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Object 705A

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Object 705A

AnnoR145_Object_705_A.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
24502450 HP Hit Points
100/105100/105 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
15001500 hp Engine Power
40/15 km/h Speed Limit
2424 deg/s Traverse
1515 hp/t Power/Wt Ratio
NoNo Pivot
Armor
175/100/60 mm Hull Armor
330/180/120330/180/120 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1610/6000/1190




















1610/6000/1190
Shell Cost
650/650/840650/650/840 HP Damage
256/317/90256/317/90 mm Penetration



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3.31 r/m 

Standard Gun

Reload Times
Nominal: 18.1 s
50% Crew: 22.42 s
75% Crew: 19.58 s
100% Crew: 17.35 s
Rammer: 15.62 s
Vents: 16.97 s
Both: 15.27 s
Both and BiA: 14.94 s
Both and Max Crew %: 14.32 s

See Crew, Consumables, or Equipment for more information.



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3.31 r/m 

Standard Gun

Reload Times
Nominal: 18.1 s
50% Crew: 22.42 s
75% Crew: 19.58 s
100% Crew: 17.35 s
Rammer: 15.62 s
Vents: 16.97 s
Both: 15.27 s
Both and BiA: 14.94 s
Both and Max Crew %: 14.32 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2151.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2151.5
50% Crew: 1735.5
75% Crew: 1989
100% Crew: 2242.5
100% Crew
Vents: 2294.5
Rammer: 2489.5
Both: 2548
Both and BiA: 2606.5
Both and Max Crew %: 2717

Advantageous Damage Per Minute
First-shot DPM: 2801.5
50% Crew: 2385.5
75% Crew: 2639
100% Crew: 2892.5
100% Crew
Rammer: 3139.5
Vents: 2944.5
Both: 3198
Both and BiA: 3256.5
Both and Max Crew %: 3367

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2151.5
50% Crew: 1735.5
75% Crew: 1989
100% Crew: 2242.5
100% Crew
Vents: 2294.5
Rammer: 2489.5
Both: 2548
Both and BiA: 2606.5
Both and Max Crew %: 2717

Advantageous Damage Per Minute
First-shot DPM: 2801.5
50% Crew: 2385.5
75% Crew: 2639
100% Crew: 2892.5
100% Crew
Rammer: 3139.5
Vents: 2944.5
Both: 3198
Both and BiA: 3256.5
Both and Max Crew %: 3367

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2780.4
50% Crew: 2242.8
75% Crew: 2570.4
100% Crew: 2898
100% Crew
Vents: 2965.2
Rammer: 3217.2
Both: 3292.8
Both and BiA: 3368.4
Both and Max Crew %: 3511.2

Advantageous Damage Per Minute
First-shot DPM: 3620.4
50% Crew: 3082.8
75% Crew: 3410.4
100% Crew: 3738
100% Crew
Rammer: 4057.2
Vents: 3805.2
Both: 4132.8
Both and BiA: 4208.4
Both and Max Crew %: 4351.2

See here, here, or here for more information.






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2151.5

Standard Gun

Using Shell Type 1 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2151.5
50% Crew: 1735.5
75% Crew: 1989
100% Crew: 2242.5
100% Crew
Vents: 2294.5
Rammer: 2489.5
Both: 2548
Both and BiA: 2606.5
Both and Max Crew %: 2717

Advantageous Damage Per Minute
First-shot DPM: 2801.5
50% Crew: 2385.5
75% Crew: 2639
100% Crew: 2892.5
100% Crew
Rammer: 3139.5
Vents: 2944.5
Both: 3198
Both and BiA: 3256.5
Both and Max Crew %: 3367

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (650 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2151.5
50% Crew: 1735.5
75% Crew: 1989
100% Crew: 2242.5
100% Crew
Vents: 2294.5
Rammer: 2489.5
Both: 2548
Both and BiA: 2606.5
Both and Max Crew %: 2717

Advantageous Damage Per Minute
First-shot DPM: 2801.5
50% Crew: 2385.5
75% Crew: 2639
100% Crew: 2892.5
100% Crew
Rammer: 3139.5
Vents: 2944.5
Both: 3198
Both and BiA: 3256.5
Both and Max Crew %: 3367

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (840 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2780.4
50% Crew: 2242.8
75% Crew: 2570.4
100% Crew: 2898
100% Crew
Vents: 2965.2
Rammer: 3217.2
Both: 3292.8
Both and BiA: 3368.4
Both and Max Crew %: 3511.2

Advantageous Damage Per Minute
First-shot DPM: 3620.4
50% Crew: 3082.8
75% Crew: 3410.4
100% Crew: 3738
100% Crew
Rammer: 4057.2
Vents: 3805.2
Both: 4132.8
Both and BiA: 4208.4
Both and Max Crew %: 4351.2

See here, here, or here for more information.
Damage Per Minute


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.545 m
With 75% Crew: 0.476 m
With 100% Crew: 0.422 m
With BiA: 0.413 m
With BiA and Vents: 0.404 m
Maximum possible: 0.387 m

For more details, see Crew
Accuracy


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment


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2.8 s 

With 50% Crew: 3.469 s
With 75% Crew: 3.029 s
With 100% Crew: 2.685 s
With GLD: 2.441 s
With BiA: 2.626 s
With BiA and Vents: 2.569 s
With both and GLD: 2.335 s
Maximum possible: 2.238 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Object 705A


X

AnnoR145_Object_705_A.png

6100000

The Object 705A is a Soviet tier 10 heavy tank.

A version of the Object 705 heavy tank with a 152 mm gun and an upgraded engine. All work on the project was discontinued in 1948.

The Object 705A marks the end of its Soviet heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm M-51 256/317/90 650/650/840 3.31 0.44 2.8 4370 330000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X Object 705A 330/180/120 28 390 18000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X DM-45 1500 15 2500 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Object 705A 105 24 B/2 15000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X 10RK-26 720 160 51600


Compatible Equipment

Vertical Stabilizer Mk 2 Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Well-sloped frontal hull armor and very strong turret. Night invincible in hull down

- Side is covered with thick spaced armor that can absorb many shots when angled, very tough when angled properly

- Good top speed and mobility for its weight (40km/h)

- High alpha and decent penetration

- The gun, while having poor accuracy, has decent dispersion while turning the tracks and turret meaning that short to mid range snap shots are fairly consistent


Cons:

- Horrible accuracy at mid to long range

- Poor gun depression

- Worse alpha against similar guns with high reload time over 15s, resulting in bad DPM

- Low penetration with 317mm HEAT premium rounds.

- Hull roof can be overmatchable when facehugging tall tanks

- Very weak rear armor. Frontal lower plate its a obviously weakspot

- Low ammo capacity (30 rounds) with a weak ammo rack.


Performance

The USSR version of the Maus. The object 705A features a very good mix of armor, armament, and mobility. Its armor layout can resis even the strongest guns in the game, homewer, in order to make its armor work, its relatively weak lower frontal plate must be hide, or angled. Sidescraping in this tank will simply make it nearly inmune by all types of ammo except HE. Its main gun, the 152 mm M-51, has a nice gun handling and penetration for its caliber, but long reload time and certainly low alpha when its compare against other 150mm guns. In the hands of a skilled player and in maps that allows it to do its playstile, this tank will simply dominate the timing of a entire bsttle.


Gallery

History for this tank not found

Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ko:Tank:R145 Object 705 A