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Object 263

AnnoR93_Object263.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,510,000  Credits Cost
18001800 HP Hit Points
60.49/6260/65 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
8501100 hp Engine Power
55/20 km/h Speed Limit
2225 deg/s Traverse
14.0518.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
250/80/50 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1065/5200/630




















1118/4400/978
Shell Cost
440/440/530550/550/750 HP Damage
258/340/68270/300/75 mm Penetration



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4.88 r/m 

Standard Gun

Reload Times
Nominal: 12.3 s
50% Crew: 15.24 s
75% Crew: 13.3 s
100% Crew: 11.79 s
Rammer: 10.61 s
Vents: 11.53 s
Both: 10.38 s
Both and BiA: 10.15 s
Both and Max Crew %: 9.73 s

See Crew, Consumables, or Equipment for more information.



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3.92 r/m 

Standard Gun

Reload Times
Nominal: 15.3 s
50% Crew: 18.95 s
75% Crew: 16.55 s
100% Crew: 14.67 s
Rammer: 13.2 s
Vents: 14.35 s
Both: 12.91 s
Both and BiA: 12.63 s
Both and Max Crew %: 12.11 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2147.2

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2586.4
50% Crew: 2088.2
75% Crew: 2390.3
100% Crew: 2697.7
100% Crew
Vents: 2756
Rammer: 2999.8
Both: 3063.4
Both and BiA: 3132.3
Both and Max Crew %: 3270.1

Advantageous Damage Per Minute
First-shot DPM: 3116.4
50% Crew: 2618.2
75% Crew: 2920.3
100% Crew: 3227.7
100% Crew
Rammer: 3529.8
Vents: 3286
Both: 3593.4
Both and BiA: 3662.3
Both and Max Crew %: 3800.1

See here, here, or here for more information.






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2156

Standard Gun

Using Shell Type 1 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156
50% Crew: 1738
75% Crew: 1991
100% Crew: 2249.5
100% Crew
Vents: 2299
Rammer: 2497
Both: 2557.5
Both and BiA: 2612.5
Both and Max Crew %: 2728

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2288
75% Crew: 2541
100% Crew: 2799.5
100% Crew
Rammer: 3047
Vents: 2849
Both: 3107.5
Both and BiA: 3162.5
Both and Max Crew %: 3278

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156
50% Crew: 1738
75% Crew: 1991
100% Crew: 2249.5
100% Crew
Vents: 2299
Rammer: 2497
Both: 2557.5
Both and BiA: 2612.5
Both and Max Crew %: 2728

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2288
75% Crew: 2541
100% Crew: 2799.5
100% Crew
Rammer: 3047
Vents: 2849
Both: 3107.5
Both and BiA: 3162.5
Both and Max Crew %: 3278

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2940
50% Crew: 2370
75% Crew: 2715
100% Crew: 3067.5
100% Crew
Vents: 3135
Rammer: 3405
Both: 3487.5
Both and BiA: 3562.5
Both and Max Crew %: 3720

Advantageous Damage Per Minute
First-shot DPM: 3690
50% Crew: 3120
75% Crew: 3465
100% Crew: 3817.5
100% Crew
Rammer: 4155
Vents: 3885
Both: 4237.5
Both and BiA: 4312.5
Both and Max Crew %: 4470

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Gun Traverse Speed
24° Gun Arc
-4°/+18°-4°/+18° Elevation Arc
5042 rounds Ammo Capacity
General
1212 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 14.3%
  • When Moving: 8.9%
  • When Firing: 4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.16
  • Turning: 0.16


With 100% Crew

IX

AnnoR93_Object263.png

3510000

The Object 263 is a Soviet tier 9 tank destroyer.

The development of a heavy tank destroyer on the basis of the IS-7 heavy tank was started in 1950. Three design projects were developed, one of which resulted in a full-size wooden prototype. However, further development was discontinued due to phasing out mass-production of the IS-7.

The Object 263 was once among the ranks of Tier X Russian Tank Destroyers (before replaced with Object 268 Version 4 in 9.22 patch). Also known as "The Sandal of Stalin" or "Yolo Wagon" as it was well-known for its rapid-firing gun with high DPM, and unexpected strong frontal armor.

The Object 263 is now downtiered into Tier IX position with toned down stats, it has became a cumbersome "Assault Gun" with very poor accuracy, pitiful DPM and weaker side armor. Yet it retains the good mobility and very strong frontal armor, however.

