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Object 704

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Object 704

AnnoR53_Object_704.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,660,000  Credits Cost
16001600 HP Hit Points
44.75/48.8648.68/50.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
650700 hp Engine Power
37/13 km/h Speed Limit
1922 deg/s Traverse
14.5314.38 hp/t Power/Wt Ratio
YesYes Pivot
Armor
120/90/60 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















725/6000/810




















1650/4800/1120
Shell Cost
700/700/910750/750/950 HP Damage
135/250/86286/329/90 mm Penetration



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3.51 r/m 

Standard Gun

Reload Times
Nominal: 17.1 s
50% Crew: 21.18 s
75% Crew: 18.5 s
100% Crew: 16.4 s
Rammer: 14.76 s
Vents: 16.04 s
Both: 14.43 s
Both and BiA: 14.12 s
Both and Max Crew %: 13.54 s

See Crew, Consumables, or Equipment for more information.



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3.51 r/m 

Standard Gun

Reload Times
Nominal: 17.1 s
50% Crew: 21.18 s
75% Crew: 18.5 s
100% Crew: 16.4 s
Rammer: 14.76 s
Vents: 16.04 s
Both: 14.43 s
Both and BiA: 14.12 s
Both and Max Crew %: 13.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2450

Standard Gun

Using Shell Type 1 (700 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1981
75% Crew: 2268
100% Crew: 2555
100% Crew
Vents: 2611
Rammer: 2842
Both: 2905
Both and BiA: 2968
Both and Max Crew %: 3094

Advantageous Damage Per Minute
First-shot DPM: 3150
50% Crew: 2681
75% Crew: 2968
100% Crew: 3255
100% Crew
Rammer: 3542
Vents: 3311
Both: 3605
Both and BiA: 3668
Both and Max Crew %: 3794

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (700 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1981
75% Crew: 2268
100% Crew: 2555
100% Crew
Vents: 2611
Rammer: 2842
Both: 2905
Both and BiA: 2968
Both and Max Crew %: 3094

Advantageous Damage Per Minute
First-shot DPM: 3150
50% Crew: 2681
75% Crew: 2968
100% Crew: 3255
100% Crew
Rammer: 3542
Vents: 3311
Both: 3605
Both and BiA: 3668
Both and Max Crew %: 3794

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3185
50% Crew: 2575.3
75% Crew: 2948.4
100% Crew: 3321.5
100% Crew
Vents: 3394.3
Rammer: 3694.6
Both: 3776.5
Both and BiA: 3858.4
Both and Max Crew %: 4022.2

Advantageous Damage Per Minute
First-shot DPM: 4095
50% Crew: 3485.3
75% Crew: 3858.4
100% Crew: 4231.5
100% Crew
Rammer: 4604.6
Vents: 4304.3
Both: 4686.5
Both and BiA: 4768.4
Both and Max Crew %: 4932.2

See here, here, or here for more information.






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2557.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2557.5
50% Crew: 2062.5
75% Crew: 2362.5
100% Crew: 2670
100% Crew
Vents: 2730
Rammer: 2970
Both: 3030
Both and BiA: 3097.5
Both and Max Crew %: 3232.5

Advantageous Damage Per Minute
First-shot DPM: 3307.5
50% Crew: 2812.5
75% Crew: 3112.5
100% Crew: 3420
100% Crew
Rammer: 3720
Vents: 3480
Both: 3780
Both and BiA: 3847.5
Both and Max Crew %: 3982.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2557.5
50% Crew: 2062.5
75% Crew: 2362.5
100% Crew: 2670
100% Crew
Vents: 2730
Rammer: 2970
Both: 3030
Both and BiA: 3097.5
Both and Max Crew %: 3232.5

