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Object 268

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Object 268

AnnoR88_Object268.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
19501950 HP Hit Points
50.97/53.950.97/53.9 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
800800 hp Engine Power
48/15 km/h Speed Limit
2828 deg/s Traverse
15.715.7 hp/t Power/Wt Ratio
YesYes Pivot
Armor
187/100/50 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1650/6800/1120




















1650/6800/1120
Shell Cost
750/750/1100750/750/1100 HP Damage
303/395/90303/395/90 mm Penetration



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
12° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
3535 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Object 268

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 16.6%
  • When Moving: 10%
  • When Firing: 4.3%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 1.92


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

X

annoObject268.png

6100000

The Object 268 is a Soviet tier 10 tank destroyer.

Development of the Object 268 was started in the summer of 1952 at the Kirov Plant, Leningrad, under the supervision of Joseph Kotin. The vehicle was developed on the basis of the T-10 heavy tank. A prototype was manufactured in 1956. The vehicle passed trials, but never saw mass production.

The final advancement of its tank destroyer line, the Object 268 features good mobility, effective camouflage, and very well-sloped frontal armor which makes it tricky to attack from the front. Its most notable feature, however, is its upgraded 152mm cannon, which boasts extreme penetration, high alpha damage, a decent rate of rate, and, unlike the BL-10 before it, is very accurate, but as trade-off it has significantly worse shell velocity. The Object 268 also has worse gun depression and gun arc than its predecessor. Due to this, Object 268 is hard to use effectively and will feel somewhat akward to play for many players when coming from earlier TDs that were easier to play. However, when mastered, the Object 268 can be very potent tier 10 TD.

The Object 268 marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm M-64 303/395/90 750/750/1100 3.64 0.33 2.7 6500 300000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X V-16FN 800 12 1024 84200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Object 268 53.9 28 0 10000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X R-113 730 80 52200


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Improved Ventilation Class 3 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Gun has very high penetration and offers nice balance between good alpha, DPM and accuracy
  • Good mobility; can keep up with mediums and can relocate quickly
  • High camouflage rating
  • Oddly shaped frontal armor which can frequently bounce shots
  • Very powerful HE that can oneshot tier 8 lights and do 400 - 500 damage even without penetration


Cons:


  • Very narrow gun arc; long aim time and horrible dispersion on move/traverse
  • Terrible shell velocity makes sniping further more difficult
  • Constant crew and module damage; driver dies easily from frontal shots, side shots damage ammo rack and fuel tanks
  • Poor gun depression
  • Has multiple weakspots that are vulnerable at close range, such as flat area next to gun that is only ~180mm effective


Performance

The Object 268 is the tier X Soviet Tank Destroyer. This beast has an astounding 303mm of standard AP penetration making it one of the highest penetrating gun, excluding end tier artillery vehicles and the FV215b (183) or FV4005 Stage II, it also has quite a high rate of fire for the damage it can do, giving it the second highest DPM for all tier X tank destroyers, just below Object 263. Another noticeable feat of this tank is the extreme accuracy of the gun. While 268's firepower is devastating, this TD is not without its flaws. First off, while its accurate, it keeps long aim time from earlier TDs, aswell as having both worse gun arc and depression than Object 704. Combine this with 268's very low shell velocity (not much better than some howitzers!), and using that 0.33 accuracy effectively is not easy. Object 268 is most effective at sniping stationary targets, since leading shots can be tricky due to flaws mentioned before. Map knowledge is very important with this tank. Thankfully 268 is very mobile, so it can get into positions early and get some early shots.

Due to narrow gun arc, 268 needs to turn very often, so using Camo net isnt as efficient as it would seem to be. 268 also often wants to relocate after few shots, anyway. 268 Instead, it is recommend to use Vents and GLD to make gun handling and gun stats as good as possible. Optics is also usable option to achieve high view range. If your crew is not as skilled, though, then Binoculars are okay choice as well, although like with camo-net, they are quite questionable for a tank with such poor gun arc that needs to turn and move often.


Suggested Equipment


Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive Binocular Telescope Coated Optics 


Gallery

Historical Info

The Last Soviet Heavy Tank Destroyers

In the days of the Second World War, heavy self propelled guns played an important part on the battlefield. It is not surprising that after the end of the war, heavy SPGs, including tank destroyers, remained a priority for designers from all nations. It's surprising that only a handful of these vehicles were ever built in metal, and none were mass produced. The Soviet Union and its Object 268 was no exception.


