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T-54 ltwt.

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T-54 ltwt.

AnnoR109_T54S.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500,000  Credits Cost
13001300 HP Hit Points
30.84/3330.64/34 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
8001000 hp Engine Power
69/23 km/h Speed Limit
4850 deg/s Traverse
25.9432.64 hp/t Power/Wt Ratio
NoNo Pivot
Armor
80/60/45 mm Hull Armor
180/120/60180/120/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















252/4400/252




















396/4400/252
Shell Cost
250/250/330250/250/330 HP Damage
175/235/50208/235/50 mm Penetration



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8 r/m 

Standard Gun

Reload Times
Nominal: 7.5 s
50% Crew: 9.29 s
75% Crew: 8.11 s
100% Crew: 7.19 s
Rammer: 6.47 s
Vents: 7.03 s
Both: 6.33 s
Both and BiA: 6.19 s
Both and Max Crew %: 5.93 s

See Crew, Consumables, or Equipment for more information.



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8.33 r/m 

Standard Gun

Reload Times
Nominal: 7.2 s
50% Crew: 8.92 s
75% Crew: 7.79 s
100% Crew: 6.9 s
Rammer: 6.21 s
Vents: 6.75 s
Both: 6.07 s
Both and BiA: 5.94 s
Both and Max Crew %: 5.69 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1750

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.5
75% Crew: 1617.5
100% Crew: 1825
100% Crew
Vents: 1865
Rammer: 2027.5
Both: 2072.5
Both and BiA: 2120
Both and Max Crew %: 2210

Advantageous Damage Per Minute
First-shot DPM: 2000
50% Crew: 1662.5
75% Crew: 1867.5
100% Crew: 2075
100% Crew
Rammer: 2277.5
Vents: 2115
Both: 2322.5
Both and BiA: 2370
Both and Max Crew %: 2460

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.5
75% Crew: 1617.5
100% Crew: 1825
100% Crew
Vents: 1865
Rammer: 2027.5
Both: 2072.5
Both and BiA: 2120
Both and Max Crew %: 2210

Advantageous Damage Per Minute
First-shot DPM: 2000
50% Crew: 1662.5
75% Crew: 1867.5
100% Crew: 2075
100% Crew
Rammer: 2277.5
Vents: 2115
Both: 2322.5
Both and BiA: 2370
Both and Max Crew %: 2460

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1864.5
75% Crew: 2135.1
100% Crew: 2409
100% Crew
Vents: 2461.8
Rammer: 2676.3
Both: 2735.7
Both and BiA: 2798.4
Both and Max Crew %: 2917.2

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2194.5
75% Crew: 2465.1
100% Crew: 2739
100% Crew
Rammer: 3006.3
Vents: 2791.8
Both: 3065.7
Both and BiA: 3128.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.






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2082.5

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2082.5
50% Crew: 1680
75% Crew: 1925
100% Crew: 2172.5
100% Crew
Vents: 2222.5
Rammer: 2415
Both: 2467.5
Both and BiA: 2522.5
Both and Max Crew %: 2632.5

Advantageous Damage Per Minute
First-shot DPM: 2332.5
50% Crew: 1930
75% Crew: 2175
100% Crew: 2422.5
100% Crew
Rammer: 2665
Vents: 2472.5
Both: 2717.5
Both and BiA: 2772.5
Both and Max Crew %: 2882.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2082.5
50% Crew: 1680
75% Crew: 1925
100% Crew: 2172.5
100% Crew
Vents: 2222.5
Rammer: 2415
Both: 2467.5
Both and BiA: 2522.5
Both and Max Crew %: 2632.5

Advantageous Damage Per Minute
First-shot DPM: 2332.5
50% Crew: 1930
75% Crew: 2175
100% Crew: 2422.5
100% Crew
Rammer: 2665
Vents: 2472.5
Both: 2717.5
Both and BiA: 2772.5
Both and Max Crew %: 2882.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2748.9
50% Crew: 2217.6
75% Crew: 2541
100% Crew: 2867.7
100% Crew
Vents: 2933.7
Rammer: 3187.8
Both: 3257.1
Both and BiA: 3329.7
Both and Max Crew %: 3474.9

Advantageous Damage Per Minute
First-shot DPM: 3078.9
50% Crew: 2547.6
75% Crew: 2871
100% Crew: 3197.7
100% Crew
Rammer: 3517.8
Vents: 3263.7
Both: 3587.1
Both and BiA: 3659.7
Both and Max Crew %: 3804.9

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.725 s
With 75% Crew: 2.38 s
With 100% Crew: 2.109 s
With GLD: 1.918 s
With BiA: 2.063 s
With BiA and Vents: 2.018 s
With both and GLD: 1.835 s
Maximum possible: 1.759 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+17°-5°/+17° Elevation Arc
3440 rounds Ammo Capacity
General
1212 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T-54 ltwt.


