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KV-2

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KV-2

AnnoR77_KV2.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
920,000  Credits Cost
810860 HP Hit Points
51.16/56.853.1/60.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
  6. Loader
Mobility
500600 hp Engine Power
35/11 km/h Speed Limit
1618 deg/s Traverse
9.7711.3 hp/t Power/Wt Ratio
NoNo Pivot
Armor
75/75/70 mm Hull Armor
75/75/7075/75/70 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















257/4800




















270/4400/280
Shell Cost
450/370/300/300/360 HP Damage
61/140/167/219/54 mm Penetration



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5.45 r/m 

Standard Gun

Reload Times
Nominal: 11 s
50% Crew: 13.63 s
75% Crew: 11.9 s
100% Crew: 10.55 s
Rammer: 9.5 s
Vents: 10.32 s
Both: 9.29 s
Both and BiA: 9.08 s
Both and Max Crew %: 8.71 s

See Crew, Consumables, or Equipment for more information.



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6.19 r/m 

Standard Gun

Reload Times
Nominal: 9.7 s
50% Crew: 12.02 s
75% Crew: 10.49 s
100% Crew: 9.3 s
Rammer: 8.37 s
Vents: 9.1 s
Both: 8.19 s
Both and BiA: 8.01 s
Both and Max Crew %: 7.68 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2452.5

Standard Gun

Using Shell Type 1 (450 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2452.5
50% Crew: 1980
75% Crew: 2268
100% Crew: 2556
100% Crew
Vents: 2614.5
Rammer: 2839.5
Both: 2902.5
Both and BiA: 2970
Both and Max Crew %: 3096

Advantageous Damage Per Minute
First-shot DPM: 2902.5
50% Crew: 2430
75% Crew: 2718
100% Crew: 3006
100% Crew
Rammer: 3289.5
Vents: 3064.5
Both: 3352.5
Both and BiA: 3420
Both and Max Crew %: 3546

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (370 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2016.5
50% Crew: 1628
75% Crew: 1864.8
100% Crew: 2101.6
100% Crew
Vents: 2149.7
Rammer: 2334.7
Both: 2386.5
Both and BiA: 2442
Both and Max Crew %: 2545.6

Advantageous Damage Per Minute
First-shot DPM: 2386.5
50% Crew: 1998
75% Crew: 2234.8
100% Crew: 2471.6
100% Crew
Rammer: 2704.7
Vents: 2519.7
Both: 2756.5
Both and BiA: 2812
Both and Max Crew %: 2915.6

See here, here, or here for more information.






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1857

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1857
50% Crew: 1500
75% Crew: 1716
100% Crew: 1938
100% Crew
Vents: 1983
Rammer: 2154
Both: 2202
Both and BiA: 2250
Both and Max Crew %: 2349

Advantageous Damage Per Minute
First-shot DPM: 2157
50% Crew: 1800
75% Crew: 2016
100% Crew: 2238
100% Crew
Rammer: 2454
Vents: 2283
Both: 2502
Both and BiA: 2550
Both and Max Crew %: 2649

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1857
50% Crew: 1500
75% Crew: 1716
100% Crew: 1938
100% Crew
Vents: 1983
Rammer: 2154
Both: 2202
Both and BiA: 2250
Both and Max Crew %: 2349

Advantageous Damage Per Minute
First-shot DPM: 2157
50% Crew: 1800
75% Crew: 2016
100% Crew: 2238
100% Crew
Rammer: 2454
Vents: 2283
Both: 2502
Both and BiA: 2550
Both and Max Crew %: 2649

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2228.4
50% Crew: 1800
75% Crew: 2059.2
100% Crew: 2325.6
100% Crew
Vents: 2379.6
Rammer: 2584.8
Both: 2642.4
Both and BiA: 2700
Both and Max Crew %: 2818.8

Advantageous Damage Per Minute
First-shot DPM: 2588.4
50% Crew: 2160
75% Crew: 2419.2
100% Crew: 2685.6
100% Crew
Rammer: 2944.8
Vents: 2739.6
Both: 3002.4
Both and BiA: 3060
Both and Max Crew %: 3178.8