Advantageous Damage Per Minute
First-shot DPM: 3307.5
50% Crew: 2812.5
75% Crew: 3112.5
100% Crew: 3420
100% Crew
Rammer: 3720
Vents: 3480
Both: 3780
Both and BiA: 3847.5
Both and Max Crew %: 3982.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (950 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3239.5
50% Crew: 2612.5
75% Crew: 2992.5
100% Crew: 3382
100% Crew
Vents: 3458
Rammer: 3762
Both: 3838
Both and BiA: 3923.5
Both and Max Crew %: 4094.5

Advantageous Damage Per Minute
First-shot DPM: 4189.5
50% Crew: 3562.5
75% Crew: 3942.5
100% Crew: 4332
100% Crew
Rammer: 4712
Vents: 4408
Both: 4788
Both and BiA: 4873.5
Both and Max Crew %: 5044.5

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
22° Gun Arc
-6°/+18°-6°/+18° Elevation Arc
3430 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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440 m 

With 50% Crew: 345.7 m
With 75% Crew: 392.9 m
With 100% Crew: 440 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 633.1 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 17.7%
  • When Moving: 10.9%
  • When Firing: 4.3%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.18
  • Turning: 0.18


With 100% Crew

IX

annoR53_Object_704.png

3660000

The Object 704 is a Soviet tier 9 tank destroyer.

Developed in 1945 on the basis of the IS-2 and IS-3 vehicles, under the supervision of Joseph Kotin. One of the distinctive features was the slope angle of armor plates. Passed trials successfully, but never entered service.

A direct upgrade from its Tier VIII parent the ISU-152, the Object 704 feels like an improvement in all aspects over its predecessor, save perhaps for top speed, enabling the player to do much more then what the 152 would normally allow. The first noticeable difference is the fact that the 704 has a reduced vertical profile which makes for improved camouflage. Therefore, your crew's top priority should be a maximized camouflage skill. This tank is incredibly difficult to spot when masked by terrain, and a crew proficient in camouflage will make it almost invisible, staying undetected and un-spotted while unleashing a devastating salvo on clueless opponents who will have no idea where the shots are coming from. The devastating salvo is, of course, courtesy of your improved BL-10 main gun which sees a nice boost of stats when compared to its performance on the ISU-152. It becomes more accurate, aims quicker and fires faster.

The armor of the Obj. 704 is another breath of fresh air for weary ISU drivers. While it is thicker, boasting a 120mm frontal plate as opposed to the ISU's 90mm, its true advantage is in the sharp, acute angles which comprise its layout. Because of these extremely angled surfaces, the Object 704 is littered with hard-points and voids of spaced armor which will infuriate enemy players as their perfectly placed shots do no damage even when scoring direct hits. Despite this, it is inadvisable to allow your tank to be the main target of enemy guns. You are, after all, an ambushing tank destroyer not a front line vanguard. Position yourself in a spot which allows for maximum use of the 704's camouflage rating and in turn has good line of sight to possible enemy pathways. As your teammates light up the tanks of the enemy, let loose with the BL-10 and watch from cover as the enemy team buckles under the pressure of your high alpha damage. Combined with its improved maneuverability, a well-driven Obj. 704 will spell an ill-fated assault for the enemy team and will enable its player to wreak havoc and reap the rewards.

The Object 704 leads to the Object 268.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm BL-10 286/329/90 750/750/950 3.51 0.39 2.9 6500 320000
VII 152 mm ML-20SM mod. 1944 135/250/86 700/700/910 3.51 0.46 2.7 2500 78200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII V-11 650 15 750 55270
IX V-2-54IS 700 12 700 79290

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 704 48.86 19 0 10000 28150
IX Object 704M 50.9 22 0 10000 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII 10RK 440 100 18600
IX 12RT 625 110 33600
X R-113 730 80 52200


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Amazing damage per shot and penetration
  • Numerous armor hardpoints/spaced armor voids
  • Has almost 60% more health than the ISU-152
  • Exceptional camouflage values like ISU-152
  • Far superior acceleration & turning to the ISU-152


Cons:


  • Long reload and long aim time
  • Terrible traverse speed
  • Wider horizontal profile, though lower vertical, when compared to the ISU-152
  • Lower speed limit when compared to the ISU-152
  • High priority target, will attract an overwhelming amount of attention if spotted


Performance

The Object 704 is, for the most part, a direct upgrade to the ISU-152. It uses mostly the same modules (2 of the ISU-152's radios, the same top engine, and the BL-10) and plays very similarly. Everything you learned from the ISU-152 you will make use of in the 704, and you get some pros and lose some cons.