IX

annoR109_T54S.png

3500000

The T-54 ltwt. is a Soviet tier 9 light tank.

A proposed lightweight version of the T-54 medium tank. Development was started in May 1949. Compared to its series-produced predecessor, the tank had better performance and maneuverability. Therefore, the tank was planned to replace the T-54 in accomplishing complicated missions. However, the T-54 tank of 1949 was improved and mass produced, and the lightweight version was canceled while still in the design phase.

The T-54 ltwt. leads to the T-100 LT.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 100 mm D-10TM mod. 1945 208/235/50 250/250/330 8.33 0.42 2.2 2300 115000
VIII 100 mm D-10TM 175/235/50 250/250/330 8 0.42 2.3 2257 98000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX T-54 ltwt. version 180/120/60 48 390 7353 55000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII V-54 800 12 895 55000
IX V-14M 1000 12 700 86600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII T-54 ltwt. version 33 48 B/2 6900 32000
IX T-54 enhanced ltwt. version 34 50 B/2 6900 62100

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X R-113 730 80 52200
X 10RT-26 760 30 56500


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Strong turret and hull armor for a light tank
  • Great on the move accuracy and rate of fire
  • Great HP
  • Great horsepower/ton ratio considering its armor


Cons:


  • Mediocre gun depression and accuracy
  • Armor is insufficient against higher tiers
  • Limited shell capacity (34 rounds), as of 9.18 it carries 40 rounds.
  • Mediocre penetration on its AP rounds(208mm), struggles to pen heavily armored tier 10 heavies, like the E100
  • Weaker frontal hull than LTTB


Performance

Avoid direct confrontations in early battle. Instead, scout for bigger guns on your team and skirmish with enemy light tanks. The T-54 ltwt excels against enemy light tanks due to its thick and well sloped armor. Avoid battle with higher tier mediums due to their significantly improved firepower, unless flanking. Late game, act as a highly mobile assassin. In tier 9 games, the T-54 can play as a highly mobile medium tank, whilst in tier 10 scouting is advised over medium tank performance. Make use of turret armor, but do not rely on it too much as the cheeks and cupolas can be penetrated by most enemies.


Early Research

If grinding from stock, the engine should be your top priority. It gives a huge boost to acceleration, maneuverability, and top speed. The top gun should come secondary as it improves your rate of fire and aim time. Alternatively, the upgraded suspension significantly reduces the terrain resistance (around 20%) and therefore makes your vehicle more maneuverable. Only upgrade the radio if you plan on keeping the tank or using it in competitive gameplay.


Suggested Equipment


Vertical Stabilizer Coated Optics Tank Gun Rammer Improved Ventilation


Gallery

Historical Info

In May 1949, the design bureau of Plant No.183 (Kharkov) designed a light variant of the T-54 tank with improved terrain passability compared to the production T-54 model. This light variant could serve during special operations, where passability, speed and agility were needed more than superior armor protection. In order to achieve that, this light variant had wider tracks (580mm). Both tanks were to use the same components, so the lighter variant could be easily produced by the plant in parallel with the original vehicle. The only things different were the hull and the turret, both having reduced level of protection, but kept the original shape (armor angles and such) of the production model. Final drives were also subjected to some small technical changes.


The turret shape was modified to remove the frontal shot trap. Its frontal armor was also reduced from (T-54) 200mm to 180mm, the sides were reduced from 160mm to 120mm, the turret roof from 30mm to 20mm and the rear from 65mm to 60mm. The roadwheels were also to be a bit smaller (810mm diameter reduced to 790mm), torsion bars were also thinner (52mm to 42mm diameter) and the tank of course was lighter. Its weight was projected 31 tons. It was to armed with the D-10T 100mm gun, the power-to-weight ration was to be 16,8hp/t (using the 520hp T-54 engine) and its maximum speed was to be 58,7 km/h.

This vehicle was, according to its designers, to solve tactical problems where using regular T-54 tanks was not practical. Note that the Chinese actually went even further and reduced not only the armor, but also the size of the original tanks, creating the Type 62 by miniaturizing Type 59. That happened of course more than a decade later. Apparently, this project never progressed past the drawing board stage.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L