|140 Hit Points|
|7.15 / 7.9 kgWeight|
|16/14/10Hull Armor(front/sides/rear, mm)|
|16/14/10Turret Armor(front/sides/rear, mm)|
|180 h.p.Engine Power|
|64 km/hSpeed Limit|
|51 deg/secTraverse Speed|
|45 Standard Shell Damage|
|64 mmStandard Shell Penetration|
|2.85714285714286 Time for Complete Loading|
|44 deg/secTurret Traverse Speed|
|260 mView Range|
|545 mSignal Range|
The Tetrarch was given as a New Years gift from Wargaming at the beginning of 2012 and has since appeared in gift shop bundles on a few occasions. Historically a British design, it was one of a number models provided to the USSR under the Lend-Lease Act and therefore appears in the USSR tech tree. Though the Tetrarch is extremely fragile, its incredible speed and powerful armament make it a highly dangerous tank capable of damaging almost anything it meets.
|Level||Turret||Weight (t)||Turret Armor (front/sides/rear, mm)||Turret Traverse Speed (deg/s)||View Range (m)|
|Level||Gun||Weight (t)||Average Penetration (mm)||Rate of Fire||Dispersion at 100 m||Aiming Time|
|IV||QF 2-pdr Mk. IX-A||130||64/121/23||45/45/60||21||0.4||2.29|
|Level||Engine||Weight (t)||Engine Power (h.p.)||Chance of Fire on Impact|
|Level||Suspension||Weight (t)||Load Limit||Traverse Speed (deg/s)|
|Level||Radio||Weight (t)||Signal Range (m)|
Pros and Cons
- Very good acceleration and top speed
- Good hull and turret traverse
- Powerful gun with great penetration
- Very fragile, even moreso than other lights
- Poor view range
- High aim spread
- Low ground clearance; regularly bottoms-out on small bumps
- Low ammo capacity
The Tetrarch is a tank that combines gameplay aspects of light tanks and tank destroyers of its tier. Its 2-pounder gun has more than enough penetration to deal with most tier II-III enemies and is great for sniping. Unlike many other snipers at the tier however, the Tetrarch is incredibly fast and maneuverable. This, combined with its turret-mounted armament means that the Tetrarch can quickly relocate to different sniping positions or flank unsuspecting enemies easily. This combination of speed and firepower make it a very effective tank when played correctly, even in tier III games.
Despite its strong points, the Tetrarch is not without its drawbacks. With little to no armor and a small hitpoint pool, an exposed Tetrarch will not survive long against autloaders, machine guns, and anything shooting large HE shells. For this reason, the Tetrarch is usually best played at a distance. Unfortunately, while the Tetrarch is adept at taking out targets from such a distance, it is usually dependent on its team to spot them. The Tetrarch's poor spotting range often necessitates the use of coated optics or binoculars to see targets at a safe distance. Another thing worth noting is the Tetrarch's low ground clearance, which leaves it prone to bottoming-out on rough terrain and slows it down considerably when this happens.
All modules are researched with the tank.
Sources and External Links
Historical info paraphrased from a Google Translate version of the RU WoT Wiki entry on the MkVII.