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KV-85

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KV-85

AnnoR106_KV85.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
900,000  Credits Cost
820870 HP Hit Points
45.98/46.846.5/49 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
500600 hp Engine Power
34/14 km/h Speed Limit
2830 deg/s Traverse
10.8712.9 hp/t Power/Wt Ratio
NoNo Pivot
Armor
75/60/60 mm Hull Armor
100/90/90100/90/90 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















1025/4800/608
Shell Cost
160/160/280390/390/530 HP Damage
120/161/43175/217/61 mm Penetration



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12.24 r/m 

Standard Gun

Reload Times
Nominal: 4.9 s
50% Crew: 6.07 s
75% Crew: 5.3 s
100% Crew: 4.7 s
Rammer: 4.23 s
Vents: 4.6 s
Both: 4.14 s
Both and BiA: 4.05 s
Both and Max Crew %: 3.88 s

See Crew, Consumables, or Equipment for more information.



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1976

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1976
50% Crew: 1595.2
75% Crew: 1827.2
100% Crew: 2060.8
100% Crew
Vents: 2107.2
Rammer: 2289.6
Both: 2340.8
Both and BiA: 2393.6
Both and Max Crew %: 2497.6

Advantageous Damage Per Minute
First-shot DPM: 2136
50% Crew: 1755.2
75% Crew: 1987.2
100% Crew: 2220.8
100% Crew
Rammer: 2449.6
Vents: 2267.2
Both: 2500.8
Both and BiA: 2553.6
Both and Max Crew %: 2657.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1976
50% Crew: 1595.2
75% Crew: 1827.2
100% Crew: 2060.8
100% Crew
Vents: 2107.2
Rammer: 2289.6
Both: 2340.8
Both and BiA: 2393.6
Both and Max Crew %: 2497.6

Advantageous Damage Per Minute
First-shot DPM: 2136
50% Crew: 1755.2
75% Crew: 1987.2
100% Crew: 2220.8
100% Crew
Rammer: 2449.6
Vents: 2267.2
Both: 2500.8
Both and BiA: 2553.6
Both and Max Crew %: 2657.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3458
50% Crew: 2791.6
75% Crew: 3197.6
100% Crew: 3606.4
100% Crew
Vents: 3687.6
Rammer: 4006.8
Both: 4096.4
Both and BiA: 4188.8
Both and Max Crew %: 4370.8

Advantageous Damage Per Minute
First-shot DPM: 3738
50% Crew: 3071.6
75% Crew: 3477.6
100% Crew: 3886.4
100% Crew
Rammer: 4286.8
Vents: 3967.6
Both: 4376.4
Both and BiA: 4468.8
Both and Max Crew %: 4650.8

See here, here, or here for more information.






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1170

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1170
50% Crew: 943.8
75% Crew: 1080.3
100% Crew: 1220.7
100% Crew
Vents: 1248
Rammer: 1357.2
Both: 1388.4
Both and BiA: 1419.6
Both and Max Crew %: 1478.1

Advantageous Damage Per Minute
First-shot DPM: 1560
50% Crew: 1333.8
75% Crew: 1470.3
100% Crew: 1610.7
100% Crew
Rammer: 1747.2
Vents: 1638
Both: 1778.4
Both and BiA: 1809.6
Both and Max Crew %: 1868.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1170
50% Crew: 943.8
75% Crew: 1080.3
100% Crew: 1220.7
100% Crew
Vents: 1248
Rammer: 1357.2
Both: 1388.4
Both and BiA: 1419.6
Both and Max Crew %: 1478.1

Advantageous Damage Per Minute
First-shot DPM: 1560
50% Crew: 1333.8
75% Crew: 1470.3
100% Crew: 1610.7
100% Crew
Rammer: 1747.2
Vents: 1638
Both: 1778.4
Both and BiA: 1809.6
Both and Max Crew %: 1868.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1590
50% Crew: 1282.6
75% Crew: 1468.1
100% Crew: 1658.9
100% Crew
Vents: 1696
Rammer: 1844.4
Both: 1886.8
Both and BiA: 1929.2
Both and Max Crew %: 2008.7

Advantageous Damage Per Minute
First-shot DPM: 2120
50% Crew: 1812.6
75% Crew: 1998.1
100% Crew: 2188.9
100% Crew
Rammer: 2374.4
Vents: 2226
Both: 2416.8
Both and BiA: 2459.2
Both and Max Crew %: 2538.7

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.5 m 

With 50% Crew: 0.619 m
With 75% Crew: 0.541 m
With 100% Crew: 0.479 m
With BiA: 0.469 m
With BiA and Vents: 0.459 m
Maximum possible: 0.44 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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3.6 s 

With 50% Crew: 4.46 s
With 75% Crew: 3.894 s
With 100% Crew: 3.452 s
With GLD: 3.138 s
With BiA: 3.376 s
With BiA and Vents: 3.302 s
With both and GLD: 3.002 s
Maximum possible: 2.878 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Turret Traverse
360° Gun Arc
-3°/+23°-3°/+20° Elevation Arc
7028 rounds Ammo Capacity
General
1515 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 255.3 m
With 75% Crew: 290.2 m
With 100% Crew: 325 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 467.7 m

For more details, see Skills or Equipment


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440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

annoR106_KV85.png

900000

The KV-85 is a Soviet tier 6 heavy tank.

