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Premium  IS-6

AnnoR61_Object252.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
11,800  Gold Cost
15501550 HP Hit Points
51.5/59.951.5/59.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
700700 hp Engine Power
35/14 km/h Speed Limit
2626 deg/s Traverse
13.5913.59 hp/t Power/Wt Ratio
NoNo Pivot
Armor
100/100/60 mm Hull Armor
150/150/100150/150/100 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1025/4800/608




















1025/4800/608
Shell Cost
390/390/530390/390/530 HP Damage
175/217/61175/217/61 mm Penetration



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.



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5.13 r/m 

Standard Gun

Reload Times
Nominal: 11.7 s
50% Crew: 14.49 s
75% Crew: 12.66 s
100% Crew: 11.22 s
Rammer: 10.1 s
Vents: 10.97 s
Both: 9.88 s
Both and BiA: 9.66 s
Both and Max Crew %: 9.26 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.






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1895.4

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1895.4
50% Crew: 1528.8
75% Crew: 1751.1
100% Crew: 1977.3
100% Crew
Vents: 2020.2
Rammer: 2195.7
Both: 2246.4
Both and BiA: 2297.1
Both and Max Crew %: 2394.6

Advantageous Damage Per Minute
First-shot DPM: 2285.4
50% Crew: 1918.8
75% Crew: 2141.1
100% Crew: 2367.3
100% Crew
Rammer: 2585.7
Vents: 2410.2
Both: 2636.4
Both and BiA: 2687.1
Both and Max Crew %: 2784.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2575.8
50% Crew: 2077.6
75% Crew: 2379.7
100% Crew: 2687.1
100% Crew
Vents: 2745.4
Rammer: 2983.9
Both: 3052.8
Both and BiA: 3121.7
Both and Max Crew %: 3254.2

Advantageous Damage Per Minute
First-shot DPM: 3105.8
50% Crew: 2607.6
75% Crew: 2909.7
100% Crew: 3217.1
100% Crew
Rammer: 3513.9
Vents: 3275.4
Both: 3582.8
Both and BiA: 3651.7
Both and Max Crew %: 3784.2

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-6°/+20°-6°/+20° Elevation Arc
3030 rounds Ammo Capacity
General
1515 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
IS-6

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 7.1%
  • When Moving: 3.7%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.44
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VIII

annoIS-6.png

11800

The IS-6 is a Soviet tier 8 premium heavy tank.

Plans for this vehicle were drawn up in the construction bureau of the Chelyabinsk Kirov plant from December 1943 to the summer of 1944. Further development and the construction of the first prototype took place at the Uralmash plant. However, the vehicle had no advantages over the other heavy tank designs under consideration, and its armor was seen as inferior to the IS-4 (Object 701), so the IS-6 was not selected for production.

The IS-6 replaced the KV-5 as the Soviet Tier 8 premium heavy tank available through the ingame store from patch 0.7.3. It is also currently available from the gift shop as a bundle with a garage slot all year-round. It is the 2nd (defender) cheapest of the Tier 8 premium heavy tanks. It has good armour and decent mobility, but an inaccurate gun with fairly low penetration.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 122 mm D-30 175/217/61 390/390/530 5.13 0.46 3.4 2590 135140

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII IS-6 150/150/100 24 350 12500 33680

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX V-12 A 700 15 750 84000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII IS-6 59.9 26 B/2 11000 27920

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X 10RKM 730 100 52200


Compatible Equipment

Vertical Stabilizer Mk 2 Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Very good DPM and alpha enables aggressive and fun gameplay
  • Highly angled all around armor with good effectiveness, especially if angled properly
  • Decent mobility for the armor that it carries
  • No obvious frontal weakspots - the driver's hatch is actually thicker than the upper plate
  • Preferential matchmaking (tier 9 max, no tier 10 battles)


Cons:


  • Relatively low ammunition capacity
  • Poor penetration and shell speed on both AP and APCR shells
  • Bad accuracy and aimtime
  • Poor viewrange, easily outspotted


Performance

Most Soviet heavy tank players who went to the IS line should feel right at home with the IS-6. In many ways, the IS-6 is essentially an IS that has been moved up to Tier 8, but still meets the same opponents.

