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Ikv 65 Alt II

Ikv 65 Alt II

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Ikv 65 Alt II

AnnoS08_Ikv_65_Alt_2.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
933,000  Credits Cost
580580 HP Hit Points
10.75/1111/14 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
190215 hp Engine Power
60/20 km/h Speed Limit
3032 deg/s Traverse
17.6719.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
15/10/10 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















280/4000/195




















320/4000/195
Shell Cost
240/240/320240/240/320 HP Damage
155/230/45180/230/45 mm Penetration



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6.59 r/m 

Standard Gun

Reload Times
Nominal: 9.1 s
50% Crew: 11.27 s
75% Crew: 9.84 s
100% Crew: 8.73 s
Rammer: 7.86 s
Vents: 8.54 s
Both: 7.68 s
Both and BiA: 7.52 s
Both and Max Crew %: 7.21 s

See Crew, Consumables, or Equipment for more information.



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6.19 r/m 

Standard Gun

Reload Times
Nominal: 9.7 s
50% Crew: 12.02 s
75% Crew: 10.49 s
100% Crew: 9.3 s
Rammer: 8.37 s
Vents: 9.1 s
Both: 8.19 s
Both and BiA: 8.01 s
Both and Max Crew %: 7.68 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1764

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1764
50% Crew: 1423.2
75% Crew: 1632
100% Crew: 1840.8
100% Crew
Vents: 1881.6
Rammer: 2044.8
Both: 2090.4
Both and BiA: 2138.4
Both and Max Crew %: 2229.6

Advantageous Damage Per Minute
First-shot DPM: 2004
50% Crew: 1663.2
75% Crew: 1872
100% Crew: 2080.8
100% Crew
Rammer: 2284.8
Vents: 2121.6
Both: 2330.4
Both and BiA: 2378.4
Both and Max Crew %: 2469.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1764
50% Crew: 1423.2
75% Crew: 1632
100% Crew: 1840.8
100% Crew
Vents: 1881.6
Rammer: 2044.8
Both: 2090.4
Both and BiA: 2138.4
Both and Max Crew %: 2229.6

Advantageous Damage Per Minute
First-shot DPM: 2004
50% Crew: 1663.2
75% Crew: 1872
100% Crew: 2080.8
100% Crew
Rammer: 2284.8
Vents: 2121.6
Both: 2330.4
Both and BiA: 2378.4
Both and Max Crew %: 2469.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2352
50% Crew: 1897.6
75% Crew: 2176
100% Crew: 2454.4
100% Crew
Vents: 2508.8
Rammer: 2726.4
Both: 2787.2
Both and BiA: 2851.2
Both and Max Crew %: 2972.8

Advantageous Damage Per Minute
First-shot DPM: 2672
50% Crew: 2217.6
75% Crew: 2496
100% Crew: 2774.4
100% Crew
Rammer: 3046.4
Vents: 2828.8
Both: 3107.2
Both and BiA: 3171.2
Both and Max Crew %: 3292.8

See here, here, or here for more information.






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1485.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1485.6
50% Crew: 1200
75% Crew: 1372.8
100% Crew: 1550.4
100% Crew
Vents: 1586.4
Rammer: 1723.2
Both: 1761.6
Both and BiA: 1800
Both and Max Crew %: 1879.2

Advantageous Damage Per Minute
First-shot DPM: 1725.6
50% Crew: 1440
75% Crew: 1612.8
100% Crew: 1790.4
100% Crew
Rammer: 1963.2
Vents: 1826.4
Both: 2001.6
Both and BiA: 2040
Both and Max Crew %: 2119.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1485.6
50% Crew: 1200
75% Crew: 1372.8
100% Crew: 1550.4
100% Crew
Vents: 1586.4
Rammer: 1723.2
Both: 1761.6
Both and BiA: 1800
Both and Max Crew %: 1879.2

Advantageous Damage Per Minute
First-shot DPM: 1725.6
50% Crew: 1440
75% Crew: 1612.8
100% Crew: 1790.4
100% Crew
Rammer: 1963.2
Vents: 1826.4
Both: 2001.6
Both and BiA: 2040
Both and Max Crew %: 2119.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1980.8
50% Crew: 1600
75% Crew: 1830.4
100% Crew: 2067.2
100% Crew
Vents: 2115.2
Rammer: 2297.6
Both: 2348.8
Both and BiA: 2400
Both and Max Crew %: 2505.6

Advantageous Damage Per Minute
First-shot DPM: 2300.8
50% Crew: 1920
75% Crew: 2150.4
100% Crew: 2387.2
100% Crew
Rammer: 2617.6
Vents: 2435.2
Both: 2668.8
Both and BiA: 2720
Both and Max Crew %: 2825.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Gun Traverse Speed
30° Gun Arc
-10°/+12°-10°/+12° Elevation Arc
4040 rounds Ammo Capacity
General
1515 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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455 m 

With 50% Crew: 357.5 m
With 75% Crew: 406.3 m
With 100% Crew: 455 m
With 100% Signal Boost: 546 m
When affected by 100% Relaying: 500.5 m
Maximum possible: 654.7 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 483.2 m
With 75% Crew: 549.2 m
With 100% Crew: 615 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 884.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Ikv 65 Alt II


VI

annoS08_Ikv_65_Alt_2.png

933000

The Ikv 65 Alt II is a Swedish tier 6 tank destroyer.

