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Object 263

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Object 263

AnnoR93_Object263.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
19001900 HP Hit Points
60.01/62.560.01/62.5 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
10501050 hp Engine Power
55/20 km/h Speed Limit
3232 deg/s Traverse
17.517.5 hp/t Power/Wt Ratio
YesYes Pivot
Armor
250/80/50 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1118/4400/978




















1118/4400/978
Shell Cost
550/550/750550/550/750 HP Damage
290/330/75290/330/75 mm Penetration



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5.61 r/m 

Standard Gun

Reload Times
Nominal: 10.7 s
50% Crew: 13.25 s
75% Crew: 11.57 s
100% Crew: 10.26 s
Rammer: 9.23 s
Vents: 10.03 s
Both: 9.03 s
Both and BiA: 8.83 s
Both and Max Crew %: 8.47 s

See Crew, Consumables, or Equipment for more information.



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5.61 r/m 

Standard Gun

Reload Times
Nominal: 10.7 s
50% Crew: 13.25 s
75% Crew: 11.57 s
100% Crew: 10.26 s
Rammer: 9.23 s
Vents: 10.03 s
Both: 9.03 s
Both and BiA: 8.83 s
Both and Max Crew %: 8.47 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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825

Standard Gun

Using Shell Type 1 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 825
50% Crew: 665.5
75% Crew: 764.5
100% Crew: 858
100% Crew
Vents: 880
Rammer: 951.5
Both: 973.5
Both and BiA: 995.5
Both and Max Crew %: 1039.5

Advantageous Damage Per Minute
First-shot DPM: 1375
50% Crew: 1215.5
75% Crew: 1314.5
100% Crew: 1408
100% Crew
Rammer: 1501.5
Vents: 1430
Both: 1523.5
Both and BiA: 1545.5
Both and Max Crew %: 1589.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 825
50% Crew: 665.5
75% Crew: 764.5
100% Crew: 858
100% Crew
Vents: 880
Rammer: 951.5
Both: 973.5
Both and BiA: 995.5
Both and Max Crew %: 1039.5

Advantageous Damage Per Minute
First-shot DPM: 1375
50% Crew: 1215.5
75% Crew: 1314.5
100% Crew: 1408
100% Crew
Rammer: 1501.5
Vents: 1430
Both: 1523.5
Both and BiA: 1545.5
Both and Max Crew %: 1589.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1125
50% Crew: 907.5
75% Crew: 1042.5
100% Crew: 1170
100% Crew
Vents: 1200
Rammer: 1297.5
Both: 1327.5
Both and BiA: 1357.5
Both and Max Crew %: 1417.5

Advantageous Damage Per Minute
First-shot DPM: 1875
50% Crew: 1657.5
75% Crew: 1792.5
100% Crew: 1920
100% Crew
Rammer: 2047.5
Vents: 1950
Both: 2077.5
Both and BiA: 2107.5
Both and Max Crew %: 2167.5

See here, here, or here for more information.






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825

Standard Gun

Using Shell Type 1 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 825
50% Crew: 665.5
75% Crew: 764.5
100% Crew: 858
100% Crew
Vents: 880
Rammer: 951.5
Both: 973.5
Both and BiA: 995.5
Both and Max Crew %: 1039.5

Advantageous Damage Per Minute
First-shot DPM: 1375
50% Crew: 1215.5
75% Crew: 1314.5
100% Crew: 1408
100% Crew
Rammer: 1501.5
Vents: 1430
Both: 1523.5
Both and BiA: 1545.5
Both and Max Crew %: 1589.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 825
50% Crew: 665.5
75% Crew: 764.5
100% Crew: 858
100% Crew
Vents: 880
Rammer: 951.5
Both: 973.5
Both and BiA: 995.5
Both and Max Crew %: 1039.5

Advantageous Damage Per Minute
First-shot DPM: 1375
50% Crew: 1215.5
75% Crew: 1314.5
100% Crew: 1408
100% Crew
Rammer: 1501.5
Vents: 1430
Both: 1523.5
Both and BiA: 1545.5
Both and Max Crew %: 1589.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1125
50% Crew: 907.5
75% Crew: 1042.5
100% Crew: 1170
100% Crew
Vents: 1200
Rammer: 1297.5
Both: 1327.5
Both and BiA: 1357.5
Both and Max Crew %: 1417.5

Advantageous Damage Per Minute
First-shot DPM: 1875
50% Crew: 1657.5
75% Crew: 1792.5
100% Crew: 1920
100% Crew
Rammer: 2047.5
Vents: 1950
Both: 2077.5
Both and BiA: 2107.5
Both and Max Crew %: 2167.5

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
14° Gun Arc
-4°/+18°-4°/+18° Elevation Arc
4242 rounds Ammo Capacity
General
1515 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment
Signal Range
Object 263

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 14.3%
  • When Moving: 8.9%
  • When Firing: 4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.16
  • Turning: 0.16


With 100% Crew

X

annoObject263.png

6100000

The Object 263 is a Soviet tier 10 tank destroyer.

