Welcome to Wargaming.net Wiki!
Variants
In other languages
/
Battle Mechanics

Difference between revisions of "Battle Mechanics"

Jump to: navigation, search
Revision as of 11:41, 6 April 2012Revision as of 18:11, 7 April 2012
Line 1:Line 1:
?{{wip|3=[[User:Snib|Snib]] |5=11:36, 6 April 2012 (UTC) }}+{{wip|3=[[User:Snib|Snib]] |5=18:11, 7 April 2012 (UTC) }}
 <div style="font-size:+1;font-weight:bold;text-align:center;">WiP Status: Sections 1-9 and 16 have been reviewed/rewritten so far. Remaining sections may still contain outdated information.</div> <div style="font-size:+1;font-weight:bold;text-align:center;">WiP Status: Sections 1-9 and 16 have been reviewed/rewritten so far. Remaining sections may still contain outdated information.</div>
  
Line 528:Line 528:
 Acceleration is mainly based on your engine power/tank weight ratio. More engine power means better acceleration while more weight means less acceleration. Several [[consumables]] are available to give your engine power a boost during battle. Acceleration is mainly based on your engine power/tank weight ratio. More engine power means better acceleration while more weight means less acceleration. Several [[consumables]] are available to give your engine power a boost during battle.
  
?Other factors that play a role are your [[suspension]]'s [[#Terrain_Resistance|terrain resistance]] and the terrain type and elevation you are driving on. Note that the different types of Enhanced Suspension equipment provide no bonus to your vehicle's driving performance - because they add some weight, they actually decrease performance slightly.+Other factors that play a role are your [[suspension]]'s [[#Terrain_Resistance|terrain resistance]] and the terrain type and elevation you are driving on. Note that the different types of Enhanced Suspension equipment provide no bonus to your vehicle's driving performance.
  
 === Top Speed === === Top Speed ===
Line 603:Line 603:
  
 === Client vs Server === === Client vs Server ===
?Shots that fall outside of your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim on your client has to be transmitted to the server first and executed there as well. So regardless of your latency the server aim will always lag slightly behind your aiming on the client. If you press CapsLock + 0 during a battle, your client will show an additional blue reticle which shows the last information the client has received about where the server is currently placing your aim, as well as the size of the aiming circle on the server. Since this is subject to latency as well, it is not entirely accurate either, but if you are having latency related problems it can be a good idea to use the server reticle and wait until server and client reticles match before you fire a shot.+Shots that fall outside of your aim or go into a completely different direction are usually caused by network or server lag. This can happen because every movement of your aim on your client has to be transmitted to the server first and executed there as well. So regardless of your latency the server aim will always lag slightly behind your aiming on the client. If you press CapsLock + 0 during a battle, your client will show an additional blue reticle which shows the last information the client has received about where the server is currently placing your aim, as well as the size of the aiming circle on the server. Since this is subject to latency as well, it is not entirely accurate either, but if you are having latency related problems it can be a good idea to use the server reticle and wait until server and client reticles match before you fire a shot. The server reticle is not displayed while Automatic Aiming is engaged.
  
 === Where to aim === === Where to aim ===
Line 626:Line 626:
 The accuracy discussed above applies is the best case scenario. During actual game play several factors can come into play that result in a penalty to your accuracy: The accuracy discussed above applies is the best case scenario. During actual game play several factors can come into play that result in a penalty to your accuracy:
  
?*'''Dead Gunner''': If your gunner gets knocked out your accuracy may drop because for the purposes of calculating the accuracy [[Battle_Mechanics#Tank_Stats|stat]] the gunner's skill will be set to 0 unless he gets healed using a [[Consumables|consumable]]. See the [[Crew]] page for more information.+*'''Dead Gunner''': If your gunner gets knocked out the gunner's skill will be set to 0% for the purposes of calculating the accuracy [[Battle_Mechanics#Tank_Stats|stat]]. The effect is mitigated if the Commander has the ''Jack of All Trades'' [[Crew#Skills|skill]]. The effect is removed if the gunner receives first aid via a [[Consumables|consumable]]. See the [[Crew]] page for more information.
 *'''Gun Damage''': A damaged ("yellow") gun typically fires with halved accuracy for as long as it remains damaged. *'''Gun Damage''': A damaged ("yellow") gun typically fires with halved accuracy for as long as it remains damaged.
 *'''Shooting''': With each shot you take your accuracy temporarily gets reduced dramatically depending on the vehicle type, but your gunner will immediately start aiming again. *'''Shooting''': With each shot you take your accuracy temporarily gets reduced dramatically depending on the vehicle type, but your gunner will immediately start aiming again.

Revision as of 18:11, 7 April 2012

Warning_sign.png This page is a work in progress, Snib was editing it and left halfway through so please do not edit it until it is marked as complete before you contact the user or enough time as passed for the page to be considered abandoned. Use the Discussion page for any relevant input you might have please.

This warning was posted at: 18:11, 7 April 2012 (UTC)

WiP Status: Sections 1-9 and 16 have been reviewed/rewritten so far. Remaining sections may still contain outdated information.
BattleMechanicsIcon.png

WoTBanner.png
This WIKI page is to provide you, the player, with as many details as possible of the core Game Mechanics, so that you need not search through the forums for this valuable information. The details of some Game Mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about Game Mechanics.

Contents