Always avoid getting flanked when playing this tank, as your sides and rear won't stand any shots. It's also good to take into account that side scraping is not advisable, due to the extremely weak ammo rack that the tank has, making it dangerous if you're over angling. Face hugging other tanks is not recommended as your gun mantlet is easily penetrated by very high penetrating guns, making it an easy target.

Hugging tall tanks, like the Maus, is also a dangerous idea, as they can overmatch your weak hull roof and out trade you easily. If the enemy is using premium ammunition, then it's better to take cover as the enemy can penetrate your front most of the time. The mobility on the Object 263 is rather flexible, with great acceleration and top speed, allowing it to get into position very quickly and supporting your team where needed. Another serious defect of this tank, is the non-enclosed superstructure, exposing the entire crew and critical interior components. Direct hits from artillery will pretty much devastate you in one shot or leaves you extremely damaged. This often leaves you with injured crew members and a damaged ammo rack.

The Object 263 leads to the Object 268 Version 4.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm S-70A 270/300/75 550/550/750 3.92 0.43 2.1 2980 340000
X 122 mm M62-C2 258/340/68 440/440/530 4.88 0.42 2.1 3397 295500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X 2x V-16 (1000) 850 12 2900 125000
X M-50TS 1100 12 2900 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 263 62 22 0 11000 28150
IX Object 263 improved 65 25 0 11000 63000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- High penetrating default ammunition on top gun, but low APCR.

- Reasonable camo rating for its size

- Excellent frontal armor and hard to hit weak spots. Making snap shots tricky, especially from afar

- Great mobility (55KM/H) makes it easy to take up sniping positions or for taking cover

- Great for Ramming with its high mobility and Its weight (60 tons)


Cons:

- Very poor armor everywhere except on the frontal arc

- Extremely vulnerable to artillery and tanks above, due to the open top and flat roof

- Lower glacis is rather easy to penetrate and premium ammunition / high caliber guns penetrates the gun mantlet reliably

- Very poor DPM both on stock gun and top gun, low rate-of-fire

- Poor gun handling. Poor accuracy, bad gun depression, and rather narrow gun arc

- Almost pathetic agility; turns like boat even when fully upgraded

- Ammo rack is easily damaged when shot in the sides and rear. And it can be visible and hit by enemies on hills

-Very underpowered gun for a Tier IX Tank Destroyer (top gun) very bad accuracy, rate of fire, and mediocre penetration (not on paper, but due to the accuracy)


Performance

This tank was one of the rarest Tier 10 Non-Premium tanks to be seen in the battlefield. Due to its rarity, players probably don't often meet this tank or haven't seen it at all. This makes your armor very useful since they would think it has negligible frontal armor, when in fact, they'll probably bounce. This doesn't mean rush ahead and storm the enemy however, in most matches you will encounter players who know your weakspots. This tank is more suitable for standing mid to close range and provide supporting fire for softer-skinned teammates, as your enemies will eventually find out that it costs too much to pin your weakspots while you hammer theirs.


Early Research

An interesting matter is that the top gun, S-70A, actually weighs less that the stock gun, therefore it's possible to elite the vehicle without researching the tracks first, though it's not advised to grind the next vehicle omitting the top tracks. The top engine, boasting 1,100 horsepower should be placed at top priority: the extra acceleration really dictates the mobility. Without it, the already cumbersome vehicle will have great difficulty responding to the changing situations on the battlefield. The same M62-C2 gun carried over from the previous vehicle SU-101 receives better handling, higher RoF and outedges the top gun on accuracy and premium round penetration; while the top gun hits much harder, has slightly better shell velocity (more noticeable on APCR rounds) and has a bit more DPM. As such there's no urgent need to switch guns early, but it's required to move on to the next vehicle. The top radio offers only a negligible advantage on range and weight, and doesn't carry onto any other vehicles. Decide with your own preference.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Spall Liner "Wet" Ammo Rack Cyclone Filter 


Gallery

Historical Info

At the end of the 40-ies of the last century in the Russian Union was created by the heavy tank IS-7. He had an awesome time for your own weapons and a decent hotel. But a series of events associated with the emergence of new armor-piercing ammunition and features of the road network in the country, led to the closure of the project. IS-7 and has not been put into service. At the same time, chassis languid IS-7 has earned a number of positive reviews, and some representatives of the military control of the country in no hurry to turn away from it. Well, the 130-mm gun was pretty tasty piece.

