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Battle Mechanics

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Revision as of 17:39, 13 November 2012Revision as of 23:53, 13 November 2012
you have to remove the witty remark too ...
Line 549:Line 549:
  
 :0.25 * (0.00375 * 113.4 + 0.5) * 1.25 + 0.64 = 0.929140625 (92.91%) :0.25 * (0.00375 * 113.4 + 0.5) * 1.25 + 0.64 = 0.929140625 (92.91%)
? 
?If you're wondering why the 0.64 value, which corresponds to the bush camo factor, is being added in this equation when the original equation above (right below the title) says it should be multiplied instead, well, so are some of us wondering, too. 
  
 As soon as our tank starts moving out of the bush, the camouflage factor is as follows:  As soon as our tank starts moving out of the bush, the camouflage factor is as follows:

Revision as of 23:53, 13 November 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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