The 122 mm D-30 is for all intents and purposes the same as the IS's top gun, the 122 mm D-25T (and in fact, the D-30 was historically a modified version of the D-25T). It has the exact same penetration (175 mm), the exact same accuracy (0.46 m), and the exact same aim time (3.4 s), all of which are quite terrible. Using the gun at ranges above 100 m requires a lot of patience in allowing the gun to fully aim in, and even then the gun can and will miss. It works best at medium to close ranges. The rate-of-fire and alpha damage are quite good, however, and at shorter ranges the IS-6 can use its superior damage output to its advantage, especially against the Löwe and T34. An Enhanced Gun Laying Drive and a Vertical Stabilizer are highly recommended. The limited ammunition capacity of only 30 rounds coupled with the high rate-of-fire means that running out of ammunition is a very real possibility, and shots should be taken with care.

The IS-6 is relatively well-protected when compared to other tier 8 premiums. Unlike the KV-5, which depends on raw armour thickness and a high number of HP to in order to absorb hits, the IS-6 relies on its very well-sloped armour to bounce incoming enemy fire. Additionally, the IS-6 lacks the distinct weak spots that the KV-5 has. While not nearly as impenetrable as the T34 or IS-3's frontal turret, the IS-6 is still reasonably well-protected. Angling and sidescraping will really boost the IS-6's survivability, especially since the side armour is just as thick as the front and is either sloped or covered with some form of spaced armor. The rear of the turret and hull are significantly weaker than the other sides, however, and one should be very careful about enemy tanks getting behind the IS-6. When angling the IS-6, one must be careful not to expose the hull "shoulder plates" too much, as too much angling of the front plate will at the same time straighten out one of the "shoulders", making it easier to penetrate.

More than most any other Tier 8 premium heavy tank (with the distinct exception of the very mobile FCM 50 t) the IS-6 is better at reacting to the changes of a dynamic battlefield. The good mobility of this tank, combined with it's other features gives it the flexibility that many other Tier 8 premium heavy tanks lack. All of this combines to allow the IS-6 to get in close, where it can make good use of it's high alpha, moderately accurate gun.

As a Tier 8 premium tank, the IS-6 is good at earning credits. However, the expensive ammunition, particularly when shooting APCR, will quite noticeably cut into its profits.

In the game's files and in official matchmaking charts, the IS-6 is known by its Ob'yekt (Object) designation: Object 252.

Crew Skills

As a premium tank, it is generally not recommended that a dedicated crew be run on the IS-6. Instead, one should use an existing Soviet heavy tank crew. If none exists, however, then the following options are probably the most viable.

  • Repair as the first skill for all the crew members is a solid choice, allowing broken tracks or other damaged modules to be brought to operational condition as quickly as possible. Repair kits can thus be saved for more important modules like the gun or ammunition rack.
  • A more specialized set of first skills would be Repair (Commander and Loader), Snap Shot (Gunner), and Smooth Ride (Driver). The loader only has perks available, which are not useful until they have reached 100%. Repair is the most viable option for the loader, which may later be swapped out for his perks. The combination of Snap Shot and Smooth Ride act like a Vertical Stabilizer, reducing the accuracy penalties while moving in a straight line or turning the turret. When combined with an actual Vertical Stabilizer, this can make a significant difference, especially given the IS-6's terrible dispersion and aim time. Mentor may also be used instead of Repair if the emphasis is on getting the other crew members' skills up faster. Smooth Ride may be substituted with Off-Road Driving for improved overall mobility or Clutch Braking, which is always useful on any heavy tank for the increased hull traverse, allowing them to counter circling tanks better.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is highly advised, as it is one of the most important perks in the game. It is especially valuable in matches with artillery, since in a heavy tank being spotted usually means an artillery round is on its way towards you. The loader's skill may be dropped in favor of Safe Stowage.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation. It improves nearly every aspect of the tank's performance, but is generally better saved for later in favor of more important skills and perks like Repair and Sixth Sense.


Early Research

As a premium tank, the IS-6 has no upgrades.


Suggested Equipment


Vertical Stabilizer Large-caliber Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationToolbox 


Gallery

Historical Info

Following the Battle of Kursk in the summer of 1943, the Soviets were able to acquire a few examples of the new generation of German tanks, most notably the PzKpfw VI Tiger heavy tank (known as the "T-6H Tiger" to the Soviets) and the Panzerjäger Tiger (P) tank destroyer, better known as the Ferdinand (designated the "T-6P Ferdinand" by the Soviets). After studying these vehicles, the OGK NKTP (Otdel Glavnogo Konstruktora Narodniy Kommissariat Tankovoy Promishlennosti - Main Design Department of the People's Commissariat of Tank Production) developed a keen interest in some of their new features, particularly the neutral steering capabilities of the Tiger and the electrical transmission of the Ferdinand. Due to the more advanced German designs, The Soviets decided to break the barrier by beginning construction of a new series of tanks, commonly known as the "IS" (Iosif Stalin) Series. After releasing a newer engine to fit inside the IS-6 prototype. OGK NKTP provided these state of the art engines. They were found to make driving the tanks a lot easier, and the OGK NKTP began considering the possible incorporation of these features into Soviet tanks.

