Welcome to Wargaming.net Wiki!
Variants

Strv 103B

Jump to: navigation, search










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Gallery
















































































Strv 103B

Strv_103B_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
18001800 HP Hit Points
40.3/4340.3/43 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver (Gunner)
  3. Radio Operator (Loader)
Mobility
730730 hp Engine Power
50/45 km/h Speed Limit
3535 deg/s Traverse
18.1118.11 hp/t Power/Wt Ratio
YesYes Pivot
Armor
40/30/30 mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















1160/4800/810




















1160/4800/810
Shell Cost
390/390/480390/390/480 HP Damage
308/350/53308/350/53 mm Penetration



|


|}}

|


|}}















8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.91 s
75% Crew: 7.84 s
100% Crew: 7 s
Rammer: 6.3 s
Vents: 6.84 s
Both: 6.16 s
Both and BiA: 6.04 s
Both and Max Crew %: 5.79 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.91 s
75% Crew: 7.84 s
100% Crew: 7 s
Rammer: 6.3 s
Vents: 6.84 s
Both: 6.16 s
Both and BiA: 6.04 s
Both and Max Crew %: 5.79 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























3120

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2453.1
75% Crew: 2784.6
100% Crew: 3120
100% Crew
Vents: 3194.1
Rammer: 3467.1
Both: 3549
Both and BiA: 3615.3
Both and Max Crew %: 3771.3

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2843.1
75% Crew: 3174.6
100% Crew: 3510
100% Crew
Rammer: 3857.1
Vents: 3584.1
Both: 3939
Both and BiA: 4005.3
Both and Max Crew %: 4161.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2453.1
75% Crew: 2784.6
100% Crew: 3120
100% Crew
Vents: 3194.1
Rammer: 3467.1
Both: 3549
Both and BiA: 3615.3
Both and Max Crew %: 3771.3

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2843.1
75% Crew: 3174.6
100% Crew: 3510
100% Crew
Rammer: 3857.1
Vents: 3584.1
Both: 3939
Both and BiA: 4005.3
Both and Max Crew %: 4161.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3840
50% Crew: 3019.2
75% Crew: 3427.2
100% Crew: 3840
100% Crew
Vents: 3931.2
Rammer: 4267.2
Both: 4368
Both and BiA: 4449.6
Both and Max Crew %: 4641.6

Advantageous Damage Per Minute
First-shot DPM: 4320
50% Crew: 3499.2
75% Crew: 3907.2
100% Crew: 4320
100% Crew
Rammer: 4747.2
Vents: 4411.2
Both: 4848
Both and BiA: 4929.6
Both and Max Crew %: 5121.6

See here, here, or here for more information.






|


|}}

|


|}}





























3120

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2453.1
75% Crew: 2784.6
100% Crew: 3120
100% Crew
Vents: 3194.1
Rammer: 3467.1
Both: 3549
Both and BiA: 3615.3
Both and Max Crew %: 3771.3

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2843.1
75% Crew: 3174.6
100% Crew: 3510
100% Crew
Rammer: 3857.1
Vents: 3584.1
Both: 3939
Both and BiA: 4005.3
Both and Max Crew %: 4161.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 3120
50% Crew: 2453.1
75% Crew: 2784.6
100% Crew: 3120
100% Crew
Vents: 3194.1
Rammer: 3467.1
Both: 3549
Both and BiA: 3615.3
Both and Max Crew %: 3771.3

Advantageous Damage Per Minute
First-shot DPM: 3510
50% Crew: 2843.1
75% Crew: 3174.6
100% Crew: 3510
100% Crew
Rammer: 3857.1
Vents: 3584.1
Both: 3939
Both and BiA: 4005.3
Both and Max Crew %: 4161.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3840
50% Crew: 3019.2
75% Crew: 3427.2
100% Crew: 3840
100% Crew
Vents: 3931.2
Rammer: 4267.2
Both: 4368
Both and BiA: 4449.6
Both and Max Crew %: 4641.6

Advantageous Damage Per Minute
First-shot DPM: 4320
50% Crew: 3499.2
75% Crew: 3907.2
100% Crew: 4320
100% Crew
Rammer: 4747.2
Vents: 4411.2
Both: 4848
Both and BiA: 4929.6
Both and Max Crew %: 5121.6

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.3 m 

With 50% Crew: 0.382 m
With 75% Crew: 0.336 m
With 100% Crew: 0.3 m
With BiA: 0.293 m
With BiA and Vents: 0.288 m
Maximum possible: 0.276 m

For more details, see Crew


|


|}}



0.3 m 

With 50% Crew: 0.382 m
With 75% Crew: 0.336 m
With 100% Crew: 0.3 m
With BiA: 0.293 m
With BiA and Vents: 0.288 m
Maximum possible: 0.276 m

For more details, see Crew
Accuracy


|


|}}



3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment


|


|}}



3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
6° Gun Arc
--1°/+1°--1°/+1° Elevation Arc
5050 rounds Ammo Capacity
General
1010 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


|


|}}



850 m 

With 50% Crew: 686.2 m
With 75% Crew: 785.8 m
With 100% Crew: 886.5 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1276 m

For more details, see Skills or Equipment


|


|}}



850 m 

With 50% Crew: 686.2 m
With 75% Crew: 785.8 m
With 100% Crew: 886.5 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1276 m

For more details, see Skills or Equipment
Signal Range
Strv 103B


X

AnnoS11_Strv_103B.png

6100000

The Strv 103B is a Swedish tier 10 tank destroyer.