The development of a heavy tank destroyer on the basis of the IS-7 heavy tank was started in 1950. Three design projects were developed, one of which resulted in a full-size wooden prototype. However, further development was discontinued due to phasing out mass-production of the IS-7.

The Object 263 is one of the two Tier X Russian Tank Destroyers. Also known as "The Sandal of Stalin" or "Yolo Wagon". Armed with a rapid fire 130mm cannon, the 263 has the second lowest alpha of the tier X tank destroyers after Strv 103B, but makes up for it with a high rate of fire and very good accuracy. The front armor on this beast is sloped and very thick, making it very hard to fight from the front. But don't forget about your lower glacis, it isn't really big, but it's not very well armored.

Always avoid getting flanked when playing this tank, as your sides and rear won't stand any shots. It's also good to take into account that side scraping is not advisable, due to the extremely weak ammo rack that the tank has, making it dangerous if you're over angling. Face hugging other tanks is not recommended as your gun mantlet is easily penetrated by very high penetrating guns, making it very easy to hit. Hugging tall tanks, like the Maus, is also a dangerous idea, as they can penetrate your weak flat top plates easily. If the enemy is using premium ammunition, then it's better to take cover as the enemy can penetrate your front most of the time. The mobility on the Object 263 is rather flexible, with great acceleration and top speed, allowing it to get into position very quickly and supporting your team where needed. Another very bad weakness of this tank is that it has a large open top, exposing the crew and ammo rack. Direct hits from artillery will pretty much destroy you in one shot or leaves you extremely damaged. This often leaves you with injured crew members and a damaged ammo rack.

The Object 263 marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm S-70A 290/330/75 550/550/750 5.61 0.32 2.5 2980 295000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X M-50T 1050 15 700 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Object 263 62.5 32 0 11000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X 10RK-26 720 160 51600


Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:

- High RoF for a tier X TD, which makes missing shots less troublesome in comparison with the other TD's

- Good aim time with excellent accuracy, making trades way faster than the other slow tier X TD's

- Reasonable camo rating for its size

- Excellent frontal armor and hard to hit weak spots. Making snap shots tricky, especially from afar

- Great mobility (55KM/H) makes it easy to take up sniping positions or for taking cover

- Great for Ramming with its high mobility and Its weight (60 tons)

- Cheapest ammunition out of all the tier X TDs


Cons:

- Others than its frontal armor; Its armor is very poor

- Extremely vulnerable to artillery and tanks on hills, due to the open top and flat armor

- Lower glacis is rather easy to penetrate and premium ammunition / high caliber guns penetrates the gun mantlet reliably

- Low alpha damage in comparison to tier X TD standards

- Poor gun depression and narrow gun arc

- Ammo rack is easily damaged when shot in the sides and rear. And it can be visible and hit by enemies on hills


Performance

This tank is one of the rarest Tier 10 Non-Premium tanks to be seen in the battlefield. Due to its rarity, players at tier X have often not seen this tank or haven't seen it very often. This makes your armor very useful since they would think it has very soft frontal armor, when in fact, they'll probably bounce. This doesn't mean rush ahead and storm the enemy however, you will encounter at least one player who knows where to aim. This tank is great for sitting a decent distance away from your enemies and sniping, your enemies will have a hard time targeting your weak spots. Since this tank has the cheapest ammunition out of all the tier X tank destroyers, it isn't as expensive or as crippling to miss a shot.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Spall Liner "Wet" Ammo Rack Cyclone Filter 


Gallery

Historical Info

At the end of the 40-ies of the last century in the Russian Union was created by the heavy tank IS-7. He had an awesome time for your own weapons and a decent hotel. But a series of events associated with the emergence of new armor-piercing ammunition and features of the road network in the country, led to the closure of the project. IS-7 and has not been put into service. At the same time, chassis languid IS-7 has earned a number of positive reviews, and some representatives of the military control of the country in no hurry to turn away from it. Well, the 130-mm gun was pretty tasty piece.