Between the 13th and 17th of November 1943, the OGK NKTP, along with the VAMM (Voennaya Akademiya Mekhanizatsii i Motorizatsii - Military Academy of Mechanisation and Motorisation) and the NATI (Nauchniy AvtoTraktorniy Institut - Automobile and Tractor Research Institute), began work on further increasing the IS-2 heavy tank's firepower and protection by developing a heavy assault tank. The project was originally intended to produce a tank with a rear-mounted superstructure and an electromechanical transmission similar to that of the Ferdinand, and was led by Deputy Chief of the GBTU (Glavnoye Bronyetankovoye Upravleniye - Main Tank Directorate) I. Lebedev. Early the next month, the design bureau of the Experimental Plant No. 100 in Chelyabinsk, under the leadership of Zhosef Kotin, designer of the KV and IS heavy tanks, began work on a new heavy tank project. Eventually, two designs for the IS-6 were submitted, both in the "classical" tank configuration.

On 8 June 1944, the NKTP ordered the Experimental Plant No. 100, along with the Uralmashzavod (Ural Machine Plant) to begin design and construction of the two IS-6 designs as the Ob'yekt 252 and Ob'yekt 253 respectively. Preliminary design work had already been completed by the Experimental Plant No. 100 under A. Yermolayev, and most of the remaining design work would be the responsibility of Uralmashzavod, as the ChKZ (Chelyabinsk Kirov Zavod - Chelyabinks Kirov Plant), with which the Experimental Plant No. 100 was associated, was also preoccupied with the production of existing tank designs, as well as with work on the Ob'yekt 701 heavy tank (the prototype of the IS-4). The Experimental Plant No. 100 would be responsible for construction of the prototypes, while the Uralmashzavod would be responsible for assembly and testing of the prototypes.

Strictly speaking, there were two different tanks which received the same designation IS-6: the Ob'yekt 252 and the Ob'yekt 253. The IS-6 featured ingame is the Ob'yekt 252. It was manufactured in October 1944, and can be easily distinguished from the Ob'yekt 253 by the large-diameter road wheels and lack of track support rollers. The suspension had previously been tested on the IS-3 experimental heavy tank (Ob'yekt 244, not to be confused with the other IS-3, the Ob'yekt 703). It was armed with the 122 mm D-30, an improved version of the 122 mm D-25T (not to be confused with the later 122 mm 2A18 howitzer, which also had the name of D-30). The D-30 was equipped with a shell rammer for increased rate-of-fire, and also had a compressed gas system to purge the barrel of gun fumes after firing. It was fitted with a 700 hp V-12U diesel engine and a conventional mechanical transmission, while the Ob'yekt 253 was fitted with the new electro-mechanical transmission. The Ob'yekt 252 underwent factory testing from 8 to 27 November 1944 before being sent, along with the Ob'yekt 253, for further testing at the NIIBT (Nauchno-Ispitatyelniy Institut BronyeTekhnika - Research and Testing Institute for Armoured Vehicles) testing grounds in Kubinka.

Comparative testing with the Ob'yekt 701 showed that both IS-6 prototypes were broadly equivalent to it in firepower and mobility, but were inferior in armour protection. Neither IS-6 design was eventually selected for production; the Ob'yekt 252, with its mechanical transmission, was found to offer no significant advantages over existing heavy tanks, while the Ob'yekt 253's electrical transmission was found to be too bulky, too unreliable, and required too much space for the cooling units. The increased weight of the electrical transmission also reduced the vehicle's maneuverability, eliminating any advantages in handling the electrical transmission would have provided. Further development of both IS-6 designs was thus halted.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
China VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIIM56 Scorpion VIIT28 Concept VIIT23E3 VIIIT25 Pilot Number 1 VIIIT26E5 VIIIM46 Patton KR VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VIPz.Kpfw. IV Schmalturm VIIE 25 VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIFCM 50 t
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1