A further development of the KV-1S tank. Unlike the previous modification, the KV-85 had enhanced armament. The vehicle was developed in the spring of 1943 at the Chelyabinsk Kirov Plant. The tank entered service on August 8, 1943, and was mass produced until September, with a total of 148 vehicles manufactured. The KV-85 was used by the breakthrough armored regiments of the Red Army.

Like its predecessor, the KV-1S, the KV-85 is heavy tank that trades armour for speed and manoeuvrability. The KV-85 is most deadly on the flanks of its opponents, where it can go to work on them with either a fast firing 100mm S-34 gun with excellent overall DPM, or the high-alpha 122mm D-2-5T gun capable of taking out half a tier VI heavy's hit points with one hit.

The KV-85 leads to the IS, and the KV-13.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 85 mm D-5T 120/161/43 160/160/280 12.24 0.38 2.7 1500 61530
VII 122 mm D-2-5T 175/217/61 390/390/530 3 0.5 3.6 2600 84980
VII 100 mm S-34 170/210/50 250/250/330 7.89 0.38 2.7 1920 75300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V KV-85 100/90/90 28 320 8000 9900
VI KV-122 mod. 1944 100/90/90 28 340 7400 17500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII V-2IS 600 15 750 36000
VI V-2K 500 15 750 23050

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V KV-85 46.8 28 B/2 12400 9100
VI KV-122 49 30 B/2 12400 15390

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
V 10R 360 100 3660
VII 10RK 440 100 18600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Has two good gun choices: the DPM-rich 100 mm and the amazingly powerful 122 mm
  • Good maneuverability and speed for a heavy tank
  • Somewhat bouncy frontal turret armor, although not too strong


Cons:


  • Absolutely no gun depression. -3 degrees is considered none.
  • Poor view range
  • Poor aim time and dispersion
  • Rather weak hull armor
  • 122 mm takes as long as artillery to reload.


Performance

The KV-85 is characterised by its poor armour, excellent guns and its above-average mobility for a heavy tank. Coming right out of the KV-1S, players will be right at home playing the KV-85 as they are virtually the same tank. However, the KV-85 has one of the poorest non-SPG gun depression ratings at only -3 degrees, making the tactic of "ridge popping"- or even just fighting on hills- difficult to employ without taking a considerable amount of incoming fire. Even the slightest irregularity in the ground (that you wouldn't notice in any other tank) can leave you with your gun suddenly aiming up into the air and your shot going high.

When fully stock, the KV-85 is very frustrating and difficult to play. The stock 85mm D-5T gun is wholly inadequate for its tier and will fail to penetrate a KV-1 most of the time. The tank's main advantage, its speed, can only be found in the upgraded engine, meaning that a stock KV-85 is very sluggish, and with the stock suspension, the tank is very difficult to manoeuvre. The weak armour, slow speed, and poor penetration of the 85mm D-5T gun would mean that it is very hard tank to grind, not to mention that an upgraded gun requires both the turret and the new suspension. However, the difficult grind is well worth the effort, as the KV-85 has impressive selections of guns, as well as being very manoeuvrable for a heavy tank.

When armed with the 100mm S-34 gun, the better penetration and damage should make driving the KV-85 considerably more enjoyable. With a reload time of around 7 seconds or more, an average alpha damage of 250 and an accuracy of 0.38, the tank is well equipped for dealing with tanks of tiers 7 and 8. The low alpha means that this gun is suited as a gun much like the E-25's or the Cromwell's, where DPM is its main advantage, where its good rate of fire coupled with respectable penetration and damage can lay waste to enemies in minutes. With the upgraded engine, the KV-85 essentially become a slower but better armoured medium tank that can flank slower heavy tanks and target their sides and weaker rear armour, as well as aid team mates who are attempting a push from the front. That being said, the poor alpha of the 100mm S-34 gun means that trying to "slug it out" with other heavies is a death sentence, in particular against tier 8s where the gun's accuracy and DPM is near useless due to your lack of hitpoints against them. Use it as an impromptu sniper or flanker and this tank can be very useful to the team. However, it is worthy of noting that if you are able to weave your way through enemy groups with this tank, deal damage to a multitude of opponents while using the 100mm S-34, while making yourself as difficult to pen or even hit as possible, chances are you may not only walk out with a fat payout, but also potentially an ace tanker mastery badge.