See here, here, or here for more information.
Damage Per Minute


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0.57 m 

With 50% Crew: 0.706 m
With 75% Crew: 0.617 m
With 100% Crew: 0.547 m
With BiA: 0.534 m
With BiA and Vents: 0.523 m
Maximum possible: 0.501 m

For more details, see Crew


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0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
1416 deg/s Turret Traverse
360° Gun Arc
-5°/+18°-7°/+18° Elevation Arc
8050 rounds Ammo Capacity
General
2015 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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360 m 

With 50% Crew: 290.6 m
With 75% Crew: 332.8 m
With 100% Crew: 375.5 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 540.4 m

For more details, see Skills or Equipment


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440 m 

With 50% Crew: 355.2 m
With 75% Crew: 406.8 m
With 100% Crew: 458.9 m
With 100% Signal Boost: 528 m
When affected by 100% Relaying: 484 m
Maximum possible: 660.5 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoR77_KV2.png

920000

The KV-2 is a Soviet tier 6 heavy tank.

Heavy assault tank. Developed on the basis of the KV-1 in January 1940, with a total of 334 vehicles manufactured from 1940 through 1941. The KV-2 tanks were used in action in 1941, with most of the vehicles lost the same year.

Combining exceptional firepower with a relatively cumbersome, poorly-armored, and slow platform, the KV-2 is one of the most unique tanks in the game. With its 152 mm howitzer, it is a dangerous opponent against anything it is likely to face, dealing heavy damage or crippling modules of even heavily armored tanks using its powerful high explosive rounds. However, it is itself quite vulnerable to most guns it is likely to face, and has its own weaknesses to balance.

The KV-2 leads to the T-150, and the S-51.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 107 mm ZiS-6 167/219/54 300/300/360 6.19 0.45 3.4 2400 68290
V 122 mm U-11 61/140 450/370 5.45 0.57 2.9 1600 45920
VI 152 mm M-10 110/136/86 700/700/910 2.5 0.6 4 2300 60000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V MT-1 75/75/70 14 320 11050 9380
VI MT-2 75/75/70 16 330 12050 17200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV M-17T 500 20 610 13460
VI V-5 600 15 750 27860
VI V-2K 500 15 750 23050

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV KV-2 mod. 1940 56.8 16 B/2 10600 4020
VI KV-2 mod. 1941 60.8 18 B/2 10600 15900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

V 10R 360 100 3660
VII 10RK 440 100 18600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- 152mm HE can one-shot, do massive damage, cripple multiple modules and damage through any armour. Near misses damage, too.

- HE shell has high penetration (86) for its type, can fully penetrate surprisingly many targets.

- While overall armor is mediocre, the side armor is relatively thick and can be used to bait shots.

- Useful against ANY tier enemies; lower and same tier tanks can be 1-shotted, higher ones crippled.

- Sniping stationary or slow targets actually works if you use HE, since you only need to hit (anywhere) to do damage.

- Despite its hard stats, the gun tends to hit often when snapshotting, especially at low to medium ranges.

- Fear factor: Nobody wants to be the first around a corner if they know a locked and loaded KV-2 is waiting for them!

- It can be used to shift USSR research line from IS line to KV line and SPGs line.

- 152 mm caliber means that AP shells can overmatch a whopping 50 mm of armor, which is a common thickness at tiers 4-6

- HE shells are cheap in comparison with the average damage they do, so this tank can earn nice credits if played right

- Very fun and deadly vehicle to play, especially in well-coordinated platoons


Cons:

- Overall armor is poor for tier 6; effectively same as KV-1 tier higher expect has much bigger and much weaker turret armor.

- Long reload and aim time

- HORRENDOUS stock grind, stockpile more than 16k free experience to instantly upgrade to derp gun

- Slow shell velocity on 152mm, hitting moving targets is very hard

- Slow turret and hull traverse combined with a very tall silhouette and a poor reload rate makes the KV-2 extremely vulnerable when left alone while reloading. You need to have support at all times, or enemies will swarm you immediately after you fire!

- 107mm lacks the damage and fear factor of the 152mm. Therefore, many tanks will charge you even if you have a shell loaded, which doesn't happen often with 152mm. Also, in general, a KV-2 equipped with the 107mm is inferior to the T-150

- Poor AP penetration on 152mm (110mm with only 136mm on premium!). Use of pure HE loadout is highly recommended.