Weight Limit

As with heavy tanks, prospective Soviet heavy SPGs were well protected vehicles with long 152 mm guns. The first requirements for these vehicles were ready in 1945, but work began only a year later. They were designed on the chassis of the Object 260 (IS-7) and Object 701 (IS-4) tanks.

The SPG on the IS-4 chassis, indexed Object 715, was meant to use the 152 mm M31 gun developed by factory #172, with identical ballistics to the 152 mm high power Br-2 gun. The same gun was planned fro the Kirov factory's SPG. It is unclear what it was called. Some sources say Object 261, others say Object 263.

Later, factory #172's design bureau designed an even more powerful gun, indexed M48. The design was similar to the M31 and even had a similar muzzle brake, but the muzzle velocity was increased to 1000 m/s. Such a powerful weapon could destroy any enemy tank or pillbox without a problem. The semi-open casemate Object 262 SPG was planned with the same gun.

The main obstacle for these plans was the delays of the IS-7 project and problems with mass production of the IS-4. The last activity on these projects happened in 1947, after which they were put on hold until better days, but those days never came.

152_mm_M48_gun.jpg

152 mm M48 gun installed in a heavy SPG. It is unclear at this moment which vehicle is pictures here.

On February 18th, 1949, decree #701-270ss was issued by the Council of Ministers of the USSR, which cancelled development and production of all heavy tanks that weighed more than 50 tons. Along with the IS-4 and IS-7, SPGs on their chassis ceased to exist.

The same decree ordered ChKZ's SKB-2 and the experimental factory #100 in Chelyabinsk to design a heavy tank weighing less than 50 tons. This project, designated Object 730, resulted in the IS-5 heavy tank. The draft was presented in April of 1949, and ChKZ finished assembly of a prototype by September 14th.

It was logical to develop an SPG on the same chassis, but the designers were in no hurry. They still remembered what happened with the IS-4 and IS-7. Work only began when it was clear that the Object 730 was a success and its acceptance into service was not far off.

Object_116_with_152_mm_M53_gun.jpg

Object 116 (SU-152P) on trials. Its 152 mm M53 gun was used by the Kirov factory design bureau for the new SPG.

Literature dedicated to the T-10 and vehicles on its chassis usually puts the start of work on the SPG on July 2nd, 1952, but the real sequence of events is different. SPGs are usually designed with a very specific artillery system in mind. However, the gun that eventually appeared on the Object 268 did not show up in the project until 1.5 years later. However, work on the gun began a lot earlier.

From this point of view, work on the new heavy SPG began in 1946, when factory #172's design bureau began work on the 152 mm M53 gun in parallel with the M31 and M48. This gun with the muzzle velocity of 760 m/s was meant for the Object 116, also known as SU-152P. The gun and the SPG were built in 1948. Trials showed unsatisfactory precision, and the project was shelved. Today, the SU-152P can be seen in Patriot Park. This artillery system, in a slightly altered state, was proposed for the prospective SPG.

Draft_of_modified_152_mm_M53_gun.jpg

Draft of the M53 gun modified for installation in a heavy SPG, 1952.

Work on the new vehicle, initially without any kind of designation, was initially headed by P.P. Isakov. The work was being done by the Special Technological Design Bureau (OKTB) of the Kirov factory in Leningrad. Three variants of the vehicle were developed, two of which were drastically different from the Object 268 that is widely known today. The fact that the design work began before July of 1952 is confirmed by the dates on the drafts of the 2nd and 3rd variants: April 25th, 1952. By that time, the main parameters of the vehicle were already known. One of the requirements was the mass: the new SPG had to weigh less than 50 tons.

SPG_on_Object_730_chassis.jpg

SPG on the Object 730 chassis. The first Soviet heavy SPG with a rear fighting compartment was designed by N.F. Shashmurin back in 1944.

Variant #2 of the new SPG had a rear fighting compartment, which allowed the reduction of the hull length of 6675 mm. Since the entire from of the vehicle was taken by the engine and transmission, the driver sat in the fighting compartment, to the right. The driver's visibility with this layout was not great.

