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Revision as of 18:21, 5 March 2012Revision as of 18:39, 5 March 2012
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 ;camoAtShot: This is another value defined by the developers for tank/turret/gun combination individually as part of game balancing. The same gun can have a different value on different tanks (or theoretically even on different turrets on the same tank, although no example is known of that). Gun caliber or existence of a muzzle break on the gun have no influence on this value. <br /><br />The value is not displayed in game, but can be determined through testing in the same way as the baseCamo value (see above). The value is on average around 25%. ;camoAtShot: This is another value defined by the developers for tank/turret/gun combination individually as part of game balancing. The same gun can have a different value on different tanks (or theoretically even on different turrets on the same tank, although no example is known of that). Gun caliber or existence of a muzzle break on the gun have no influence on this value. <br /><br />The value is not displayed in game, but can be determined through testing in the same way as the baseCamo value (see above). The value is on average around 25%.
  
?;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks houses, or other static objects on the map cannot be seen through and thus provide 100% camouflage bonus. But also half-transparent objects provide a bonus. Bushes and trees have been tested to add up to 0.64 additional camouflage, depending on the type of bush/tree. See the following table for some bushes and trees that have been tested in v0.7.1:<br /><br /><table style="text-align:left;border-collapse:separate;border-spacing:15px 0px;">+;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects provide a bonus. As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m diameter around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Bushes and trees have been tested to add up to 0.64 additional camouflage, depending on the type of bush/tree. See the following table for some bushes and trees that have been tested in v0.7.1:<br /><br /><table style="text-align:left;border-collapse:separate;border-spacing:15px 0px;">
 <tr><th>Type</th><th align="left">environmentCamo</th></tr> <tr><th>Type</th><th align="left">environmentCamo</th></tr>
 <tr><td>dense bush on Artic</td><td>0.64</td></tr> <tr><td>dense bush on Artic</td><td>0.64</td></tr>
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 <tr><td>tree Ensk, bit off ground</td><td>0.5633</td></tr> <tr><td>tree Ensk, bit off ground</td><td>0.5633</td></tr>
 <tr><td>pine Artic, bit off ground</td><td>0.5233</td></tr> <tr><td>pine Artic, bit off ground</td><td>0.5233</td></tr>
?</table><br />As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m diameter around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Environment camouflage bonuses stack, but special rules apply when firing your gun. <br />* In the illustration to the right, tank 1 has an environment camouflage bonus of 3 x 0.62 = 1.86 (assuming that is the camo value of that particular type of bush and all three bushes are the same). +</table><br />Environment camouflage bonuses stack, but special rules apply when firing your gun:
?*As soon as tank 1 fires its gun, the bonus from the two bushes closest to it is reduced to 30% of their original value, so 0.62 x 0.3 = 0.186. However, a special rule applies in this case and only the bonus of the bush with the highest value is applied. In this example both bushes are of the same type and thus have the same value. Bonuses outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.186 + 0.62 = 0.86.<br /><br />Your tank does not need to be fully hidden, the environment only needs to cover all of your [[#Visibility_Checkpoints|visibility checkpoints]] in the direction of the spotting tank's [[#View Range Ports|view range ports]] for the bonus to apply.<br /><br />No camouflage bonus is provided by the following:<br />+* In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
 +* As soon as tank 1 fires its gun, the bonus from the two bushes closest to it is reduced to 30% of its original value, so 0.3 * X. A special rule applies in this case and only the value for the bush with the highest camouflage bonus is taken into account. However, bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.
 +No camouflage bonus is provided by the following:<br />
 * Fallen trees * Fallen trees
 * Player tanks (dead or alive) * Player tanks (dead or alive)
 * Camouflage patterns you can buy in game for [[Gold_Economy|gold]] or rent for credits * Camouflage patterns you can buy in game for [[Gold_Economy|gold]] or rent for credits
 +
 +Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your [[#Visibility_Checkpoints|visibility checkpoints]] in the direction of the spotting tank's [[#View Range Ports|view range ports]] for the bonus to apply.
  
 ==== Examples ==== ==== Examples ====
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 :0.15 * (0.00375 * (100 + 5 + (100 + 5 + 105 * 0.1) * 4) / 5 + 0.5) = 0.2313 (23.13%) :0.15 * (0.00375 * (100 + 5 + (100 + 5 + 105 * 0.1) * 4) / 5 + 0.5) = 0.2313 (23.13%)
  
?Should the calculation of the [[Crew#Effective_Skill_Level|effective camouflage skill]] be confusing to you, remember that you need to factor in both the bonus from improved ventilation equipment as well as the [[Crew#Bonuses|commander bonus]].+Should the calculation of the [[Crew#Effective_Skill_Level|effective camouflage skill]] be confusing to you, remember that you need to factor in both the bonus from improved ventilation equipment as well as the [[Crew#Bonuses|commander bonus]] ''(note that commander bonus may also apply to the commander itself for secondary skills, this has not been fully confirmed yet)''.
  
 Now to get a complete spotting example, let's add an example spotter with an [[#How_tank_stats_are_calculated|effective view range]] of 400m. [[#Spotting_Range|Spotting range]] is calculated as follows: Now to get a complete spotting example, let's add an example spotter with an [[#How_tank_stats_are_calculated|effective view range]] of 400m. [[#Spotting_Range|Spotting range]] is calculated as follows:

Revision as of 18:39, 5 March 2012

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This warning was posted at: 18:39, 5 March 2012 (UTC)


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This WIKI page is to provide you, the player, with as many details as possible of the core Game Mechanics, so that you need not search through the forums for this valuable information. The details of some Game Mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about Game Mechanics.

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