- Like all KV series heavies, the fuel tanks get damaged very easily, and often catch fire as a result

- As much as it can be a fun tank to play, the tank can be one of the most frustrating tanks in the game to play because of it's EXTREME AIMINGCIRCLE that makes all shells miss by a country-mile, this combined with its long reload time makes you a dead tank when you miss important shots


Performance

The KV-2 remains among the most fun tanks to play in the game. It was the undisputed king of "derp" for a long time, but starting patch 9.10, a bigger tank with a similar gun, the O-I, has challenged it to the title. The title is still being disputed, with fights between both tanks often. In the hands of a skilled player, it's a vehicle to be feared by all tiers that come across it. It can be a difficult tank to take advantage of to the new players. It has a very tall profile, a huge turret and the hull and armor rating of the KV-1, which makes bouncing shots from many other tanks difficult to say the least. However, clever use of side scraping and angling of the square turret when not taking shots can enhance the armor enough to bounce the odd shell. Some players may want to use the 107mm which has consistent penetration, decent alpha and a good rate of fire. However, it seems wasted on this tank when the T-150 can mount the same gun and has much better armor.

Which brings us onto the excellent 152mm, and the reason why people go out of their way to research and purchase this tank. It has the second highest alpha damage (except artillery) of its tier. In fact, it has similar damage to many artillery of the same tier, but with much better accuracy and aim time. However the penetration is weedy with the AP shells (110/136), meaning you'll have to aim for weak spots and be reasonably close to punch through enemy tanks. This makes the use of HE a much better option, as just hitting a tank will cause considerable damage even if the shot does not penetrate. A non penetrating shot yields 330 dmg on average, but this is massively inconsistent and depends hugely on the thickness of armor at the point of impact. The mantle of the T29, for example, will probably only do around 80hp. With 86mm of penetration for the HE, going through the sides and rears of enemy tanks is pretty easy. You can one-shot an enemy KV-2 with ease, even frontally, if you know where to aim. Try to avoid spaced armor and tracks if you want to guarantee the full 910HP average damage, a good hit will remove more than half of the hit points, kill crew, and damage multiple modules of any tank if it doesn't immediately kill them. Interestingly enough, using HE in the 152mm turns the KV-2 into a great tank for just hurling shells downrange where enemies commonly peek out, and often this means that in a way the KV-2 can transform itself into an arty with just a change of ammunition type. If top tier when doing this, do not be surprised if you actually manage to blindly one-shot an opponent in this manner.

Once you've fired, find some cover as you need to wait roughly 20 seconds for your gun to reload. You'll be largely vulnerable at this point and the enemy knows this, so use your teammates to cover for you while you reload. Never go alone in this tank purely due to long reload. It is important to make sure you place your shots well as you may not get another opportunity.

Try to avoid getting to close to the enemy as your turret is tall and you may not be able to gain the depression required to hit the softer parts of their tanks.

Avoid open ground unless you know its clear, the KV-2 will be easily spotted and due to its size easily hit. It is a city fighter and the view range is poor. Play this tank wisely and you can punch through enemy tanks and help your team to victory.


Early Research

The 10RK radio and V2-K engine are already researched from the KV-1. Research the 152mm first because the stock suspension and turret allow for the cannon to be mounted. After that, get the turret for better view range, hit points and traverse speed. The engine should follow for a boost in power and finally the tracks to ensure your you can turn a little better.


Suggested Equipment


Enhanced Gun Laying Drive Improved VentilationLarge-caliber Tank Gun Rammer 


Gallery

Historical Info

When the Soviets entered the Winter War, the KV was among the tanks sent to be tested in combat conditions. The KV outperformed others. It's heavy armor proved highly resistant to Finnish anti-tank weapons, making it more difficult to stop. However, the Soviets found it difficult to deal with the concrete bunkers used by the Finns and a request was made for a tank with a large howitzer. One of the rush projects to meet the request put the howitzer in a new turret on one of the KV tanks. The 152 mm howitzer one as KV-2 Heavy Artillery Tank.

