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Battle Mechanics

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Revision as of 16:08, 28 February 2013
Corrected outdated information.
Revision as of 00:45, 8 March 2013
Edited # 6 of "You will NOT get experience for:" by showing that you can get extra creds or xp if it is an "Operation" event
Line 343:Line 343:
 # Shots that destroy a module that had already been destroyed before (except when a repair pack has been used on it). # Shots that destroy a module that had already been destroyed before (except when a repair pack has been used on it).
 # For receiving damage without fighting back. As stated above, your shells have to damage your attacker. # For receiving damage without fighting back. As stated above, your shells have to damage your attacker.
?# For receiving titles in the "hero of the battle" window. +# For receiving titles in the "hero of the battle" window.*
 # For receiving medals or completing achievements. # For receiving medals or completing achievements.
 # No bonus experience for a draw or a lost battle. # No bonus experience for a draw or a lost battle.
 # A specific bonus for "killing all enemy tanks" does not exist, but as listed above, the entire team receives more XP the more damage to enemy tanks is inflicted by the team. # A specific bonus for "killing all enemy tanks" does not exist, but as listed above, the entire team receives more XP the more damage to enemy tanks is inflicted by the team.
  
 +(*You will, however, get bonus experience or credits if you receive a specific award during an "Operation" event. For example, if it is "Operation Sniper", you would
 +receive extra experience or credits for earning the "Sniper" achievement.)
  
 === Free Experience === === Free Experience ===

Revision as of 00:45, 8 March 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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