In the mid-1960s, the Swedish Ministry of Defense laid out requirements for a new light tank. The lightly armored vehicle should combine high speed and maneuverability with powerful armament that would be sufficient to oppose modern tanks and provide fire support to the infantry. Landsverk developed several projects with both a rotating turret and a gun mounted on a stationary superstructure. They were essentially tank destroyers. Development of the project was discontinued at the drafting and modelling stage.

After the Ikv 103's horrible grind ended, and players get the Ikv 65 Alt II (Or just Ikv 65). It was the great reward for your hard effort. The Ikv 65 still remains the "Glass cannon" traits from its predecessor ; It has quite great mobility and had small size that provides great camouflage rating, But also didn't have armor protection. But, This tank abandon the traits from early Ikv project that classed as Infantry support SPGs in real life with powerful derp shot but with awful gun handling. Instead, Ikv 65 offers much better gun handling and excellent penetration in exchange for much lower alpha damage. Makes it became the true sniper in its tier.

The Ikv 65 Alt II leads to the Ikv 90 Typ B.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 9 cm Bofors L/43 155/230/45 240/240/320 6.59 0.36 2.1 600 72000
VII 9 cm Bofors L/53 180/230/45 240/240/320 6.19 0.34 1.9 815 84000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Volvo TD 70 A 190 15 660 12100
V GM 6V 53 215 15 700 15300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V Ikv 65 Alt II 11 30 0 3000 8800
VI Ikv 65 Alt III 14 32 0 3000 15100

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VII Ra 100 455 14 23500
VIII Ra 105 525 8 24800
IX Ra 146 615 12 33600


Compatible Equipment

Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very high top speed and acceleration due to low weight
  • Satisfactory penetration and damage, especially at top tier
  • Excellent turning. Can spin quickly directly after moving
  • Maintains its trait of plentiful gun depression
  • Reverse speed allows the tank to hide as soon as it is spotted


Cons:


  • By far the lowest DPM of any Tier 6 tank destroyer, Jagdpanzer IV has almost 1k more (70%!)
  • Absolutely no armor, most gun's HE shells can rip it to pieces; easily oneshotted by howitzers
  • Reasonably tight gun arc
  • Can be a prized target to SPGs
  • Gun's accuracy demands some aim time


Performance

This tank is a great sniper, and was built to be. Take advantage of your good gun depression and high pen to snipe away at tanks from far away. If things get too hairy, you can relocate and run away. With your top speed, you can also act as a ninja TD in some cases, and sometimes be able to flank enemy tank destroyers! Some reliable tactics are to use the excellent reverse speed of 20kmh and your reasonably small profile to kite enemies around terrain such as rocks and undulations to make up for your terrible DPM. Use this to out trade opponents with higher DPM than you and remain reasonably healthy for late game. Another technique is to train camo crew and abuse concealment like that of a light tank. The mobility allows it to comfortably go up to a bush, proc. binoculars, pull back and shoot your enemy.


Suggested Equipment


Tank Gun Rammer Camouflage Net Binocular Telescope Improved Ventilation


Gallery

Historical Info

After the Ikv 103, it would be until the mid-60s before the Ikv concept was brought up again, but this time with an emphasis on being able to fight tanks and other AFV’s. In total three different companies were asked to submit their designs for the new Ikv, which they called Ikv 65. First there was Landsverk, who had produced the other Ikv’s. Then there was Hägglunds, who had just started producing their armoured personell carrier design for the Swedish army and finally there was Bofors, who was also developing the S-tank. Of all these companies, Landsverk was the most experienced, having produced virtually every Swedish tank design from the 1930s to the 1950s. Landsverk had however fallen on hard times lately after losing the contract for the army’s new APC to Hägglunds, but it was decided to make a last ditch effort to keep the military part of the company going and five different designs were submitted for the new Ikv project. The first proposal was essentially a rebuilt Ikv 103 with a bigger superstructure and bigger engine. The main armament, shared between all the proposals, was a Bofors 90mm L/54 low pressure gun, developed from the Pvpj1110 recoilless rifle. There was however a number of versions of this gun considered (although not directly by Landsverk).

Ikv 65 proposal 1

Ikv_65_proposal_1.jpg

The other Ikv 65 proposals used their own original suspension and did not vary that much from each other, except for the final design, which was to be based of the Pbv 302 APC chassis and was to have a fully traversable turret

Ikv 65 proposal 2

Ikv_65_proposal_2.jpg

Ikv 65 proposal 3

Ikv_65_proposal_3.jpg

Ikv 65 proposal 4

Ikv_65_proposal_4.jpg

Ikv 65 proposal 5

Ikv_65_proposal_5.jpg

Despite the Landsverk design being the one preferred by the Army, it was ultimately decided to go with the Hägglunds design due to the greater interchangeability of parts between the new Ikv and the Hägglunds-designed and built Pbv 302 APC. Eventually, this led to the production Ikv 91 in 1975, but that is a story for another part. After losing the contract for the Ikv 91, Landsverk did shut down its military design section and focused on the production of civilian excavators. After that, it wasn’t long until the remaining part of the company was sold off to Volvo BM and by the mid-70s, Landsverk was shut down for good.

Scale_model_of_Ikv_65_alt_II.jpg

This was Landsverk’s most detailed one and the one they favored. A very detailed scale model was built, but since a competitor’s design was chosen instead, the design otherwise remained on paper.


Historical Gallery

Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Heavy Tanks VIIIEmil I IXEmil II XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B