During the Battle of Raseiniai (23–27 June 1941)German forces encountered a unit equipped with the Soviet KV heavy tanks for the first time. The Germans' Panzer 35(t) tanks and antitank weapons were practically ineffective against the Soviet heavy tanks—some of them were out of ammunition, but closed with and destroyed German antitank guns by literally driving over them. Attempts to destroy these armoured giants concentrated on first immobilising them by firing at their tracks and then by tackling them with artillery, AA Guns, or by blowing them up at close range by high explosive charges of the Sticky Bomb type

On June 24, a single KV-2 heavy tank, at a crossroads in front of Raseiniai, managed to cut off elements of the 6th Panzer Division which had established bridgeheads on the Dubysa. It stalled the Division's advance for a full day while being attacked by a variety of antitank weapons, until it finally ran out of ammunition.

When production shifted to the Ural Mountains 'Tankograd' complex, the KV-2 was dropped. While impressive on paper, it had been designed as a slow-moving bunker-buster. It was less useful in highly mobile, fluid warfare that developed in World War II. The turret was so heavy it was difficult to traverse on uneven terrain. Finally, it was expensive to produce. Only about 300 KV-2s were made, all in 1940-41.

Variants:

Designation of the two models varies between sources and can be confusing. The earlier model of the KV-2 had a turret with a sloped front with rivets and only featured one DT machine gun in a hull mount. It weighed 53.8 tons, and was the lesser produced model. In German sources, this variant is referred to as the KW-II. This model is sometimes erroneously called the KV-2 M1939 or KV-2 M1940. The turret is often wrongly called the MT-1, but that is the designation of the gun mount, not the turret. Sometimes the MT-10 designation is also wrongly used for the turret, and this seems like a mix of the mount name and the gun name (MT-1 + M-10). The turret was actually simply called “big turret” (большой башней).

The later variant of the KV-2 featured the more common and boxy turret, featuring a second DT machine gun in a rear mount, and an improved rear turret hatch that made resupplying ammunition easier. The armor was kept the same, but thanks to the removal of the angled turret front, it had a much roomier crew turret, meaning that working conditions were better for the crew, especially the loaders. In German sources, this variant is referred to as the KW-2B or KW-IIB. It is sometimes wrongly designated as the KV-2A, KV-2 M1940, KV-2 M1941 or KV-2B. The turret is often erroneously called the MT-2, seemingly as a progression over the wrong MT-1 designation of the previous turret. The turret was also simply called “reduced turret” (пониженная башня).

Very few early production models were fitted with the 122 mm (4.8 in) 1938 L/22.7 howitzer fitted to the earlier turret. The number produced is unknown, but were very limited before they were upgunned with the 152 mm (5.98 in) howitzer.

An unknown number of KV-2s were captured by the Wehrmacht. They were sent to Berlin for tests before they were fitted with a new commander’s cupola and sent back to the front line. These were designated (Sturm)Panzerkampfwagen KV-II 754(r) and were often used for artillery observation due to their height.

Perhaps the most interesting variant was a KV-2 armed with a 107 mm (4.21 in) gun. This was during a time when the superheavy tank concept was still being considered by Soviet leadership. There were no plans to serially produce a KV-2 with a 107 mm gun. Instead, just before the Siege of Leningrad, a KV-2 with a 107 mm gun was made and sent for fire testing in March, 1941. The 107 mm gun was going to be mounted on vehicles such as the KV-3, KV-4, and KV-5, but none of these projects left the drawing board as a result of the Siege of Leningrad. All 107 mm guns were destroyed and work on superheavy tanks was stopped.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 122 mm U-11 was never used by the KV-2 as the gun was developed after most were destroyed, captured or phased out. However, some early KV-2's were equipped with the 122 mm 1938 L/22.7 howitzer, though they were upgunned to the 152 mm howitzer.
  • Early KV-2's were equipped with the unavailable 152 mm 1938/1940 L20 Howitzer.
  • The top speed of the KV-2 was only 25 km/h on road and 12 km/h off road.
  • The KV-2's turret could only traverse on relatively flat ground.
  • Although there were plans for a new turret that featured -7°, it was never built and the second turret featured -5° just like the first


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIChrysler K GF VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia
Sweden VIIIEmil I IXEmil II XKranvagn
Italy
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego