock gun, the bloom after firing has been decreased by 20%, letting long range combat be a fair amount more viable. The dispersion on the 122mm howitzer has been decreased from 0.50 to 0.46, the turret rotates roughly 3 degrees per second faster, and the gun depression on all of the guns has been increased from 3.5 to 5 degrees.


Early Research

  • The 10RK radio transfers over from the KV-1 and should be installed immediately.
  • Prioritize the 85 mm S-31M for a much needed gun upgrade.
  • Then, research the V-2IS engine for a nice boost to mobility.
  • Research the KV-122 mod. 1944 turret for a slight boost to view range and HP.
  • Research either the 122 mm Howitzer S-41 for a different playstyle or the KV-1S mod. 1943 suspension for a slight boost to mobility.
  • Research whichever module you didn't choose previously.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive 


Gallery

Historical Info

According to one of the KV-1's designers: "During 1942 we were still in need of a reliable heavy tank. That's why we were defeated in Crimea and at Kharkov. The KV-1 completely discredited the concept of a heavy tank".

Some Red Army high commanders demanded that all production of heavy tanks be stopped. Others suggested development of an "universal tank", something between heavy and medium tank. By the way, in the 1960's-1970's tank designers around the world came to the conclusion that it was the right decision.

Soviet tank builders tried to develop such a tank. This tank was named the KV-13. It contained many brilliant ideas (some of those ideas were applied in the IS-2 tank), however it never served in the Red Army.

At this time, a new decision was made to fully re-design KV-1. Soviet tank designers wanted to develop a new KV with lighter armor and higher speed and maneuverability like T-34 Medium Tank. The new tank was named KV-1S where "s" letter means "skorostnoy" or "speed". The KV-1S was lighter than its predecessor by up to 5 tons. The thickness of the frontal armor was lowered from 90 mm to 75 mm. The rear hull was re-designed. The existing road wheels were replaced with newer, lighter ones. The KV-1's transmission was re-designed as well.

The old gear-box was replaced with a new one and the tank received a new turret with a commander's cupola (the first Soviet tank with a commander's cupola was T-50 Light Tank). Both ZIS-5 or F-34 tank guns could be mounted in this turret. In addition, the new tank was armed with four machine-guns: a coaxial MG, a bow MG, an AA machine-gun, and a MG in the rear of the turret. Also, new tracks (608 mm width) were designed specially for this tank.

In the summer of 1942, the KV-1S prototype was tested. On August 20, 1942, the production of this tank had begun. However, when the KV-1S appeared in the war theatre, the Red Army was already in need of a tank with thicker armor and better protection. A total of 1370 KV-1S were built. In April 1942 its production was cancelled. Many tanks were sent in tank brigades because the reorganization of the Red Army had not begun yet. The KV-1S took part in all major operations of the Red Army including Siege of Berlin.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Has the same ZiS-5 gun as the KV-220-2. However, their penetration values are inconsistent.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:R13 KV-1s