Welcome to Wargaming.net Wiki!
Variants
In other languages
/
Battle Mechanics

Difference between revisions of "Battle Mechanics"

Jump to: navigation, search
Revision as of 23:25, 8 March 2012Revision as of 21:16, 9 March 2012
Undo revision 14879 by Jiri Starrider (talk)
Line 804:Line 804:
 The "IS" tank, as well as the majority of vehicles, do not have homogeneous front/side armor. "IS" armor should be understood as "up to 120/90 mm of armor" respectively. E.g.: firing from the front, you can inflict substantial damage by penetrating the inspection door. That's why with the “IS”, it's possible to be penetrate with guns which have penetration values below 90mm.  The "IS" tank, as well as the majority of vehicles, do not have homogeneous front/side armor. "IS" armor should be understood as "up to 120/90 mm of armor" respectively. E.g.: firing from the front, you can inflict substantial damage by penetrating the inspection door. That's why with the “IS”, it's possible to be penetrate with guns which have penetration values below 90mm.
  
?It is also important to remember that the armor thickness given in the game does NOT account for armor slope. Thus the T-54s frontal armor (120mm) which sits at a 30 degree slope is effectively about <del>1.56x thicker (remember the shell normalization) or 187.2mm effectiveness</del> 1/cos(20 degrees) = 1,064x thicker or 127,7mm effectiveness (remember that shell normalization reduces slope angle from 30 to 20 degrees). That armor, however, is also sloped to the side as well, so effective armor can be as high as 220mm. If you're not hitting the T-54 at a 90 degree angle, or you're suffering a range penetration penalty, the front armor on a T-54's hull is very difficult to get through (just switch to HE and pray to take out his gun or turret ring).+It is also important to remember that the armor thickness given in the game does NOT account for armor slope. For example, the T-54's frontal hull armor has a listed value of 120mm; however, this armor sits at a 60 degree slope from vertical and is effectively between 1.6 times and 2 times thicker when you are head-on, for normalization values of 10 and 0 degrees respectively. Additionally, a good tanker will angle his front to the enemy, so effective armor can be even higher. This demonstrates the importance of trying to minimize the angle at which your shot strikes a tank's armor and why many "unlikely" bounces can occur.
  
?Each tank has "weak spots" like visor, tracks, connection between turret and hull, etc. If you hit them, you can get critical damage. The HE round "spreads" on impact over some area, hence it's the best way to damage such weak spots. Also; the ammo rack, fuel tank, and obviously the crew, have some HP points so if you hit strong-enough, the spot on the tank behind which the ammo rack is located, you can damage or even blow it up. You can kill crew members, set fuel tanks on fire, etc. There aren't, however, precise numbers regarding such damage chances. There is "ward-save" for modules and crew: a 60%-70% chance that the tank will take-on the damage instead of the crew or modules.+Each tank has "weak spots" like cupolas, tracks, turret rings, and driver's hatches where the armor is weaker; it is generally a better idea to aim for these instead of the stronger frontal armor. If you hit them, you can get critical damage and a better chance of penetrating for damage. Internal modules such as the ammo rack, fuel tank, and obviously the crew also have HP; with well-aimed shots, you can kill crew members, set fuel tanks on fire, damage their ammo rack, etc, which leads to a deterioration of combat effectiveness. There aren't precise numbers regarding such damage chances, but we know that there is a saving roll for modules and crew: a 60%-70% chance that the tank will take on the damage instead of the crew or modules.
  
 On top, tanks are covered by "thin armor": if an artillery gets a direct hit on your top armor, you're likely to die. On top, tanks are covered by "thin armor": if an artillery gets a direct hit on your top armor, you're likely to die.

Revision as of 21:16, 9 March 2012

Warning_sign.png This page is a work in progress, Snib was editing it and left halfway through so please do not edit it until it is marked as complete before you contact the user or enough time as passed for the page to be considered abandoned. Use the Discussion page for any relevant input you might have please.

This warning was posted at: 14:39, 8 March 2012 (UTC)


BattleMechanicsIcon.png

WoTBanner.png
This WIKI page is to provide you, the player, with as many details as possible of the core Game Mechanics, so that you need not search through the forums for this valuable information. The details of some Game Mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about Game Mechanics.

Contents