Developed from 1969 through 1971 as a modernization of the Strv 103. Unlike the previous Strv 103A version, the Strv 103B was equipped with a more powerful gas-turbine engine, laser rangefinder, and infrared devices. The vehicle also accommodated the mounting of amphibious add-on equipment. In 1970, 220 vehicles went into service. At the same time, the vehicles of the previous modification were converted to the Strv 103B, which resulted in a total of 290 vehicles by 1971.

The Strv 103B is the Final milestone of Swedish Tank Destroyer line. It was the real "Born-to-be" tank hunter. Although its characteristic is fairly similar to Strv 103-0, It had third highest DPM in the game thanks to powerful gun that is vastly improved from its predecessor. It can knocking out even Maus in one or two minutes.

If players can handle its hydraulic suspension controls and know who, when, and where to snipe , It will reward you nicely.

The Strv 103B marks the end of its Swedish tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 10,5 cm kan strv 103 L/62 308/350/53 390/390/480 8.57 0.3 3 1645 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Motoraggregat 9 730 10 700 110000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Strv 103B 43 35 0 7000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X Ra 421 850 27 57200


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Extremely powerful and devastating firepower: 2nd highest DPM (after the Tortoise), best accuracy and 2nd best regular round penetration in the game (After the FV215b (183) and FV4005)!

- High mobility in travel mode; low terrain resistances.

- Tied with its predecessor, it has low chance of catching fire (10%), although this is quite irrelevant due to fuel tanks getting damaged from the front.

- Upper front plate is 50mm thick in most places and thus much harder to penetrate than earlier Swedish tanks, Also came with front grills that can protect frontal HEAT shots.

- Very high camouflage values, among the best in the game (can reach to more than 60%).

- Longest radio signal range in the game at 850 meters.

- APCR rounds have very high shell velocity, that allow the tank to hit fast-moving targets easier. Also, the standard APCR round does not lose too much penetration value when firing from long distance.


Cons:

- Very low HP; tied with Grille 15, Bat Chat 25t and TVP T50 / 51 for having lowest non-SPG HP at tier 10.

- Since the armor is flat, the tank is very vulnerable against SPGs, especially in Siege mode.

- Has to wait a little to switch in and out from Siege mode, greatly limiting its versatility.

- No gun traverse or depression outside of siege; top speed limited to 10/10 kph in Siege mode, very vulnerable in close range combat.

- Lowest alpha damage of all tier 10 TDs, but it makes up for it with its astounding ROF.

- High ammo cost compared to fast firing rate.

- APCR rounds also serve as a drawback: their normalization angle is smaller than normal AP round (2 degrees compared to AP's 5 degrees, but is still better than HEAT and HE with no normalization at all), and will have trouble punching through well-angled enemies. Premium round penetration is not extraordinary at 350mm.


Performance

The Strv 103B is a great sniper and support tank as its low profile gives it great camouflage values. Best tactic is to search for a good position (preferably a bush), activate siege mode and wait for the enemy. Start using your accurate gun and perfect penetration to melt your enenmies one by one. Alpha damage might be low for a tier X tank destroyer, but the quick reload time turns it into an advantage, since you can keep the enemy tracked and kill them in seconds. If you get spotted, change to travel mode which will take 1,3 seconds and then retreat backwards, your high reverse speed is quite helpful for fast escapes. Your extremely angled roof can bounce some shots but it is better not to rely on this. Use your great mobility in travel mode and search for a new position.

Another good tactic is to use the terrain. Look for hill edges, drive in siege mode over the the edge, fire and retreat in siege mode backwards under the edge. Your gun is almost at the top of the tank so you will expose only a small part of the angled roof. Many enemy shots will pass over you or bounce on the roof.

As perfect as this tank is as a long range sniper, as terrible it is in a direct duel. If a light or medium tank comes close to you, your chances of survival is very low. Turning speed and mobility in siege mode is terrible and in travel mode you can´t aim your gun. This can lead also to trouble at the end of the battle in 2v2 or 3v3 situations. You can´t attack the enemy effectively as you will need 2 sec. to change to siege mode. This will only work if you can surprise someone from behind. Best way is to use your mobility, act as a scout and let your team mates finish the last enemies, or the opposite. As a last resort you can try to fire in travel mode at close enemies but the chance to miss it quite high unless it is point blank range.

Due to the tanks' inability to fight on close range, you should at all times stay behind and snipe. If you have the feeling that your flank is lost, retreat early and search for a new position. Some of your team mates might call you "camper" but playing defensive is the only way to play this tank, as Defense is it's speciality.


Early Research

No research required, this tank is elite from purchase.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

As the weight of the Strv 103 had increased compared to the pre-production tanks, the 103 turned out to be underpowered. Hence, a more powerful version of the same gas turbine, manufactured by Caterpillar, was introduced after the first production run of 80 tanks. The early version tanks (retroactively designated Strv 103A) were soon upgraded to B-standard. Adjustments to the hydro-pneumatic suspension increased elevation range from -10 through +12 degrees, to -11 through +16 degrees.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

In reality the Strv 103 had an autoloader with a twelve round clip that could fire once every three seconds. But to prevent this vehicle from being overpowered like the removed Waffenträger auf E100, Wargaming decided to remove the autoloader from this tank in the game.
  • The Strv 103, And 103B had Amphibious Ability, But it is absent in this game.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Heavy Tanks VIIIEmil I IXEmil II XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Poland