The best upgrade you get is your gun. Your accuracy goes up by 0.02 and your aim time is lowered by a whopping 0.5 seconds, which makes hitting and picking targets MUCH easier than in the ISU-152. Secondly, the armor is a surprising upgrade. On paper, it only has 120mm of armor, but it is very well sloped. The sides of the front are also spaced armor, and landing a shot there does no damage. As an even bigger plus, your gun mantlet is EVEN BIGGER than on the ISU, making half of this tank's front effectively immune to damage.

While it's not designed as such or treated by many as if it can, being an assault gun (peek-a-booming, getting in close, etc.) is very much a viable play-style under the right circumstances, and is favored by many of the server's best players to ensure that they have a direct impact on a match's outcome. This is a big difference from the ISU, which lacked the armor, modicum of agility, and hit-points to really pull this off. However, a sniping-oriented play-style is still very much viable with the excellent camouflage, like in the ISU-152, and the area denial inherent to that play-style can be highly effective, as no one at any Tier wants to be the first to round a corner and get hit by 750 alpha damage.

However, you trade some things from the ISU. Firstly, the tank is wider to each side and is more prone to getting hit. You also lose 4 km/h top speed, which effectively makes the tank slower than the ISU in long-distance relocation.

Other than that, it is very much an upgraded ISU, and is a good tank destroyer for its tier.


Early Research

  • You should have researched the BL-10 from the ISU-152 so put it on right away, so you don't need to play with the inaccurate derp cannon. You should also be able to add the better engine and the 12RT radio.
  • This leaves only the tracks and radio to research. You should research the tracks first, because with stock tracks turning is very sluggish, then the radio.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive BinocularsImproved Ventilation


Gallery

Historical Info

Object 704

One prototype, developed in 1945, used elements of the IS-2 and IS-3 tanks. The overall height of the vehicle was reduced to 2240 mm, which was compensated with an increased width of the superstructure. The factory designation was Object 704 (Объект 704). It was armed with the 152.4 mm ML-20SM model 1944 (МЛ-20СМ обр. 1944 г.) gun-howitzer, with a barrel length of over 4.5 meters (29.6 calibers) and no muzzle brake, which further increased the firepower of the gun.

It had a maximum range of 13,000 meters. The self-propelled gun carried 20 rounds of two piece (shell and charge) armor-piercing and high explosive ammunition. The armor-piercing round, weighing 48.78 kg, had a muzzle velocity of 655 m/s. The rate of fire was 1-2 round/min. The ISU-152 model 1945 had four hatches at the superstructure roof and one emergency hatch at the bottom of the hull behind the driver's seat, which had an armored cover.

The self-propelled gun carried two external fuel tanks (90 liters each) not connected to the supply system. The secondary armament of the fighting vehicle consisted of two 12.7 x 108 mm DShK machine guns, one anti-aircraft and one co-axial.

The protection was increased by placing thicker armor at more radical angles. In the area of the gun, where the mantlet combined with the hull front behind it and the housing of the recoil mechanism, the armor thickness was 320 mm. The ISU-152 model 1945 (ИСУ-152 обр. 1945 г.) was the best protected of all experimental or production Soviet self-propelled guns of the Second World War. However, the radical incline of the superstructure walls combined with the increased recoil of the gun, due to the lack of a muzzle brake, significantly complicated the work of the crew, and for this reason mainly wasn't adopted. Today, the self-propelled gun is exhibited at the Kubinka Tank Museum.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The Object 704 was only fitted with the 152 mm ML-20SM mod. 1944. The 152 mm BL-10 was only ever tested on the ISU-152.


Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B