These inconveniences were balanced out by the relatively short overhang of the barrel, only 2300 mm. The front of the casemate was 150-180 mm thick, the sides were 90 mm thick. The upper front plate was only 75 mm thick, but sloped at 75 degrees. The vehicle was well protected. The crew consisted of four men. In order to ease the loader's job, shells were stored in a loading drum behind the gun.

Variant_3_with_rotating_turret_of_Object_268.jpg

Variant #3 with the gun in a rotating turret, April 1952.

The third variant was no less original. This was more of a tank than an SPG, but its armour had to be thinned out due to its heavy and powerful gun.

There was a significant difference between the Object 730 and SU-152 (as it was called in documentation). The turret had to be designed from scratch, and the turret ring increased from 2100 mm in diameter to 2300 mm in order to accommodate the 152 mm gun. The maximum thickness of the turret armour was 200 mm. The ammunition capacity remained at 30 rounds. Most of the ammunition was placed in the turret bustle, which would ease the loader's job.

The new turret made changes to the hull also necessary. The length of the hull increased by 150 mm. The thickness of the upper sides was reduced to 90 mm, and the lower sides to 50 mm. This was done to keep the mass within the 50 ton limit. The upper front plate and rear were reduced to 60 mm and 40 mm respectively. The SPG had no coaxial gun, but it did have a KPV high caliber AA machinegun.

By the summer of 1952, the SPG on the Object 730 chassis project already took its shape. The decree issued by the Council of Ministers on July 2nd approved an already existing project and made some changes to work that was already underway. Around this time, the index "268" appeared on blueprints, and the SPG was named Object 268.

Soviet Jagdtiger

Literature describes five variants of the Object 268, but that is not exactly correct. The two aforementioned variants were designed before the final draft of the tactical-technical requirements was finished, nor did they carry the 268 index.

In reality, there were three variants of the vehicle, two of which were an evolution of previously developed drafts. Both of these variants were ready by December of 1952. The artillery system that was used in these projects was still under development.

According to preliminary calculations, the muzzle velocity of its shells would be 740 m/s. The basis for the project was the M53 gun, mixed with some parts from the M62-T 122 mm tank gun. The overall mass of this system with no official name was 5100 kg.

Variant_4_of_Object_268.jpg

Variant #4 had thicker armour and a roomier fighting compartment which housed 5 crew members.

The redesigned version of the 2nd variant which was indexed #4 was finished on December 18th, 1952. This design already had the index 268, and the chief designer was listed as Zh.Ya. Kotin himself. Externally, the 4th variant was similar to the 2nd, but the changes were significant.

First of all, the length of the hull was increased to 6900 mm, almost the same as on the Object 730. The length of the barrel overhang was reduced by 150 mm. The sloped rear of the casemate was straightened out, which increased the available size. These changes were necessary, as the new technical requirements were for a crew of 5.

The new crew member was a second loader, positioned behind the commander. The commander received a new cupola with a rangefinder and a machinegun with a curved barrel. The driver's station was redesigned, and he received new observation devices. The loading drum was left alone, but the project authors noted that the increased fighting compartment size meant that an even more powerful gun could be used. In parallel with the increased fighting compartment size, the armour protection was increased. The lower front plate was thickened to 160 mm. The front of the casemate stayed at 180 mm, but 160 mm thick cheeks were positioned at a sharp angle.The mass of the vehicle remained under 50 tons.

On December 10th, 1952, the third variant of the SPG was reworked, earning the index #5. The length of its hull was reduced to the Object 730's length (6925 mm), and the upper sides became curved. The front of the hull also changed somewhat, but its thickness remained the same. The decreased length of the hull was achieved by using the V-12-6 engine, which later migrated to the T-10M. The increased turret ring diameter also made its way over.

The 4 man turret was also redesigned. The commander received a rangefinder, but the curved barrel machinegun was given to the loader. Both reworked projects inherited the KPV AA machinegun.

Variant_5_of_Object_268.jpg

Variant #5 differed from variant #3 by a series of small changes and a 5 man crew.

Neither of these variants made it past the draft stage. In January of 1953, they were presented to the GBTU Scientific-Technical Committee and Ministry of Transport and Heavy Machinebuilding. After studying them, member of the committee decided that both projects require substantial changes to the hull and cannot be accepted.

