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Battle Mechanics

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Revision as of 19:27, 9 March 2013
Some minor corrections to pentration mechanics
Revision as of 13:40, 11 March 2013
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 ==== Ricochet ==== ==== Ricochet ====
?If the normalized impact angle of an AP or APCR shell on the target's armour exceeds 70°, a ricochet (also called a bounce) occurs regardles its penetration and the shell is deflected off the target without causing any damage. You may ricochet off the spaced armour too and even if you penetrate that your shell may still ricochet off the underlying hull armour.+If the normalized impact angle of an AP or APCR shell on the target's armour exceeds 70°, a ricochet (also called a bounce) occurs regardless of its penetration value and the shell is deflected off the target without causing any damage. You may ricochet off of spaced armour as well, and even if you penetrate that your shell may still ricochet off the underlying hull armour.
  
 As mentioned above, impact angle is not taken into account when hitting external modules except the gun, so a ricochet off those is impossible. As mentioned above, impact angle is not taken into account when hitting external modules except the gun, so a ricochet off those is impossible.
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 ==== Overmatch ==== ==== Overmatch ====
?If the AP or APCR shell '''caliber''' is 3 times or more greater than the nominal thickness of the armour, no ricochet will happen event if impact angle is more than 70%.+If the AP or APCR shell '''caliber''' is 3 times or more than the nominal thickness of the armour, no ricochet will happen even if the impact angle is more than 70°.
  
?If the AP or APCR shell doesn't ricochet and its '''caliber''' is 2 times or more greater than the nominal thickness of the armour, projectile [[#Shell_Normalization|shell normalization]] is increased by following formula: basic normalization * 1.4 * shell caliber / nominal armour thickness+If the AP or APCR shell doesn't ricochet and its '''caliber''' is 2 times or more than the nominal thickness of the armour, projectile [[#Shell_Normalization|shell normalization]] is increased by the following formula: basic normalization * 1.4 * shell caliber / nominal armour thickness
  
 In cases HE and HEAT shells or external module hits, overmatch plays no role. In cases HE and HEAT shells or external module hits, overmatch plays no role.

Revision as of 13:40, 11 March 2013

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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