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AnnoR156_IS_2M.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
cost Cost
health Hit Points
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Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
Rammer: Expression error: Unexpected < operator. s
Vents: Expression error: Unexpected < operator. s
Both: Expression error: Unexpected < operator. s
Both and BiA: Expression error: Unexpected < operator. s
Both and Max Crew %: Expression error: Unexpected < operator. s

See Crew, Consumables, or Equipment for more information.



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
Rammer: Expression error: Unexpected < operator. s
Vents: Expression error: Unexpected < operator. s
Both: Expression error: Unexpected < operator. s
Both and BiA: Expression error: Unexpected < operator. s
Both and Max Crew %: Expression error: Unexpected < operator. s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






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Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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Expression error: Unexpected round operator. m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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Expression error: Unexpected round operator. s 

With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
gunTraverseArc Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoR156_IS_2M.png

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)


Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:

See IS-2 Berlin for details; only differences are listed here

  • A bit improved accuracy and gun handling
  • Higher ammo capacity at 35 rounds
  • Has 30mm thick spaced armor protecting the hull shoulders, shoulder themselves are also thicker
  • High HP pool of 1300


Cons:


  • Retains the same engine despite increased weight, a bit less mobile


Performance

A plainly superior IS-2, with slightly better gun, more reliable hull armor for angling and more HP.


Early Research

Premium vehicle, none required.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Improved Ventilation


Gallery

Historical Info

The IS project started as an improvement over previous KV designs, combining the hull developed for the KV-13 prototypes with the new KV-85 three-man turret. The 85mm gun of the IS-1, however, meant that the T-34/85 sporting the same gun performed better in almost every aspect, the IS only offering slightly better protection. Therefore, this variant, known as IS-85, was deemed insufficient for a breakthrough role. Demands for a 122 or a 152 mm gun were made (despite the ISU-152 already being accepted into service). Kotin himself proposed the use of the A-19 gun, citing its effectiveness against concrete bunkers and enemy tanks alike. The choice of a new 122 mm (4.8 in) gun was studied by Kotin’s team at Zavod Nr.9. As shown at Kursk, the 122 and 152 mm (5.98 in) guns were better suited to take on on the new German tanks, the Tiger, Panther and Elefant. It was obvious that, aside the 85 mm (3.35 in) gun, more suitable for the next evolution of the T-34, a 122 mm would be most recommended to be fitted on the new heavy tank. The gun was equipped with a muzzle brake, despite protests that it would be too noticeable when firing, and installed in a D-5 gun mount. The resulting construction was named D-2T. The T-shaped muzzle brake failed during tests, and was replaced with a "German style" muzzle brake, similar to those used on 88 and 105 mm guns, after almost fatally injuring Marshall Voroshilov during a test in the presence of the Main Defense Commissariat. Later in the tank's life, it was again replaced with a domestic design. This version, known as IS-122, started the fruition of the IS-2 tank. The effects of the new tank gun were excellent: coupled with a new pointed AP shell, it could penetrate the front of a Panther at 1400 meters, and the front of a Tiger at 1800 meters.

The Shashmurin Project

Nikolai Fedorovich Shashmurin, a well-known tank designer, was busy with a brand new IS tank, an alternative to the IS-2. Really, the only things it shared with the IS-2 were the gun caliber and its breakthrough role. It even looked vastly different. Unofficially named the IS-2Sh (Sh = Shashmurin) or simply Shashmurin’s IS-2, it was a complete redesign of the IS. It featured a rear-mounted turret carrying the 122mm gun, large single roadwheels and heavily sloped frontal hull armor. The engine was placed in the middle of the hull, with the driver at the bow cut of off from the rest of the crew. Only one drawing is known to exist of this design.

Characteristics

The plans for this project were lofty indeed: front armour impenetrable for Panther, Tiger, and Ferdinand guns at any range, side armour impenetrable at over 500 meters, an 800-1000 hp engine to get this massive armoured slab moving at 35 kph. Considering that the projected mass of the heavy tank would be 55 tons, that's not even that unthinkable. The fighting compartment was located in the rear, with an engine compartment in the center. This layout allowed to make a gun with a very long barrel, accelerating the shell to 1000 m/s, without it getting in the way of maneuvers. The transmission could be electric or mechanical. One of Shashmurin's projects was deemed viable, designated IS-2M, and began development. Unfortunately, the resources of the construction bureau tasked with the project were soon consumed by the IS-6. While the requirement for impenetrable front armour seems impossible, the IS-3 managed to pull it off in that same year.



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