In this regard, in 1950 the designers of the Leningrad Kirov Plant got the job done on the basis of the JS-7 languid self-propelled artillery. The project received the designation of "Object 263", and the lead designer of conceptual design was named VS Starovoytov. At first it was created three versions of the newest self-propelled guns, differing from each other by certain aspects of the design. While working on "object 263" these choices are "shared" by different aspects of the design and, ultimately, in the program there is only one version, and which was intended for a great future.

Since one of the main requirements for the latest ACS was the largest unification with the tank IS-7, its chassis was taken virtually without changes. Motor and transmission group remained the same: 12-cylinder V-type diesel M-50T capacity of 1,050 horsepower and a six-speed gearbox. The same can be said about the suspension, wheels and tracks. With all of this general assembly of the housing has been substantially adjusted. Reinforced cutting self-propelled guns had to be placed in the rear of the chassis because the engine and gearbox have been moved to the front. Fuel tanks, in turn, is now placed in the middle of the armored hull. Changing the alignment of the machine associated with the relinking was offset by the increase in thickness of the armor. First, it should be noted forehead "Object 263". In contrast to the forehead of the tank IS-7, He was made not by the "pike nose", and represents a single combination of straight panels. The main plus of the location of armor panels at an angle to each other is to increase the level of protection in relation to "direct". For this reason, the "Object 263" offered to equip the front plate of a width of 300 mm. The sides of the housing in the project were still the smallest thickness of 70 to 90 mm. As for the armored cabin, then she had a formidable defense: the frontal plate of 250 mm and 70 mm on the side. With such armor "Object 263" could withstand fire from all available guns medium tanks and a number of more severe guns.

The main armament of self-propelled artillery "Object 263" was to be gun C-70A. Practically, this was the future development of the C-70 gun set up for the JS-7. This project, Made in the Central Artillery Design Bureau under the VG Grabin risen to more pre-revolutionary naval gun B-7-caliber 130 mm. It should be noted that in several of the deepest modernization construction tool has been substantially modified and C-70A had almost nothing in common with the original B-7 except caliber. Cannon C-70A had a decent size, caused first a barrel length of 57.2 caliber. In addition, the larger were the breech and recoil device. Because of this assembly is cutting out quite unusual. The breech of the gun almost reached the back wall cutting. For this reason, the last had to make a flap. It was assumed that before the fight crew will drop this item and are able to work without fear of damage to logging. In addition, lean back a little back sheet increased the floor space of the crew compartment, which could significantly facilitate the work of the crew.

130-mm gun had a very great impact. Because a slotted muzzle brake system and recoil mechanism had to add a reference Lift Up a device resembling a dozer blade. Existing photo layout "Object 263" shows that in the last bottom position he held up to discover the lowered aft leaf cuttings. Along the sides of the cabin, on the inner side of them were located holders for ammunition. Shots were fixed separately loaded by seven on each side. For convenience, the shells were placed in a holder sleeve — in the other. Loading of the gun was the duty of 2-crew: loader and his assistant.

All in all, the crew SAU "Object 263" was to go 5 people: the commander, a driver, gunner and two loaders. For direct fire crew had sight of TP-47, and to fire from concealed positions offered to equip the self-propelled gun TS-46. The estimated rate of "Object 263" was not great — in a minute the crew could manage to do less than one-half shots. The main premise of this was specific cutting assembly that prevented access those features that were in the JS-7 (about 6 shots). The low rate of fire, according to the views of military and developers should be compensated by the highest firing features a long-barrel gun. So, from a distance of two thousand meters-70A instrument with the use of armor-piercing projectile BR-482 was to punch up to 160-170 mm homogeneous armor (at an angle of meetings at 90 °).

First, in 1951 the latest conceptual design of self-propelled gun was ready, and he was presented to the commission of the Ministry of Defence. The military brass acquainted with the works of designers LCZ, then started assembling the full-scale mock ACS. On the model was planned to test some ideas and identify prepyadstviya assembly, ergonomics, etc. Just weeks after the end of the assembly layout "Object 263" order came from Moscow: finish work on the project. Of course, a 130-mm gun was a very good argument on the battlefield. But the calculated mass of the newest self-propelled artillery was at 60 tons. It was 8000 pounds less than that not so long ago closed the project IS-7, but still a lot of practical use in the existing criteria. The design of self-propelled, on a theoretical level, could be eased. But only at the cost of reducing the level of protection that it would be far not the most sensible solution. On the totality of the advantages and shortcomings main armored management decided that the Russian army, this technique is not necessary. The only built mock "Object 263" was dismantled, while the construction of the "in metal", it never came.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155)
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B