When equipped with the 122mm D-2-5T, the tank changes drastically from a flanker into an opportunistic brawler. The 20 sec long reload, poor accuracy of 0.50 and an aiming time of 3.6 seconds mean that this gun is best suited for close to point blank combat, where the gun's impressive damage of 390 will send medium and light tanks flying off the map and leave gaping holes in heavies; literally halving the hit points of most tier 6 heavy tanks. However, the inaccuracy of the gun means that the tank must get close to the enemy, where its weak hull armour can easily be penetrated. As such, it would be wise to follow another heavy tank for supporting fire and when they are shot by the opposing enemy and they are reloading, you can "pop out" and cripple enemies standing in your way with 390 average damage without fear of retaliation. In the right hands, this gun can easily cause the most damage, just watch out for misses and non-penetrations, as a single AP shell costs 1025 credits.

All in all, the KV-85 is a very versatile tank, able to be played as a flanker and a brawler. The frustratingly terrible gun depression, armour, and sometimes even the inaccuracy of guns of the tank may be and often will be a great disadvantage, but is more than made up for by the KV-85's mobility and good gun damage. Play this tank cautiously and patiently to have the best results.


Early Research

After the split of the KV-1S and KV-85, the S-34 gun is no longer needed to be researched first if seeking the 122mm D-2-5T, however, you still need the top turret and the upgraded suspension. The top engine will further enhance the KV-85's agility and will make playing the tank considerably more rewarding.


Suggested Equipment


Large-caliber Tank Gun Rammer Coated Optics Improved VentilationEnhanced Gun Laying Drive 


Gallery

Historical Info

As the war continued, the KV-1 continued to get more armour to compensate for the increasing effectiveness of German weapons. This culminated in the KV-1 model 1942 (German designation KV-1C), which had very heavy armour, but lacked a corresponding improvement to the engine. Tankers complained that, although they were well-protected, their mobility was poor and they had no firepower advantage over the T-34 medium tank.


In response to criticisms, the lighter KV-1S was released, with thinner armour and a smaller, lower turret in order to reclaim some speed. Importantly, the KV-1S had a commander's cupola with all-around vision blocks. It also had a sophisticated planetary transmission that significantly increased reliability, and allowed use of more efficient regenerative geared steering, unlike the solely clutch and brake steering systems used the Panzer III, IV and T-34. Its reduced weight allowed it to achieve a top speed of 43.3 km/h. Over 1,300 were built before production ended in August 1943. Although KV-1S was the best of the mass-produced KV tanks, overcoming its predecessors problems, more modern tanks were already in sight. Up-arming the regular turret of the KV-1S with an 85mm S-31 resulted in the KV-1S-85 or KV-85G. This was rejected as it came with the unacceptable loss of a dedicated commander, reducing the turret crew to two. However, the thinning-out of the armor called into question why the tank was being produced at all, when the T-34 could seemingly do everything the KV could do and much more cheaply. The Soviet heavy tank program was close to cancellation in mid-1943.

The appearance of the German Panther tank in the summer of 1943 convinced the Red Army to make a serious upgrade of its tank force for the first time since 1941. Soviet tanks needed bigger guns to take on the growing numbers of Panthers and the few Tigers. A stopgap upgrade to the KV series was the short-lived KV-85 or Objekt 239. This was a KV-1S with the new turret from the Object 237(IS-85) still in development, mounting the same 85 mm D-5T gun as the SU-85 and early versions of the T-34-85. The 85 mm proved capable of penetrating the Tiger I from 1000 m and the demand for it slowed production of the KV-85 tremendously (only 148 were built in the end). The KV-85 appeared on the front beginning in September 1943 and its production ended by December 1943. Soviet industry was therefore able to produce a heavy tank as well armed as the Tiger I before the end of 1943. In spite of being an excellent opponent to the Tigers and Panthers, the KV-85 was built in too few a number to influence the war. The complete Object 237 was accepted into service as the IS-85 and was produced in the autumn and winter of 1943-44; they were sent to the front as of October 1943 and production of the IS-85/IS-1 was stopped by the spring of 1944 once the IS-122/IS-2 entered full-scale production.

  • KV-85 – A KV-1S with the 85mm D-5T cannon in a new turret, with the ball mounted hull machine gun removed and the hole welded shut, 148 of these tanks were produced in the second half of 1943 until the spring of 1944; they were a stopgap until the IS tank series entered production.
  • KV-100 - A KV-85 with the 100mm S-34 cannon. One prototype was made in 1944. Not taken in service.
  • KV-122 (Object 239) - A KV-85 with the 122mm D-25T cannon. One prototype was made in 1944. Not taken in service.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn