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Object 430 Version II

Object 430 Version II

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Object 430 Version II

AnnoR104_Object_430_II.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
15001600 HP Hit Points
35.46/36.536.45/40 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
550610 hp Engine Power
55/20 km/h Speed Limit
4448 deg/s Traverse
15.5116.74 hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/60/40 mm Hull Armor
160/100/50180/120/50 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1230/4800/1170




















1230/4800/1170
Shell Cost
320/320/420320/320/420 HP Damage
201/330/50246/330/50 mm Penetration



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7.89 r/m 

Standard Gun

Reload Times
Nominal: 7.6 s
50% Crew: 9.41 s
75% Crew: 8.22 s
100% Crew: 7.29 s
Rammer: 6.56 s
Vents: 7.13 s
Both: 6.42 s
Both and BiA: 6.28 s
Both and Max Crew %: 6.02 s

See Crew, Consumables, or Equipment for more information.



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8 r/m 

Standard Gun

Reload Times
Nominal: 7.5 s
50% Crew: 9.29 s
75% Crew: 8.11 s
100% Crew: 7.19 s
Rammer: 6.47 s
Vents: 7.03 s
Both: 6.33 s
Both and BiA: 6.19 s
Both and Max Crew %: 5.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2524.8

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2524.8
50% Crew: 2038.4
75% Crew: 2332.8
100% Crew: 2633.6
100% Crew
Vents: 2694.4
Rammer: 2924.8
Both: 2992
Both and BiA: 3059.2
Both and Max Crew %: 3190.4

Advantageous Damage Per Minute
First-shot DPM: 2844.8
50% Crew: 2358.4
75% Crew: 2652.8
100% Crew: 2953.6
100% Crew
Rammer: 3244.8
Vents: 3014.4
Both: 3312
Both and BiA: 3379.2
Both and Max Crew %: 3510.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2524.8
50% Crew: 2038.4
75% Crew: 2332.8
100% Crew: 2633.6
100% Crew
Vents: 2694.4
Rammer: 2924.8
Both: 2992
Both and BiA: 3059.2
Both and Max Crew %: 3190.4

Advantageous Damage Per Minute
First-shot DPM: 2844.8
50% Crew: 2358.4
75% Crew: 2652.8
100% Crew: 2953.6
100% Crew
Rammer: 3244.8
Vents: 3014.4
Both: 3312
Both and BiA: 3379.2
Both and Max Crew %: 3510.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3313.8
50% Crew: 2675.4
75% Crew: 3061.8
100% Crew: 3456.6
100% Crew
Vents: 3536.4
Rammer: 3838.8
Both: 3927
Both and BiA: 4015.2
Both and Max Crew %: 4187.4

Advantageous Damage Per Minute
First-shot DPM: 3733.8
50% Crew: 3095.4
75% Crew: 3481.8
100% Crew: 3876.6
100% Crew
Rammer: 4258.8
Vents: 3956.4
Both: 4347
Both and BiA: 4435.2
Both and Max Crew %: 4607.4

See here, here, or here for more information.






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2560

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2560
50% Crew: 2067.2
75% Crew: 2368
100% Crew: 2668.8
100% Crew
Vents: 2729.6
Rammer: 2966.4
Both: 3033.6
Both and BiA: 3100.8
Both and Max Crew %: 3232

Advantageous Damage Per Minute
First-shot DPM: 2880
50% Crew: 2387.2
75% Crew: 2688
100% Crew: 2988.8
100% Crew
Rammer: 3286.4
Vents: 3049.6
Both: 3353.6
Both and BiA: 3420.8
Both and Max Crew %: 3552

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2560
50% Crew: 2067.2
75% Crew: 2368
100% Crew: 2668.8
100% Crew
Vents: 2729.6
Rammer: 2966.4
Both: 3033.6
Both and BiA: 3100.8
Both and Max Crew %: 3232

Advantageous Damage Per Minute
First-shot DPM: 2880
50% Crew: 2387.2
75% Crew: 2688
100% Crew: 2988.8
100% Crew
Rammer: 3286.4
Vents: 3049.6
Both: 3353.6
Both and BiA: 3420.8
Both and Max Crew %: 3552

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3360
50% Crew: 2713.2
75% Crew: 3108
100% Crew: 3502.8
100% Crew
Vents: 3582.6
Rammer: 3893.4
Both: 3981.6
Both and BiA: 4069.8
Both and Max Crew %: 4242

Advantageous Damage Per Minute
First-shot DPM: 3780
50% Crew: 3133.2
75% Crew: 3528
100% Crew: 3922.8
100% Crew
Rammer: 4313.4
Vents: 4002.6
Both: 4401.6
Both and BiA: 4489.8
Both and Max Crew %: 4662

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
180° Gun Arc
-4°/+16°-4°/+16° Elevation Arc
5050 rounds Ammo Capacity
General
1210 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Object 430 Version II

Additional Statistics
(Top Configuration)

When using the 100mm M-63 gun:

Camouflage

  • Stationary: 16.6%
  • When Moving: 12.4%
  • When Firing: 2.6%


Terrain Resistance

  • On Hard Ground: 0.67
  • On Medium Ground: 0.77
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

IX

AnnoR104_Object_430_II.png

3450000

The Object 430 Version II is a Soviet tier 9 medium tank.

Developed at the Construction Bureau of Factory No. 73 in early 1953. From March 8 through March 10, 1953, the Ministry of Transport and Heavy Engineering considered the project, along with an alternate version of the tank with a more conventional configuration. However, the development was eventually discontinued.

A peer of the T-54, the Object 430 II is a flexible multipurpose medium. Sporting bouncy armor, respectable firepower, and good mobility on a small, well camouflaged chassis, this is balanced by the clumsiness that comes with the limited turret and poor gun depression.

The Object 430 Version II leads to the K-91.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 100 mm M-63 201/330/50 320/320/420 7.89 0.36 2.3 2000 210000
IX 100 mm D-54U 246/330/50 320/320/420 8 0.35 2 2557 221000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII Object 430 Version II 160/100/50 40 390 7200 30000
IX Object 430 Version II enhanced 180/120/50 40 400 7700 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX 4TD 550 12 1050 80000
X 4TDF 610 10 1050 120000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 430 Version II 36.5 44 0 12000 30000
IX Object 430 Version II enhanced 40 48 0 12000 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great damage-per-minute and good gun handling
  • Small stature and high camouflage
  • Reasonable agility
  • Decent view range
  • Tank is very capable stock, especially compared to the T-54 and other tier 9 mediums


Cons:


  • Hull armor is barely tougher than the Leopard Prototyp A despite being more sloped
  • Turret armor is no longer that reliable, most tier VIIIs and even few tier VIIs will go through with a well placed shot
  • Slow shell velocity compared to APCR-firing top tier guns
  • Rear-mounted turret with only 180 degrees of traverse and 4 degrees gun depression
  • Mediocre acceleration compared to T-54; However, it's still decent enough


Performance

The Object 430 Version II is a natural evolution from the Object 416 (or at least Wargaming wants it to be), but distinguishes itself in more than a few ways as well. It is armed with effectively the same guns as the T-54, but possesses even higher penetration on AP rounds; despite the 248mm of penetrating power is still surpassed by RO L7 guns, it could also be offset to a lesser extent by their premium HEAT rounds, which boost the penetration to a ridiculous 330 mm. This is, however, very expensive to run, and HEAT rounds are not without their own limitations. The M-63 has worse gun handling compared to the D-54, and also loses in terms of RoF; but since both guns have the same HEAT round, the M-63 can be considered decent enough for a stock vehicle. The D-54's higher base penetration is useful, as is its much higher shell velocity, but the experience cost is no small amount.

Unlike the fragile Object 416, the 430 II is blessed with adequate armor for a sniper-supporter tank. Unlike most other cast dome-shape turrets, the 430 II has the same 180mm thickness running across the entire turret front, making unaimed shots likely to bounce off. It does not have any real weakspots beside the somewhat small turret roof, which means lights and many lower tier vehicles will have trouble trying to penetrate that. The upper glacis is very sloped, but way less armored than that of the T-54. In addition, the lower plate is not well-angled, and can be penetrated by even Tier 6s, both should be hidden whenever possible. The side armor is thick enough to pull off auto-bounce against all but the largest calibres, which can be life saving. The 430 II is also blessed with a small silhouette and great camouflage values, giving a survivable package.

The 430 II has a lower power/weight ratio than the T-54, but this is partially compensated for with better terrain resistance values. Its mobility is mostly comparable to the T-54's, although it will struggle somewhat more when climbing hills. The agility also helps compensate for the limited traverse of the turret.

Overall, the 430 II plays similarly to the previous vehicle, but with two very important improvements in mind. Firstly, the better gun can fend off intruding hostiles easier with its more accurate and higher penetrating shot, as the extra degree of gun depression and narrower turret profile enables the utilization of many unique defensive positions; while the improved armor profile is no less than tricky to handle well, it does enable a more aggresive mindset.


Early Research

If one finds the stock gun handling acceptable and premium HEAT sustainable
  • Research the Object 430 II Enhanced turret.
  • The upgraded 430 II Enhanced tracks should be your next target.
  • Next, the 4TDF engine should be equipped.
  • Research the 100mm D-54U.
  • If you have not already done so, finalize the grind by researching the 10RT-26 radio.
Alternatively
  • Choose equipments carefully. Stock tracks cannot carry the top configuration and full set of equipments, otherwise consider mounting the ETB.
  • Grind and mount the 100mm D-54U gun.
  • Grind the Object 430 II Enhanced turret for better gun handling, view range and hitpoint.
  • Grind the tracks for better agility and weight capacity.
  • Finish by researching the top engine, then the radio.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer Coated Optics 


Gallery

Historical Info

Success with the Object 416 encouraged factory #75's design bureau to continue working on similar layouts, this time with the Object 430. The draft was ready in 1953 in two variants. The first was classical: engine and transmission in the rear, turret in the front, driver in the front of the hull. The second was similar to the Object 416: the crew was in the turret, which was in the rear, the engine was in the front. The more conservative version of the tank was approved. As for variant #2, it inspired the Object 430 II in World of Tanks.



USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65
Poland V25TP KSUST II VIPudel VI40TP Habicha