The commission approved another, much more reasonable project, which required minimal changes to the chassis. The biggest change was the installation of the more compact V-12-6 engine, which was also used in variant #5.

The redesigned version of the project was presented in June of 1953. The commission was also shown a 1:10 scale model. On August 25th, the Object 268 was approved by Colonel-General A.I. Radzievskiy.

Several sources say that this was the end of the design work, but that was not so. Of course, the acceptance of the Object 730 into service on November 28th, 1953 had an effect on the development, but work continued. N.M. Chisytakov was assigned as the lead engineer on the project, previously working in Nizhniy Tagil as a head of new projects. Work on the Object 140 began under his supervision, but for a number of reasons the engineer left Nizhniy Tagil and moved to Leningrad. The overall management of the project fell to N.V. Kurin, a veteran of the Kirov factory and the author of many SPG designs.

Draft_of_final_version_of_Object_268.jpg

Draft of the final version of the Object 268, June 1954.

There was another reason that development of the Object 268 dragged on that is not accounted for by some researchers. The gun that would be installed on the SPG was still being designed. Meanwhile, the factory #172 staff did not sit still. After their M62 122 mm gun which was used on the Object 752 and Object 777 tanks, the designers from Perm started working on 152 mm guns in early 1954.

Seven years passed since the design of the M53, a modified version of which was going to go into the Object 268, and artillery did not sit still. A new 152 mm gun, indexed M64, became available. Its muzzle velocity was almost the same as on the M53 (750 m/s), but the length of the barrel was much shorter. Since the fighting compartment of the T-10 and Object 268 were positioned in roughly the same place, this was very important. To compare, the modified M53 had an overall length from the center of the casemate to the tip of the muzzle brake of 5845 mm, while the M64's length was 4203 mm. The overhang of this new gun was only 2185 mm.

Object_268_in_spring-summer_1957.jpg

This was how the vehicle was built in metal. Spring-summer 1957.

Officially, the technical project of the M64 was only inspected by the GAU in August of 1954, but the OKTB received information about this new gun much earlier. The aforementioned thesis that work on the Object 268 ended in the fall of 1953 seems strange when there are blueprints dated late June, 1954.

The blueprints (overall, there were 37 pages of documentation) showed a vehicle that was very similar to the Object 268 that was later built. In concept, the vehicle was reminiscent of the German Jagdtiger, which was made as similar as possible to the Tiger B.

There was a significant difference in that Soviet engineers managed to keep the dimensions of the T-10's hull and its mass. The Object 268 was also slightly lower than the T-10. The design inherited a commander's cupola with a rangefinder. As with the predecessors, the thickness of the sides and rear of the hull had to be reduced, but the sides of the casemate grew to 100 mm. The protection of the casemate from the front was also very impressive: 187 mm. The casemate was widened to the dimensions of the hull and was quite roomy.

Between the Past and Future

Plans for the Object 268 were finalized in March of 1955. The due dates for prototypes were also set then. According to plans, the first prototype was due in the first quarter of 1956, and two more would be build before the 4th quarter. Sadly, work on new generation heavy tanks began around this time. Chisytakov became the head of the Object 278 project, which had a direct impact on the development of the new SPG.

As for factory #172, the new 152 mm M64 was completed in December of 1955. In February of 1956, after a series of factory trials, the gun with serial number 4 was sent to Leningrad, to the Kirov factory.

Front_of_Object_268.jpg

The vehicle looked very impressive from the front. Surprisingly, it was even lower than the ISU-152.

These delays meant that the first Object 268 was only ready by the fall of 1956. Overall, the vehicle was done to the project documentation, but there were some changes. For example, the curved roof was deleted. Instead, the SPG received a much simpler roof. The machinegun with a curved barrel was also removed, the prototype had its port welded over. The rear of the casemate was also straightened out. This part was also made removable to facilitate installation and removal of the gun.

The crew remained the same, at 5 men. Thanks to the good layout, it was not cramped inside at all, and even a very tall person could work in the SPG. The ammunition capacity of this high caliber gun was 35 rounds. The crew's comfort was also improved by features of the gun. For one, it had a fume extractor, which reduced the amount of gases that ended up in the fighting compartment. The gun also had a loading mechanism, which made the loaders' jobs easier.

