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Battle Mechanics

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Revision as of 05:51, 4 October 2012
added dud round details with math.
Revision as of 03:32, 6 October 2012
Added note regarding camo skins to Map Restrictions section
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 All other battle tiers should get a random map distribution, but technical reasons relating to the allocation of server resources cause the three maps above to be the most commonly played maps for all tiers. For as yet unknown reasons also the distribution of other maps does not appear truly random. Sometimes the frequency of newly introduced maps is specifically increased by Wargaming. See this [https://forum.worldoftanks.eu/index.php?/topic/86329- forum thread] for more details on actual map distribution in random battles. All other battle tiers should get a random map distribution, but technical reasons relating to the allocation of server resources cause the three maps above to be the most commonly played maps for all tiers. For as yet unknown reasons also the distribution of other maps does not appear truly random. Sometimes the frequency of newly introduced maps is specifically increased by Wargaming. See this [https://forum.worldoftanks.eu/index.php?/topic/86329- forum thread] for more details on actual map distribution in random battles.
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 +'''Important note regarding camouflage skins:''' ''All (as of 8.0) of the maps listed above are summer maps. This means that tier 1 tanks and most (see [[#Matchmaking|Matchmaking Chart]] for exceptions) tier 2 tanks/tank destroyers will ever see a winter or desert map. So, for now at least, purchasing a winter or desert camo skin for these vehicles is a complete waste. ''
  
  

Revision as of 03:32, 6 October 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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