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Battle Mechanics

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Revision as of 14:41, 21 June 2012Revision as of 08:19, 22 June 2012
crew explosion damage changed to 10% in 0.7.4 #220
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 All crew members have the same chance to get knocked out when hit, however unlike modules starting with game version 0.7.4 these differ depending on the type of damage they are subject to: All crew members have the same chance to get knocked out when hit, however unlike modules starting with game version 0.7.4 these differ depending on the type of damage they are subject to:
 *Crew hit by AP/APCR/HEAT shell: 33%  *Crew hit by AP/APCR/HEAT shell: 33%
?*Crew hit by (internal) explosion: 15% +*Crew hit by (internal) explosion: 10%
  
 Each of these base chances to damage a module or knock out a crew member can be increased by 3 if the [[Crew#Perks|Deadeye perk]] is active for your [[Crew#Roles|gunner]] at the time of a shot with an AP or APCR shell. Each of these base chances to damage a module or knock out a crew member can be increased by 3 if the [[Crew#Perks|Deadeye perk]] is active for your [[Crew#Roles|gunner]] at the time of a shot with an AP or APCR shell.

Revision as of 08:19, 22 June 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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