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Battle Mechanics

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Revision as of 12:01, 23 June 2012
cleaned up some language and formatting, added section on ghost shells, added note of unbalanced SPG numbers in 0.7.4
Revision as of 12:01, 23 June 2012
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 === Target Hit === === Target Hit ===
 When hitting your target, multiple events can apply at the same time, but only one message is played. Unfortunately the same or very similar messages are used for different events of this type.  When hitting your target, multiple events can apply at the same time, but only one message is played. Unfortunately the same or very similar messages are used for different events of this type.
 +
  
 ;Ricochet with AP and APCR ;Ricochet with AP and APCR
Line 1,180:Line 1,181:
 *The Drive is a goner! The controls aren't responding! *The Drive is a goner! The controls aren't responding!
 *The driver is hit! We can't go very fast! *The driver is hit! We can't go very fast!
 +
  
 ;Gunner killed ;Gunner killed
Line 1,262:Line 1,264:
 *They almost got us that time! *They almost got us that time!
 *They're right outside! *They're right outside!
 +
  
 ;Ally killed ;Ally killed

Revision as of 12:01, 23 June 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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