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Battle Mechanics

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Revision as of 19:09, 7 August 2012Revision as of 20:33, 8 August 2012
added note that tier 10 medium APCR shells are atypical
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 * Armour Piercing (AP) shells experience low penetration loss over distance. * Armour Piercing (AP) shells experience low penetration loss over distance.
?* Armour Piercing Composite Rigid (APCR) shells experience high penetration loss over distance.+* Armour Piercing Composite Rigid (APCR) shells generally experience high penetration loss over distance (the exception are the APCR shells used by tier 10 mediums)
 * High-Explosive (HE) and High-Explosive Anti-Tank shells (HEAT) shells experience no penetration loss at all. * High-Explosive (HE) and High-Explosive Anti-Tank shells (HEAT) shells experience no penetration loss at all.
  

Revision as of 20:33, 8 August 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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