Object_268_from_right.jpg

Object 268 from the right.

Factory trials began in the fall of 1956, and were completed in the spring of 1957. Overall, the characteristics of the new vehicle were close to calculated ones. The mobility of the Object 268 was similar to that of the T-10, including its top speed.

After these trials, the SPG was sent to Kubinka. Gunnery trials showed that the delays weren't for nothing. The precision of the gun was superior to that of the ML-20S on the ISU-152. The gun was also superior in muzzle velocity, range, and rate of fire.

Alas, none of that mattered. The order for two more prototypes was cancelled and the first prototype was sent to the NIIBT proving grounds museum. Currently, the SPG can be seen in Patriot Park. Recently, the museum staff restored the SPG to working order.

Object_268_from_aerial_angle.jpg

From this angle, you can see that the roof differs from the draft blueprints.

If the Object 268 had come around five years earlier, it would have had a very high chance of being accepted into service. The vehicle was well designed, comfortable for the crew, and well protected. However, by 1957, a whole sequence of events made the mass production of this SPG pointless.

To start, a new generation of heavy tanks was in development since 1955 (Objects 277, 278, 279, and 770), which had very thick armour. Even the M64 gun would not be enough against them. GBTU realized that foreign tank designers are also not sitting still. The prospective SPG was armed with a gun that was already obsolete.

In addition, a modernization program for ISU-152 vehicles began in the mid-1950s that drastically increased their lifespan. Unlike the Object 268 which had not started production, these SPGs were available here and no. Yes, the ML-20S was inferior in all parameters to the M64, but not enough to justify a new SPG.

Finally, the production of the T-10 was ramping up slowly. Loading the Kirov factory and ChTZ with SPGs meant that the already narrow trickle of T-10s would be reduced even further. In addition, factory #172 had yet to master the new gun.

There was another reason, largely the same one that caused the British to cancel their FV215 and FV4005 heavy SPGs. By 1956, work on anti-tank guided missiles had already begun. On May 8th, 1957, the Council of Ministers of the USSR approved work on tanks and SPGs armed with guided missiles.

Many people mention "bad Khrushchev", but let's face the truth. An ATGM launcher is much more compact than a gun. Launching a missile is simpler, and it can be controlled in flight. With a similar payload, a missile is more effective. It is not surprising that the Object 268 was the last Soviet heavy assault gun.

Draft_of_Object_282T.jpg

Draft of a missile tank destroyer, Object 282T, 1958.

At the same time, work on SPGs on the T-10 chassis did not stop. In 1957, the Kirov factory OKTB began work on a vehicle that was indexed Object 282. It is often called a tank, but in practice, it was a heavy tank destroyer. It was created to be used with 170 mm "Salamandra" anti-tank missiles, but when NII-48 did not manage to complete them, the armament was changed. The final configuration, the Object 282T, could be armed with 152 mm TRS-152 missiles (ammunition capacity of 22) or TRS-132 missiles (ammunition capacity of 30).

Object_282T_at_trials_1959.jpg

Object 282T at trials, 1959.

The vehicle that was sent to trials in 1959 differed drastically from its predecessors. Despite its impressive ammunition capacity and a 2-3 man crew, the tank was shorter than the T-10. More importantly, its height was only 2100 mm. The front of the tank was redesigned. In addition, the designers moved the fuel tanks forward, separating them from the crew with a 30 mm bulkhead. The tank received a V-12-7 1000 hp engine. Its maximum speed increased to 55 kph.

The result was an unusual vehicle, which was killed by its armament. Trials showed that the Object 282T's Topol control system did not work reliably enough, and the project was cancelled.

Object_282K.jpg

The reworked variant, Object 282K, would have looked like this, but it was never built in metal.

In 1959, the Kirov factory OKTB designed an improved vehicle indexed Object 282K. Its mass increased to 46.5 tons, and its height decreased to 1900 mm. The vehicle was equipped with two TRS-132 launchers (20 missiles each), one per side. The rear housed a 152 mm PURS-2 missile launcher with 9 missiles. The fire control system was taken entirely from the Object 282T. Due to poor results with the Object 282T, the Object 282K remained on paper.

This was the end of SPGs on the T-10 chassis.



Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B