In this regard, in 1950 the designers of the Leningrad Kirov Plant got the job done on the basis of the JS-7 languid self-propelled artillery. The project received the designation of "Object 263", and the lead designer of conceptual design was named VS Starovoytov. At first it was created three versions of the newest self-propelled guns, differing from each other by certain aspects of the design. While working on "object 263" these choices are "shared" by different aspects of the design and, ultimately, in the program there is only one version, and which was intended for a great future.

Since one of the main requirements for the latest ACS was the largest unification with the tank IS-7, its chassis was taken virtually without changes. Motor and transmission group remained the same: 12-cylinder V-type diesel M-50T capacity of 1,050 horsepower and a six-speed gearbox. The same can be said about the suspension, wheels and tracks. With all of this general assembly of the housing has been substantially adjusted. Reinforced cutting self-propelled guns had to be placed in the rear of the chassis because the engine and gearbox have been moved to the front. Fuel tanks, in turn, is now placed in the middle of the armored hull. Changing the alignment of the machine associated with the relinking was offset by the increase in thickness of the armor. First, it should be noted forehead "Object 263". In contrast to the forehead of the tank IS-7, He was made not by the "pike nose", and represents a single combination of straight panels. The main plus of the location of armor panels at an angle to each other is to increase the level of protection in relation to "direct". For this reason, the "Object 263" offered to equip the front plate of a width of 300 mm. The sides of the housing in the project were still the smallest thickness of 70 to 90 mm. As for the armored cabin, then she had a formidable defense: the frontal plate of 250 mm and 70 mm on the side. With such armor "Object 263" could withstand fire from all available guns medium tanks and a number of more severe guns.

The main armament of self-propelled artillery "Object 263" was to be gun C-70A. Practically, this was the future development of the C-70 gun set up for the JS-7. This project, Made in the Central Artillery Design Bureau under the VG Grabin risen to more pre-revolutionary naval gun B-7-caliber 130 mm. It should be noted that in several of the deepest modernization construction tool has been substantially modified and C-70A had almost nothing in common with the original B-7 except caliber. Cannon C-70A had a decent size, caused first a barrel length of 57.2 caliber. In addition, the larger were the breech and recoil device. Because of this assembly is cutting out quite unusual. The breech of the gun almost reached the back wall cutting. For this reason, the last had to make a flap. It was assumed that before the fight crew will drop this item and are able to work without fear of damage to logging. In addition, lean back a little back sheet increased the floor space of the crew compartment, which could significantly facilitate the work of the crew.

130-mm gun had a very great impact. Because a slotted muzzle brake system and recoil mechanism had to add a reference Lift Up a device resembling a dozer blade. Existing photo layout "Object 263" shows that in the last bottom position he held up to discover the lowered aft leaf cuttings. Along the sides of the cabin, on the inner side of them were located holders for ammunition. Shots were fixed separately loaded by seven on each side. For convenience, the shells were placed in a holder sleeve — in the other. Loading of the gun was the duty of 2-crew: loader and his assistant.

All in all, the crew SAU "Object 263" was to go 5 people: the commander, a driver, gunner and two loaders. For direct fire crew had sight of TP-47, and to fire from concealed positions offered to equip the self-propelled gun TS-46. The estimated rate of "Object 263" was not great — in a minute the crew could manage to do less than one-half shots. The main premise of this was specific cutting assembly that prevented access those features that were in the JS-7 (about 6 shots). The low rate of fire, according to the views of military and developers should be compensated by the highest firing features a long-barrel gun. So, from a distance of two thousand meters-70A instrument with the use of armor-piercing projectile BR-482 was to punch up to 160-170 mm homogeneous armor (at an angle of meetings at 90 °).

First, in 1951 the latest conceptual design of self-propelled gun was ready, and he was presented to the commission of the Ministry of Defence. The military brass acquainted with the works of designers LCZ, then started assembling the full-scale mock ACS. On the model was planned to test some ideas and identify prepyadstviya assembly, ergonomics, etc. Just weeks after the end of the assembly layout "Object 263" order came from Moscow: finish work on the project. Of course, a 130-mm gun was a very good argument on the battlefield. But the calculated mass of the newest self-propelled artillery was at 60 tons. It was 8000 pounds less than that not so long ago closed the project IS-7, but still a lot of practical use in the existing criteria. The design of self-propelled, on a theoretical level, could be eased. But only at the cost of reducing the level of protection that it would be far not the most sensible solution. On the totality of the advantages and shortcomings main armored management decided that the Russian army, this technique is not necessary. The only built mock "Object 263" was dismantled, while the construction of the "in metal", it never came.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland